diff options
author | Christian König <[email protected]> | 2010-11-27 18:20:38 +0100 |
---|---|---|
committer | Christian König <[email protected]> | 2010-11-27 18:20:38 +0100 |
commit | e742a1043dbd56fe11f0490cb74b7a738bab2238 (patch) | |
tree | 6545a12112ef0ee443c3dde9cccd6d02254d1564 /src/gallium | |
parent | 3fd53e6c2a05e65872de4292557d7839cbcf7395 (diff) |
[g3dvl] use 8 zslices for idct
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/auxiliary/vl/vl_idct.c | 121 | ||||
-rw-r--r-- | src/gallium/auxiliary/vl/vl_idct.h | 4 |
2 files changed, 60 insertions, 65 deletions
diff --git a/src/gallium/auxiliary/vl/vl_idct.c b/src/gallium/auxiliary/vl/vl_idct.c index be3e0c59ea7..00aa829f6d2 100644 --- a/src/gallium/auxiliary/vl/vl_idct.c +++ b/src/gallium/auxiliary/vl/vl_idct.c @@ -82,7 +82,7 @@ static const struct vertex2f const_quad[4] = { }; static void * -create_vert_shader(struct vl_idct *idct, bool calc_src_cords, struct pipe_resource *dst) +create_vert_shader(struct vl_idct *idct, bool calc_src_cords) { struct ureg_program *shader; struct ureg_src scale; @@ -114,8 +114,8 @@ create_vert_shader(struct vl_idct *idct, bool calc_src_cords, struct pipe_resour * */ scale = ureg_imm2f(shader, - (float)BLOCK_WIDTH / dst->width0, - (float)BLOCK_HEIGHT / dst->height0); + (float)BLOCK_WIDTH / idct->destination->width0, + (float)BLOCK_HEIGHT / idct->destination->height0); ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect); ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), scale); @@ -142,7 +142,7 @@ create_vert_shader(struct vl_idct *idct, bool calc_src_cords, struct pipe_resour static void fetch_one(struct ureg_program *shader, struct ureg_dst m[2], struct ureg_src tc, struct ureg_src sampler, - struct ureg_src start, bool right_side, float size) + struct ureg_src start, struct ureg_src block, float height) { struct ureg_dst t_tc, tmp; unsigned i, j; @@ -158,22 +158,19 @@ fetch_one(struct ureg_program *shader, struct ureg_dst m[2], * t_tc.y = right_side ? tc.y : start.y * m[0..1].xyzw = tex(t_tc++, sampler) */ - if(right_side) { - ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_scalar(tc, TGSI_SWIZZLE_X)); - ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), ureg_scalar(start, TGSI_SWIZZLE_Y)); - } else { - ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_scalar(start, TGSI_SWIZZLE_X)); - ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), ureg_scalar(tc, TGSI_SWIZZLE_Y)); - } + ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_scalar(tc, TGSI_SWIZZLE_X)); + ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), ureg_scalar(start, TGSI_SWIZZLE_Y)); + ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_scalar(block, TGSI_SWIZZLE_X)); + for(i = 0; i < 2; ++i) { for(j = 0; j < 4; ++j) { /* Nouveau and r600g can't writemask tex dst regs (yet?), do in two steps */ - ureg_TEX(shader, tmp, TGSI_TEXTURE_2D, ureg_src(t_tc), sampler); + ureg_TEX(shader, tmp, TGSI_TEXTURE_3D, ureg_src(t_tc), sampler); ureg_MOV(shader, ureg_writemask(m[i], TGSI_WRITEMASK_X << j), ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X)); if(i != 1 || j != 3) /* skip the last add */ - ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X << right_side), - ureg_src(t_tc), ureg_imm1f(shader, 1.0f / size)); + ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), + ureg_src(t_tc), ureg_imm1f(shader, 1.0f / height)); } } @@ -243,7 +240,7 @@ create_transpose_frag_shader(struct vl_idct *idct) struct ureg_program *shader; - struct ureg_src tc[2], sampler[2]; + struct ureg_src block, tex, sampler[2]; struct ureg_src start[2]; struct ureg_dst m[2][2]; @@ -253,8 +250,8 @@ create_transpose_frag_shader(struct vl_idct *idct) if (!shader) return