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authorIlia Mirkin <[email protected]>2017-07-10 20:58:31 -0400
committerIlia Mirkin <[email protected]>2017-07-12 22:09:59 -0400
commit3645268748c44825ce8d37bf03f684731eb2652a (patch)
tree3330b7774bd89d77179a79414d40ac2a245b5e53 /src/gallium
parent87028f863967ec88ef8b7c5722f6cbf7ac6c8db6 (diff)
nv50/ir: fix threads calculation for non-compute shaders
We were using the "cp" union fields, which are only valid for compute shaders. The threads calculation affects the available GPRs, so just pick a small number for other shader types to avoid limiting available registers. Signed-off-by: Ilia Mirkin <[email protected]> Cc: [email protected]
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/nouveau/codegen/nv50_ir_target.h14
1 files changed, 9 insertions, 5 deletions
diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_target.h b/src/gallium/drivers/nouveau/codegen/nv50_ir_target.h
index e9d10574835..afeca14d7d1 100644
--- a/src/gallium/drivers/nouveau/codegen/nv50_ir_target.h
+++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_target.h
@@ -174,11 +174,15 @@ public:
virtual void getBuiltinCode(const uint32_t **code, uint32_t *size) const = 0;
virtual void parseDriverInfo(const struct nv50_ir_prog_info *info) {
- threads = info->prop.cp.numThreads[0] *
- info->prop.cp.numThreads[1] *
- info->prop.cp.numThreads[2];
- if (threads == 0)
- threads = info->target >= NVISA_GK104_CHIPSET ? 1024 : 512;
+ if (info->type == PIPE_SHADER_COMPUTE) {
+ threads = info->prop.cp.numThreads[0] *
+ info->prop.cp.numThreads[1] *
+ info->prop.cp.numThreads[2];
+ if (threads == 0)
+ threads = info->target >= NVISA_GK104_CHIPSET ? 1024 : 512;
+ } else {
+ threads = 32; // doesn't matter, just not too big.
+ }
}
virtual bool runLegalizePass(Program *, CGStage stage) const = 0;