diff options
author | Luca Barbieri <[email protected]> | 2010-09-24 15:08:57 +0200 |
---|---|---|
committer | Luca Barbieri <[email protected]> | 2010-09-24 15:12:20 +0200 |
commit | 11547654295cadcfde69f6c2361f50a4cd17fc7a (patch) | |
tree | f2b123cb97cb3ee49e1e41b9f78db6955a2717d2 /src/gallium | |
parent | 7e81c67c8b16c6f87e01320c9d9a7455a52cf91b (diff) |
d3d1x: CRLF -> LF in progs
Diffstat (limited to 'src/gallium')
26 files changed, 5300 insertions, 5300 deletions
diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10app.h b/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10app.h index c27e66ed54b..59fe338f565 100755 --- a/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10app.h +++ b/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10app.h @@ -1,51 +1,51 @@ -/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#ifndef D3D10APP_H
-#define D3D10APP_H
-
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-#include <objbase.h>
-#include <d3d10_1.h>
-#include <assert.h>
-#include <stdio.h>
-#include <float.h>
-
-#define ensure(x) do {HRESULT __hr = (x); if(!SUCCEEDED(__hr)) {fprintf(stderr, "COM error %08x\n", __hr); abort();}} while(0)
-
-struct d3d10_application
-{
- virtual ~d3d10_application() {}
-
- virtual void draw(ID3D10Device* ctx, ID3D10RenderTargetView* rtv, unsigned width, unsigned height, double time) = 0;
- virtual bool init(ID3D10Device* dev, int argc, char** argv) = 0;
-};
-
-/* this is the entry point you must provide */
-extern "C" d3d10_application* d3d10_application_create();
-
-#endif
+/************************************************************************** + * + * Copyright 2010 Luca Barbieri + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef D3D10APP_H +#define D3D10APP_H + +#define WIN32_LEAN_AND_MEAN +#include <windows.h> +#include <objbase.h> +#include <d3d10_1.h> +#include <assert.h> +#include <stdio.h> +#include <float.h> + +#define ensure(x) do {HRESULT __hr = (x); if(!SUCCEEDED(__hr)) {fprintf(stderr, "COM error %08x\n", __hr); abort();}} while(0) + +struct d3d10_application +{ + virtual ~d3d10_application() {} + + virtual void draw(ID3D10Device* ctx, ID3D10RenderTargetView* rtv, unsigned width, unsigned height, double time) = 0; + virtual bool init(ID3D10Device* dev, int argc, char** argv) = 0; +}; + +/* this is the entry point you must provide */ +extern "C" d3d10_application* d3d10_application_create(); + +#endif diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10winmain.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10winmain.cpp index ac4798a108e..94680977ebd 100755 --- a/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10winmain.cpp +++ b/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10winmain.cpp @@ -1,188 +1,188 @@ -/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#define INITGUID
-#include "d3d10app.h"
-#include "stdio.h"
-
-static d3d10_application* app;
-static IDXGISwapChain* swap_chain;
-static unsigned width, height;
-static DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM;
-static ID3D10Device* dev;
-static ID3D10Device* ctx;
-static int frames = 0;
-static int buffer_count = 1;
-
-LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
-{
- switch (message)
- {
- case WM_SIZE:
- width = lParam & 0xffff;
- height = lParam >> 16;
-
- swap_chain->ResizeBuffers(buffer_count, width, height, format, 0);
- frames = 0;
- break;
- case WM_DESTROY:
- PostQuitMessage(0);
- break;
- default:
- return DefWindowProc(hwnd, message, wParam, lParam);
- }
- return 0;
-}
-
-int main(int argc, char** argv)
-{
- HINSTANCE hInstance = GetModuleHandle(NULL);
- WNDCLASSEXA wcex;
-
- wcex.cbSize = sizeof(WNDCLASSEX);
-
- wcex.style = CS_HREDRAW | CS_VREDRAW;
- wcex.lpfnWndProc = WndProc;
- wcex.cbClsExtra = 0;
- wcex.cbWndExtra = 0;
- wcex.hInstance = hInstance;
- wcex.hIcon = 0;
- wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
- wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
- wcex.lpszMenuName = 0;
- wcex.lpszClassName = "d3d10";
- wcex.hIconSm = 0;
-
- RegisterClassExA(&wcex);
-
- HWND hwnd = CreateWindowA("d3d10", "d3d10", WS_OVERLAPPEDWINDOW,
- CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
-
- if(!hwnd)
- return FALSE;
-
- RECT rc;
- GetClientRect(hwnd, &rc );
- width = rc.right - rc.left;
- height = rc.bottom - rc.top;
-
- DXGI_SWAP_CHAIN_DESC swap_chain_desc;
- memset(&swap_chain_desc, 0, sizeof(swap_chain_desc));
- swap_chain_desc.BufferDesc.Width = width;
- swap_chain_desc.BufferDesc.Height = height;
- swap_chain_desc.BufferDesc.Format = format;
- swap_chain_desc.SampleDesc.Count = 1;
- swap_chain_desc.SampleDesc.Quality = 0;
- swap_chain_desc.OutputWindow = hwnd;
- swap_chain_desc.Windowed = TRUE;
- swap_chain_desc.BufferCount = buffer_count;
- swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
- swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
- swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
-
- D3D10_FEATURE_LEVEL1 feature_level = D3D10_FEATURE_LEVEL_10_0;
-
- HRESULT hr;
- if(1)
- {
- hr = D3D10CreateDeviceAndSwapChain(
- NULL,
- D3D10_DRIVER_TYPE_HARDWARE,
- NULL,
- D3D10_CREATE_DEVICE_SINGLETHREADED, // | D3D10_CREATE_DEVICE_DEBUG,
- D3D10_SDK_VERSION,
- &swap_chain_desc,
- &swap_chain,
- &dev);
- }
- else
- {
- hr = D3D10CreateDeviceAndSwapChain1(
- NULL,
- D3D10_DRIVER_TYPE_HARDWARE,
- NULL,
- D3D10_CREATE_DEVICE_SINGLETHREADED, // | D3D10_CREATE_DEVICE_DEBUG,
- feature_level,
- D3D10_SDK_VERSION,
- &swap_chain_desc,
- &swap_chain,
- (ID3D10Device1**)&dev);
- }
-
- if(!SUCCEEDED(hr))
- {
- fprintf(stderr, "Failed to create D3D10 device (hresult %08x)\n", hr);
- return 1;
- }
-
- ctx = dev;
-
- app = d3d10_application_create();
- if(!app->init(dev, argc, argv))
- return 1;
-
- ShowWindow(hwnd, SW_SHOWDEFAULT);
- UpdateWindow(hwnd);
-
- LARGE_INTEGER freq;
- QueryPerformanceFrequency(&freq);
- double period = 1.0 / (double)freq.QuadPart;
- LARGE_INTEGER ctime_li;
- QueryPerformanceCounter(&ctime_li);
- double start_time = ctime_li.QuadPart * period;
-
- MSG msg;
- for(;;)
- {
- if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
- {
- if(msg.message == WM_QUIT)
- break;
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
- else if(width && height)
- {
- ID3D10Texture2D* tex;
- static ID3D10RenderTargetView* rtv;
- ensure(swap_chain->GetBuffer(0, __uuidof(tex), (void**)&tex));
- ensure(dev->CreateRenderTargetView(tex, NULL, &rtv));
-
- QueryPerformanceCounter(&ctime_li);
- double ctime = (double)ctime_li.QuadPart * period - start_time;
-
- app->draw(ctx, rtv, width, height, ctime);
- ctx->OMSetRenderTargets(0, 0, 0);
-
- swap_chain->Present(0, 0);
- rtv->Release();
- tex->Release();
- }
- else
- WaitMessage();
- }
- return (int) msg.wParam;
-}
+/************************************************************************** + * + * Copyright 2010 Luca Barbieri + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#define INITGUID +#include "d3d10app.h" +#include "stdio.h" + +static d3d10_application* app; +static IDXGISwapChain* swap_chain; +static unsigned width, height; +static DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM; +static ID3D10Device* dev; +static ID3D10Device* ctx; +static int frames = 0; +static int buffer_count = 1; + +LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) +{ + switch (message) + { + case WM_SIZE: + width = lParam & 0xffff; + height = lParam >> 16; + + swap_chain->ResizeBuffers(buffer_count, width, height, format, 0); + frames = 0; + break; + case WM_DESTROY: + PostQuitMessage(0); + break; + default: + return DefWindowProc(hwnd, message, wParam, lParam); + } + return 0; +} + +int main(int argc, char** argv) +{ + HINSTANCE hInstance = GetModuleHandle(NULL); + WNDCLASSEXA wcex; + + wcex.cbSize = sizeof(WNDCLASSEX); + + wcex.style = CS_HREDRAW | CS_VREDRAW; + wcex.lpfnWndProc = WndProc; + wcex.cbClsExtra = 0; + wcex.cbWndExtra = 0; + wcex.hInstance = hInstance; + wcex.hIcon = 0; + wcex.hCursor = LoadCursor(NULL, IDC_ARROW); + wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); + wcex.lpszMenuName = 0; + wcex.lpszClassName = "d3d10"; + wcex.hIconSm = 0; + + RegisterClassExA(&wcex); + + HWND hwnd = CreateWindowA("d3d10", "d3d10", WS_OVERLAPPEDWINDOW, + CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL); + + if(!hwnd) + return FALSE; + + RECT rc; + GetClientRect(hwnd, &rc ); + width = rc.right - rc.left; + height = rc.bottom - rc.top; + + DXGI_SWAP_CHAIN_DESC swap_chain_desc; + memset(&swap_chain_desc, 0, sizeof(swap_chain_desc)); + swap_chain_desc.BufferDesc.Width = width; + swap_chain_desc.BufferDesc.Height = height; + swap_chain_desc.BufferDesc.Format = format; + swap_chain_desc.SampleDesc.Count = 1; + swap_chain_desc.SampleDesc.Quality = 0; + swap_chain_desc.OutputWindow = hwnd; + swap_chain_desc.Windowed = TRUE; + swap_chain_desc.BufferCount = buffer_count; + swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; + swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; + swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; + + D3D10_FEATURE_LEVEL1 feature_level = D3D10_FEATURE_LEVEL_10_0; + + HRESULT hr; + if(1) + { + hr = D3D10CreateDeviceAndSwapChain( + NULL, + D3D10_DRIVER_TYPE_HARDWARE, + NULL, + D3D10_CREATE_DEVICE_SINGLETHREADED, // | D3D10_CREATE_DEVICE_DEBUG, + D3D10_SDK_VERSION, + &swap_chain_desc, + &swap_chain, + &dev); + } + else + { + hr = D3D10CreateDeviceAndSwapChain1( + NULL, + D3D10_DRIVER_TYPE_HARDWARE, + NULL, + D3D10_CREATE_DEVICE_SINGLETHREADED, // | D3D10_CREATE_DEVICE_DEBUG, + feature_level, + D3D10_SDK_VERSION, + &swap_chain_desc, + &swap_chain, + (ID3D10Device1**)&dev); + } + + if(!SUCCEEDED(hr)) + { + fprintf(stderr, "Failed to create D3D10 device (hresult %08x)\n", hr); + return 1; + } + + ctx = dev; + + app = d3d10_application_create(); + if(!app->init(dev, argc, argv)) + return 1; + + ShowWindow(hwnd, SW_SHOWDEFAULT); + UpdateWindow(hwnd); + + LARGE_INTEGER freq; + QueryPerformanceFrequency(&freq); + double period = 1.0 / (double)freq.QuadPart; + LARGE_INTEGER ctime_li; + QueryPerformanceCounter(&ctime_li); + double start_time = ctime_li.QuadPart * period; + + MSG msg; + for(;;) + { + if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) + { + if(msg.message == WM_QUIT) + break; + TranslateMessage(&msg); + DispatchMessage(&msg); + } + else if(width && height) + { + ID3D10Texture2D* tex; + static ID3D10RenderTargetView* rtv; + ensure(swap_chain->GetBuffer(0, __uuidof(tex), (void**)&tex)); + ensure(dev->CreateRenderTargetView(tex, NULL, &rtv)); + + QueryPerformanceCounter(&ctime_li); + double ctime = (double)ctime_li.QuadPart * period - start_time; + + app->draw(ctx, rtv, width, height, ctime); + ctx->OMSetRenderTargets(0, 0, 0); + + swap_chain->Present(0, 0); + rtv->Release(); + tex->Release(); + } + else + WaitMessage(); + } + return (int) msg.wParam; +} diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10x11main.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10x11main.cpp index efbe322fe68..8f07380056c 100755 --- a/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10x11main.cpp +++ b/src/gallium/state_trackers/d3d1x/progs/d3d10app/d3d10x11main.cpp @@ -1,154 +1,154 @@ -/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "d3d10app.h"
-#include <X11/Xlib.h>
-#include <galliumdxgi.h>
-#include <sys/time.h>
-
-static d3d10_application* app;
-static IDXGISwapChain* swap_chain;
-unsigned width, height;
-DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM;
-static ID3D10Device* dev;
-static ID3D10Device* ctx;
-
-double get_time()
-{
- struct timeval tv;
- gettimeofday(&tv, 0);
- return (double)tv.tv_sec + (double)tv.tv_usec * 0.000001;
-}
-
-int main(int argc, char** argv)
-{
- Display* dpy = XOpenDisplay(0);
- Visual* visual = DefaultVisual(dpy, DefaultScreen(dpy));
- Colormap cmap = XCreateColormap(dpy, RootWindow(dpy, DefaultScreen(dpy)), visual, AllocNone);
- XSetWindowAttributes swa;
- swa.colormap = cmap;
- swa.border_pixel = 0;
- swa.event_mask = StructureNotifyMask;
- width = 512;
- height = 512;
- Window win = XCreateWindow(dpy, RootWindow(dpy, DefaultScreen(dpy)), 0, 0, width, height, 0, CopyFromParent, InputOutput, visual, CWBorderPixel | CWColormap| CWEventMask, &swa);
- XMapWindow(dpy, win);
-
- GalliumDXGIUseX11Display(dpy, 0);
-
- DXGI_SWAP_CHAIN_DESC swap_chain_desc;
- memset(&swap_chain_desc, 0, sizeof(swap_chain_desc));
- swap_chain_desc.BufferDesc.Width = width;
- swap_chain_desc.BufferDesc.Height = height;
- swap_chain_desc.BufferDesc.Format = format;
- swap_chain_desc.SampleDesc.Count = 1;
- swap_chain_desc.SampleDesc.Quality = 0;
- swap_chain_desc.OutputWindow = (HWND)win;
- swap_chain_desc.Windowed = TRUE;
- swap_chain_desc.BufferCount = 3;
- swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
- swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
-
- D3D10_FEATURE_LEVEL1 feature_level = D3D10_FEATURE_LEVEL_10_0;
-
- HRESULT hr;
- if(0)
- {
- hr = D3D10CreateDeviceAndSwapChain(
- NULL,
- D3D10_DRIVER_TYPE_HARDWARE,
- NULL,
- D3D10_CREATE_DEVICE_SINGLETHREADED,
- D3D10_SDK_VERSION,
- &swap_chain_desc,
- &swap_chain,
- &dev);
- }
- else
- {
- hr = D3D10CreateDeviceAndSwapChain1(
- NULL,
- D3D10_DRIVER_TYPE_HARDWARE,
- NULL,
- D3D10_CREATE_DEVICE_SINGLETHREADED,
- feature_level,
- D3D10_SDK_VERSION,
- &swap_chain_desc,
- &swap_chain,
- (ID3D10Device1**)&dev);
- }
- if(!SUCCEEDED(hr))
- {
- fprintf(stderr, "Failed to create D3D10 device (hresult %08x)\n", hr);
- return 1;
- }
- ctx = dev;
-
- app = d3d10_application_create();
- if(!app->init(dev, argc, argv))
- return 1;
-
- double start_time = get_time();
-
- MSG msg;
- for(;;)
- {
- XEvent event;
- if(XPending(dpy))
- {
- XNextEvent(dpy, &event);
- if(event.type == DestroyNotify)
- break;
- switch(event.type)
- {
- case ConfigureNotify:
- width = event.xconfigure.width;
- height = event.xconfigure.height;
- swap_chain->ResizeBuffers(3, width, height, format, 0);
- break;
- }
- }
- else if(width && height)
- {
- ID3D10Texture2D* tex;
- ID3D10RenderTargetView* rtv;
- ensure(swap_chain->GetBuffer(0, IID_ID3D10Texture2D, (void**)&tex));
- ensure(dev->CreateRenderTargetView(tex, NULL, &rtv));
-
- double ctime = get_time() - start_time;
-
- app->draw(ctx, rtv, width, height, ctime);
- ctx->OMSetRenderTargets(0, 0, 0);
-
- tex->Release();
- rtv->Release();
- swap_chain->Present(0, 0);
- }
- else
- XPeekEvent(dpy, &event);
- }
- return (int) msg.wParam;
-}
