diff options
author | Dave Airlie <[email protected]> | 2015-05-19 16:12:45 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2015-05-20 12:32:47 +1000 |
commit | 3f5c67d6510fe0210079ddecc0d30227a6cc4111 (patch) | |
tree | edfd11357abd675ce4a61669b6cdb83730d9e1eb /src/gallium | |
parent | 8bec83a30761d52088fa5cd2301b469b7aacf755 (diff) |
softpipe: add textureOffset support.
This was an oversight when GLSL1.30 was enabled, I think my
misunderstanding.
This fixes a bunch of tex-miplevel-selection tests under softpipe,
and is required for textureGather support.
I'm not sure this won't make sampling slowering, but its softpipe,
correctness first and all that.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/softpipe/sp_tex_sample.c | 155 | ||||
-rw-r--r-- | src/gallium/drivers/softpipe/sp_tex_sample.h | 4 |
2 files changed, 97 insertions, 62 deletions
diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c b/src/gallium/drivers/softpipe/sp_tex_sample.c index 50d912022e1..4281bdacdd5 100644 --- a/src/gallium/drivers/softpipe/sp_tex_sample.c +++ b/src/gallium/drivers/softpipe/sp_tex_sample.c @@ -131,17 +131,17 @@ repeat(int coord, unsigned size) * \param icoord returns the integer texcoords */ static void -wrap_nearest_repeat(float s, unsigned size, int *icoord) +wrap_nearest_repeat(float s, unsigned size, int offset, int *icoord) { /* s limited to [0,1) */ /* i limited to [0,size-1] */ int i = util_ifloor(s * size); - *icoord = repeat(i, size); + *icoord = repeat(i + offset, size); } static void -wrap_nearest_clamp(float s, unsigned size, int *icoord) +wrap_nearest_clamp(float s, unsigned size, int offset, int *icoord) { /* s limited to [0,1] */ /* i limited to [0,size-1] */ @@ -151,27 +151,32 @@ wrap_nearest_clamp(float s, unsigned size, int *icoord) *icoord = size - 1; else *icoord = util_ifloor(s * size); + if (offset) + *icoord = CLAMP(*icoord + offset, 0, size - 1); } static void -wrap_nearest_clamp_to_edge(float s, unsigned size, int *icoord) +wrap_nearest_clamp_to_edge(float s, unsigned size, int offset, int *icoord) { /* s limited to [min,max] */ /* i limited to [0, size-1] */ const float min = 1.0F / (2.0F * size); const float max = 1.0F - min; + if (s < min) *icoord = 0; else if (s > max) *icoord = size - 1; else *icoord = util_ifloor(s * size); + if (offset) + *icoord = CLAMP(*icoord + offset, 0, size - 1); } static void -wrap_nearest_clamp_to_border(float s, unsigned size, int *icoord) +wrap_nearest_clamp_to_border(float s, unsigned size, int offset, int *icoord) { /* s limited to [min,max] */ /* i limited to [-1, size] */ @@ -183,11 +188,13 @@ wrap_nearest_clamp_to_border(float s, unsigned size, int *icoord) *icoord = size; else *icoord = util_ifloor(s * size); + if (offset) + *icoord = CLAMP(*icoord + offset, 0, size - 1); } static void -wrap_nearest_mirror_repeat(float s, unsigned size, int *icoord) +wrap_nearest_mirror_repeat(float s, unsigned size, int offset, int *icoord) { const float min = 1.0F / (2.0F * size); const float max = 1.0F - min; @@ -201,11 +208,13 @@ wrap_nearest_mirror_repeat(float s, unsigned size, int *icoord) *icoord = size - 1; else *icoord = util_ifloor(u * size); + if (offset) + *icoord = CLAMP(*icoord + offset, 0, size - 1); } static void -wrap_nearest_mirror_clamp(float s, unsigned size, int *icoord) +wrap_nearest_mirror_clamp(float s, unsigned