NULL; - tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR); - tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR); + block = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR); + tex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_CONSTANT); sampler[0] = ureg_DECL_sampler(shader, 0); sampler[1] = ureg_DECL_sampler(shader, 1); @@ -262,8 +259,8 @@ create_transpose_frag_shader(struct vl_idct *idct) start[0] = ureg_imm1f(shader, 0.0f); start[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT); - fetch_four(shader, m[0], tc[0], sampler[0], start[0], false, transpose->width0); - fetch_one(shader, m[1], tc[1], sampler[1], start[1], true, intermediate->height0); + fetch_four(shader, m[0], block, sampler[0], start[0], false, transpose->width0); + fetch_one(shader, m[1], tex, sampler[1], start[1], block, intermediate->height0); fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); @@ -294,9 +291,9 @@ create_matrix_frag_shader(struct vl_idct *idct) struct ureg_src start[2]; struct ureg_dst l[2], r[2]; - struct ureg_dst t_tc, tmp, fragment; + struct ureg_dst t_tc, tmp, fragment[BLOCK_WIDTH]; - //unsigned i; + unsigned i; shader = ureg_create(TGSI_PROCESSOR_FRAGMENT); if (!shader) @@ -314,29 +311,25 @@ create_matrix_frag_shader(struct vl_idct *idct) start[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT); start[1] = ureg_imm1f(shader, 0.0f); - fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0); - - fetch_four(shader, r, tc[1], sampler[1], start[1], true, matrix->width0); - - ureg_MOV(shader, t_tc, tc[0]); - //for (i = 0; i < 4; ++i) { - - fetch_four(shader, l, ureg_src(t_tc), sampler[0], start[0], false, source->width0); - matrix_mul(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X /* << i */), l, r); - ureg_release_temporary(shader, l[0]); - ureg_release_temporary(shader, l[1]); - - // if (i != 3) - // ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), - // ureg_src(t_tc), ureg_imm1f(shader, 1.0f / source->height0)); - //} - - ureg_MUL(shader, fragment, ureg_src(tmp), ureg_scalar(ureg_imm1f(shader, STAGE1_SCALE), TGSI_SWIZZLE_X)); + for (i = 0; i < BLOCK_WIDTH; ++i) + fragment[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, i); + + fetch_four(shader, l, tc[0], sampler[0], start[0], false, source->width0); + ureg_MUL(shader, l[0], ureg_src(l[0]), ureg_scalar(ureg_imm1f(shader, STAGE1_SCALE), TGSI_SWIZZLE_X)); + ureg_MUL(shader, l[1], ureg_src(l[1]), ureg_scalar(ureg_imm1f(shader, STAGE1_SCALE), TGSI_SWIZZLE_X)); + + for (i = 0; i < BLOCK_WIDTH; ++i) { + ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_imm1f(shader, 1.0f / BLOCK_WIDTH * i)); + fetch_four(shader, r, ureg_src(t_tc), sampler[1], start[1], true, matrix->width0); + matrix_mul(shader, fragment[i], l, r); + ureg_release_temporary(shader, r[0]); + ureg_release_temporary(shader, r[1]); + } ureg_release_temporary(shader, t_tc); ureg_release_temporary(shader, tmp); - ureg_release_temporary(shader, r[0]); - ureg_release_temporary(shader, r[1]); + ureg_release_temporary(shader, l[0]); + ureg_release_temporary(shader, l[1]); ureg_END(shader); @@ -404,13 +397,13 @@ xfer_buffers_unmap(struct vl_idct *idct) static bool init_shaders(struct vl_idct *idct) { - idct->matrix_vs = create_vert_shader(idct, true, idct->textures.individual.intermediate); + idct->matrix_vs = create_vert_shader(idct, true); idct->matrix_fs = create_matrix_frag_shader(idct); - idct->transpose_vs = create_vert_shader(idct, true, idct->destination); + idct->transpose_vs = create_vert_shader(idct, true); idct->transpose_fs = create_transpose_frag_shader(idct); - idct->eb_vs = create_vert_shader(idct, false, idct->destination); + idct->eb_vs = create_vert_shader(idct, false); idct->eb_fs = create_empty_block_frag_shader(idct); return @@ -446,21 +439,23 @@ init_buffers(struct