+/************************************************************************** + * + * Copyright 2010 Luca Barbieri + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "d3d10app.h" +#include <X11/Xlib.h> +#include <galliumdxgi.h> +#include <sys/time.h> + +static d3d10_application* app; +static IDXGISwapChain* swap_chain; +unsigned width, height; +DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM; +static ID3D10Device* dev; +static ID3D10Device* ctx; + +double get_time() +{ + struct timeval tv; + gettimeofday(&tv, 0); + return (double)tv.tv_sec + (double)tv.tv_usec * 0.000001; +} + +int main(int argc, char** argv) +{ + Display* dpy = XOpenDisplay(0); + Visual* visual = DefaultVisual(dpy, DefaultScreen(dpy)); + Colormap cmap = XCreateColormap(dpy, RootWindow(dpy, DefaultScreen(dpy)), visual, AllocNone); + XSetWindowAttributes swa; + swa.colormap = cmap; + swa.border_pixel = 0; + swa.event_mask = StructureNotifyMask; + width = 512; + height = 512; + Window win = XCreateWindow(dpy, RootWindow(dpy, DefaultScreen(dpy)), 0, 0, width, height, 0, CopyFromParent, InputOutput, visual, CWBorderPixel | CWColormap| CWEventMask, &swa); + XMapWindow(dpy, win); + + GalliumDXGIUseX11Display(dpy, 0); + + DXGI_SWAP_CHAIN_DESC swap_chain_desc; + memset(&swap_chain_desc, 0, sizeof(swap_chain_desc)); + swap_chain_desc.BufferDesc.Width = width; + swap_chain_desc.BufferDesc.Height = height; + swap_chain_desc.BufferDesc.Format = format; + swap_chain_desc.SampleDesc.Count = 1; + swap_chain_desc.SampleDesc.Quality = 0; + swap_chain_desc.OutputWindow = (HWND)win; + swap_chain_desc.Windowed = TRUE; + swap_chain_desc.BufferCount = 3; + swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; + swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; + + D3D10_FEATURE_LEVEL1 feature_level = D3D10_FEATURE_LEVEL_10_0; + + HRESULT hr; + if(0) + { + hr = D3D10CreateDeviceAndSwapChain( + NULL, + D3D10_DRIVER_TYPE_HARDWARE, + NULL, + D3D10_CREATE_DEVICE_SINGLETHREADED, + D3D10_SDK_VERSION, + &swap_chain_desc, + &swap_chain, + &dev); + } + else + { + hr = D3D10CreateDeviceAndSwapChain1( + NULL, + D3D10_DRIVER_TYPE_HARDWARE, + NULL, + D3D10_CREATE_DEVICE_SINGLETHREADED, + feature_level, + D3D10_SDK_VERSION, + &swap_chain_desc, + &swap_chain, + (ID3D10Device1**)&dev); + } + if(!SUCCEEDED(hr)) + { + fprintf(stderr, "Failed to create D3D10 device (hresult %08x)\n", hr); + return 1; + } + ctx = dev; + + app = d3d10_application_create(); + if(!app->init(dev, argc, argv)) + return 1; + + double start_time = get_time(); + + MSG msg; + for(;;) + { + XEvent event; + if(XPending(dpy)) + { + XNextEvent(dpy, &event); + if(event.type == DestroyNotify) + break; + switch(event.type) + { + case ConfigureNotify: + width = event.xconfigure.width; + height = event.xconfigure.height; + swap_chain->ResizeBuffers(3, width, height, format, 0); + break; + } + } + else if(width && height) + { + ID3D10Texture2D* tex; + ID3D10RenderTargetView* rtv; + ensure(swap_chain->GetBuffer(0, IID_ID3D10Texture2D, (void**)&tex)); + ensure(dev->CreateRenderTargetView(tex, NULL, &rtv)); + + double ctime = get_time() - start_time; + + app->draw(ctx, rtv, width, height, ctime); + ctx->OMSetRenderTargets(0, 0, 0); + + tex->Release(); + rtv->Release(); + swap_chain->Present(0, 0); + } + else + XPeekEvent(dpy, &event); + } + return (int) msg.wParam; +} diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.cpp index 06ad811dec0..90b97f8a5d4 100755 --- a/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.cpp +++ b/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.cpp @@ -1,118 +1,118 @@ -/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "d3d10app.h"
-#include "d3d10tri.hlsl.ps.h"
-#include "d3d10tri.hlsl.vs.h"
-
-struct vertex {
- float position[4];
- float color[4];
-};
-
-static struct vertex vertices[3] =
-{
- {
- { 0.0f, 0.9f, 0.5f, 1.0f },
- { 1.0f, 0.0f, 0.0f, 1.0f }
- },
- {
- { 0.9f, -0.9f, 0.5f, 1.0f },
- { 0.0f, 0.0f, 1.0f, 1.0f }
- },
- {
- { -0.9f, -0.9f, 0.5f, 1.0f },
- { 0.0f, 1.0f, 0.0f, 1.0f }
- },
-};
-
-struct d3d10tri : public d3d10_application
-{
- ID3D10PixelShader* ps;
- ID3D10VertexShader* vs;
- ID3D10InputLayout* layout;
- ID3D10Buffer* vb;
-
- virtual bool init(ID3D10Device* dev, int argc, char** argv)
- {
- ensure(dev->CreatePixelShader(g_ps, sizeof(g_ps), &ps));
- ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), &vs));
-
- D3D10_INPUT_ELEMENT_DESC elements[] =
- {
- {"POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
- {"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 16, D3D10_INPUT_PER_VERTEX_DATA, 0},
- };
-
- ensure(dev->CreateInputLayout(elements, sizeof(elements) / sizeof(elements[0]), g_vs, sizeof(g_vs), &layout));
- D3D10_BUFFER_DESC bufferd;
- bufferd.ByteWidth = sizeof(vertices);
- bufferd.Usage = D3D10_USAGE_IMMUTABLE;
- bufferd.BindFlags = D3D10_BIND_VERTEX_BUFFER;
- bufferd.CPUAccessFlags = 0;
- bufferd.MiscFlags = 0;
-
- D3D10_SUBRESOURCE_DATA buffersd;
- buffersd.pSysMem = vertices;
- buffersd.SysMemPitch = sizeof(vertices);
- buffersd.SysMemSlicePitch = sizeof(vertices);
-
- ensure(dev->CreateBuffer(&bufferd, &buffersd, &vb));
-
- return true;
- }
-
- virtual void draw(ID3D10Device* ctx, ID3D10RenderTargetView* rtv, unsigned width, unsigned height, double time)
- {
- float clear_color[4] = {1, 0, 1, 1};
- D3D10_VIEWPORT vp;
- memset(&vp, 0, sizeof(vp));
- vp.Width = (unsigned)width;
- vp.Height = (unsigned)height;
- vp.MaxDepth = 1.0f;
-
- ctx->OMSetRenderTargets(1, &rtv, 0);
- ctx->RSSetViewports(1, &vp);
-
- ctx->ClearRenderTargetView(rtv, clear_color);
-
- ctx->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
- ctx->IASetInputLayout(layout);
- unsigned stride = 2 * 4 * 4;
- unsigned offset = 0;
- ctx->IASetVertexBuffers(0, 1, &vb, &stride, &offset);
-
- ctx->VSSetShader(vs);
- ctx->PSSetShader(ps);
-
- ctx->Draw(3, 0);
- }
-};
-
-d3d10_application* d3d10_application_create()
-{
- return new d3d10tri();
-}
+/************************************************************************** + * + * Copyright 2010 Luca Barbieri + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "d3d10app.h" +#include "d3d10tri.hlsl.ps.h" +#include "d3d10tri.hlsl.vs.h" + +struct vertex { + float position[4]; + float color[4]; +}; + +static struct vertex vertices[3] = +{ + { + { 0.0f, 0.9f, 0.5f, 1.0f }, + { 1.0f, 0.0f, 0.0f, 1.0f } + }, + { + { 0.9f, -0.9f, 0.5f, 1.0f }, + { 0.0f, 0.0f, 1.0f, 1.0f } + }, + { + { -0.9f, -0.9f, 0.5f, 1.0f }, + { 0.0f, 1.0f, 0.0f, 1.0f } + }, +}; + +struct d3d10tri : public d3d10_application +{ + ID3D10PixelShader* ps; + ID3D10VertexShader* vs; + ID3D10InputLayout* layout; + ID3D10Buffer* vb; + + virtual bool init(ID3D10Device* dev, int argc, char** argv) + { + ensure(dev->CreatePixelShader(g_ps, sizeof(g_ps), &ps)); + ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), &vs)); + + D3D10_INPUT_ELEMENT_DESC elements[] = + { + {"POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, + {"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 16, D3D10_INPUT_PER_VERTEX_DATA, 0}, + }; + + ensure(dev->CreateInputLayout(elements, sizeof(elements) / sizeof(elements[0]), g_vs, sizeof(g_vs), &layout)); + D3D10_BUFFER_DESC bufferd; + bufferd.ByteWidth = sizeof(vertices); + bufferd.Usage = D3D10_USAGE_IMMUTABLE; + bufferd.BindFlags = D3D10_BIND_VERTEX_BUFFER; + bufferd.CPUAccessFlags = 0; + bufferd.MiscFlags = 0; + + D3D10_SUBRESOURCE_DATA buffersd; + buffersd.pSysMem = vertices; + buffersd.SysMemPitch = sizeof(vertices); + buffersd.SysMemSlicePitch = sizeof(vertices); + + ensure(dev->CreateBuffer(&bufferd, &buffersd, &vb)); + + return true; + } + + virtual void draw(ID3D10Device* ctx, ID3D10RenderTargetView* rtv, unsigned width, unsigned height, double time) + { + float clear_color[4] = {1, 0, 1, 1}; + D3D10_VIEWPORT vp; + memset(&vp, 0, sizeof(vp)); + vp.Width = (unsigned)width; + vp.Height = (unsigned)height; + vp.MaxDepth = 1.0f; + + ctx->OMSetRenderTargets(1, &rtv, 0); + ctx->RSSetViewports(1, &vp); + + ctx->ClearRenderTargetView(rtv, clear_color); + + ctx->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); + ctx->IASetInputLayout(layout); + unsigned stride = 2 * 4 * 4; + unsigned offset = 0; + ctx->IASetVertexBuffers(0, 1, &vb, &stride, &offset); + + ctx->VSSetShader(vs); + ctx->PSSetShader(ps); + + ctx->Draw(3, 0); + } +}; + +d3d10_application* d3d10_application_create() +{ + return new d3d10tri(); +} diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl.ps.h b/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl.ps.h index 3502d9f7292..bc55cf8a472 100755 --- a/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl.ps.h +++ b/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl.ps.h @@ -1,112 +1,112 @@ -#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
-//
-//
-// fxc /Fhd3d10tri.hlsl.ps.h /Eps /Tps_4_0 d3d10tri.hlsl
-//
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_POSITION 0 xyzw 0 POS float
-// COLOR 0 xyzw 1 NONE float xyzw
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_TARGET 0 xyzw 0 TARGET float xyzw
-//
-ps_4_0
-dcl_input_ps linear v1.xyzw
-dcl_output o0.xyzw
-mov o0.xyzw, v1.xyzw
-ret
-// Approximately 2 instruction slots used
-#endif
-
-const BYTE g_ps[] =
-{
- 68, 88, 66, 67, 206, 120,
- 117, 238, 118, 127, 10, 87,
- 80, 75, 114, 198, 95, 2,
- 120, 102, 1, 0, 0, 0,
- 208, 1, 0, 0, 5, 0,
- 0, 0, 52, 0, 0, 0,
- 140, 0, 0, 0, 224, 0,
- 0, 0, 20, 1, 0, 0,
- 84, 1, 0, 0, 82, 68,
- 69, 70, 80, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 28, 0, 0, 0, 0, 4,
- 255, 255, 0, 1, 0, 0,
- 28, 0, 0, 0, 77, 105,
- 99, 114, 111, 115, 111, 102,
- 116, 32, 40, 82, 41, 32,
- 72, 76, 83, 76, 32, 83,
- 104, 97, 100, 101, 114, 32,
- 67, 111, 109, 112, 105, 108,
- 101, 114, 32, 57, 46, 50,
- 57, 46, 57, 53, 50, 46,
- 51, 49, 49, 49, 0, 171,
- 171, 171, 73, 83, 71, 78,
- 76, 0, 0, 0, 2, 0,
- 0, 0, 8, 0, 0, 0,
- 56, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 0, 0, 0,
- 68, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 15, 15, 0, 0,
- 83, 86, 95, 80, 79, 83,
- 73, 84, 73, 79, 78, 0,
- 67, 79, 76, 79, 82, 0,
- 171, 171, 79, 83, 71, 78,
- 44, 0, 0, 0, 1, 0,
- 0, 0, 8, 0, 0, 0,
- 32, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 0, 0, 0,
- 83, 86, 95, 84, 65, 82,
- 71, 69, 84, 0, 171, 171,
- 83, 72, 68, 82, 56, 0,
- 0, 0, 64, 0, 0, 0,
- 14, 0, 0, 0, 98, 16,
- 0, 3, 242, 16, 16, 0,
- 1, 0, 0, 0, 101, 0,
- 0, 3, 242, 32, 16, 0,
- 0, 0, 0, 0, 54, 0,
- 0, 5, 242, 32, 16, 0,
- 0, 0, 0, 0, 70, 30,
- 16, 0, 1, 0, 0, 0,
- 62, 0, 0, 1, 83, 84,
- 65, 84, 116, 0, 0, 0,
- 2, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 2, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0
-};
+#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// +// fxc /Fhd3d10tri.hlsl.ps.h /Eps /Tps_4_0 d3d10tri.hlsl +// +// +// +// Input signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------ ------ +// SV_POSITION 0 xyzw 0 POS float +// COLOR 0 xyzw 1 NONE float xyzw +// +// +// Output signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------ ------ +// SV_TARGET 0 xyzw 0 TARGET float xyzw +// +ps_4_0 +dcl_input_ps linear v1.xyzw +dcl_output o0.xyzw +mov o0.xyzw, v1.xyzw +ret +// Approximately 2 instruction slots used +#endif + +const BYTE g_ps[] = +{ + 68, 88, 66, 67, 206, 120, + 117, 238, 118, 127, 10, 87, + 80, 75, 114, 198, 95, 2, + 120, 102, 1, 0, 0, 0, + 208, 1, 0, 0, 5, 0, + 0, 0, 52, 0, 0, 0, + 140, 0, 0, 0, 224, 0, + 0, 0, 20, 1, 0, 0, + 84, 1, 0, 0, 82, 68, + 69, 70, 80, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 28, 0, 0, 0, 0, 4, + 255, 255, 0, 1, 0, 0, + 28, 0, 0, 0, 77, 105, + 99, 114, 111, 115, 111, 102, + 116, 32, 40, 82, 41, 32, + 72, 76, 83, 76, 32, 83, + 104, 97, 100, 101, 114, 32, + 67, 111, 109, 112, 105, 108, + 101, 114, 32, 57, 46, 50, + 57, 46, 57, 53, 50, 46, + 51, 49, 49, 49, 0, 171, + 171, 171, 73, 83, 71, 78, + 76, 0, 0, 0, 2, 0, + 0, 0, 8, 0, 0, 0, + 56, 0, 0, 0, 0, 0, + 0, 0, 1, 0, 0, 0, + 3, 0, 0, 0, 0, 0, + 0, 0, 15, 0, 0, 0, + 68, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 1, 0, + 0, 0, 15, 15, 0, 0, + 83, 86, 95, 80, 79, 83, + 73, 84, 73, 79, 78, 0, + 67, 79, 76, 79, 82, 0, + 171, 171, 79, 83, 71, 78, + 44, 0, 0, 0, 1, 0, + 0, 0, 8, 0, 0, 0, + 32, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 0, 0, + 0, 0, 15, 0, 0, 0, + 83, 86, 95, 84, 65, 82, + 71, 69, 84, 0, 171, 171, + 83, 72, 68, 82, 56, 0, + 0, 0, 64, 0, 0, 0, + 14, 0, 0, 0, 98, 16, + 0, 3, 242, 16, 16, 0, + 1, 0, 0, 0, 101, 0, + 0, 3, 242, 32, 16, 0, + 0, 0, 0, 0, 54, 0, + 0, 5, 242, 32, 16, 0, + 0, 0, 0, 0, 70, 30, + 16, 0, 1, 0, 0, 0, + 62, 0, 0, 1, 83, 84, + 65, 84, 116, 0, 0, 0, + 2, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 2, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0 +}; diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl.vs.h b/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl.vs.h index 5c941d8a9f8..7204281ea81 100755 --- a/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl.vs.h +++ b/src/gallium/state_trackers/d3d1x/progs/d3d10tri/d3d10tri.hlsl.vs.h @@ -1,128 +1,128 @@ -#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
-//
-//
-// fxc /Fhd3d10tri.hlsl.vs.h /Evs /Tvs_4_0 d3d10tri.hlsl
-//
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// POSITION 0 xyzw 0 NONE float xyzw
-// COLOR 0 xyzw 1 NONE float xyzw
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_POSITION 0 xyzw 0 POS float xyzw
-// COLOR 0 xyzw 1 NONE float xyzw
-//
-vs_4_0
-dcl_input v0.xyzw
-dcl_input v1.xyzw
-dcl_output_siv o0.xyzw, position
-dcl_output o1.xyzw
-mov o0.xyzw, v0.xyzw
-mov o1.xyzw, v1.xyzw
-ret
-// Approximately 3 instruction slots used
-#endif
-
-const BYTE g_vs[] =
-{
- 68, 88, 66, 67, 190, 171,
- 186, 20, 44, 105, 95, 129,
- 137, 204, 223, 72, 251, 159,
- 126, 176, 1, 0, 0, 0,
- 28, 2, 0, 0, 5, 0,
- 0, 0, 52, 0, 0, 0,
- 140, 0, 0, 0, 220, 0,
- 0, 0, 48, 1, 0, 0,
- 160, 1, 0, 0, 82, 68,
- 69, 70, 80, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 28, 0, 0, 0, 0, 4,
- 254, 255, 0, 1, 0, 0,
- 28, 0, 0, 0, 77, 105,
- 99, 114, 111, 115, 111, 102,
- 116, 32, 40, 82, 41, 32,
- 72, 76, 83, 76, 32, 83,
- 104, 97, 100, 101, 114, 32,
- 67, 111, 109, 112, 105, 108,
- 101, 114, 32, 57, 46, 50,
- 57, 46, 57, 53, 50, 46,
- 51, 49, 49, 49, 0, 171,
- 171, 171, 73, 83, 71, 78,
- 72, 0, 0, 0, 2, 0,
- 0, 0, 8, 0, 0, 0,
- 56, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 15, 0, 0,
- 65, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 15, 15, 0, 0,
- 80, 79, 83, 73, 84, 73,
- 79, 78, 0, 67, 79, 76,
- 79, 82, 0, 171, 79, 83,
- 71, 78, 76, 0, 0, 0,
- 2, 0, 0, 0, 8, 0,
- 0, 0, 56, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 3, 0, 0, 0,
- 0, 0, 0, 0, 15, 0,
- 0, 0, 68, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 3, 0, 0, 0,
- 1, 0, 0, 0, 15, 0,
- 0, 0, 83, 86, 95, 80,
- 79, 83, 73, 84, 73, 79,
- 78, 0, 67, 79, 76, 79,
