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authorMarek Olšák <[email protected]>2015-12-10 01:46:17 +0100
committerMarek Olšák <[email protected]>2015-12-11 15:25:12 +0100
commit99e63338fb3a4d9e8fbc176ce2af331eb36a761b (patch)
tree0de675ff288cc5ac54259aa721790e46f492c451 /src/gallium
parent96e8d38ac4da27beccab9f5f735a50fe8f84cd66 (diff)
r600g: remove a Hyper-Z workaround that's likely not needed anymore
FORCE_OFF == 0, no need to set that Reviewed-by: Alex Deucher <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/r600/evergreen_state.c26
1 files changed, 7 insertions, 19 deletions
diff --git a/src/gallium/drivers/r600/evergreen_state.c b/src/gallium/drivers/r600/evergreen_state.c
index 0f628ee513c..02d0c7f6c11 100644
--- a/src/gallium/drivers/r600/evergreen_state.c
+++ b/src/gallium/drivers/r600/evergreen_state.c
@@ -1842,26 +1842,14 @@ static void evergreen_emit_db_misc_state(struct r600_context *rctx, struct r600_
}
db_render_override |= S_02800C_NOOP_CULL_DISABLE(1);
}
- /* FIXME we should be able to use hyperz even if we are not writing to
- * zbuffer but somehow this trigger GPU lockup. See :
- *
- * https://bugs.freedesktop.org/show_bug.cgi?id=60848
- *
- * Disable hyperz for now if not writing to zbuffer.
+
+ /* This is to fix a lockup when hyperz and alpha test are enabled at
+ * the same time somehow GPU get confuse on which order to pick for
+ * z test
*/
- if (rctx->db_state.rsurf && rctx->db_state.rsurf->db_htile_surface && rctx->zwritemask) {
- /* FORCE_OFF means HiZ/HiS are determined by DB_SHADER_CONTROL */
- db_render_override |= S_02800C_FORCE_HIZ_ENABLE(V_02800C_FORCE_OFF);
- /* This is to fix a lockup when hyperz and alpha test are enabled at
- * the same time somehow GPU get confuse on which order to pick for
- * z test
- */
- if (rctx->alphatest_state.sx_alpha_test_control) {
- db_render_override |= S_02800C_FORCE_SHADER_Z_ORDER(1);
- }
- } else {
- db_render_override |= S_02800C_FORCE_HIZ_ENABLE(V_02800C_FORCE_DISABLE);
- }
+ if (rctx->alphatest_state.sx_alpha_test_control)
+ db_render_override |= S_02800C_FORCE_SHADER_Z_ORDER(1);
+
if (a->flush_depthstencil_through_cb) {
assert(a->copy_depth || a->copy_stencil);