diff options
author | Axel Davy <[email protected]> | 2018-09-12 23:06:37 +0200 |
---|---|---|
committer | Axel Davy <[email protected]> | 2018-09-25 22:05:24 +0200 |
commit | af60fbc0a4a7c02222d3966450daa30f75a566a7 (patch) | |
tree | 17fcaaf99a460868f2687dd84a028b33b0a28f8a /src/gallium | |
parent | a0afa808895fe44e7e5ed5f7fab619d3c85fa376 (diff) |
st/nine: Remove clamping when mul_zero_wins
Tests show the clamping can be removed
when mul_zero_wins is supported.
Signed-off-by: Axel Davy <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/state_trackers/nine/nine_shader.c | 55 |
1 files changed, 47 insertions, 8 deletions
diff --git a/src/gallium/state_trackers/nine/nine_shader.c b/src/gallium/state_trackers/nine/nine_shader.c index 9e90da59597..5c33a6308c2 100644 --- a/src/gallium/state_trackers/nine/nine_shader.c +++ b/src/gallium/state_trackers/nine/nine_shader.c @@ -460,6 +460,7 @@ struct shader_translator boolean shift_wpos; boolean wpos_is_sysval; boolean face_is_sysval_integer; + boolean mul_zero_wins; unsigned texcoord_sn; struct sm1_instruction insn; /* current instruction */ @@ -2293,15 +2294,46 @@ DECL_SPECIAL(POW) return D3D_OK; } +/* Tests results on Win 10: + * NV (NVIDIA GeForce GT 635M) + * AMD (AMD Radeon HD 7730M) + * INTEL (Intel(R) HD Graphics 4000) + * PS2 and PS3: + * RCP and RSQ can generate inf on NV and AMD. + * RCP and RSQ are clamped on INTEL (+- FLT_MAX), + * NV: log not clamped + * AMD: log(0) is -FLT_MAX (but log(inf) is inf) + * INTEL: log(0) is -FLT_MAX and log(inf) is 127 + * All devices have 0*anything = 0 + * + * INTEL VS2 and VS3: same behaviour. + * Some differences VS2 and VS3 for constants defined with inf/NaN. + * While PS3, VS3 and PS2 keep NaN and Inf shader constants without change, + * VS2 seems to clamp to zero (may be test failure). + * AMD VS2: unknown, VS3: very likely behaviour of PS3 + * NV VS2 and VS3: very likely behaviour of PS3 + * For both, Inf in VS becomes NaN is PS + * "Very likely" because the test was less extensive. + * + * Thus all clamping can be removed for shaders 2 and 3, + * as long as 0*anything = 0. + * Else clamps to enforce 0*anything = 0 (anything being then + * neither inf or NaN, the user being unlikely to pass them + * as constant). + * The status for VS1 and PS1 is unknown. + */ + DECL_SPECIAL(RCP) { struct ureg_program *ureg = tx->ureg; struct ureg_dst dst = tx_dst_param(tx, &tx->insn.dst[0]); struct ureg_src src = tx_src_param(tx, &tx->insn.src[0]); - struct ureg_dst tmp = tx_scratch(tx); + struct ureg_dst tmp = tx->mul_zero_wins ? dst : tx_scratch(tx); ureg_RCP(ureg, tmp, src); - ureg_MIN(ureg, tmp, ureg_imm1f(ureg, FLT_MAX), ureg_src(tmp)); - ureg_MAX(ureg, dst, ureg_imm1f(ureg, -FLT_MAX), ureg_src(tmp)); + if (!tx->mul_zero_wins) { + ureg_MIN(ureg, tmp, ureg_imm1f(ureg, FLT_MAX), ureg_src(tmp)); + ureg_MAX(ureg, dst, ureg_imm1f(ureg, -FLT_MAX), ureg_src(tmp)); + } return D3D_OK; } @@ -2310,9 +2342,10 @@ DECL_SPECIAL(RSQ) struct ureg_program *ureg = tx->ureg; struct ureg_dst dst = tx_dst_param(tx, &tx->insn.dst[0]); struct ureg_src src = tx_src_param(tx, &tx->insn.src[0]); - struct ureg_dst tmp = tx_scratch(tx); + struct ureg_dst tmp = tx->mul_zero_wins ? dst : tx_scratch(tx); ureg_RSQ(ureg, tmp, ureg_abs(src)); - ureg_MIN(ureg, dst, ureg_imm1f(ureg, FLT_MAX), ureg_src(tmp)); + if (!tx->mul_zero_wins) + ureg_MIN(ureg, dst, ureg_imm1f(ureg, FLT_MAX), ureg_src(tmp)); return D3D_OK; } @@ -2323,7 +2356,11 @@ DECL_SPECIAL(LOG) struct ureg_dst dst = tx_dst_param(tx, &tx->insn.dst[0]); struct ureg_src src = tx_src_param(tx, &tx->insn.src[0]); ureg_LG2(ureg, tmp, ureg_abs(src)); - ureg_MAX(ureg, dst, ureg_imm1f(ureg, -FLT_MAX), tx_src_scalar(tmp)); + if (tx->mul_zero_wins) { + ureg_MOV(ureg, dst, tx_src_scalar(tmp)); + } else { + ureg_MAX(ureg, dst, ureg_imm1f(ureg, -FLT_MAX), tx_src_scalar(tmp)); + } return D3D_OK; } @@ -2353,7 +2390,8 @@ DECL_SPECIAL(NRM) struct ureg_src src = tx_src_param(tx, &tx->insn.src[0]); ureg_DP3(ureg, tmp, src, src); ureg_RSQ(ureg, tmp, nrm); - ureg_MIN(ureg, tmp, ureg_imm1f(ureg, FLT_MAX), nrm); + if (!tx->mul_zero_wins) + ureg_MIN(ureg, tmp, ureg_imm1f(ureg, FLT_MAX), nrm); ureg_MUL(ureg, dst, src, nrm); return D3D_OK; } @@ -3637,7 +3675,8 @@ nine_translate_shader(struct NineDevice9 *device, struct nine_shader_info *info, ureg_property(tx->ureg, TGSI_PROPERTY_FS_COORD_PIXEL_CENTER, TGSI_FS_COORD_PIXEL_CENTER_INTEGER); } - if (GET_CAP(TGSI_MUL_ZERO_WINS)) + tx->mul_zero_wins = GET_CAP(TGSI_MUL_ZERO_WINS); + if (tx->mul_zero_wins) ureg_property(tx->ureg, TGSI_PROPERTY_MUL_ZERO_WINS, 1); while (!sm1_parse_eof(tx) && !tx->failure) |