- 82, 0, 171, 171, 83, 72,
- 68, 82, 104, 0, 0, 0,
- 64, 0, 1, 0, 26, 0,
- 0, 0, 95, 0, 0, 3,
- 242, 16, 16, 0, 0, 0,
- 0, 0, 95, 0, 0, 3,
- 242, 16, 16, 0, 1, 0,
- 0, 0, 103, 0, 0, 4,
- 242, 32, 16, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 101, 0, 0, 3, 242, 32,
- 16, 0, 1, 0, 0, 0,
- 54, 0, 0, 5, 242, 32,
- 16, 0, 0, 0, 0, 0,
- 70, 30, 16, 0, 0, 0,
- 0, 0, 54, 0, 0, 5,
- 242, 32, 16, 0, 1, 0,
- 0, 0, 70, 30, 16, 0,
- 1, 0, 0, 0, 62, 0,
- 0, 1, 83, 84, 65, 84,
- 116, 0, 0, 0, 3, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 4, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 2, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0
-};
+#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// +// fxc /Fhd3d10tri.hlsl.vs.h /Evs /Tvs_4_0 d3d10tri.hlsl +// +// +// +// Input signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------ ------ +// POSITION 0 xyzw 0 NONE float xyzw +// COLOR 0 xyzw 1 NONE float xyzw +// +// +// Output signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------ ------ +// SV_POSITION 0 xyzw 0 POS float xyzw +// COLOR 0 xyzw 1 NONE float xyzw +// +vs_4_0 +dcl_input v0.xyzw +dcl_input v1.xyzw +dcl_output_siv o0.xyzw, position +dcl_output o1.xyzw +mov o0.xyzw, v0.xyzw +mov o1.xyzw, v1.xyzw +ret +// Approximately 3 instruction slots used +#endif + +const BYTE g_vs[] = +{ + 68, 88, 66, 67, 190, 171, + 186, 20, 44, 105, 95, 129, + 137, 204, 223, 72, 251, 159, + 126, 176, 1, 0, 0, 0, + 28, 2, 0, 0, 5, 0, + 0, 0, 52, 0, 0, 0, + 140, 0, 0, 0, 220, 0, + 0, 0, 48, 1, 0, 0, + 160, 1, 0, 0, 82, 68, + 69, 70, 80, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 28, 0, 0, 0, 0, 4, + 254, 255, 0, 1, 0, 0, + 28, 0, 0, 0, 77, 105, + 99, 114, 111, 115, 111, 102, + 116, 32, 40, 82, 41, 32, + 72, 76, 83, 76, 32, 83, + 104, 97, 100, 101, 114, 32, + 67, 111, 109, 112, 105, 108, + 101, 114, 32, 57, 46, 50, + 57, 46, 57, 53, 50, 46, + 51, 49, 49, 49, 0, 171, + 171, 171, 73, 83, 71, 78, + 72, 0, 0, 0, 2, 0, + 0, 0, 8, 0, 0, 0, + 56, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 0, 0, + 0, 0, 15, 15, 0, 0, + 65, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 1, 0, + 0, 0, 15, 15, 0, 0, + 80, 79, 83, 73, 84, 73, + 79, 78, 0, 67, 79, 76, + 79, 82, 0, 171, 79, 83, + 71, 78, 76, 0, 0, 0, + 2, 0, 0, 0, 8, 0, + 0, 0, 56, 0, 0, 0, + 0, 0, 0, 0, 1, 0, + 0, 0, 3, 0, 0, 0, + 0, 0, 0, 0, 15, 0, + 0, 0, 68, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 3, 0, 0, 0, + 1, 0, 0, 0, 15, 0, + 0, 0, 83, 86, 95, 80, + 79, 83, 73, 84, 73, 79, + 78, 0, 67, 79, 76, 79, + 82, 0, 171, 171, 83, 72, + 68, 82, 104, 0, 0, 0, + 64, 0, 1, 0, 26, 0, + 0, 0, 95, 0, 0, 3, + 242, 16, 16, 0, 0, 0, + 0, 0, 95, 0, 0, 3, + 242, 16, 16, 0, 1, 0, + 0, 0, 103, 0, 0, 4, + 242, 32, 16, 0, 0, 0, + 0, 0, 1, 0, 0, 0, + 101, 0, 0, 3, 242, 32, + 16, 0, 1, 0, 0, 0, + 54, 0, 0, 5, 242, 32, + 16, 0, 0, 0, 0, 0, + 70, 30, 16, 0, 0, 0, + 0, 0, 54, 0, 0, 5, + 242, 32, 16, 0, 1, 0, + 0, 0, 70, 30, 16, 0, + 1, 0, 0, 0, 62, 0, + 0, 1, 83, 84, 65, 84, + 116, 0, 0, 0, 3, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 4, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 2, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0 +}; diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11app.h b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11app.h index 9eb69d6f5d8..53de10ab3e7 100755 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11app.h +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11app.h @@ -1,51 +1,51 @@ -/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#ifndef D3D11APP_H
-#define D3D11APP_H
-
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-#include <objbase.h>
-#include <d3d11.h>
-#include <assert.h>
-#include <stdio.h>
-#include <float.h>
-
-#define ensure(x) do {HRESULT __hr = (x); if(!SUCCEEDED(__hr)) {fprintf(stderr, "COM error %08x\n", __hr); abort();}} while(0)
-
-struct d3d11_application
-{
- virtual ~d3d11_application() {}
-
- virtual void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time) = 0;
- virtual bool init(ID3D11Device* dev, int argc, char** argv) = 0;
-};
-
-/* this is the entry point you must provide */
-extern "C" d3d11_application* d3d11_application_create();
-
-#endif
+/************************************************************************** + * + * Copyright 2010 Luca Barbieri + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef D3D11APP_H +#define D3D11APP_H + +#define WIN32_LEAN_AND_MEAN +#include <windows.h> +#include <objbase.h> +#include <d3d11.h> +#include <assert.h> +#include <stdio.h> +#include <float.h> + +#define ensure(x) do {HRESULT __hr = (x); if(!SUCCEEDED(__hr)) {fprintf(stderr, "COM error %08x\n", __hr); abort();}} while(0) + +struct d3d11_application +{ + virtual ~d3d11_application() {} + + virtual void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time) = 0; + virtual bool init(ID3D11Device* dev, int argc, char** argv) = 0; +}; + +/* this is the entry point you must provide */ +extern "C" d3d11_application* d3d11_application_create(); + +#endif diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl.ps.h b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl.ps.h index d034c872224..5823b4c9764 100755 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl.ps.h +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl.ps.h @@ -1,142 +1,142 @@ -#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
-//
-//
-// fxc /Fhd3d11blit.hlsl.ps.h /Eps_blit /Tps_4_0 d3d11blit.hlsl
-//
-//
-// Resource Bindings:
-//
-// Name Type Format Dim Slot Elements
-// ------------------------------ ---------- ------- ----------- ---- --------
-// samp sampler NA NA 0 1
-// tex texture float4 2d 0 1
-//
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_POSITION 0 xyzw 0 POS float
-// TEXCOORD 0 xy 1 NONE float xy
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_TARGET 0 xyzw 0 TARGET float xyzw
-//
-ps_4_0
-dcl_sampler s0, mode_default
-dcl_resource_texture2d (float,float,float,float) t0
-dcl_input_ps linear v1.xy
-dcl_output o0.xyzw
-sample o0.xyzw, v1.xyxx, t0.xyzw, s0
-ret
-// Approximately 2 instruction slots used
-#endif
-
-const BYTE g_ps_blit[] =
-{
- 68, 88, 66, 67, 183, 100,
- 39, 89, 244, 20, 241, 39,
- 36, 169, 159, 230, 234, 214,
- 114, 11, 1, 0, 0, 0,
- 72, 2, 0, 0, 5, 0,
- 0, 0, 52, 0, 0, 0,
- 212, 0, 0, 0, 44, 1,
- 0, 0, 96, 1, 0, 0,
- 204, 1, 0, 0, 82, 68,
- 69, 70, 152, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 2, 0, 0, 0,
- 28, 0, 0, 0, 0, 4,
- 255, 255, 0, 1, 0, 0,
- 101, 0, 0, 0, 92, 0,
- 0, 0, 3, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 97, 0, 0, 0, 2, 0,
- 0, 0, 5, 0, 0, 0,
- 4, 0, 0, 0, 255, 255,
- 255, 255, 0, 0, 0, 0,
- 1, 0, 0, 0, 12, 0,
- 0, 0, 115, 97, 109, 112,
- 0, 116, 101, 120, 0, 77,
- 105, 99, 114, 111, 115, 111,
- 102, 116, 32, 40, 82, 41,
- 32, 72, 76, 83, 76, 32,
- 83, 104, 97, 100, 101, 114,
- 32, 67, 111, 109, 112, 105,
- 108, 101, 114, 32, 57, 46,
- 50, 57, 46, 57, 53, 50,
- 46, 51, 49, 49, 49, 0,
- 171, 171, 73, 83, 71, 78,
- 80, 0, 0, 0, 2, 0,
- 0, 0, 8, 0, 0, 0,
- 56, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 0, 0, 0,
- 68, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 3, 3, 0, 0,
- 83, 86, 95, 80, 79, 83,
- 73, 84, 73, 79, 78, 0,
- 84, 69, 88, 67, 79, 79,
- 82, 68, 0, 171, 171, 171,
- 79, 83, 71, 78, 44, 0,
- 0, 0, 1, 0, 0, 0,
- 8, 0, 0, 0, 32, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 0, 0, 0, 0,
- 15, 0, 0, 0, 83, 86,
- 95, 84, 65, 82, 71, 69,
- 84, 0, 171, 171, 83, 72,
- 68, 82, 100, 0, 0, 0,
- 64, 0, 0, 0, 25, 0,
- 0, 0, 90, 0, 0, 3,
- 0, 96, 16, 0, 0, 0,
- 0, 0, 88, 24, 0, 4,
- 0, 112, 16, 0, 0, 0,
- 0, 0, 85, 85, 0, 0,
- 98, 16, 0, 3, 50, 16,
- 16, 0, 1, 0, 0, 0,
- 101, 0, 0, 3, 242, 32,
- 16, 0, 0, 0, 0, 0,
- 69, 0, 0, 9, 242, 32,
- 16, 0, 0, 0, 0, 0,
- 70, 16, 16, 0, 1, 0,
- 0, 0, 70, 126, 16, 0,
- 0, 0, 0, 0, 0, 96,
- 16, 0, 0, 0, 0, 0,
- 62, 0, 0, 1, 83, 84,
- 65, 84, 116, 0, 0, 0,
- 2, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 2, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0
-};
+#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// +// fxc /Fhd3d11blit.hlsl.ps.h /Eps_blit /Tps_4_0 d3d11blit.hlsl +// +// +// Resource Bindings: +// +// Name Type Format Dim Slot Elements +// ------------------------------ ---------- ------- ----------- ---- -------- +// samp sampler NA NA 0 1 +// tex texture float4 2d 0 1 +// +// +// +// Input signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------ ------ +// SV_POSITION 0 xyzw 0 POS float +// TEXCOORD 0 xy 1 NONE float xy +// +// +// Output signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------ ------ +// SV_TARGET 0 xyzw 0 TARGET float xyzw +// +ps_4_0 +dcl_sampler s0, mode_default +dcl_resource_texture2d (float,float,float,float) t0 +dcl_input_ps linear v1.xy +dcl_output o0.xyzw +sample o0.xyzw, v1.xyxx, t0.xyzw, s0 +ret +// Approximately 2 instruction slots used +#endif + +const BYTE g_ps_blit[] = +{ + 68, 88, 66, 67, 183, 100, + 39, 89, 244, 20, 241, 39, + 36, 169, 159, 230, 234, 214, + 114, 11, 1, 0, 0, 0, + 72, 2, 0, 0, 5, 0, + 0, 0, 52, 0, 0, 0, + 212, 0, 0, 0, 44, 1, + 0, 0, 96, 1, 0, 0, + 204, 1, 0, 0, 82, 68, + 69, 70, 152, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 2, 0, 0, 0, + 28, 0, 0, 0, 0, 4, + 255, 255, 0, 1, 0, 0, + 101, 0, 0, 0, 92, 0, + 0, 0, 3, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 97, 0, 0, 0, 2, 0, + 0, 0, 5, 0, 0, 0, + 4, 0, 0, 0, 255, 255, + 255, 255, 0, 0, 0, 0, + 1, 0, 0, 0, 12, 0, + 0, 0, 115, 97, 109, 112, + 0, 116, 101, 120, 0, 77, + 105, 99, 114, 111, 115, 111, + 102, 116, 32, 40, 82, 41, + 32, 72, 76, 83, 76, 32, + 83, 104, 97, 100, 101, 114, + 32, 67, 111, 109, 112, 105, + 108, 101, 114, 32, 57, 46, + 50, 57, 46, 57, 53, 50, + 46, 51, 49, 49, 49, 0, + 171, 171, 73, 83, 71, 78, + 80, 0, 0, 0, 2, 0, + 0, 0, 8, 0, 0, 0, + 56, 0, 0, 0, 0, 0, + 0, 0, 1, 0, 0, 0, + 3, 0, 0, 0, 0, 0, + 0, 0, 15, 0, 0, 0, + 68, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 1, 0, + 0, 0, 3, 3, 0, 0, + 83, 86, 95, 80, 79, 83, + 73, 84, 73, 79, 78, 0, + 84, 69, 88, 67, 79, 79, + 82, 68, 0, 171, 171, 171, + 79, 83, 71, 78, 44, 0, + 0, 0, 1, 0, 0, 0, + 8, 0, 0, 0, 32, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 3, 0, + 0, 0, 0, 0, 0, 0, + 15, 0, 0, 0, 83, 86, + 95, 84, 65, 82, 71, 69, + 84, 0, 171, 171, 83, 72, + 68, 82, 100, 0, 0, 0, + 64, 0, 0, 0, 25, 0, + 0, 0, 90, 0, 0, 3, + 0, 96, 16, 0, 0, 0, + 0, 0, 88, 24, 0, 4, + 0, 112, 16, 0, 0, 0, + 0, 0, 85, 85, 0, 0, + 98, 16, 0, 3, 50, 16, + 16, 0, 1, 0, 0, 0, + 101, 0, 0, 3, 242, 32, + 16, 0, 0, 0, 0, 0, + 69, 0, 0, 9, 242, 32, + 16, 0, 0, 0, 0, 0, + 70, 16, 16, 0, 1, 0, + 0, 0, 70, 126, 16, 0, + 0, 0, 0, 0, 0, 96, + 16, 0, 0, 0, 0, 0, + 62, 0, 0, 1, 83, 84, + 65, 84, 116, 0, 0, 0, + 2, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 2, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0 +}; diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl.vs.h b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl.vs.h index 8e884d92484..5d9acd20f1d 100755 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl.vs.h +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11blit.hlsl.vs.h @@ -1,130 +1,130 @@ -#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
-//
-//
-// fxc /Fhd3d11blit.hlsl.vs.h /Evs_blit /Tvs_4_0 d3d11blit.hlsl
-//
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// POSITION 0 xyzw 0 NONE float xyzw
-// TEXCOORD 0 xy 1 NONE float xy
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_POSITION 0 xyzw 0 POS float xyzw
-// TEXCOORD 0 xy 1 NONE float xy
-//
-vs_4_0
-dcl_input v0.xyzw
-dcl_input v1.xy
-dcl_output_siv o0.xyzw, position
-dcl_output o1.xy
-mov o0.xyzw, v0.xyzw
-mov o1.xy, v1.xyxx
-ret
-// Approximately 3 instruction slots used
-#endif
-
-const BYTE g_vs_blit[] =
-{
- 68, 88, 66, 67, 142, 11,
- 173, 22, 73, 47, 224, 51,
- 147, 83, 148, 177, 56, 17,
- 72, 237, 1, 0, 0, 0,
- 36, 2, 0, 0, 5, 0,
- 0, 0, 52, 0, 0, 0,
- 140, 0, 0, 0, 224, 0,
- 0, 0, 56, 1, 0, 0,
- 168, 1, 0, 0, 82, 68,
- 69, 70, 80, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 28, 0, 0, 0, 0, 4,
- 254, 255, 0, 1, 0, 0,
- 28, 0, 0, 0, 77, 105,
- 99, 114, 111, 115, 111, 102,
- 116, 32, 40, 82, 41, 32,
- 72, 76, 83, 76, 32, 83,
- 104, 97, 100, 101, 114, 32,
- 67, 111, 109, 112, 105, 108,
- 101, 114, 32, 57, 46, 50,
- 57, 46, 57, 53, 50, 46,
- 51, 49, 49, 49, 0, 171,
- 171, 171, 73, 83, 71, 78,
- 76, 0, 0, 0, 2, 0,
- 0, 0, 8, 0, 0, 0,
- 56, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 15, 0, 0,
- 65, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 3, 3, 0, 0,
- 80, 79, 83, 73, 84, 73,
- 79, 78, 0, 84, 69, 88,
- 67, 79, 79, 82, 68, 0,
- 171, 171, 79, 83, 71, 78,
- 80, 0, 0, 0, 2, 0,
- 0, 0, 8, 0, 0, 0,
- 56, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 0, 0, 0,
- 68, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 3, 12, 0, 0,
- 83, 86, 95, 80, 79, 83,
- 73, 84, 73, 79, 78, 0,
- 84, 69, 88, 67, 79, 79,
- 82, 68, 0, 171, 171, 171,
- 83, 72, 68, 82, 104, 0,
- 0, 0, 64, 0, 1, 0,
- 26, 0, 0, 0, 95, 0,
- 0, 3, 242, 16, 16, 0,
- 0, 0, 0, 0, 95, 0,
- 0, 3, 50, 16, 16, 0,
- 1, 0, 0, 0, 103, 0,
- 0, 4, 242, 32, 16, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 101, 0, 0, 3,
- 50, 32, 16, 0, 1, 0,
- 0, 0, 54, 0, 0, 5,
- 242, 32, 16, 0, 0, 0,
- 0, 0, 70, 30, 16, 0,
- 0, 0, 0, 0, 54, 0,
- 0, 5, 50, 32, 16, 0,
- 1, 0, 0, 0, 70, 16,
- 16, 0, 1, 0, 0, 0,
- 62, 0, 0, 1, 83, 84,
- 65, 84, 116, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 4, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 2, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0
-};