size, int offset, int *icoord) { /* s limited to [0,1] */ /* i limited to [0,size-1] */ @@ -216,11 +225,13 @@ wrap_nearest_mirror_clamp(float s, unsigned size, int *icoord) *icoord = size - 1; else *icoord = util_ifloor(u * size); + if (offset) + *icoord = CLAMP(*icoord + offset, 0, size - 1); } static void -wrap_nearest_mirror_clamp_to_edge(float s, unsigned size, int *icoord) +wrap_nearest_mirror_clamp_to_edge(float s, unsigned size, int offset, int *icoord) { /* s limited to [min,max] */ /* i limited to [0, size-1] */ @@ -233,11 +244,13 @@ wrap_nearest_mirror_clamp_to_edge(float s, unsigned size, int *icoord) *icoord = size - 1; else *icoord = util_ifloor(u * size); + if (offset) + *icoord = CLAMP(*icoord + offset, 0, size - 1); } static void -wrap_nearest_mirror_clamp_to_border(float s, unsigned size, int *icoord) +wrap_nearest_mirror_clamp_to_border(float s, unsigned size, int offset, int *icoord) { /* s limited to [min,max] */ /* i limited to [0, size-1] */ @@ -250,6 +263,8 @@ wrap_nearest_mirror_clamp_to_border(float s, unsigned size, int *icoord) *icoord = size; else *icoord = util_ifloor(u * size); + if (offset) + *icoord = CLAMP(*icoord + offset, 0, size - 1); } @@ -264,30 +279,34 @@ wrap_nearest_mirror_clamp_to_border(float s, unsigned size, int *icoord) * \param icoord returns the computed integer texture coord */ static void -wrap_linear_repeat(float s, unsigned size, +wrap_linear_repeat(float s, unsigned size, int offset, int *icoord0, int *icoord1, float *w) { float u = s * size - 0.5F; - *icoord0 = repeat(util_ifloor(u), size); + *icoord0 = repeat(util_ifloor(u) + offset, size); *icoord1 = repeat(*icoord0 + 1, size); *w = frac(u); } static void -wrap_linear_clamp(float s, unsigned size, +wrap_linear_clamp(float s, unsigned size, int offset, int *icoord0, int *icoord1, float *w) { float u = CLAMP(s, 0.0F, 1.0F); u = u * size - 0.5f; *icoord0 = util_ifloor(u); *icoord1 = *icoord0 + 1; + if (offset) { + *icoord0 = CLAMP(*icoord0 + offset, 0, size - 1); + *icoord1 = CLAMP(*icoord1 + offset, 0, size - 1); + } *w = frac(u); } static void -wrap_linear_clamp_to_edge(float s, unsigned size, +wrap_linear_clamp_to_edge(float s, unsigned size, int offset, int *icoord0, int *icoord1, float *w) { float u = CLAMP(s, 0.0F, 1.0F); @@ -298,12 +317,16 @@ wrap_linear_clamp_to_edge(float s, unsigned size, *icoord0 = 0; if (*icoord1 >= (int) size) *icoord1 = size - 1; + if (offset) { + *icoord0 = CLAMP(*icoord0 + offset, 0, size - 1); + *icoord1 = CLAMP(*icoord1 + offset, 0, size - 1); + } *w = frac(u); } static void -wrap_linear_clamp_to_border(float s, unsigned size, +wrap_linear_clamp_to_border(float s, unsigned size, int offset, int *icoord0, int *icoord1, float *w) { const float min = -1.0F / (2.0F * size); @@ -317,7 +340,7 @@ wrap_linear_clamp_to_border(float s, unsigned size, static void -wrap_linear_mirror_repeat(float s, unsigned size, +wrap_linear_mirror_repeat(float s, unsigned size, int offset, int *icoord0, int *icoord1, float *w) { const int flr = util_ifloor(s); @@ -336,7 +359,7 @@ wrap_linear_mirror_repeat(float s, unsigned size, static void -wrap_linear_mirror_clamp(float s, unsigned size, +wrap_linear_mirror_clamp(float s, unsigned size, int offset, int *icoord0, int *icoord1, float *w) { float u = fabsf(s); @@ -352,7 +375,7 @@ wrap_linear_mirror_clamp(float s, unsigned size, static