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authorMarek Olšák <[email protected]>2014-11-08 15:30:54 +0100
committerMarek Olšák <[email protected]>2014-11-16 01:28:24 +0100
commit717f2dd69fadc8ba07b0b8f4612f28a547fb7a4c (patch)
tree5490538ecff778b1037539e200e95f207f6cb22f /src/gallium
parentad54b01896c157757bb7440e82bd42bfc2b927a2 (diff)
gallium/util: add a window_space option to the passthrough vertex shader
Tested-by: Nick Sarnie <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/auxiliary/postprocess/pp_program.c2
-rw-r--r--src/gallium/auxiliary/util/u_blit.c2
-rw-r--r--src/gallium/auxiliary/util/u_blitter.c5
-rw-r--r--src/gallium/auxiliary/util/u_simple_shaders.c10
-rw-r--r--src/gallium/auxiliary/util/u_simple_shaders.h4
5 files changed, 16 insertions, 7 deletions
diff --git a/src/gallium/auxiliary/postprocess/pp_program.c b/src/gallium/auxiliary/postprocess/pp_program.c
index 91cc78177f6..811f1fb0773 100644
--- a/src/gallium/auxiliary/postprocess/pp_program.c
+++ b/src/gallium/auxiliary/postprocess/pp_program.c
@@ -131,7 +131,7 @@ pp_init_prog(struct pp_queue_t *ppq, struct pipe_context *pipe,
const uint semantic_indexes[] = { 0, 0 };
p->passvs = util_make_vertex_passthrough_shader(p->pipe, 2,
semantic_names,
- semantic_indexes);
+ semantic_indexes, FALSE);
}
p->framebuffer.nr_cbufs = 1;
diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c
index 2573bedf512..020e5f727a5 100644
--- a/src/gallium/auxiliary/util/u_blit.c
+++ b/src/gallium/auxiliary/util/u_blit.c
@@ -188,7 +188,7 @@ set_vertex_shader(struct blit_state *ctx)
const uint semantic_indexes[] = { 0, 0 };
ctx->vs = util_make_vertex_passthrough_shader(ctx->pipe, 2,
semantic_names,
- semantic_indexes);
+ semantic_indexes, FALSE);
}
cso_set_vertex_shader_handle(ctx->cso, ctx->vs);
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index e59fa04818c..5298603f775 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -319,7 +319,8 @@ static void bind_vs_pos_only(struct blitter_context_priv *ctx)
ctx->vs_pos_only =
util_make_vertex_passthrough_shader_with_so(pipe, 1, semantic_names,
- semantic_indices, &so);
+ semantic_indices, FALSE,
+ &so);
}
pipe->bind_vs_state(pipe, ctx->vs_pos_only);
@@ -335,7 +336,7 @@ static void bind_vs_passthrough(struct blitter_context_priv *ctx)
const uint semantic_indices[] = { 0, 0 };
ctx->vs =
util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
- semantic_indices);
+ semantic_indices, FALSE);
}
pipe->bind_vs_state(pipe, ctx->vs);
diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c b/src/gallium/auxiliary/util/u_simple_shaders.c
index adf4887d5cd..280ed8f4cb9 100644
--- a/src/gallium/auxiliary/util/u_simple_shaders.c
+++ b/src/gallium/auxiliary/util/u_simple_shaders.c
@@ -59,11 +59,13 @@ void *
util_make_vertex_passthrough_shader(struct pipe_context *pipe,
uint num_attribs,
const uint *semantic_names,
- const uint *semantic_indexes)
+ const uint *semantic_indexes,
+ bool window_space)
{
return util_make_vertex_passthrough_shader_with_so(pipe, num_attribs,
semantic_names,
- semantic_indexes, NULL);
+ semantic_indexes,
+ window_space, NULL);
}
void *
@@ -71,6 +73,7 @@ util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
uint num_attribs,
const uint *semantic_names,
const uint *semantic_indexes,
+ bool window_space,
const struct pipe_stream_output_info *so)
{
struct ureg_program *ureg;
@@ -80,6 +83,9 @@ util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
if (ureg == NULL)
return NULL;
+ if (window_space)
+ ureg_property_vs_window_space_position(ureg, TRUE);
+
for (i = 0; i < num_attribs; i++) {
struct ureg_src src;
struct ureg_dst dst;
diff --git a/src/gallium/auxiliary/util/u_simple_shaders.h b/src/gallium/auxiliary/util/u_simple_shaders.h
index c1d14aa3b71..2ba3f2a9ab3 100644
--- a/src/gallium/auxiliary/util/u_simple_shaders.h
+++ b/src/gallium/auxiliary/util/u_simple_shaders.h
@@ -47,13 +47,15 @@ extern void *
util_make_vertex_passthrough_shader(struct pipe_context *pipe,
uint num_attribs,
const uint *semantic_names,
- const uint *semantic_indexes);
+ const uint *semantic_indexes,
+ bool window_space);
extern void *
util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
uint num_attribs,
const uint *semantic_names,
const uint *semantic_indexes,
+ bool window_space,
const struct pipe_stream_output_info *so);
extern void *