+#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// +// fxc /Fhd3d11blit.hlsl.vs.h /Evs_blit /Tvs_4_0 d3d11blit.hlsl +// +// +// +// Input signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------ ------ +// POSITION 0 xyzw 0 NONE float xyzw +// TEXCOORD 0 xy 1 NONE float xy +// +// +// Output signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------ ------ +// SV_POSITION 0 xyzw 0 POS float xyzw +// TEXCOORD 0 xy 1 NONE float xy +// +vs_4_0 +dcl_input v0.xyzw +dcl_input v1.xy +dcl_output_siv o0.xyzw, position +dcl_output o1.xy +mov o0.xyzw, v0.xyzw +mov o1.xy, v1.xyxx +ret +// Approximately 3 instruction slots used +#endif + +const BYTE g_vs_blit[] = +{ + 68, 88, 66, 67, 142, 11, + 173, 22, 73, 47, 224, 51, + 147, 83, 148, 177, 56, 17, + 72, 237, 1, 0, 0, 0, + 36, 2, 0, 0, 5, 0, + 0, 0, 52, 0, 0, 0, + 140, 0, 0, 0, 224, 0, + 0, 0, 56, 1, 0, 0, + 168, 1, 0, 0, 82, 68, + 69, 70, 80, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 28, 0, 0, 0, 0, 4, + 254, 255, 0, 1, 0, 0, + 28, 0, 0, 0, 77, 105, + 99, 114, 111, 115, 111, 102, + 116, 32, 40, 82, 41, 32, + 72, 76, 83, 76, 32, 83, + 104, 97, 100, 101, 114, 32, + 67, 111, 109, 112, 105, 108, + 101, 114, 32, 57, 46, 50, + 57, 46, 57, 53, 50, 46, + 51, 49, 49, 49, 0, 171, + 171, 171, 73, 83, 71, 78, + 76, 0, 0, 0, 2, 0, + 0, 0, 8, 0, 0, 0, + 56, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 0, 0, + 0, 0, 15, 15, 0, 0, + 65, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 1, 0, + 0, 0, 3, 3, 0, 0, + 80, 79, 83, 73, 84, 73, + 79, 78, 0, 84, 69, 88, + 67, 79, 79, 82, 68, 0, + 171, 171, 79, 83, 71, 78, + 80, 0, 0, 0, 2, 0, + 0, 0, 8, 0, 0, 0, + 56, 0, 0, 0, 0, 0, + 0, 0, 1, 0, 0, 0, + 3, 0, 0, 0, 0, 0, + 0, 0, 15, 0, 0, 0, + 68, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 1, 0, + 0, 0, 3, 12, 0, 0, + 83, 86, 95, 80, 79, 83, + 73, 84, 73, 79, 78, 0, + 84, 69, 88, 67, 79, 79, + 82, 68, 0, 171, 171, 171, + 83, 72, 68, 82, 104, 0, + 0, 0, 64, 0, 1, 0, + 26, 0, 0, 0, 95, 0, + 0, 3, 242, 16, 16, 0, + 0, 0, 0, 0, 95, 0, + 0, 3, 50, 16, 16, 0, + 1, 0, 0, 0, 103, 0, + 0, 4, 242, 32, 16, 0, + 0, 0, 0, 0, 1, 0, + 0, 0, 101, 0, 0, 3, + 50, 32, 16, 0, 1, 0, + 0, 0, 54, 0, 0, 5, + 242, 32, 16, 0, 0, 0, + 0, 0, 70, 30, 16, 0, + 0, 0, 0, 0, 54, 0, + 0, 5, 50, 32, 16, 0, + 1, 0, 0, 0, 70, 16, + 16, 0, 1, 0, 0, 0, + 62, 0, 0, 1, 83, 84, + 65, 84, 116, 0, 0, 0, + 3, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 4, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 2, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0 +}; diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11u.h b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11u.h index e67fa096060..1e0ce04ca65 100755 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11u.h +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11u.h @@ -1,424 +1,424 @@ -/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include <vector>
-
-#include "d3d11blit.hlsl.ps.h"
-#include "d3d11blit.hlsl.vs.h"
-
-template<typename index_type = unsigned>
-struct triangle_list_indices : public std::vector<index_type>
-{
- unsigned base;
- bool flip;
-
- triangle_list_indices()
- : base(0), flip(false)
- {}
-
- void poly(unsigned a, unsigned b, unsigned c)
- {
- this->push_back(base + a);
- this->push_back(base + (flip ? c : b));
- this->push_back(base + (flip ? b : c));
- }
-
- void poly(unsigned a, unsigned b, unsigned c, unsigned d)
- {
- poly(a, b, c);
- poly(a, c, d);
- }
-
- void poly(unsigned a, unsigned b, unsigned c, unsigned d, unsigned e)
- {
- poly(a, b, c, d);
- poly(a, d, e);
- }
-
- void poly(unsigned a, unsigned b, unsigned c, unsigned d, unsigned e, unsigned f)
- {
- poly(a, b, c, d, e);
- poly(a, e, f);
- }
-
- void poly(unsigned a, unsigned b, unsigned c, unsigned d, unsigned e, unsigned f, unsigned g)
- {
- poly(a, b, c, d, e, f);
- poly(a, f, g);
- }
-
- void poly(unsigned a, unsigned b, unsigned c, unsigned d, unsigned e, unsigned f, unsigned g, unsigned h)
- {
- poly(a, b, c, d, e, f, g);
- poly(a, g, h);
- }
-};
-
-struct mesh
-{
- ID3D11InputLayout* layout;
- ID3D11Buffer* buffer;
- D3D11_PRIMITIVE_TOPOLOGY topology;
- unsigned vertex_size;
- unsigned draw_count;
- DXGI_FORMAT index_format;
- unsigned index_offset;
-
- mesh(ID3D11Device* dev, D3D11_PRIMITIVE_TOPOLOGY topology,
- const D3D11_INPUT_ELEMENT_DESC *elements, unsigned num_elements,
- const void* vs, unsigned vs_size,
- const void* vertices, unsigned vertex_size, unsigned num_vertices,
- const void* indices = 0, unsigned index_size = 0, unsigned num_indices = 0)
- : topology(topology), vertex_size(vertex_size), draw_count(index_size ? num_indices : num_vertices)
- {
- dev->CreateInputLayout(elements, num_elements, vs, vs_size, &layout);
- if(index_size == 2)
- index_format = DXGI_FORMAT_R16_UINT;
- else if(index_size == 4)
- index_format = DXGI_FORMAT_R32_UINT;
- else
- index_format = DXGI_FORMAT_UNKNOWN;
- this->vertex_size = vertex_size;
- index_offset = vertex_size * num_vertices;
-
- D3D11_BUFFER_DESC bufferd;
- memset(&bufferd, 0, sizeof(bufferd));
- bufferd.Usage = D3D11_USAGE_IMMUTABLE;
- bufferd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
- if(index_format)
- bufferd.BindFlags |= D3D11_BIND_INDEX_BUFFER;
- bufferd.ByteWidth = index_offset + index_format * num_indices;
-
- char* data = (char*)malloc(bufferd.ByteWidth);
- memcpy(data, vertices, vertex_size * num_vertices);
- memcpy(data + index_offset, indices, index_size * num_indices);
-
- D3D11_SUBRESOURCE_DATA buffersd;
- buffersd.pSysMem = data;
-
- ensure(dev->CreateBuffer(&bufferd, &buffersd, &buffer));
- free(data);
- }
-
- ~mesh()
- {
- layout->Release();
- buffer->Release();
- }
-
- void bind(ID3D11DeviceContext* ctx)
- {
- unsigned offset = 0;
- ctx->IASetPrimitiveTopology(topology);
- ctx->IASetInputLayout(layout);
- if(index_format)
- ctx->IASetIndexBuffer(buffer, index_format, index_offset);
- ctx->IASetVertexBuffers(0, 1, &buffer, &vertex_size, &offset);
- }
-
- void draw_bound(ID3D11DeviceContext* ctx)
- {
- if(index_format)
- ctx->DrawIndexed(draw_count, 0, 0);
- else
- ctx->Draw(draw_count, 0);
- }
-
- void bind_and_draw(ID3D11DeviceContext* ctx)
- {
- bind(ctx);
- draw_bound(ctx);
- }
-};
-
-mesh* create_tex_quad(ID3D11Device* dev, const BYTE* vs, unsigned vs_size)
-{
- float quad_data[] = {
- -1, -1, 0, 1,
- -1, 1, 0, 0,
- 1, -1, 1, 1,
- 1, 1, 1, 0,
- };
-
- D3D11_INPUT_ELEMENT_DESC elements[2] =
- {
- {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
- {"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0},
- };
-
- return new mesh(dev, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
- elements, 2,
- vs, vs_size,
- quad_data, 4 * sizeof(float), 4,
- 0, 0, 0);
-}
-
-struct d3d11_blitter
-{
- mesh* quad;
- ID3D11VertexShader* vs;
- ID3D11PixelShader* ps;
- ID3D11SamplerState* sampler[2];
-
- d3d11_blitter(ID3D11Device* dev)
- {
- quad = create_tex_quad(dev, g_vs_blit, sizeof(g_vs_blit));
-
- dev->CreateVertexShader(g_vs_blit, sizeof(g_vs_blit), 0, &vs);
- dev->CreatePixelShader(g_ps_blit, sizeof(g_ps_blit), 0, &ps);
-
- for(unsigned i = 0; i < 2; ++i)
- {
- D3D11_SAMPLER_DESC samplerd;
- memset(&samplerd, 0, sizeof(samplerd));
- samplerd.Filter = i ? D3D11_FILTER_MIN_MAG_MIP_LINEAR : D3D11_FILTER_MIN_MAG_MIP_LINEAR;
- samplerd.AddressU = samplerd.AddressV = samplerd.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
- dev->CreateSamplerState(&samplerd, &sampler[i]);
- }
- }
-
- void bind(ID3D11DeviceContext* ctx, ID3D11ShaderResourceView* srv, ID3D11RenderTargetView* rtv, float x, float y, float width, float height, bool linear)
- {
- D3D11_VIEWPORT vp;
- vp.TopLeftX = x;
- vp.TopLeftY = y;
- vp.Width = width;
- vp.Height = height;
- vp.MinDepth = 0;
- vp.MaxDepth = 1;
- ctx->RSSetViewports(1, &vp);
- ctx->RSSetState(0);
- ctx->OMSetBlendState(0, 0, ~0);
- ctx->OMSetDepthStencilState(0, 0);
- ctx->OMSetRenderTargets(1, &rtv, 0);
- ctx->VSSetShader(vs, 0, 0);
- ctx->PSSetShader(ps, 0, 0);
- ctx->PSSetShaderResources(0, 1, &srv);
- ctx->PSSetSamplers(0, 1, &sampler[!!linear]);
- quad->bind(ctx);
- }
-
- void draw_bound(ID3D11DeviceContext* ctx)
- {
- quad->draw_bound(ctx);
- }
-
- void bind_draw_and_unbind(ID3D11DeviceContext* ctx, ID3D11ShaderResourceView* srv, ID3D11RenderTargetView* rtv, float x, float y, float width, float height, bool linear)
- {
- bind(ctx, srv, rtv, x, y, width, height, linear);
- draw_bound(ctx);
- unbind(ctx);
- }
-
- void unbind(ID3D11DeviceContext* ctx)
- {
- void* null = 0;
- ctx->PSSetShaderResources(0, 1, (ID3D11ShaderResourceView**)&null);
- ctx->PSSetSamplers(0, 1, (ID3D11SamplerState**)&null);
- }
-};
-
-template<typename T, unsigned n>
-struct vec_t
-{
- T v[n];
-
- T& operator [](unsigned i)
- {
- return v[i];
- }
-
- const T& operator [](unsigned i) const
- {
- return v[i];
- }
-};
-
-template<typename T, unsigned n>
-vec_t<T, n> operator -(const vec_t<T, n> a)
-{
- vec_t<T, n> r;
- for(unsigned i = 0; i < n; ++i)
- r[i] = -a[i];
- return r;
-}
-
-template<typename T, unsigned n>
-vec_t<T, n> operator +(const vec_t<T, n>& a, const vec_t<T, n>& b)
-{
- vec_t<T, n> r;
- for(unsigned i = 0; i < n; ++i)
- r[i] = a[i] + b[i];
- return r;
-}
-
-template<typename T, unsigned n>
-vec_t<T, n>& operator +=(vec_t<T, n>& a, const vec_t<T, n>& b)
-{
- for(unsigned i = 0; i < n; ++i)
- a[i] += b[i];
- return a;
-}
-
-template<typename T, unsigned r, unsigned c>
-struct mat_t : public vec_t<vec_t<T, r>, c>
-{};
-
-template<typename T, unsigned n>
-vec_t<T, n> operator *(const vec_t<T, n>& a, const T& b)
-{
- vec_t<T, n> r;
- for(unsigned i = 0; i < n; ++i)
- r[i] = a[i] * b;
- return r;
-}
-
-template<typename T, unsigned n>
-vec_t<T, n> operator *(const T& b, const vec_t<T, n>& a)
-{
- vec_t<T, n> r;
- for(unsigned i = 0; i < n; ++i)
- r[i] = a[i] * b;
- return r;
-}
-
-template<typename T, unsigned d, unsigned e>
-vec_t<T, e> operator *(const mat_t<T, e, d>& m, const vec_t<T, d>& b)
-{
- vec_t<T, e> r;
- r = m[0] * b[0];
- for(unsigned i = 1; i < d; ++i)
- r += m[i] * b[i];
- return r;
-}
-
-template<typename T, unsigned d, unsigned e, unsigned f>
-mat_t<T, e, f> operator *(const mat_t<T, e, d>& m, const mat_t<T, d, f>& b)
-{
- mat_t<T, e, f> r;
- for(unsigned i = 0; i < d; ++i)
- r[i] = m * b[i];
- return r;
-}
-
-template<typename T>
-vec_t<T, 3> vec(T a, T b, T c)
-{
- vec_t<T, 4> v;
- v[0] = a;
- v[1] = b;
- v[2] = c;
- return v;
-}
-
-template<typename T>
-vec_t<T, 4> vec(T a, T b, T c, T d)
-{
- vec_t<T, 4> v;
- v[0] = a;
- v[1] = b;
- v[2] = c;
- v[3] = d;
- return v;
-}
-
-typedef mat_t<float, 4, 4> float4x4;
-typedef mat_t<float, 4, 3> float4x3;
-typedef mat_t<float, 3, 4> float3x4;
-typedef mat_t<float, 3, 3> float3x3;
-
-typedef vec_t<float, 3> float3;
-typedef vec_t<float, 4> float4;
-
-template<typename T>
-mat_t<T, 4, 4> mat4x4_frustum(T left, T right, T bottom, T top, T nearval, T farval)
-{
- T x = (2.0f * nearval) / (right - left);
- T y = (2.0f * nearval) / (top - bottom);
- T a = (right + left) / (right - left);
- T b = (top + bottom) / (top - bottom);
- T c = -(farval + nearval) / (farval - nearval);
- T d = -(2.0f * farval * nearval) / (farval - nearval);
- T _0 = (T)0;
-
- mat_t<T, 4, 4> m;
- m[0] = vec(x, _0, _0, _0);
- m[1] = vec(_0, y, _0, _0);
- m[2] = vec(a, b, c, (T)-1);
- m[3] = vec(_0, _0, d, _0);
- return m;
-}
-
-template<typename T>
-mat_t<T, 3, 3> mat3x3_diag(T v)
-{
- mat_t<T, 3, 3> m;
- T _0 = (T)0;
- m[0] = vec(v, _0, _0);
- m[1] = vec(_0, v, _0);
- m[2] = vec(_0, _0, v);
- return m;
-}
-
-template<typename T>
-mat_t<T, 4, 4> mat4x4_diag(T v)
-{
- mat_t<T, 4, 4> m;
- T _0 = (T)0;
- m[0] = vec(v, _0, _0, _0);
- m[1] = vec(_0, v, _0, _0);
- m[2] = vec(_0, _0, v, _0);
- m[3] = vec(_0, _0, _0, v);
- return m;
-}
-
-template<typename T, unsigned n>
-mat_t<T, n, n> mat_push_rotate(const mat_t<T, n, n>& m, unsigned axis, T angle)
-{
- T s = (T)sin(angle);
- T c = (T)cos(angle);
-
- mat_t<T, n, n> r = m;
- unsigned a = (axis + 1) % 3;
- unsigned b = (axis + 2) % 3;
- r[a] = (m[a] * c) + (m[b] * s);
- r[b] = -(m[a] * s) + (m[b] * c);
- return r;
-}
-
-template<typename T, unsigned n>
-mat_t<T, n, n> mat_push_translate(const mat_t<T, n, n>& m, float x, float y, float z)
-{
- mat_t<T, n, n> r = m;
- vec_t<T, n> v;
- v[0] = x;
- v[1] = y;
- v[2] = z;
- if(n >= 4)
- v[3] = (T)0;
- r[3] += m * v;
- return r;
-}
+/************************************************************************** + * + * Copyright 2010 Luca Barbieri + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include <vector> + +#include "d3d11blit.hlsl.ps.h" +#include "d3d11blit.hlsl.vs.h" + +template<typename index_type = unsigned> +struct triangle_list_indices : public std::vector<index_type> +{ + unsigned base; + bool flip; + + triangle_list_indices() + : base(0), flip(false) + {} + + void poly(unsigned a, unsigned b, unsigned c) + { + this->push_back(base + a); + this->push_back(base + (flip ? c : b)); + this->push_back(base + (flip ? b : c)); + } + + void poly(unsigned a, unsigned b, unsigned c, unsigned d) + { + poly(a, b, c); + poly(a, c, d); + } + + void poly(unsigned a, unsigned b, unsigned c, unsigned d, unsigned e) + { + poly(a, b, c, d); + poly(a, d, e); + } + + void poly(unsigned a, unsigned b, unsigned c, unsigned d, unsigned e, unsigned f) + { + poly(a, b, c, d, e); + poly(a, e, f); + } + + void poly(unsigned a, unsigned b, unsigned c, unsigned d, unsigned e, unsigned f, unsigned g) + { + poly(a, b, c, d, e, f); + poly(a, f, g); + } + + void poly(unsigned a, unsigned b, unsigned c, unsigned d, unsigned e, unsigned f, unsigned g, unsigned h) + { + poly(a, b, c, d, e, f, g); + poly(a, g, h); + } +}; + +struct mesh +{ + ID3D11InputLayout* layout; + ID3D11Buffer* buffer; + D3D11_PRIMITIVE_TOPOLOGY topology; + unsigned vertex_size; + unsigned draw_count; + DXGI_FORMAT index_format; + unsigned index_offset; + + mesh(ID3D11Device* dev, D3D11_PRIMITIVE_TOPOLOGY topology, + const D3D11_INPUT_ELEMENT_DESC *elements, unsigned num_elements, + const void* vs, unsigned vs_size, + const void* vertices, unsigned vertex_size, unsigned num_vertices, + const void* indices = 0, unsigned index_size = 0, unsigned num_indices = 0) + : topology(topology), vertex_size(vertex_size), draw_count(index_size ? num_indices : num_vertices) + { + dev->CreateInputLayout(elements, num_elements, vs, vs_size, &layout); + if(index_size == 2) + index_format = DXGI_FORMAT_R16_UINT; + else if(index_size == 4) + index_format = DXGI_FORMAT_R32_UINT; + else + index_format = DXGI_FORMAT_UNKNOWN; + this->vertex_size = vertex_size; + index_offset = vertex_size * num_vertices; + + D3D11_BUFFER_DESC bufferd; + memset(&bufferd, 0, sizeof(bufferd)); + bufferd.Usage = D3D11_USAGE_IMMUTABLE; + bufferd.BindFlags = D3D11_BIND_VERTEX_BUFFER; + if(index_format) + bufferd.BindFlags |= D3D11_BIND_INDEX_BUFFER; + bufferd.ByteWidth = index_offset + index_format * num_indices; + + char* data = (char*)malloc(bufferd.ByteWidth); + memcpy(data, vertices, vertex_size * num_vertices); + memcpy(data + index_offset, indices, index_size * num_indices); + + D3D11_SUBRESOURCE_DATA buffersd; + buffersd.pSysMem = data; + + ensure(dev->CreateBuffer(&bufferd, &buffersd, &buffer)); + free(data); + } + + ~mesh() + { + layout->Release(); + buffer->Release(); + } + + void bind(ID3D11DeviceContext* ctx) + { + unsigned offset = 0; + ctx->IASetPrimitiveTopology(topology); + ctx->IASetInputLayout(layout); + if(index_format) + ctx->IASetIndexBuffer(buffer, index_format, index_offset); + ctx->IASetVertexBuffers(0, 1, &buffer, &vertex_size, &offset); + } + + void draw_bound(ID3D11DeviceContext* ctx) + { + if(index_format) + ctx->DrawIndexed(draw_count, 0, 0); + else + ctx->Draw(draw_count, 0); + } + + void bind_and_draw(ID3D11DeviceContext* ctx) + { + bind(ctx); + draw_bound(ctx); + } +}; + +mesh* create_tex_quad(ID3D11Device* dev, const BYTE* vs, unsigned vs_size) +{ + float quad_data[] = { + -1, -1, 0, 1, + -1, 1, 0, 0, + 1, -1, 1, 1, + 1, 1, 1, 0, + }; + + D3D11_INPUT_ELEMENT_DESC elements[2] = + { + {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0}, + {"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0}, + }; + + return new mesh(dev, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, + elements, 2, + vs, vs_size, + quad_data, 4 * sizeof(float), 4, + 0, 0, 0); +} + +struct d3d11_blitter +{ + mesh* quad; + ID3D11VertexShader* vs; + ID3D11PixelShader* ps; + ID3D11SamplerState* sampler[2]; + + d3d11_blitter(ID3D11Device* dev) + { + quad = create_tex_quad(dev, g_vs_blit, sizeof(g_vs_blit)); + + dev->CreateVertexShader(g_vs_blit, sizeof(g_vs_blit), 0, &vs); + dev->CreatePixelShader(g_ps_blit, sizeof(g_ps_blit), 0, &ps); + + for(unsigned i = 0; i < 2; ++i) + { + D3D11_SAMPLER_DESC samplerd; + memset(&samplerd, 0, sizeof(samplerd)); + samplerd.Filter = i ? D3D11_FILTER_MIN_MAG_MIP_LINEAR : D3D11_FILTER_MIN_MAG_MIP_LINEAR; + samplerd.AddressU = samplerd.AddressV = samplerd.