void -wrap_linear_mirror_clamp_to_edge(float s, unsigned size, +wrap_linear_mirror_clamp_to_edge(float s, unsigned size, int offset, int *icoord0, int *icoord1, float *w) { float u = fabsf(s); @@ -372,7 +395,7 @@ wrap_linear_mirror_clamp_to_edge(float s, unsigned size, static void -wrap_linear_mirror_clamp_to_border(float s, unsigned size, +wrap_linear_mirror_clamp_to_border(float s, unsigned size, int offset, int *icoord0, int *icoord1, float *w) { const float min = -1.0F / (2.0F * size); @@ -395,10 +418,10 @@ wrap_linear_mirror_clamp_to_border(float s, unsigned size, * PIPE_TEX_WRAP_CLAMP for nearest sampling, unnormalized coords. */ static void -wrap_nearest_unorm_clamp(float s, unsigned size, int *icoord) +wrap_nearest_unorm_clamp(float s, unsigned size, int offset, int *icoord) { int i = util_ifloor(s); - *icoord = CLAMP(i, 0, (int) size-1); + *icoord = CLAMP(i + offset, 0, (int) size-1); } @@ -406,9 +429,9 @@ wrap_nearest_unorm_clamp(float s, unsigned size, int *icoord) * PIPE_TEX_WRAP_CLAMP_TO_BORDER for nearest sampling, unnormalized coords. */ static void -wrap_nearest_unorm_clamp_to_border(float s, unsigned size, int *icoord) +wrap_nearest_unorm_clamp_to_border(float s, unsigned size, int offset, int *icoord) { - *icoord = util_ifloor( CLAMP(s, -0.5F, (float) size + 0.5F) ); + *icoord = util_ifloor( CLAMP(s + offset, -0.5F, (float) size + 0.5F) ); } @@ -416,9 +439,9 @@ wrap_nearest_unorm_clamp_to_border(float s, unsigned size, int *icoord) * PIPE_TEX_WRAP_CLAMP_TO_EDGE for nearest sampling, unnormalized coords. */ static void -wrap_nearest_unorm_clamp_to_edge(float s, unsigned size, int *icoord) +wrap_nearest_unorm_clamp_to_edge(float s, unsigned size, int offset, int *icoord) { - *icoord = util_ifloor( CLAMP(s, 0.5F, (float) size - 0.5F) ); + *icoord = util_ifloor( CLAMP(s + offset, 0.5F, (float) size - 0.5F) ); } @@ -426,11 +449,11 @@ wrap_nearest_unorm_clamp_to_edge(float s, unsigned size, int *icoord) * PIPE_TEX_WRAP_CLAMP for linear sampling, unnormalized coords. */ static void -wrap_linear_unorm_clamp(float s, unsigned size, +wrap_linear_unorm_clamp(float s, unsigned size, int offset, int *icoord0, int *icoord1, float *w) { /* Not exactly what the spec says, but it matches NVIDIA output */ - float u = CLAMP(s - 0.5F, 0.0f, (float) size - 1.0f); + float u = CLAMP(s + offset - 0.5F, 0.0f, (float) size - 1.0f); *icoord0 = util_ifloor(u); *icoord1 = *icoord0 + 1; *w = frac(u); @@ -441,10 +464,10 @@ wrap_linear_unorm_clamp(float s, unsigned size, * PIPE_TEX_WRAP_CLAMP_TO_BORDER for linear sampling, unnormalized coords. */ static void -wrap_linear_unorm_clamp_to_border(float s, unsigned size, +wrap_linear_unorm_clamp_to_border(float s, unsigned size, int offset, int *icoord0, int *icoord1, float *w) { - float u = CLAMP(s, -0.5F, (float) size + 0.5F); + float u = CLAMP(s + offset, -0.5F, (float) size + 0.5F); u -= 0.5F; *icoord0 = util_ifloor(u); *icoord1 = *icoord0 + 1; @@ -458,10 +481,10 @@ wrap_linear_unorm_clamp_to_border(float s, unsigned size, * PIPE_TEX_WRAP_CLAMP_TO_EDGE for linear sampling, unnormalized coords. */ static void -wrap_linear_unorm_clamp_to_edge(float s, unsigned size, +wrap_linear_unorm_clamp_to_edge(float s, unsigned size, int offset, int *icoord0, int *icoord1, float *w) { - float u = CLAMP(s, +0.5F, (float) size - 0.5F); + float u = CLAMP(s + offset, +0.5F, (float) size - 0.5F); u -= 0.5F; *icoord0 = util_ifloor(u); *icoord1 = *icoord0 + 1; @@ -1154,7 +1177,7 @@ img_filter_1d_nearest(struct sp_sampler_view *sp_sview, addr.value = 0; addr.bits.level = args->level; - sp_samp->nearest_texcoord_s(args->s, width, &x); + sp_samp->nearest_texcoord_s(args->s, width, args->offset[0], &x); out = get_texel_2d(sp_sview, sp_samp, addr, x, 0); for (c = 0; c < TGSI_QUAD_SIZE; c++) @@ -1186,7 +1209,7 @@ img_filter_1d_array_nearest(struct sp_sampler_view *sp_sview, addr.value = 0; addr.bits.level = args->level; - sp_samp->nearest_texcoord_s(args->s, width, &x); + sp_samp->nearest_texcoord_s(args->s, width, args->offset[0], &x); layer = coord_to_layer(args->t, sp_sview->base.u.tex.first_layer, sp_sview->base.u.tex.last_layer); @@ -1222,8 +1245,8 @@ img_filter_2d_nearest(struct sp_sampler_view *sp_sview, addr.value = 0; addr.bits.level = args->level; - sp_samp->nearest_texcoord_s(args->s, width, &x); - sp_samp->nearest_texcoord_t(args->t, height, &y); + sp_samp->nearest_texcoord_s(args->s, width, args->offset[0], &x); + sp_samp->nearest_texcoord_t(args->t, height, args->offset[1], &y); out = get_texel_2d(sp_sview, sp_samp, addr, x, y); for (c = 0; c < TGSI_QUAD_SIZE; c++) @@ -1257,8 +1280,8 @@ img_filter_2d_array_nearest(struct sp_sampler_view *sp_sview, addr.value = 0; addr.bits.level = args->level; - sp_samp->nearest_texcoord_s(args->s, width, &x); - sp_samp->nearest_texcoord_t(args->t, height, &y); + sp_samp->nearest_texcoord_s(args->s, width, args->offset[0], &x); + sp_samp->nearest_texcoord_t(args->t, height, args->offset[1], &y); layer = coord_to_layer(args->p, sp_sview->base.u.tex.first_layer, sp_sview->base.u.tex.last_layer); @@ -1299,12 +1322,12 @@ img_filter_cube_nearest(struct sp_sampler_view *sp_sview, * mode CLAMP_TO_EDGE. */ if (sp_samp->base.seamless_cube_map) { - wrap_nearest_clamp_to_edge(args->s, width, &x); - wrap_nearest_clamp_to_edge(args->t, height, &y); + wrap_nearest_clamp_to_edge(args->s, width, args->offset[0], &x); + wrap_nearest_clamp_to_edge(args->t, height, args->offset[1], &y); } else { /* Would probably make sense to ignore mode and just do edge clamp */ - sp_samp->nearest_texcoord_s(args->s, width, &x); - sp_samp->nearest_texcoord_t(args->t, height, &y); + sp_samp->nearest_texcoord_s(args->s, width, args->offset[0], &x); + sp_samp->nearest_texcoord_t(args->t, height, args->offset[1], &y); } layerface = args->face_id + sp_sview->base.u.tex.first_layer; @@ -1339,8 +1362,8 @@ img_filter_cube_array_nearest(struct sp_sampler_view *sp_sview, addr.value = 0; addr.bits.level = args->level; - sp_samp->nearest_texcoord_s(args->s, width, &x); - sp_samp->nearest_texcoord_t(args->t, height, &y); + sp_samp->nearest_texcoord_s(args->s, width, args->offset[0], &x); + sp_samp->nearest_texcoord_t(args->t, height, args->offset[1], &y); layerface = coord_to_layer(6 * args->p + sp_sview->base.u.tex.first_layer, sp_sview->base.u.tex.first_layer, sp_sview->base.u.tex.last_layer - 5) + args->face_id; @@ -1375,9 +1398,9 @@ img_filter_3d_nearest(struct sp_sampler_view *sp_sview, assert(height > 0); assert(depth > 0); - sp_samp->nearest_texcoord_s(args->s, width, &x); - sp_samp->nearest_texcoord_t(args->t, height, &y); - sp_samp->nearest_texcoord_p(args->p, depth, &z); + sp_samp->nearest_texcoord_s(args->s, width, args->offset[0], &x); + sp_samp->nearest_texcoord_t(args->t, height, args->offset[1], &y); + sp_samp->nearest_texcoord_p(args->p, depth, args->offset[2], &z); addr.value = 0; addr.bits.level = args->level; @@ -1409,7 +1432,7 @@ img_filter_1d_linear(struct sp_sampler_view *sp_sview, addr.value = 0; addr.bits.level = args->level; - sp_samp->linear_texcoord_s(args->s, width, &x0, &x1, &xw); + sp_samp->linear_texcoord_s(args->s, width, args->offset[0], &x0, &x1, &xw); tx0 = get_texel_2d(sp_sview, sp_samp, addr, x0, 0); tx1 = get_texel_2d(sp_sview, sp_samp, addr, x1, 0); @@ -1441,7 +1464,7 @@ img_filter_1d_array_linear(struct sp_sampler_view *sp_sview, addr.value = 0; addr.bits.level = args->level; - sp_samp->linear_texcoord_s(args->s, width, &x0, &x1, &xw); + sp_samp->linear_texcoord_s(args->s, width, args->offset[0], &x0, &x1, &xw); layer = coord_to_layer(args->t, sp_sview->base.u.tex.first_layer, sp_sview->base.u.tex.last_layer); @@ -1477,8 +1500,8 @@ img_filter_2d_linear(struct sp_sampler_view *sp_sview, addr.value = 0; addr.bits.level = args->level; - sp_samp->linear_texcoord_s(args->s, width, &x0, &x1, &xw); - sp_samp->linear_texcoord_t(args->t, height, &y0, &y1, &yw); + sp_samp->linear_texcoord_s(args->s, width, args->offset[0], &x0, &x1, &xw); + sp_samp->linear_texcoord_t(args->t, height, args->offset[1], &y0, &y1, &yw); tx0 = get_texel_2d(sp_sview, sp_samp, addr, x0, y0); tx1 = get_texel_2d(sp_sview, sp_samp, addr, x1, y0); @@ -1516,8 +1539,8 @@ img_filter_2d_array_linear(struct sp_sampler_view *sp_sview, addr.value = 0; addr.bits.level = args->level; - sp_samp->linear_texcoord_s(args->s, width, &x0, &x1, &xw); - sp_samp->linear_texcoord_t(args->t, height, &y0, &y1, &yw); + sp_samp->linear_texcoord_s(args->s, width, args->offset[0], &x0, &x1, &xw); + sp_samp->linear_texcoord_t(args->t, height, args->offset[1], &y0, &y1, &yw); layer = coord_to_layer(args->p, sp_sview->base.u.tex.first_layer, sp_sview->base.u.tex.last_layer); @@ -1565,12 +1588,12 @@ img_filter_cube_linear(struct sp_sampler_view *sp_sview, */ if (sp_samp->base.seamless_cube_map) { /* Note this is a bit overkill, actual clamping is not required */ - wrap_linear_clamp_to_border(args->s, width, &x0, &x1, &xw); - wrap_linear_clamp_to_border(args->t, height, &y0, &y1, &yw); + wrap_linear_clamp_to_border(args->s, width, args->offset[0], &x0, &x1, &xw); + wrap_linear_clamp_to_border(args->t, height, args->offset[1], &y0, &y1, &yw); } else { /* Would probably make sense to ignore mode and just do edge clamp */ - sp_samp->linear_texcoord_s(args->s, width, &x0, &x1, &xw); - sp_samp->linear_texcoord_t(args->t, height, &y0, &y1, &yw); + sp_samp->linear_texcoord_s(args->s, width, args->offset[0], &x0, &x1, &xw); + sp_samp->linear_texcoord_t(args->t, height, args->offset[1], &y0, &y1, &yw); } layer = sp_sview->base.u.tex.first_layer; @@ -1626,12 +1649,12 @@ img_filter_cube_array_linear(struct sp_sampler_view *sp_sview, */ if (sp_samp->base.seamless_cube_map) { /* Note this is a bit overkill, actual clamping is not required */ - wrap_linear_clamp_to_border(args->s, width, &x0, &x1, &xw); - wrap_linear_clamp_to_border(args->t, height, &y0, &y1, &yw); + wrap_linear_clamp_to_border(args->s, width, args->offset[0], &x0, &x1, &xw); + wrap_linear_clamp_to_border(args->t, height, args->offset[1], &y0, &y1, &yw); } else { /* Would probably make sense to ignore mode and just do edge