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author | Timothy Arceri <[email protected]> | 2018-03-26 10:31:26 +1100 |
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committer | Timothy Arceri <[email protected]> | 2018-03-27 09:15:02 +1100 |
commit | 56b867395dee1a48594b27987d3bf68a4e745dda (patch) | |
tree | 11bbf7f08900ed3c2e9db88cb9cb94171206d864 /src/gallium | |
parent | dc94a0506f1d267a761961d3ac905d77de3dae2e (diff) |
glsl: fix infinite loop caused by bug in loop unrolling pass
Just checking for 2 jumps is not enough to be sure we can do a
complex loop unroll. We need to make sure we also have also found
2 loop terminators.
Without this we were attempting to unroll a loop where the second
jump was nested inside multiple ifs which loop analysis is unable
to detect as a terminator. We ended up splicing out the first
terminator but failed to actually unroll the loop, this resulted
in the creation of a possible infinite loop.
Fixes: 646621c66da9 "glsl: make loop unrolling more like the nir unrolling path"
Tested-by: Gert Wollny <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105670
Diffstat (limited to 'src/gallium')
0 files changed, 0 insertions, 0 deletions