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; + dev->CreateSamplerState(&samplerd, &sampler[i]); + } + } + + void bind(ID3D11DeviceContext* ctx, ID3D11ShaderResourceView* srv, ID3D11RenderTargetView* rtv, float x, float y, float width, float height, bool linear) + { + D3D11_VIEWPORT vp; + vp.TopLeftX = x; + vp.TopLeftY = y; + vp.Width = width; + vp.Height = height; + vp.MinDepth = 0; + vp.MaxDepth = 1; + ctx->RSSetViewports(1, &vp); + ctx->RSSetState(0); + ctx->OMSetBlendState(0, 0, ~0); + ctx->OMSetDepthStencilState(0, 0); + ctx->OMSetRenderTargets(1, &rtv, 0); + ctx->VSSetShader(vs, 0, 0); + ctx->PSSetShader(ps, 0, 0); + ctx->PSSetShaderResources(0, 1, &srv); + ctx->PSSetSamplers(0, 1, &sampler[!!linear]); + quad->bind(ctx); + } + + void draw_bound(ID3D11DeviceContext* ctx) + { + quad->draw_bound(ctx); + } + + void bind_draw_and_unbind(ID3D11DeviceContext* ctx, ID3D11ShaderResourceView* srv, ID3D11RenderTargetView* rtv, float x, float y, float width, float height, bool linear) + { + bind(ctx, srv, rtv, x, y, width, height, linear); + draw_bound(ctx); + unbind(ctx); + } + + void unbind(ID3D11DeviceContext* ctx) + { + void* null = 0; + ctx->PSSetShaderResources(0, 1, (ID3D11ShaderResourceView**)&null); + ctx->PSSetSamplers(0, 1, (ID3D11SamplerState**)&null); + } +}; + +template<typename T, unsigned n> +struct vec_t +{ + T v[n]; + + T& operator [](unsigned i) + { + return v[i]; + } + + const T& operator [](unsigned i) const + { + return v[i]; + } +}; + +template<typename T, unsigned n> +vec_t<T, n> operator -(const vec_t<T, n> a) +{ + vec_t<T, n> r; + for(unsigned i = 0; i < n; ++i) + r[i] = -a[i]; + return r; +} + +template<typename T, unsigned n> +vec_t<T, n> operator +(const vec_t<T, n>& a, const vec_t<T, n>& b) +{ + vec_t<T, n> r; + for(unsigned i = 0; i < n; ++i) + r[i] = a[i] + b[i]; + return r; +} + +template<typename T, unsigned n> +vec_t<T, n>& operator +=(vec_t<T, n>& a, const vec_t<T, n>& b) +{ + for(unsigned i = 0; i < n; ++i) + a[i] += b[i]; + return a; +} + +template<typename T, unsigned r, unsigned c> +struct mat_t : public vec_t<vec_t<T, r>, c> +{}; + +template<typename T, unsigned n> +vec_t<T, n> operator *(const vec_t<T, n>& a, const T& b) +{ + vec_t<T, n> r; + for(unsigned i = 0; i < n; ++i) + r[i] = a[i] * b; + return r; +} + +template<typename T, unsigned n> +vec_t<T, n> operator *(const T& b, const vec_t<T, n>& a) +{ + vec_t<T, n> r; + for(unsigned i = 0; i < n; ++i) + r[i] = a[i] * b; + return r; +} + +template<typename T, unsigned d, unsigned e> +vec_t<T, e> operator *(const mat_t<T, e, d>& m, const vec_t<T, d>& b) +{ + vec_t<T, e> r; + r = m[0] * b[0]; + for(unsigned i = 1; i < d; ++i) + r += m[i] * b[i]; + return r; +} + +template<typename T, unsigned d, unsigned e, unsigned f> +mat_t<T, e, f> operator *(const mat_t<T, e, d>& m, const mat_t<T, d, f>& b) +{ + mat_t<T, e, f> r; + for(unsigned i = 0; i < d; ++i) + r[i] = m * b[i]; + return r; +} + +template<typename T> +vec_t<T, 3> vec(T a, T b, T c) +{ + vec_t<T, 4> v; + v[0] = a; + v[1] = b; + v[2] = c; + return v; +} + +template<typename T> +vec_t<T, 4> vec(T a, T b, T c, T d) +{ + vec_t<T, 4> v; + v[0] = a; + v[1] = b; + v[2] = c; + v[3] = d; + return v; +} + +typedef mat_t<float, 4, 4> float4x4; +typedef mat_t<float, 4, 3> float4x3; +typedef mat_t<float, 3, 4> float3x4; +typedef mat_t<float, 3, 3> float3x3; + +typedef vec_t<float, 3> float3; +typedef vec_t<float, 4> float4; + +template<typename T> +mat_t<T, 4, 4> mat4x4_frustum(T left, T right, T bottom, T top, T nearval, T farval) +{ + T x = (2.0f * nearval) / (right - left); + T y = (2.0f * nearval) / (top - bottom); + T a = (right + left) / (right - left); + T b = (top + bottom) / (top - bottom); + T c = -(farval + nearval) / (farval - nearval); + T d = -(2.0f * farval * nearval) / (farval - nearval); + T _0 = (T)0; + + mat_t<T, 4, 4> m; + m[0] = vec(x, _0, _0, _0); + m[1] = vec(_0, y, _0, _0); + m[2] = vec(a, b, c, (T)-1); + m[3] = vec(_0, _0, d, _0); + return m; +} + +template<typename T> +mat_t<T, 3, 3> mat3x3_diag(T v) +{ + mat_t<T, 3, 3> m; + T _0 = (T)0; + m[0] = vec(v, _0, _0); + m[1] = vec(_0, v, _0); + m[2] = vec(_0, _0, v); + return m; +} + +template<typename T> +mat_t<T, 4, 4> mat4x4_diag(T v) +{ + mat_t<T, 4, 4> m; + T _0 = (T)0; + m[0] = vec(v, _0, _0, _0); + m[1] = vec(_0, v, _0, _0); + m[2] = vec(_0, _0, v, _0); + m[3] = vec(_0, _0, _0, v); + return m; +} + +template<typename T, unsigned n> +mat_t<T, n, n> mat_push_rotate(const mat_t<T, n, n>& m, unsigned axis, T angle) +{ + T s = (T)sin(angle); + T c = (T)cos(angle); + + mat_t<T, n, n> r = m; + unsigned a = (axis + 1) % 3; + unsigned b = (axis + 2) % 3; + r[a] = (m[a] * c) + (m[b] * s); + r[b] = -(m[a] * s) + (m[b] * c); + return r; +} + +template<typename T, unsigned n> +mat_t<T, n, n> mat_push_translate(const mat_t<T, n, n>& m, float x, float y, float z) +{ + mat_t<T, n, n> r = m; + vec_t<T, n> v; + v[0] = x; + v[1] = y; + v[2] = z; + if(n >= 4) + v[3] = (T)0; + r[3] += m * v; + return r; +} diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11winmain.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11winmain.cpp index 76903e57f09..8e71ec367ea 100755 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11winmain.cpp +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11winmain.cpp @@ -1,172 +1,172 @@ -/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#define INITGUID
-#include "d3d11app.h"
-#include "stdio.h"
-
-static d3d11_application* app;
-static IDXGISwapChain* swap_chain;
-static unsigned width, height;
-static DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM;
-static ID3D11Device* dev;
-static ID3D11DeviceContext* ctx;
-static int frames = 0;
-static int buffer_count = 1;
-
-LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
-{
- switch (message)
- {
- case WM_SIZE:
- width = lParam & 0xffff;
- height = lParam >> 16;
-
- swap_chain->ResizeBuffers(buffer_count, width, height, format, 0);
- frames = 0;
- break;
- case WM_DESTROY:
- PostQuitMessage(0);
- break;
- default:
- return DefWindowProc(hwnd, message, wParam, lParam);
- }
- return 0;
-}
-
-int main(int argc, char** argv)
-{
- HINSTANCE hInstance = GetModuleHandle(NULL);
- WNDCLASSEXA wcex;
-
- wcex.cbSize = sizeof(WNDCLASSEX);
-
- wcex.style = CS_HREDRAW | CS_VREDRAW;
- wcex.lpfnWndProc = WndProc;
- wcex.cbClsExtra = 0;
- wcex.cbWndExtra = 0;
- wcex.hInstance = hInstance;
- wcex.hIcon = 0;
- wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
- wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
- wcex.lpszMenuName = 0;
- wcex.lpszClassName = "d3d11";
- wcex.hIconSm = 0;
-
- RegisterClassExA(&wcex);
-
- HWND hwnd = CreateWindowA("d3d11", "d3d11", WS_OVERLAPPEDWINDOW,
- CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
-
- if(!hwnd)
- return FALSE;
-
- RECT rc;
- GetClientRect(hwnd, &rc );
- width = rc.right - rc.left;
- height = rc.bottom - rc.top;
-
- DXGI_SWAP_CHAIN_DESC swap_chain_desc;
- memset(&swap_chain_desc, 0, sizeof(swap_chain_desc));
- swap_chain_desc.BufferDesc.Width = width;
- swap_chain_desc.BufferDesc.Height = height;
- swap_chain_desc.BufferDesc.Format = format;
- swap_chain_desc.SampleDesc.Count = 1;
- swap_chain_desc.SampleDesc.Quality = 0;
- swap_chain_desc.OutputWindow = hwnd;
- swap_chain_desc.Windowed = TRUE;
- swap_chain_desc.BufferCount = buffer_count;
- swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
- swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
- swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
-
- D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_10_0;
-
- HRESULT hr = D3D11CreateDeviceAndSwapChain(
- NULL,
- D3D_DRIVER_TYPE_HARDWARE,
- NULL,
- D3D11_CREATE_DEVICE_SINGLETHREADED, // | D3D11_CREATE_DEVICE_DEBUG,
- NULL,
- 0,
- D3D11_SDK_VERSION,
- &swap_chain_desc,
- &swap_chain,
- &dev,
- &feature_level,
- &ctx);
- if(!SUCCEEDED(hr))
- {
- fprintf(stderr, "Failed to create D3D11 device (hresult %08x)\n", hr);
- return 1;
- }
-
- app = d3d11_application_create();
- if(!app->init(dev, argc, argv))
- return 1;
-
- ShowWindow(hwnd, SW_SHOWDEFAULT);
- UpdateWindow(hwnd);
-
- LARGE_INTEGER freq;
- QueryPerformanceFrequency(&freq);
- double period = 1.0 / (double)freq.QuadPart;
- LARGE_INTEGER ctime_li;
- QueryPerformanceCounter(&ctime_li);
- double start_time = ctime_li.QuadPart * period;
-
- MSG msg;
- for(;;)
- {
- if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
- {
- if(msg.message == WM_QUIT)
- break;
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
- else if(width && height)
- {
- ID3D11Texture2D* tex;
- static ID3D11RenderTargetView* rtv;
- ensure(swap_chain->GetBuffer(0, __uuidof(tex), (void**)&tex));
- ensure(dev->CreateRenderTargetView(tex, NULL, &rtv));
-
- QueryPerformanceCounter(&ctime_li);
- double ctime = (double)ctime_li.QuadPart * period - start_time;
-
- app->draw(ctx, rtv, width, height, ctime);
- ctx->OMSetRenderTargets(0, 0, 0);
-
- swap_chain->Present(0, 0);
- rtv->Release();
- tex->Release();
- }
- else
- WaitMessage();
- }
- return (int) msg.wParam;
-}
+/************************************************************************** + * + * Copyright 2010 Luca Barbieri + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#define INITGUID +#include "d3d11app.h" +#include "stdio.h" + +static d3d11_application* app; +static IDXGISwapChain* swap_chain; +static unsigned width, height; +static DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM; +static ID3D11Device* dev; +static ID3D11DeviceContext* ctx; +static int frames = 0; +static int buffer_count = 1; + +LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) +{ + switch (message) + { + case WM_SIZE: + width = lParam & 0xffff; + height = lParam >> 16; + + swap_chain->ResizeBuffers(buffer_count, width, height, format, 0); + frames = 0; + break; + case WM_DESTROY: + PostQuitMessage(0); + break; + default: + return DefWindowProc(hwnd, message, wParam, lParam); + } + return 0; +} + +int main(int argc, char** argv) +{ + HINSTANCE hInstance = GetModuleHandle(NULL); + WNDCLASSEXA wcex; + + wcex.cbSize = sizeof(WNDCLASSEX); + + wcex.style = CS_HREDRAW | CS_VREDRAW; + wcex.lpfnWndProc = WndProc; + wcex.cbClsExtra = 0; + wcex.cbWndExtra = 0; + wcex.hInstance = hInstance; + wcex.hIcon = 0; + wcex.hCursor = LoadCursor(NULL, IDC_ARROW); + wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); + wcex.lpszMenuName = 0; + wcex.lpszClassName = "d3d11"; + wcex.hIconSm = 0; + + RegisterClassExA(&wcex); + + HWND hwnd = CreateWindowA("d3d11", "d3d11", WS_OVERLAPPEDWINDOW, + CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL); + + if(!hwnd) + return FALSE; + + RECT rc; + GetClientRect(hwnd, &rc ); + width = rc.right - rc.left; + height = rc.bottom - rc.top; + + DXGI_SWAP_CHAIN_DESC swap_chain_desc; + memset(&swap_chain_desc, 0, sizeof(swap_chain_desc)); + swap_chain_desc.BufferDesc.Width = width; + swap_chain_desc.BufferDesc.Height = height; + swap_chain_desc.BufferDesc.Format = format; + swap_chain_desc.SampleDesc.Count = 1; + swap_chain_desc.SampleDesc.Quality = 0; + swap_chain_desc.OutputWindow = hwnd; + swap_chain_desc.Windowed = TRUE; + swap_chain_desc.BufferCount = buffer_count; + swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; + swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; + swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; + + D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_10_0; + + HRESULT hr = D3D11CreateDeviceAndSwapChain( + NULL, + D3D_DRIVER_TYPE_HARDWARE, + NULL, + D3D11_CREATE_DEVICE_SINGLETHREADED, // | D3D11_CREATE_DEVICE_DEBUG, + NULL, + 0, + D3D11_SDK_VERSION, + &swap_chain_desc, + &swap_chain, + &dev, + &feature_level, + &ctx); + if(!SUCCEEDED(hr)) + { + fprintf(stderr, "Failed to create D3D11 device (hresult %08x)\n", hr); + return 1; + } + + app = d3d11_application_create(); + if(!app->init(dev, argc, argv)) + return 1; + + ShowWindow(hwnd, SW_SHOWDEFAULT); + UpdateWindow(hwnd); + + LARGE_INTEGER freq; + QueryPerformanceFrequency(&freq); + double period = 1.0 / (double)freq.QuadPart; + LARGE_INTEGER ctime_li; + QueryPerformanceCounter(&ctime_li); + double start_time = ctime_li.QuadPart * period; + + MSG msg; + for(;;) + { + if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) + { + if(msg.message == WM_QUIT) + break; + TranslateMessage(&msg); + DispatchMessage(&msg); + } + else if(width && height) + { + ID3D11Texture2D* tex; + static ID3D11RenderTargetView* rtv; + ensure(swap_chain->GetBuffer(0, __uuidof(tex), (void**)&tex)); + ensure(dev->CreateRenderTargetView(tex, NULL, &rtv)); + + QueryPerformanceCounter(&ctime_li); + double ctime = (double)ctime_li.QuadPart * period - start_time; + + app->draw(ctx, rtv, width, height, ctime); + ctx->OMSetRenderTargets(0, 0, 0); + + swap_chain->Present(0, 0); + rtv->Release(); + tex->Release(); + } + else + WaitMessage(); + } + return (int) msg.wParam; +} diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11x11main.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11x11main.cpp index 1271499c4d3..2fadf4eecd2 100755 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11x11main.cpp +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11app/d3d11x11main.cpp @@ -1,114 +1,114 @@ -#include "d3d11app.h"
-#include <X11/Xlib.h>
-#include <galliumdxgi.h>
-#include <sys/time.h>
-
-static d3d11_application* app;
-static IDXGISwapChain* swap_chain;