clamp */ - sp_samp->linear_texcoord_s(args->s, width, &x0, &x1, &xw); - sp_samp->linear_texcoord_t(args->t, height, &y0, &y1, &yw); + sp_samp->linear_texcoord_s(args->s, width, args->offset[0], &x0, &x1, &xw); + sp_samp->linear_texcoord_t(args->t, height, args->offset[1], &y0, &y1, &yw); } layer = coord_to_layer(6 * args->p + sp_sview->base.u.tex.first_layer, @@ -1682,9 +1705,9 @@ img_filter_3d_linear(struct sp_sampler_view *sp_sview, assert(height > 0); assert(depth > 0); - sp_samp->linear_texcoord_s(args->s, width, &x0, &x1, &xw); - sp_samp->linear_texcoord_t(args->t, height, &y0, &y1, &yw); - sp_samp->linear_texcoord_p(args->p, depth, &z0, &z1, &zw); + sp_samp->linear_texcoord_s(args->s, width, args->offset[0], &x0, &x1, &xw); + sp_samp->linear_texcoord_t(args->t, height, args->offset[1], &y0, &y1, &yw); + sp_samp->linear_texcoord_p(args->p, depth, args->offset[2], &z0, &z1, &zw); tx00 = get_texel_3d(sp_sview, sp_samp, addr, x0, y0, z0); tx01 = get_texel_3d(sp_sview, sp_samp, addr, x1, y0, z0); @@ -1820,6 +1843,8 @@ mip_filter_linear(struct sp_sampler_view *sp_sview, compute_lambda_lod(sp_sview, sp_samp, s, t, p, lod_in, filt_args->control, lod); + args.offset = filt_args->offset; + for (j = 0; j < TGSI_QUAD_SIZE; j++) { int level0 = psview->u.tex.first_level + (int)lod[j]; @@ -1880,6 +1905,8 @@ mip_filter_nearest(struct sp_sampler_view *sp_sview, float lod[TGSI_QUAD_SIZE]; int j; struct img_filter_args args; + + args.offset = filt_args->offset; compute_lambda_lod(sp_sview, sp_samp, s, t, p, lod_in, filt_args->control, lod); for (j = 0; j < TGSI_QUAD_SIZE; j++) { @@ -1922,6 +1949,8 @@ mip_filter_none(struct sp_sampler_view *sp_sview, struct img_filter_args args; args.level = sp_sview->base.u.tex.first_level; + args.offset = filt_args->offset; + compute_lambda_lod(sp_sview, sp_samp, s, t, p, lod_in, filt_args->control, lod); for (j = 0; j < TGSI_QUAD_SIZE; j++) { @@ -1955,6 +1984,7 @@ mip_filter_none_no_filter_select(struct sp_sampler_view *sp_sview, int j; struct img_filter_args args; args.level = sp_sview->base.u.tex.first_level; + args.offset = filt_args->offset; for (j = 0; j < TGSI_QUAD_SIZE; j++) { args.s = s[j]; args.t = t[j]; @@ -3265,6 +3295,7 @@ sp_tgsi_get_samples(struct tgsi_sampler *tgsi_sampler, } filt_args.control = control; + filt_args.offset = offset; sp_samp->sp_sview[sview_index].get_samples(&sp_samp->sp_sview[sview_index], sp_samp->sp_sampler[sampler_index], s, t, p, c0, lod, &filt_args, rgba); diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.h b/src/gallium/drivers/softpipe/sp_tex_sample.h index 35287ad3bd2..c9de56c5ab4 100644 --- a/src/gallium/drivers/softpipe/sp_tex_sample.h +++ b/src/gallium/drivers/softpipe/sp_tex_sample.h @@ -38,10 +38,12 @@ struct sp_sampler; typedef void (*wrap_nearest_func)(float s, unsigned size, + int offset, int *icoord); typedef void (*wrap_linear_func)(float s, unsigned size, + int offset, int *icoord0, int *icoord1, float *w); @@ -57,6 +59,7 @@ struct img_filter_args { float p; unsigned level; unsigned face_id; + const int8_t *offset; }; typedef void (*img_filter_func)(struct sp_sampler_view *sp_sview, @@ -66,6 +69,7 @@ typedef void (*img_filter_func)(struct sp_sampler_view *sp_sview, struct filter_args { enum tgsi_sampler_control control; + const int8_t *offset; }; typedef void (*mip_filter_func)(struct sp_sampler_view *sp_sview, |