diff options
author | Axel Davy <[email protected]> | 2018-09-23 18:21:45 +0200 |
---|---|---|
committer | Axel Davy <[email protected]> | 2018-09-25 22:05:24 +0200 |
commit | 5f7a41c33b233e315e1214a7692808def9f105f1 (patch) | |
tree | 92e3b4a19f3c5cc30afa99c2b37b0938f85441cf /src/gallium | |
parent | f6bf1d2db081bc78aa256e84dbf11f61084a22b9 (diff) |
st/nine: Add dummy ff shader state
Some states only affect the ff shader,
not its constants.
Currently we don't check anything and
always recompute the ff shader key.
However we do check for NINE_STATE_FF_OTHER
and if set we reupload some constants.
Thus for those states which had NINE_STATE_FF_OTHER
set but didn't need it,
replace by a dummy ff shader state (which is
easier to understand for an external reader than
just setting 0 and more future proof).
Signed-off-by: Axel Davy <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/state_trackers/nine/nine_state.c | 16 | ||||
-rw-r--r-- | src/gallium/state_trackers/nine/nine_state.h | 4 |
2 files changed, 12 insertions, 8 deletions
diff --git a/src/gallium/state_trackers/nine/nine_state.c b/src/gallium/state_trackers/nine/nine_state.c index 7e13feb83d6..cb62c28b7b7 100644 --- a/src/gallium/state_trackers/nine/nine_state.c +++ b/src/gallium/state_trackers/nine/nine_state.c @@ -3529,14 +3529,14 @@ const uint32_t nine_render_state_group[NINED3DRS_LAST + 1] = [D3DRS_ALPHAFUNC] = NINE_STATE_DSA, [D3DRS_DITHERENABLE] = NINE_STATE_BLEND, [D3DRS_ALPHABLENDENABLE] = NINE_STATE_BLEND, - [D3DRS_FOGENABLE] = NINE_STATE_FF_OTHER | NINE_STATE_VS_PARAMS_MISC | NINE_STATE_PS_PARAMS_MISC | NINE_STATE_PS_CONST, + [D3DRS_FOGENABLE] = NINE_STATE_FF_SHADER | NINE_STATE_VS_PARAMS_MISC | NINE_STATE_PS_PARAMS_MISC | NINE_STATE_PS_CONST, [D3DRS_SPECULARENABLE] = NINE_STATE_FF_LIGHTING, [D3DRS_FOGCOLOR] = NINE_STATE_FF_OTHER | NINE_STATE_PS_CONST, - [D3DRS_FOGTABLEMODE] = NINE_STATE_FF_OTHER | NINE_STATE_PS_PARAMS_MISC | NINE_STATE_PS_CONST, + [D3DRS_FOGTABLEMODE] = NINE_STATE_FF_SHADER | NINE_STATE_PS_PARAMS_MISC | NINE_STATE_PS_CONST, [D3DRS_FOGSTART] = NINE_STATE_FF_OTHER | NINE_STATE_PS_CONST, [D3DRS_FOGEND] = NINE_STATE_FF_OTHER | NINE_STATE_PS_CONST, [D3DRS_FOGDENSITY] = NINE_STATE_FF_OTHER | NINE_STATE_PS_CONST, - [D3DRS_RANGEFOGENABLE] = NINE_STATE_FF_OTHER, + [D3DRS_RANGEFOGENABLE] = NINE_STATE_FF_SHADER, [D3DRS_STENCILENABLE] = NINE_STATE_DSA | NINE_STATE_MULTISAMPLE, [D3DRS_STENCILFAIL] = NINE_STATE_DSA, [D3DRS_STENCILZFAIL] = NINE_STATE_DSA, @@ -3557,20 +3557,20 @@ const uint32_t nine_render_state_group[NINED3DRS_LAST + 1] = [D3DRS_CLIPPING] = 0, /* software vertex processing only */ [D3DRS_LIGHTING] = NINE_STATE_FF_LIGHTING, [D3DRS_AMBIENT] = NINE_STATE_FF_LIGHTING | NINE_STATE_FF_MATERIAL, - [D3DRS_FOGVERTEXMODE] = NINE_STATE_FF_OTHER, + [D3DRS_FOGVERTEXMODE] = NINE_STATE_FF_SHADER, [D3DRS_COLORVERTEX] = NINE_STATE_FF_LIGHTING, [D3DRS_LOCALVIEWER] = NINE_STATE_FF_LIGHTING, - [D3DRS_NORMALIZENORMALS] = NINE_STATE_FF_OTHER, + [D3DRS_NORMALIZENORMALS] = NINE_STATE_FF_SHADER, [D3DRS_DIFFUSEMATERIALSOURCE] = NINE_STATE_FF_LIGHTING, [D3DRS_SPECULARMATERIALSOURCE] = NINE_STATE_FF_LIGHTING, [D3DRS_AMBIENTMATERIALSOURCE] = NINE_STATE_FF_LIGHTING, [D3DRS_EMISSIVEMATERIALSOURCE] = NINE_STATE_FF_LIGHTING, - [D3DRS_VERTEXBLEND] = NINE_STATE_FF_OTHER, + [D3DRS_VERTEXBLEND] = NINE_STATE_FF_SHADER, [D3DRS_CLIPPLANEENABLE] = NINE_STATE_RASTERIZER, [D3DRS_POINTSIZE] = NINE_STATE_RASTERIZER | NINE_STATE_FF_OTHER, [D3DRS_POINTSIZE_MIN] = NINE_STATE_RASTERIZER | NINE_STATE_FF_OTHER | NINE_STATE_VS_PARAMS_MISC, [D3DRS_POINTSPRITEENABLE] = NINE_STATE_RASTERIZER, - [D3DRS_POINTSCALEENABLE] = NINE_STATE_FF_OTHER, + [D3DRS_POINTSCALEENABLE] = NINE_STATE_FF_SHADER, [D3DRS_POINTSCALE_A] = NINE_STATE_FF_OTHER, [D3DRS_POINTSCALE_B] = NINE_STATE_FF_OTHER, [D3DRS_POINTSCALE_C] = NINE_STATE_FF_OTHER, @@ -3579,7 +3579,7 @@ const uint32_t nine_render_state_group[NINED3DRS_LAST + 1] = [D3DRS_PATCHEDGESTYLE] = NINE_STATE_UNHANDLED, [D3DRS_DEBUGMONITORTOKEN] = NINE_STATE_UNHANDLED, [D3DRS_POINTSIZE_MAX] = NINE_STATE_RASTERIZER | NINE_STATE_FF_OTHER | NINE_STATE_VS_PARAMS_MISC, - [D3DRS_INDEXEDVERTEXBLENDENABLE] = NINE_STATE_FF_OTHER, + [D3DRS_INDEXEDVERTEXBLENDENABLE] = NINE_STATE_FF_SHADER, [D3DRS_COLORWRITEENABLE] = NINE_STATE_BLEND, [D3DRS_TWEENFACTOR] = NINE_STATE_FF_OTHER, [D3DRS_BLENDOP] = NINE_STATE_BLEND, diff --git a/src/gallium/state_trackers/nine/nine_state.h b/src/gallium/state_trackers/nine/nine_state.h index b8a74a4ee2f..77823655efa 100644 --- a/src/gallium/state_trackers/nine/nine_state.h +++ b/src/gallium/state_trackers/nine/nine_state.h @@ -90,6 +90,10 @@ #define NINE_STATE_ALL 0x1fffffff #define NINE_STATE_UNHANDLED (1 << 29) +/* These states affect the ff shader key, + * which we recompute everytime. */ +#define NINE_STATE_FF_SHADER 0 + #define NINE_STATE_COMMIT_DSA (1 << 0) #define NINE_STATE_COMMIT_RASTERIZER (1 << 1) #define NINE_STATE_COMMIT_BLEND (1 << 2) |