-unsigned width, height;
-DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM;
-static ID3D11Device* dev;
-static ID3D11DeviceContext* ctx;
-
-double get_time()
-{
- struct timeval tv;
- gettimeofday(&tv, 0);
- return (double)tv.tv_sec + (double)tv.tv_usec * 0.000001;
-}
-
-int main(int argc, char** argv)
-{
- Display* dpy = XOpenDisplay(0);
- Visual* visual = DefaultVisual(dpy, DefaultScreen(dpy));
- Colormap cmap = XCreateColormap(dpy, RootWindow(dpy, DefaultScreen(dpy)), visual, AllocNone);
- XSetWindowAttributes swa;
- swa.colormap = cmap;
- swa.border_pixel = 0;
- swa.event_mask = StructureNotifyMask;
- width = 512;
- height = 512;
- Window win = XCreateWindow(dpy, RootWindow(dpy, DefaultScreen(dpy)), 0, 0, width, height, 0, CopyFromParent, InputOutput, visual, CWBorderPixel | CWColormap| CWEventMask, &swa);
- XMapWindow(dpy, win);
-
- GalliumDXGIUseX11Display(dpy, 0);
-
- DXGI_SWAP_CHAIN_DESC swap_chain_desc;
- memset(&swap_chain_desc, 0, sizeof(swap_chain_desc));
- swap_chain_desc.BufferDesc.Width = width;
- swap_chain_desc.BufferDesc.Height = height;
- swap_chain_desc.BufferDesc.Format = format;
- swap_chain_desc.SampleDesc.Count = 1;
- swap_chain_desc.SampleDesc.Quality = 0;
- swap_chain_desc.OutputWindow = (HWND)win;
- swap_chain_desc.Windowed = TRUE;
- swap_chain_desc.BufferCount = 3;
- swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
- swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
-
- D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_10_0;
-
- HRESULT hr =D3D11CreateDeviceAndSwapChain(
- NULL,
- D3D_DRIVER_TYPE_HARDWARE,
- NULL,
- D3D11_CREATE_DEVICE_SINGLETHREADED,
- NULL,
- 0,
- D3D11_SDK_VERSION,
- &swap_chain_desc,
- &swap_chain,
- &dev,
- &feature_level,
- &ctx);
- if(!SUCCEEDED(hr))
- {
- fprintf(stderr, "Failed to create D3D11 device (hresult %08x)\n", hr);
- return 1;
- }
-
- app = d3d11_application_create();
- if(!app->init(dev, argc, argv))
- return 1;
-
- double start_time = get_time();
-
- MSG msg;
- for(;;)
- {
- XEvent event;
- if(XPending(dpy))
- {
- XNextEvent(dpy, &event);
- if(event.type == DestroyNotify)
- break;
- switch(event.type)
- {
- case ConfigureNotify:
- width = event.xconfigure.width;
- height = event.xconfigure.height;
- swap_chain->ResizeBuffers(3, width, height, format, 0);
- break;
- }
- }
- else if(width && height)
- {
- ID3D11Texture2D* tex;
- ID3D11RenderTargetView* rtv;
- ensure(swap_chain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&tex));
- ensure(dev->CreateRenderTargetView(tex, NULL, &rtv));
-
- double ctime = get_time() - start_time;
-
- app->draw(ctx, rtv, width, height, ctime);
- ctx->OMSetRenderTargets(0, 0, 0);
-
- tex->Release();
- rtv->Release();
- swap_chain->Present(0, 0);
- }
- else
- XPeekEvent(dpy, &event);
- }
- return (int) msg.wParam;
-}
+#include "d3d11app.h" +#include <X11/Xlib.h> +#include <galliumdxgi.h> +#include <sys/time.h> + +static d3d11_application* app; +static IDXGISwapChain* swap_chain; +unsigned width, height; +DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM; +static ID3D11Device* dev; +static ID3D11DeviceContext* ctx; + +double get_time() +{ + struct timeval tv; + gettimeofday(&tv, 0); + return (double)tv.tv_sec + (double)tv.tv_usec * 0.000001; +} + +int main(int argc, char** argv) +{ + Display* dpy = XOpenDisplay(0); + Visual* visual = DefaultVisual(dpy, DefaultScreen(dpy)); + Colormap cmap = XCreateColormap(dpy, RootWindow(dpy, DefaultScreen(dpy)), visual, AllocNone); + XSetWindowAttributes swa; + swa.colormap = cmap; + swa.border_pixel = 0; + swa.event_mask = StructureNotifyMask; + width = 512; + height = 512; + Window win = XCreateWindow(dpy, RootWindow(dpy, DefaultScreen(dpy)), 0, 0, width, height, 0, CopyFromParent, InputOutput, visual, CWBorderPixel | CWColormap| CWEventMask, &swa); + XMapWindow(dpy, win); + + GalliumDXGIUseX11Display(dpy, 0); + + DXGI_SWAP_CHAIN_DESC swap_chain_desc; + memset(&swap_chain_desc, 0, sizeof(swap_chain_desc)); + swap_chain_desc.BufferDesc.Width = width; + swap_chain_desc.BufferDesc.Height = height; + swap_chain_desc.BufferDesc.Format = format; + swap_chain_desc.SampleDesc.Count = 1; + swap_chain_desc.SampleDesc.Quality = 0; + swap_chain_desc.OutputWindow = (HWND)win; + swap_chain_desc.Windowed = TRUE; + swap_chain_desc.BufferCount = 3; + swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; + swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; + + D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_10_0; + + HRESULT hr =D3D11CreateDeviceAndSwapChain( + NULL, + D3D_DRIVER_TYPE_HARDWARE, + NULL, + D3D11_CREATE_DEVICE_SINGLETHREADED, + NULL, + 0, + D3D11_SDK_VERSION, + &swap_chain_desc, + &swap_chain, + &dev, + &feature_level, + &ctx); + if(!SUCCEEDED(hr)) + { + fprintf(stderr, "Failed to create D3D11 device (hresult %08x)\n", hr); + return 1; + } + + app = d3d11_application_create(); + if(!app->init(dev, argc, argv)) + return 1; + + double start_time = get_time(); + + MSG msg; + for(;;) + { + XEvent event; + if(XPending(dpy)) + { + XNextEvent(dpy, &event); + if(event.type == DestroyNotify) + break; + switch(event.type) + { + case ConfigureNotify: + width = event.xconfigure.width; + height = event.xconfigure.height; + swap_chain->ResizeBuffers(3, width, height, format, 0); + break; + } + } + else if(width && height) + { + ID3D11Texture2D* tex; + ID3D11RenderTargetView* rtv; + ensure(swap_chain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&tex)); + ensure(dev->CreateRenderTargetView(tex, NULL, &rtv)); + + double ctime = get_time() - start_time; + + app->draw(ctx, rtv, width, height, ctime); + ctx->OMSetRenderTargets(0, 0, 0); + + tex->Release(); + rtv->Release(); + swap_chain->Present(0, 0); + } + else + XPeekEvent(dpy, &event); + } + return (int) msg.wParam; +} diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.cpp index de9946c67e8..0edf1f2ef13 100755 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.cpp +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.cpp @@ -1,573 +1,573 @@ -/*
-* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
-* Copyright (C) 2009-2010 Luca Barbieri All Rights Reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*.
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-*/
-
-/*
-* This is a port of the infamous "glxgears" demo to straight EGL
-* Port by Dane Rushton 10 July 2005
-*
-* This a rewrite of the 'eglgears' demo in straight Gallium
-* Port by Luca Barbieri
-*
-* This a port of the 'galliumgears' demo to Direct3D 11
-* Port by Luca Barbieri
-*/
-
-#define _USE_MATH_DEFINES
-#include "d3d11app.h"
-#include "d3d11u.h"
-#include "d3d11gears.hlsl.ps.h"
-#include "d3d11gears.hlsl.vs.h"
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <math.h>
-#include <float.h>
-
-struct gear
-{
- struct mesh* mesh;
- float x;
- float y;
- float t0;
- float wmul;
- float4 color;
-};
-
-struct cbuf_t
-{
- float4x4 projection;
- float4x4 modelview;
- float4 light;
- float4 diffuse;
- float4 specular;
- float specular_power;
- float padding[3];
-};
-
-struct gear gears[3];
-
-struct vertex
-{
- float position[3];
- float normal[3];
-
- vertex(float x, float y, float z, float nx, float ny, float nz)
- {
- position[0] = x;
- position[1] = y;
- position[2] = z;
- normal[0] = nx;
- normal[1] = ny;
- normal[2] = nz;
- }
-};
-
-#define VERT(x, y, z) vertices.push_back(vertex((x), (y), (z), (nx), (ny), (nz)))
-
-static mesh* build_gear(ID3D11Device* dev, int triangle_budget, float inner_radius, float outer_radius, float width, int teeth, float tooth_depth)
-{
- int i, j, k;
- float r0, r1, r2;
- float da;
- float nx, ny, nz;
- int face;
- int segs = 4;
- int base_triangles = teeth * segs * 2 * 2;
- int divs0 = (triangle_budget / base_triangles) - 1;
- int divs = (divs0 > 0) ? divs0 : 1;
- float* c = (float*)malloc(teeth * segs * sizeof(float));
- float* s = (float*)malloc(teeth * segs * sizeof(float));
- float* dc = (float*)malloc(teeth * segs * divs * sizeof(float));
- float* ds = (float*)malloc(teeth * segs * divs * sizeof(float));
- int num_vertices = teeth * segs * 2 * (3 + 2 * divs);
- int num_triangles = base_triangles * (1 + divs);
- printf("Creating gear with %i teeth using %i vertices used in %i triangles\n", teeth, num_vertices, num_triangles);
- triangle_list_indices<> indices;
- std::vector<vertex> vertices;
-
- r0 = inner_radius;
- r1 = outer_radius - tooth_depth / 2.0f;
- r2 = outer_radius + tooth_depth / 2.0f;
-
- da = (float)(2.0 * M_PI / (teeth * segs * divs));
- for(i = 0; i < teeth * segs * divs; ++i) {
- float angle = da * i;
- ds[i] = sin(angle);
- dc[i] = cos(angle);
- }
-
- for(i = 0; i < teeth * segs; ++i) {
- s[i] = ds[i * divs];
- c[i] = dc[i * divs];
- }
-
- /* faces */
- for(face = -1; face <= 1; face += 2) {
- float z = width * face * 0.5f;
- nx = 0.0f;
- ny = 0.0f;
- nz = (float)face;
-
- indices.flip = face > 0;
-
- assert(segs == 4);
- for(i = 0; i < teeth; ++i) {
- VERT(r1 * c[segs * i], r1 * s[segs * i], z);
- VERT(r2 * c[segs * i + 1], r2 * s[segs * i + 1], z);
- VERT(r2 * c[segs * i + 2], r2 * s[segs * i + 2], z);
- VERT(r1 * c[segs * i + 3], r1 * s[segs * i + 3], z);
- }
-
- for(i = 0; i < teeth * segs * divs; ++i) {
- VERT(r0 * dc[i], r0 * ds[i], z);
- }
-
- for(i = 0; i < teeth; ++i) {
- for(j = i * segs; j < (i + 1) * segs; ++j) {
- int nextj = j + 1;
- if(nextj == teeth * segs)
- nextj = 0;
-
- for(k = j * divs; k < (j + 1) * divs; ++k) {
- int nextk = k + 1;
- if(nextk == teeth * segs * divs)
- nextk = 0;
- indices.poly(teeth * segs + k, j, teeth * segs + nextk);
- }
-
- indices.poly(teeth * segs + nextj * divs, j, nextj);
- }
- }
-
- indices.base += teeth * segs * (1 + divs);
- }
-
- /* teeth faces */
- indices.flip = true;
- float z = width * 0.5f;
-
- float* coords = (float*)malloc((segs + 1) * 2 * sizeof(float));
- nz = 0;
- for(i = 0; i < teeth; i++) {
- int next = i + 1;
- if(next == teeth)
- next = 0;
-
- coords[0] = r1 * c[segs * i];
- coords[1] = r1 * s[segs * i];
- coords[2] = r2 * c[segs * i + 1];
- coords[3] = r2 * s[segs * i + 1];
- coords[4] = r2 * c[segs * i + 2];
- coords[5] = r2 * s[segs * i + 2];
- coords[6] = r1 * c[segs * i + 3];
- coords[7] = r1 * s[segs * i + 3];
- coords[8] = r1 * c[segs * next];
- coords[9] = r1 * s[segs * next];
-
- for(int j = 0; j < segs; ++j) {
- float dx = coords[j * 2] - coords[j * 2 + 2];
- float dy = coords[j * 2 + 1] - coords[j * 2 + 3];
- float len = hypotf(dx, dy);
- nx = -dy / len;
- ny = dx / len;
- VERT(coords[j * 2], coords[j * 2 + 1], z);
- VERT(coords[j * 2], coords[j * 2 + 1], -z);
- VERT(coords[j * 2 + 2], coords[j * 2 + 3], z);
- VERT(coords[j * 2 + 2], coords[j * 2 + 3], -z);
-
- indices.poly(0, 1, 3, 2);
- indices.base += 4;
- }
- }
- free(coords);
-
- /* inner part - simulate a cylinder */
- indices.flip = true;
- for(i = 0; i < teeth * segs * divs; i++) {
- int next = i + 1;
- if(next == teeth * segs * divs)
- next = 0;
-
- nx = -dc[i];
- ny = -ds[i];
- VERT(r0 * dc[i], r0 * ds[i], -width * 0.5f);
- VERT(r0 * dc[i], r0 * ds[i], width * 0.5f);
-
- indices.poly(i * 2, i * 2 + 1, next * 2 + 1, next * 2);
- }
-
- indices.base += teeth * segs * divs * 2;
- free(c);
- free(s);
- free(dc);
- free(ds);
-
- D3D11_INPUT_ELEMENT_DESC elements[2] =
- {
- {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
- {"NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0},
- };
-
- return new mesh(dev, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
- elements, 2,
- g_vs, sizeof(g_vs),
- &vertices[0], sizeof(vertices[0]), vertices.size(),
- &indices[0], sizeof(indices[0]), indices.size());
-}
-
-struct d3d11gears : public d3d11_application
-{
- float view_rotx;
- float view_roty;
- float view_rotz;
- int wireframe;
- int triangles;
- float speed;
- float period;
- unsigned impressions;
- bool blue_only;
-
- float last_time;
-
- int cur_width;
- int cur_height;
-
- ID3D11DepthStencilView* zsv;
- ID3D11RenderTargetView* offscreen_rtv;
- ID3D11ShaderResourceView* offscreen_srv;
-
- ID3D11Device* dev;
- ID3D11BlendState* blend;
- ID3D11DepthStencilState* zsa;
-
- ID3D11PixelShader* ps;
- ID3D11VertexShader* vs;
- ID3D11Buffer* cb;
-
- d3d11_blitter* blitter;
-
- d3d11gears()
- : cur_width(-1), cur_height(-1), zsv(0), offscreen_rtv(0), offscreen_srv(0)
- {
- view_rotx = (float)(M_PI / 9.0);
- view_roty = (float)(M_PI / 6.0);
- view_rotz = 0.0f;
- wireframe = 0;
- triangles = 3200;
- speed = 1.0f;
- period = -1.0f;
- impressions = 1;
- blue_only = false;
- }
-
- void draw_one(ID3D11DeviceContext* ctx, cbuf_t& cbd, const float4x4& modelview, float angle)
- {
- for(unsigned i = blue_only ? 2 : 0; i < 3; ++i)
- {
- float4x4 m2 = modelview;
- m2 = mat_push_translate(m2, gears[i].x, gears[i].y, 0.0f);
- m2 = mat_push_rotate(m2, 2, angle * gears[i].wmul + gears[i].t0);
-
- cbd.modelview = m2;
- cbd.diffuse = gears[i].color;
- cbd.specular = gears[i].color;
- cbd.specular_power = 5.0f;
-
- ctx->UpdateSubresource(cb, 0, 0, &cbd, 0, 0);
-
- gears[i].mesh->bind_and_draw(ctx);
- }
- }
-
- float get_angle(double time)
- {
- // designed so that 1 = original glxgears speed
- float mod_speed = M_PI * 70.0f / 180.0f * speed;
- if(period < 0)
- return (float)(time * mod_speed);
- else
- return (float)(cos(time / period) * period * mod_speed);
- }
-
- void init_for_dimensions(unsigned width, unsigned height)
- {
- if(zsv)
- zsv->Release();
- ID3D11Texture2D* zsbuf;
- D3D11_TEXTURE2D_DESC zsbufd;
- memset(&zsbufd, 0, sizeof(zsbufd));
- zsbufd.Width = width;
- zsbufd.Height = height;
- zsbufd.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
- zsbufd.ArraySize = 1;
- zsbufd.MipLevels = 1;
- zsbufd.SampleDesc.Count = 1;
- zsbufd.BindFlags = D3D11_BIND_DEPTH_STENCIL;
- ensure(dev->CreateTexture2D(&zsbufd, 0, &zsbuf));
- ensure(dev->CreateDepthStencilView(zsbuf, 0, &zsv));
- zsbuf->Release();
-
- ID3D11Texture2D* offscreen;
- if(offscreen_rtv)
- {
- offscreen_rtv->Release();
- offscreen_srv->Release();
- offscreen_rtv = 0;
- offscreen_srv = 0;
- }
-
- if(impressions > 1)
- {
- DXGI_FORMAT formats[] = {
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R16G16B16A16_UNORM,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R10G10B10A2_UNORM,
- };
- DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM; // this won't work well at all
- unsigned needed_support = D3D11_FORMAT_SUPPORT_RENDER_TARGET | D3D11_FORMAT_SUPPORT_BLENDABLE | D3D11_FORMAT_SUPPORT_SHADER_SAMPLE;
- for(unsigned i = 0; i < sizeof(formats); ++i)
- {
- unsigned support;
- dev->CheckFormatSupport(DXGI_FORMAT_R32G32B32A32_FLOAT, &support);
- if((support & needed_support) == needed_support)
- {
- format = formats[i];
- break;
- }
- }
-
-
- D3D11_TEXTURE2D_DESC offscreend;