vl_idct *idct) idct->destination->depth0; memset(&template, 0, sizeof(struct pipe_resource)); - template.target = PIPE_TEXTURE_2D; template.last_level = 0; template.depth0 = 1; template.bind = PIPE_BIND_SAMPLER_VIEW; template.flags = 0; - template.depth0 = 1; + template.target = PIPE_TEXTURE_2D; template.format = PIPE_FORMAT_R16G16B16A16_SNORM; template.width0 = idct->destination->width0 / 4; template.height0 = idct->destination->height0; + template.depth0 = 1; template.usage = PIPE_USAGE_STREAM; idct->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template); + template.target = PIPE_TEXTURE_3D; template.format = PIPE_FORMAT_R16_SNORM; - template.width0 = idct->destination->width0; + template.width0 = idct->destination->width0 / 8; + template.depth0 = 8; template.usage = PIPE_USAGE_STATIC; idct->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template); @@ -571,9 +566,21 @@ init_state(struct vl_idct *idct) idct->fb_state[0].width = idct->textures.individual.intermediate->width0; idct->fb_state[0].height = idct->textures.individual.intermediate->height0; + idct->fb_state[0].nr_cbufs = 8; + for(i = 0; i < 8; ++i) { + idct->fb_state[0].cbufs[i] = idct->pipe->screen->get_tex_surface( + idct->pipe->screen, idct->textures.individual.intermediate, 0, 0, i, + PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET); + } + idct->fb_state[1].width = idct->destination->width0; idct->fb_state[1].height = idct->destination->height0; + idct->fb_state[1].nr_cbufs = 1; + idct->fb_state[1].cbufs[0] = idct->pipe->screen->get_tex_surface( + idct->pipe->screen, idct->destination, 0, 0, 0, + PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET); + for(i = 0; i < 2; ++i) { idct->viewport[i].scale[2] = 1; idct->viewport[i].scale[3] = 1; @@ -582,7 +589,6 @@ init_state(struct vl_idct *idct) idct->viewport[i].translate[2] = 0; idct->viewport[i].translate[3] = 0; - idct->fb_state[i].nr_cbufs = 1; idct->fb_state[i].zsbuf = NULL; } @@ -612,6 +618,12 @@ cleanup_state(struct vl_idct *idct) { unsigned i; + for(i = 0; i < 8; ++i) { + idct->pipe->screen->tex_surface_destroy(idct->fb_state[0].cbufs[i]); + } + + idct->pipe->screen->tex_surface_destroy(idct->fb_state[1].cbufs[0]); + for (i = 0; i < 4; ++i) idct->pipe->delete_sampler_state(idct->pipe, idct->samplers.all[i]); } @@ -686,16 +698,6 @@ vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe, struct pipe_resour init_state(idct); - idct->surfaces.intermediate = idct->pipe->screen->get_tex_surface( - idct->pipe->screen, idct->textures.individual.intermediate, 0, 0, 0, - PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET); - idct->fb_state[0].cbufs[0] = idct->surfaces.intermediate; - - idct->surfaces.destination = idct->pipe->screen->get_tex_surface( - idct->pipe->screen, idct->destination, 0, 0, 0, - PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET); - idct->fb_state[1].cbufs[0] = idct->surfaces.destination; - init_constants(idct); xfer_buffers_map(idct); @@ -705,9 +707,6 @@ vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe, struct pipe_resour void vl_idct_cleanup(struct vl_idct *idct) { - idct->pipe->screen->tex_surface_destroy(idct->surfaces.destination); - idct->pipe->screen->tex_surface_destroy(idct->surfaces.intermediate); - cleanup_shaders(idct); cleanup_buffers(idct); diff --git a/src/gallium/auxiliary/vl/vl_idct.h b/src/gallium/auxiliary/vl/vl_idct.h index 5c242bd0602..7234382196f 100644 --- a/src/gallium/auxiliary/vl/vl_idct.h +++ b/src/gallium/auxiliary/vl/vl_idct.h @@ -90,10 +90,6 @@ struct vl_idct struct pipe_transfer *vec_transfer; struct vertex2f *vectors; - - struct { - struct pipe_surface *intermediate, *destination; - } surfaces; }; struct pipe_resource *vl_idct_upload_matrix(struct pipe_context *pipe); |