- memset(&offscreend, 0, sizeof(offscreend));
- offscreend.Width = width;
- offscreend.Height = height;
-
- offscreend.Format = format;
- offscreend.MipLevels = 1;
- offscreend.ArraySize = 1;
- offscreend.SampleDesc.Count = 1;
- offscreend.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
- ensure(dev->CreateTexture2D(&offscreend, 0, &offscreen));
- ensure(dev->CreateRenderTargetView(offscreen, 0, &offscreen_rtv));
- ensure(dev->CreateShaderResourceView(offscreen, 0, &offscreen_srv));
- offscreen->Release();
- }
-
- cur_width = width;
- cur_height = height;
- }
-
- void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time)
- {
- D3D11_VIEWPORT vp;
- memset(&vp, 0, sizeof(vp));
- vp.Width = (float)width;
- vp.Height = (float)height;
- vp.MaxDepth = 1.0f;
-
- if((int)width != cur_width || (int)height != cur_height)
- init_for_dimensions(width, height);
-
- float4 lightpos = vec(5.0f, 5.0f, 10.0f, 0.0f);
- float black[4] = {0.0, 0.0, 0.0, 0};
-
- float4x4 proj;
- float4x4 m;
-
- float xr = (float)width / (float)height;
- float yr = 1.0f;
- if(xr < 1.0f) {
- yr /= xr;
- xr = 1.0f;
- }
- proj = mat4x4_frustum(-xr, xr, -yr, yr, 5.0f, 60.0f);
-
- m = mat4x4_diag(1.0f);
- m = mat_push_translate(m, 0.0f, 0.0f, -40.0f);
- m = mat_push_rotate(m, 0, view_rotx);
- m = mat_push_rotate(m, 1, view_roty);
- m = mat_push_rotate(m, 2, view_rotz);
-
- cbuf_t cbd;
-
- cbd.projection = proj;
- cbd.light = lightpos;
-
- float blend_factor[4] = {1.0f / (float)impressions, 1.0f / (float)impressions, 1.0f / (float)impressions, 1.0f / (float)impressions};
-
- ID3D11RenderTargetView* render_rtv;
- if(impressions == 1)
- render_rtv = rtv;
- else
- render_rtv = offscreen_rtv;
-
- ctx->RSSetViewports(1, &vp);
- ctx->ClearRenderTargetView(render_rtv, black);
-
- ctx->PSSetShader(ps, 0, 0);
- ctx->VSSetShader(vs, 0, 0);
-
- ctx->PSSetConstantBuffers(0, 1, &cb);
- ctx->VSSetConstantBuffers(0, 1, &cb);
-
- if(impressions == 1)
- {
- ctx->OMSetBlendState(0, 0, ~0);
- ctx->OMSetDepthStencilState(0, 0);
- ctx->OMSetRenderTargets(1, &rtv, zsv);
- ctx->ClearDepthStencilView(zsv, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0, 0);
- draw_one(ctx, cbd, m, get_angle(time));
- }
- else
- {
- ctx->OMSetBlendState(blend, blend_factor, ~0);
-
- float time_delta = (float)time - last_time;
- float time_delta_per_impression = time_delta / impressions;
- float base_time = last_time + time_delta_per_impression / 2;
- for(unsigned impression = 0; impression < impressions; ++impression)
- {
- float impression_time = base_time + time_delta_per_impression * impression;
-
- ctx->ClearDepthStencilView(zsv, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0, 0);
-
- // do early z-pass since we must not write any pixel more than once due to blending
- for(unsigned pass = 0; pass < 2; ++pass)
- {
- if(pass == 0)
- {
- ctx->OMSetRenderTargets(0, 0, zsv);
- ctx->OMSetDepthStencilState(0, 0);
- }
- else
- {
- ctx->OMSetRenderTargets(1, &render_rtv, zsv);
- ctx->OMSetDepthStencilState(zsa, 0);
- }
-
- draw_one(ctx, cbd, m, get_angle(impression_time));
- }
- }
-
- blitter->bind_draw_and_unbind(ctx, offscreen_srv, rtv, 0, 0, (float)width, (float)height, false);
- }
- last_time = (float)time;
- }
-
- bool init(ID3D11Device* dev, int argc, char** argv)
- {
- this->dev = dev;
-
- for(char** p = argv + 1; *p; ++p) {
- if(!strcmp(*p, "-w"))
- wireframe = 1;
- else if(!strcmp(*p, "-b"))
- blue_only = true;
- else if(!strcmp(*p, "-t"))
- triangles = atoi(*++p);
- else if(!strcmp(*p, "-m"))
- impressions = (float)atof(*++p);
- else if(!strcmp(*p, "-p"))
- period = (float)atof(*++p);
- else if(!strcmp(*p, "-s"))
- speed = (float)atof(*++p);
- else {
- fprintf(stderr, "Usage: d3d11gears [-v|-w] [-t TRIANGLES]\n");
- fprintf(stderr, "d3d11gears is an enhanced port of glxgears to Direct3D 11\n");
- fprintf(stderr, "\n");
- //fprintf(stderr, "-v\t\tuse per-vertex diffuse-only lighting (classic glxgears look)\n");
- fprintf(stderr, "-w\t\twireframe mode\n");
- fprintf(stderr, "-t TRIANGLES\ttriangle budget (default is 3200)\n");
- fprintf(stderr, "-m IMPRESSIONS\tmotion blur impressions (default is 1)\n");
- fprintf(stderr, "-p PERIOD\tspeed reversal period (default is infinite)\n");
- fprintf(stderr, "-s SPEED\tgear speed (default is 1.0)\n");
- fprintf(stderr, "-b\tonly show blue gear (for faster motion blur)\n");
- return false;
- }
- }
-
- ensure(dev->CreatePixelShader(g_ps, sizeof(g_ps), NULL, &ps));
- ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), NULL, &vs));
-
- gears[0].color = vec(0.8f, 0.1f, 0.0f, 1.0f);
- gears[1].color = vec(0.0f, 0.8f, 0.2f, 1.0f);
- gears[2].color = vec(0.2f, 0.2f, 1.0f, 1.0f);
-
- gears[0].mesh = build_gear(dev, triangles / 2, 1.0f, 4.0f, 1.0f, 20, 0.7f);
- gears[1].mesh = build_gear(dev, triangles / 4, 0.5f, 2.0f, 2.0f, 10, 0.7f);
- gears[2].mesh = build_gear(dev, triangles / 4, 1.3f, 2.0f, 0.5f, 10, 0.7f);
-
- gears[0].x = -3.0f;
- gears[0].y = -2.0f;
- gears[0].wmul = 1.0f;
- gears[0].t0 = 0.0 * M_PI / 180.0f;
-
- gears[1].x = 3.1f;
- gears[1].y = -2.0f;
- gears[1].wmul = -2.0f;
- gears[1].t0 = -9.0f * (float)M_PI / 180.0f;
-
- gears[2].x = -3.1f;
- gears[2].y = 4.2f;
- gears[2].wmul = -2.0f;
- gears[2].t0 = -25.0f * (float)M_PI / 180.0f;
-
- D3D11_BUFFER_DESC bufferd;
- memset(&bufferd, 0, sizeof(bufferd));
- bufferd.ByteWidth = sizeof(cbuf_t);
- bufferd.Usage = D3D11_USAGE_DEFAULT;
- bufferd.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
- ensure(dev->CreateBuffer(&bufferd, 0, &cb));
-
- if(impressions > 1)
- {
- D3D11_BLEND_DESC blendd;
- memset(&blendd, 0, sizeof(blendd));
- blendd.RenderTarget[0].BlendEnable = TRUE;
- blendd.RenderTarget[0].BlendOp = blendd.RenderTarget[0].BlendOpAlpha
- = D3D11_BLEND_OP_ADD;
- blendd.RenderTarget[0].SrcBlend = blendd.RenderTarget[0].SrcBlendAlpha
- = D3D11_BLEND_BLEND_FACTOR;
- blendd.RenderTarget[0].DestBlend = blendd.RenderTarget[0].DestBlendAlpha
- = D3D11_BLEND_ONE;
- blendd.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
- ensure(dev->CreateBlendState(&blendd, &blend));
-
- D3D11_DEPTH_STENCIL_DESC zsad;
- memset(&zsad, 0, sizeof(zsad));
- zsad.DepthEnable = TRUE;
- zsad.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ZERO;
- zsad.DepthFunc = D3D11_COMPARISON_EQUAL;
- ensure(dev->CreateDepthStencilState(&zsad, &zsa));
-
- blitter = new d3d11_blitter(dev);
- }
-
- return true;
- }
-};
-
-d3d11_application* d3d11_application_create()
-{
- return new d3d11gears();
-}
+/* +* Copyright (C) 1999-2001 Brian Paul All Rights Reserved. +* Copyright (C) 2009-2010 Luca Barbieri All Rights Reserved. +* +* Permission is hereby granted, free of charge, to any person obtaining a +* copy of this software and associated documentation files (the "Software"), +* to deal in the Software without restriction, including without limitation +* the rights to use, copy, modify, merge, publish, distribute, sublicense, +* and/or sell copies of the Software, and to permit persons to whom the +* Software is furnished to do so, subject to the following conditions: +*. +* The above copyright notice and this permission notice shall be included +* in all copies or substantial portions of the Software. +* +* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ + +/* +* This is a port of the infamous "glxgears" demo to straight EGL +* Port by Dane Rushton 10 July 2005 +* +* This a rewrite of the 'eglgears' demo in straight Gallium +* Port by Luca Barbieri +* +* This a port of the 'galliumgears' demo to Direct3D 11 +* Port by Luca Barbieri +*/ + +#define _USE_MATH_DEFINES +#include "d3d11app.h" +#include "d3d11u.h" +#include "d3d11gears.hlsl.ps.h" +#include "d3d11gears.hlsl.vs.h" + +#include <stdlib.h> +#include <stdio.h> +#include <math.h> +#include <float.h> + +struct gear +{ + struct mesh* mesh; + float x; + float y; + float t0; + float wmul; + float4 color; +}; + +struct cbuf_t +{ + float4x4 projection; + float4x4 modelview; + float4 light; + float4 diffuse; + float4 specular; + float specular_power; + float padding[3]; +}; + +struct gear gears[3]; + +struct vertex +{ + float position[3]; + float normal[3]; + + vertex(float x, float y, float z, float nx, float ny, float nz) + { + position[0] = x; + position[1] = y; + position[2] = z; + normal[0] = nx; + normal[1] = ny; + normal[2] = nz; + } +}; + +#define VERT(x, y, z) vertices.push_back(vertex((x), (y), (z), (nx), (ny), (nz))) + +static mesh* build_gear(ID3D11Device* dev, int triangle_budget, float inner_radius, float outer_radius, float width, int teeth, float tooth_depth) +{ + int i, j, k; + float r0, r1, r2; + float da; + float nx, ny, nz; + int face; + int segs = 4; + int base_triangles = teeth * segs * 2 * 2; + int divs0 = (triangle_budget / base_triangles) - 1; + int divs = (divs0 > 0) ? divs0 : 1; + float* c = (float*)malloc(teeth * segs * sizeof(float)); + float* s = (float*)malloc(teeth * segs * sizeof(float)); + float* dc = (float*)malloc(teeth * segs * divs * sizeof(float)); + float* ds = (float*)malloc(teeth * segs * divs * sizeof(float)); + int num_vertices = teeth * segs * 2 * (3 + 2 * divs); + int num_triangles = base_triangles * (1 + divs); + printf("Creating gear with %i teeth using %i vertices used in %i triangles\n", teeth, num_vertices, num_triangles); + triangle_list_indices<> indices; + std::vector<vertex> vertices; + + r0 = inner_radius; + r1 = outer_radius - tooth_depth / 2.0f; + r2 = outer_radius + tooth_depth / 2.0f; + + da = (float)(2.0 * M_PI / (teeth * segs * divs)); + for(i = 0; i < teeth * segs * divs; ++i) { + float angle = da * i; + ds[i] = sin(angle); + dc[i] = cos(angle); + } + + for(i = 0; i < teeth * segs; ++i) { + s[i] = ds[i * divs]; + c[i] = dc[i * divs]; + } + + /* faces */ + for(face = -1; face <= 1; face += 2) { + float z = width * face * 0.5f; + nx = 0.0f; + ny = 0.0f; + nz = (float)face; + + indices.flip = face > 0; + + assert(segs == 4); + for(i = 0; i < teeth; ++i) { + VERT(r1 * c[segs * i], r1 * s[segs * i], z); + VERT(r2 * c[segs * i + 1], r2 * s[segs * i + 1], z); + VERT(r2 * c[segs * i + 2], r2 * s[segs * i + 2], z); + VERT(r1 * c[segs * i + 3], r1 * s[segs * i + 3], z); + } + + for(i = 0; i < teeth * segs * divs; ++i) { + VERT(r0 * dc[i], r0 * ds[i], z); + } + + for(i = 0; i < teeth; ++i) { + for(j = i * segs; j < (i + 1) * segs; ++j) { + int nextj = j + 1; + if(nextj == teeth * segs) + nextj = 0; + + for(k = j * divs; k < (j + 1) * divs; ++k) { + int nextk = k + 1; + if(nextk == teeth * segs * divs) + nextk = 0; + indices.poly(teeth * segs + k, j, teeth * segs + nextk); + } + + indices.poly(teeth * segs + nextj * divs, j, nextj); + } + } + + indices.base += teeth * segs * (1 + divs); + } + + /* teeth faces */ + indices.flip = true; + float z = width * 0.5f; + + float* coords = (float*)malloc((segs + 1) * 2 * sizeof(float)); + nz = 0; + for(i = 0; i < teeth; i++) { + int next = i + 1; + if(next == teeth) + next = 0; + + coords[0] = r1 * c[segs * i]; + coords[1] = r1 * s[segs * i]; + coords[2] = r2 * c[segs * i + 1]; + coords[3] = r2 * s[segs * i + 1]; + coords[4] = r2 * c[segs * i + 2]; + coords[5] = r2 * s[segs * i + 2]; + coords[6] = r1 * c[segs * i + 3]; + coords[7] = r1 * s[segs * i + 3]; + coords[8] = r1 * c[segs * next]; + coords[9] = r1 * s[segs * next]; + + for(int j = 0; j < segs; ++j) { + float dx = coords[j * 2] - coords[j * 2 + 2]; + float dy = coords[j * 2 + 1] - coords[j * 2 + 3]; + float len = hypotf(dx, dy); + nx = -dy / len; + ny = dx / len; + VERT(coords[j * 2], coords[j * 2 + 1], z); + VERT(coords[j * 2], coords[j * 2 + 1], -z); + VERT(coords[j * 2 + 2], coords[j * 2 + 3], z); + VERT(coords[j * 2 + 2], coords[j * 2 + 3], -z); + + indices.poly(0, 1, 3, 2); + indices.base += 4; + } + } + free(coords); + + /* inner part - simulate a cylinder */ + indices.flip = true; + for(i = 0; i < teeth * segs * divs; i++) { + int next = i + 1; + if(next == teeth * segs * divs) + next = 0; + + nx = -dc[i]; + ny = -ds[i]; + VERT(r0 * dc[i], r0 * ds[i], -width * 0.5f); + VERT(r0 * dc[i], r0 * ds[i], width * 0.5f); + + indices.poly(i * 2, i * 2 + 1, next * 2 + 1, next * 2); + } + + indices.base += teeth * segs * divs * 2; + free(c); + free(s); + free(dc); + free(ds); + + D3D11_INPUT_ELEMENT_DESC elements[2] = + { + {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0}, + {"NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0}, + }; + + return new mesh(dev, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, + elements, 2, + g_vs, sizeof(g_vs), + &vertices[0], sizeof(vertices[0]), vertices.size(), + &indices[0], sizeof(indices[0]), indices.size()); +} + +struct d3d11gears : public d3d11_application +{ + float view_rotx; + float view_roty; + float view_rotz; + int wireframe; + int triangles; + float speed; + float period; + unsigned impressions; + bool blue_only; + + float last_time; + + int cur_width; + int cur_height; + + ID3D11DepthStencilView* zsv; + ID3D11RenderTargetView* offscreen_rtv; + ID3D11ShaderResourceView* offscreen_srv; + + ID3D11Device* dev; + ID3D11BlendState* blend; + ID3D11DepthStencilState* zsa; + + ID3D11PixelShader* ps; + ID3D11VertexShader* vs; + ID3D11Buffer* cb; + + d3d11_blitter* blitter; + + d3d11gears() + : cur_width(-1), cur_height(-1), zsv(0), offscreen_rtv(0), offscreen_srv(0) + { + view_rotx = (float)(M_PI / 9.0); + view_roty = (float)(M_PI / 6.0); + view_rotz = 0.0f; + wireframe = 0; + triangles = 3200; + speed = 1.0f; + period = -1.0f; + impressions = 1; + blue_only = false; + } + + void draw_one(ID3D11DeviceContext* ctx, cbuf_t& cbd, const float4x4& modelview, float angle) + { + for(unsigned i = blue_only ? 2 : 0; i < 3; ++i) + { + float4x4 m2 = modelview; + m2 = mat_push_translate(m2, gears[i].x, gears[i].y, 0.0f); + m2 = mat_push_rotate(m2, 2, angle * gears[i].wmul + gears[i].t0); + + cbd.modelview = m2; + cbd.diffuse = gears[i].color; + cbd.specular = gears[i].color; + cbd.specular_power = 5.0f; + + ctx->UpdateSubresource(cb, 0, 0, &cbd, 0, 0); + + gears[i].mesh->bind_and_draw(ctx); + } + } + + float get_angle(double time) + { + // designed so that 1 = original glxgears speed + float mod_speed = M_PI * 70.0f / 180.0f * speed; + if(period < 0) + return (float)(time * mod_speed); + else + return (float)(cos(time / period) * period * mod_speed); + } + + void init_for_dimensions(unsigned width, unsigned height) + { + if(zsv) + zsv->Release(); + ID3D11Texture2D* zsbuf; + D3D11_TEXTURE2D_DESC zsbufd; + memset(&zsbufd, 0, sizeof(zsbufd)); + zsbufd.Width = width; + zsbufd.Height = height; + zsbufd.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; + zsbufd.ArraySize = 1; + zsbufd.MipLevels = 1; + zsbufd.SampleDesc.Count = 1; + zsbufd.BindFlags = D3D11_BIND_DEPTH_STENCIL; + ensure(dev->CreateTexture2D(&zsbufd, 0, &zsbuf)); + ensure(dev->CreateDepthStencilView(zsbuf, 0, &zsv)); + zsbuf->Release(); + + ID3D11Texture2D* offscreen; + if(offscreen_rtv) + { + offscreen_rtv->Release(); + offscreen_srv->Release(); + offscreen_rtv = 0; + offscreen_srv = 0; + } + + if(impressions > 1) + { + DXGI_FORMAT formats[] = { + DXGI_FORMAT_R32G32B32A32_FLOAT, + DXGI_FORMAT_R16G16B16A16_UNORM, + DXGI_FORMAT_R16G16B16A16_FLOAT, + DXGI_FORMAT_R10G10B10A2_UNORM, + }; + DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM; // this won't work well at all + unsigned needed_support = D3D11_FORMAT_SUPPORT_RENDER_TARGET | D3D11_FORMAT_SUPPORT_BLENDABLE | D3D11_FORMAT_SUPPORT_SHADER_SAMPLE; + for(unsigned i = 0; i < sizeof(formats); ++i) + { + unsigned support; + dev->CheckFormatSupport(DXGI_FORMAT_R32G32B32A32_FLOAT, &support); + if((support & needed_support) == needed_support) + { + format = formats[i]; + break; + } + } + + + D3D11_TEXTURE2D_DESC offscreend; + memset(&offscreend, 0, sizeof(offscreend)); + offscreend.Width = width; + offscreend.Height = height; + + offscreend.Format = format; + offscreend.MipLevels = 1; + offscreend.ArraySize = 1; + offscreend.SampleDesc.Count = 1; + offscreend.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET; + ensure(dev->CreateTexture2D(&offscreend, 0, &offscreen)); + ensure(dev->CreateRenderTargetView(offscreen, 0, &offscreen_rtv)); + ensure(dev->CreateShaderResourceView(offscreen, 0, &offscreen_srv)); + offscreen->Release(); + } + + cur_width = width; + cur_height = height; + } + + void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time) + { + D3D11_VIEWPORT vp; + memset(&vp, 0, sizeof(vp)); + vp.Width = (float)width; + vp.Height = (float)height; + vp.MaxDepth = 1.0f; + + if((int)width != cur_width || (int)height != cur_height) + init_for_dimensions(width, height); + + float4 lightpos = vec(5.0f, 5.0f, 10.0f, 0.0f); + float black[4] = {0.0, 0.0, 0.0, 0}; + + float4x4 proj; + float4x4 m; + + float xr = (float)width / (float)height; + float yr = 1.0f; + if(xr < 1.0f) { + yr /= xr; + xr = 1.0f; + } + proj = mat4x4_frustum(-xr, xr, -yr, yr, 5.0f, 60.0f); + + m = mat4x4_diag(1.0f); + m = mat_push_translate(m, 0.0f, 0.0f, -40.0f); + m = mat_push_rotate(m, 0, view_rotx); + m = mat_push_rotate(m, 1, view_roty); + m = mat_push_rotate(m, 2, view_rotz); + + cbuf_t cbd; + + cbd.projection = proj; + cbd.light = lightpos; + + float blend_factor[4] = {1.0f / (float)impressions, 1.0f / (float)impressions, 1.0f / (float)impressions, 1.0f / (float)impressions}; + + ID3D11RenderTargetView* render_rtv; + if(impressions == 1) + render_rtv = rtv; + else + render_rtv = offscreen_rtv; + + ctx->RSSetViewports(1, &vp); + ctx->ClearRenderTargetView(render_rtv, black); + + ctx->PSSetShader(ps, 0, 0); + ctx->VSSetShader(vs, 0, 0); + + ctx->PSSetConstantBuffers(0, 1, &cb); + ctx->VSSetConstantBuffers(0, 1, &cb); + + if(impressions == 1) + { + ctx->OMSetBlendState(0, 0, ~0); + ctx->OMSetDepthStencilState(0, 0); + ctx->OMSetRenderTargets(1, &rtv, zsv); + ctx->ClearDepthStencilView(zsv, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0, 0); + draw_one(ctx, cbd, m, get_angle(time)); + } + else + { + ctx->OMSetBlendState(blend, blend_factor, ~0); + + float time_delta = (float)time - last_time; + float time_delta_per_impression = time_delta / impressions; + float base_time = last_time + time_delta_per_impression / 2; + for(unsigned impression = 0; impression < impressions; ++impression) + { + float impression_time = base_time + time_delta_per_impression * impression; + + ctx->ClearDepthStencilView(zsv, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0, 0); + + // do early z-pass since we must not write any pixel more than once due to blending + for(unsigned pass = 0; pass < 2; ++pass) + { + if(pass == 0) + { + ctx->OMSetRenderTargets(0, 0, zsv); + ctx->OMSetDepthStencilState(0, 0); + } + else + { + ctx->OMSetRenderTargets(1, &render_rtv, zsv); + ctx->OMSetDepthStencilState(zsa, 0); + } + + draw_one(ctx, cbd, m, get_angle(impression_time)); + } + } + + blitter->bind_draw_and_unbind(ctx, offscreen_srv, rtv, 0, 0, (float)width, (float)height, false); + } + last_time = (float)time; + } + + bool init(ID3D11Device* dev, int argc, char** argv) + { + this->dev = dev; + + for(char** p = argv + 1; *p; ++p) { + if(!strcmp(*p, "-w")) + wireframe = 1; + else if(!strcmp(*p, "-b")) + blue_only = true; + else if(!strcmp(*p, "-t")) + triangles = atoi(*++p); + else if(!strcmp(*p, "-m")) + impressions = (float)atof(*++p); + else if(!strcmp(*p, "-p")) + period = (float)atof(*++p); + else if(!strcmp(*p, "-s")) + speed = (float)atof(*++p); + else { + fprintf(stderr, "Usage: d3d11gears [-v|-w] [-t TRIANGLES]\n"); + fprintf(stderr, "d3d11gears is an enhanced port of glxgears to Direct3D 11\n"); + fprintf(stderr, "\n"); + //fprintf(stderr, "-v\t\tuse per-vertex diffuse-only lighting (classic glxgears look)\n"); + fprintf(stderr, "-w\t\twireframe mode\n"); + fprintf(stderr, "-t TRIANGLES\ttriangle budget (default is 3200)\n"); + fprintf(stderr, "-m IMPRESSIONS\tmotion blur impressions (default is 1)\n"); + fprintf(stderr, "-p PERIOD\tspeed reversal period (default is infinite)\n"); + fprintf(stderr, "-s SPEED\tgear speed (default is 1.0)\n"); + fprintf(stderr, "-b\tonly show blue gear (for faster motion blur)\n"); + return false; + } + } + + ensure(dev->CreatePixelShader(g_ps, sizeof(g_ps), NULL, &ps)); + ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), NULL, &vs)); + + gears[0].color = vec(0.8f, 0.1f, 0.0f, 1.0f); + gears[1].color = vec(0.0f, 0.8f, 0.2f, 1.0f); + gears[2].color = vec(0.2f, 0.2f, 1.0f, 1.0f); + + gears[0].mesh = build_gear(dev, triangles / 2, 1.0f, 4.0f, 1.0f, 20, 0.7f); + gears[1].mesh = build_gear(dev, triangles / 4, 0.5f, 2.0f, 2.0f, 10, 0.7f); + gears[2].mesh = build_gear(dev, triangles / 4, 1.3f, 2.0f, 0.5f, 10, 0.7f); + + gears[0].x = -3.0f; + gears[0].y = -2.0f; + gears[0].wmul = 1.0f; + gears[0].t0 = 0.0 * M_PI / 180.0f; + + gears[1].x = 3.1f; + gears[1].y = -2.0f; + gears[1].wmul = -2.0f; + gears[1].t0 = -9.0f * (float)M_PI / 180.0f; + + gears[2].x = -3.1f; + gears[2].y = 4.2f; + gears[2].wmul = -2.0f; + gears[2].t0 = -25.0f * (float)M_PI / 180.0f; + + D3D11_BUFFER_DESC bufferd; + memset(&bufferd, 0, sizeof(bufferd)); + bufferd.ByteWidth = sizeof(cbuf_t); + bufferd.Usage = D3D11_USAGE_DEFAULT; + bufferd.BindFlags = D3D11_BIND_CONSTANT_BUFFER; + ensure(dev->CreateBuffer(&bufferd, 0, &cb)); + + if(impressions > 1) + { + D3D11_BLEND_DESC blendd; + memset(&blendd, 0, sizeof(blendd)); + blendd.RenderTarget[0].BlendEnable = TRUE; + blendd.RenderTarget[0].BlendOp = blendd.RenderTarget[0].BlendOpAlpha + = D3D11_BLEND_OP_ADD; + blendd.RenderTarget[0].SrcBlend = blendd.RenderTarget[0].SrcBlendAlpha + = D3D11_BLEND_BLEND_FACTOR; + blendd.RenderTarget[0].DestBlend = blendd.RenderTarget[0].DestBlendAlpha + = D3D11_BLEND_ONE; + blendd.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL; + ensure(dev->CreateBlendState(&blendd, &blend)); + + D3D11_DEPTH_STENCIL_DESC zsad; + memset(&zsad, 0, sizeof(zsad)); + zsad.DepthEnable = TRUE; + zsad.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ZERO; + zsad.DepthFunc = D3D11_COMPARISON_EQUAL; + ensure(dev->CreateDepthStencilState(&zsad, &zsa)); + + blitter = new d3d11_blitter(dev); + } + + return true; + } +}; + +d3d11_application* d3d11_application_create() +{ + return new d3d11gears(); +} diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.hlsl.ps.h b/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.hlsl.ps.h index 890b1af276b..e83b5bb5a8f 100755 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.hlsl.ps.h +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.hlsl.ps.h @@ -1,309 +1,309 @@ -#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
-//
-//
-// fxc /Fhd3d11gears.hlsl.ps.h /Eps /Tps_4_0 d3d11gears.hlsl
-//
-//
-// Buffer Definitions:
-//
-// cbuffer cb
-// {
-//
-// float4x4 proj; // Offset: 0 Size: 64 [unused]
-// float4x4 modelview; // Offset: 64 Size: 64 [unused]
-// float4 light; // Offset: 128 Size: 16 [unused]
-// float4 diffuse; // Offset: 144 Size: 16
-// float4 specular; // Offset: 160 Size: 16
-// float specular_power; // Offset: 176 Size: 4
-//
-// }
-//
-//
-// Resource Bindings:
-//
-// Name Type Format Dim Slot Elements
-// ------------------------------ ---------- ------- ----------- ---- --------
-// cb cbuffer NA NA 0 1
-//
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_POSITION 0 xyzw 0 POS float
-// NORMAL 0 xyz 1 NONE float xyz
-// EYE 0 xyz 2 NONE float xyz
-// LIGHT 0 xyz 3 NONE float xyz
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_TARGET 0 xyzw 0 TARGET float xyzw
-//
-ps_4_0
-dcl_constantbuffer cb0[12], immediateIndexed
-dcl_input_ps linear v1.xyz
-dcl_input_ps linear v2.xyz
-dcl_input_ps linear v3.xyz
-dcl_output o0.xyzw
-dcl_temps 3
-dp3 r0.x, v2.xyzx, v2.xyzx
-rsq r0.x, r0.x
-dp3 r0.y, v3.xyzx, v3.xyzx
-rsq r0.y, r0.y
-mul r0.yzw, r0.yyyy, v3.xxyz
-mad r1.xyz, v2.xyzx, r0.xxxx, r0.yzwy
-dp3 r0.x, r1.xyzx, r1.xyzx
-rsq r0.x, r0.x
-mul r1.xyz, r0.xxxx, r1.xyzx
-dp3 r0.x, v1.xyzx, v1.xyzx
-rsq r0.x, r0.x
-mul r2.xyz, r0.xxxx, v1.xyzx
-dp3_sat r0.x, r2.xyzx, r1.xyzx
-dp3_sat r0.y, r2.xyzx, r0.yzwy
-log r0.x, r0.x
-mul r0.x, r0.x, cb0[11].x
-exp r0.x, r0.x
-mul r1.xyzw, r0.xxxx, cb0[10].xyzw
-mad o0.xyzw, cb0[9].xyzw, r0.yyyy, r1.xyzw
-ret
-// Approximately 20 instruction slots used
-#endif
-
-const BYTE g_ps[] =
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-};
+#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// +// fxc /Fhd3d11gears.hlsl.ps.h /Eps /Tps_4_0 d3d11gears.hlsl +// +// +// Buffer Definitions: +// +// cbuffer cb +// { +// +// float4x4 proj; // Offset: 0 Size: 64 [unused] +// float4x4 modelview; // Offset: 64 Size: 64 [unused] +// float4 light; // Offset: 128 Size: 16 [unused] +// float4 diffuse; // Offset: 144 Size: 16 +// float4 specular; // Offset: 160 Size: 16 +// float specular_power; // Offset: 176 Size: 4 +// +// } +// +// +// Resource Bindings: +// +// Name Type Format Dim Slot Elements +// ------------------------------ ---------- ------- ----------- ---- -------- +// cb cbuffer NA NA 0 1 +// +// +// +// Input signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------ ------ +// SV_POSITION 0 xyzw 0 POS float +// NORMAL 0 xyz 1 NONE float xyz +// EYE 0 xyz 2 NONE float xyz +// LIGHT 0 xyz 3 NONE float xyz +// +// +// Output signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------ ------ +// SV_TARGET 0 xyzw 0 TARGET float xyzw +// +ps_4_0 +dcl_constantbuffer cb0[12], immediateIndexed +dcl_input_ps linear v1.xyz +dcl_input_ps linear v2.xyz +dcl_input_ps linear v3.xyz +dcl_output o0.xyzw +dcl_temps 3 +dp3 r0.x, v2.xyzx, v2.xyzx +rsq r0.x, r0.x +dp3 r0.y, v3.xyzx, v3.xyzx +rsq r0.y, r0.y +mul r0.yzw, r0.yyyy, v3.xxyz +mad r1.xyz, v2.xyzx, r0.xxxx, r0.yzwy +dp3 r0.x, r1.xyzx, r1.xyzx +rsq r0.x, r0.x +mul r1.xyz, r0.xxxx, r1.xyzx +dp3 r0.x, v1.xyzx, v1.xyzx +rsq r0.x, r0.x +mul r2.xyz, r0.xxxx, v1.xyzx +dp3_sat r0.x, r2.xyzx, r1.xyzx +dp3_sat r0.y, r2.xyzx, r0.yzwy +log r0.x, r0.x +mul r0.x, r0.x, cb0[11].x +exp r0.x, r0.x +mul r1.xyzw, r0.xxxx, cb0[10].xyzw +mad o0.xyzw, cb0[9].xyzw, r0.yyyy, r1.xyzw +ret +// Approximately 20 instruction slots used +#endif + +const BYTE g_ps[] = +{ + 68, 88, 66, 67, 91, 23, + 206, 102, 23, 38, 122, 59, + 55, 123, 215, 57, 98, 213, + 215, 191, 1, 0, 0, 0, + 92, 5, 0, 0, 5, 0, + 0, 0, 52, 0, 0, 0, + 192, 1, 0, 0, 80, 2, + 0, 0, 132, 2, 0, 0, + 224, 4, 0, 0, 82, 68, + 69, 70, 132, 1, 0, 0, + 1, 0, 0, 0, 64, 0, + 0, 0, 1, 0, 0, 0, + 28, 0, 0, 0, 0, 4, + 255, 255, 0, 1, 0, 0, + 80, 1, 0, 0, 60, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 99, 98, 0, 171, 60, 0, + 0, 0, 6, 0, 0, 0, + 88, 0, 0, 0, 192, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 232, 0, + 0, 0, 0, 0, 0, 0, + 64, 0, 0, 0, 0, 0, + 0, 0, 240, 0, 0, 0, + 0, 0, 0, 0, 0, 1, + 0, 0, 64, 0, 0, 0, + 64, 0, 0, 0, 0, 0, + 0, 0, 240, 0, 0, 0, + 0, 0, 0, 0, 10, 1, + 0, 0, 128, 0, 0, 0, + 16, 0, 0, 0, 0, 0, + 0, 0, 16, 1, 0, 0, + 0, 0, 0, 0, 32, 1, + 0, 0, 144, 0, 0, 0, + 16, 0, 0, 0, 2, 0, + 0, 0, 16, 1, 0, 0, + 0, 0, 0, 0, 40, 1, + 0, 0, 160, 0, 0, 0, + 16, 0, 0, 0, 2, 0, + 0, 0, 16, 1, 0, 0, + 0, 0, 0, 0, 49, 1, + 0, 0, 176, 0, 0, 0, + 4, 0, 0, 0, 2, 0, + 0, 0, 64, 1, 0, 0, + 0, 0, 0, 0, 112, 114, + 111, 106, 0, 171, 171, 171, + 3, 0, 3, 0, 4, 0, + 4, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 109, 111, + 100, 101, 108, 118, 105, 101, + 119, 0, 108, 105, 103, 104, + 116, 0, 1, 0, 3, 0, + 1, 0, 4, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 100, 105, 102, 102, 117, 115, + 101, 0, 115, 112, 101, 99, + 117, 108, 97, 114, 0, 115, + 112, 101, 99, 117, 108, 97, + 114, 95, 112, 111, 119, 101, + 114, 0, 0, 0, 3, 0, + 1, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 77, 105, 99, 114, 111, 115, + 111, 102, 116, 32, 40, 82, + 41, 32, 72, 76, 83, 76, + 32, 83, 104, 97, 100, 101, + 114, 32, 67, 111, 109, 112, + 105, 108, 101, 114, 32, 57, + 46, 50, 57, 46, 57, 53, + 50, 46, 51, 49, 49, 49, + 0, 171, 171, 171, 73, 83, + 71, 78, 136, 0, 0, 0, + 4, 0, 0, 0, 8, 0, + 0, 0, 104, 0, 0, 0, + 0, 0, 0, 0, 1, 0, + 0, 0, 3, 0, 0, 0, + 0, 0, 0, 0, 15, 0, + 0, 0, 116, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 3, 0, 0, 0, + 1, 0, 0, 0, 7, 7, + 0, 0, 123, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 3, 0, 0, 0, + 2, 0, 0, 0, 7, 7, + 0, 0, 127, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 3, 0, 0, 0, + 3, 0, 0, 0, 7, 7, + 0, 0, 83, 86, 95, 80, + 79, 83, 73, 84, 73, 79, + 78, 0, 78, 79, 82, 77, + 65, 76, 0, 69, 89, 69, + 0, 76, 73, 71, 72, 84, + 0, 171, 171, 171, 79, 83, + 71, 78, 44, 0, 0, 0, + 1, 0, 0, 0, 8, 0, + 0, 0, 32, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 3, 0, 0, 0, + 0, 0, 0, 0, 15, 0, + 0, 0, 83, 86, 95, 84, + 65, 82, 71, 69, 84, 0, + 171, 171, 83, 72, 68, 82, + 84, 2, 0, 0, 64, 0, + 0, 0, 149, 0, 0, 0, + 89, 0, 0, 4, 70, 142, + 32, 0, 0, 0, 0, 0, + 12, 0, 0, 0, 98, 16, + 0, 3, 114, 16, 16, 0, + 1, 0, 0, 0, 98, 16, + 0, 3, 114, 16, 16, 0, + 2, 0, 0, 0, 98, 16, + 0, 3, 114, 16, 16, 0, + 3, 0, 0, 0, 101, 0, + 0, 3, 242, 32, 16, 0, + 0, 0, 0, 0, 104, 0, + 0, 2, 3, 0, 0, 0, + 16, 0, 0, 7, 18, 0, + 16, 0, 0, 0, 0, 0, + 70, 18, 16, 0, 2, 0, + 0, 0, 70, 18, 16, 0, + 2, 0, 0, 0, 68, 0, + 0, 5, 18, 0, 16, 0, + 0, 0, 0, 0, 10, 0, + 16, 0, 0, 0, 0, 0, + 16, 0, 0, 7, 34, 0, + 16, 0, 0, 0, 0, 0, + 70, 18, 16, 0, 3, 0, + 0, 0, 70, 18, 16, 0, + 3, 0, 0, 0, 68, 0, + 0, 5, 34, 0, 16, 0, + 0, 0, 0, 0, 26, 0, + 16, 0, 0, 0, 0, 0, + 56, 0, 0, 7, 226, 0, + 16, 0, 0, 0, 0, 0, + 86, 5, 16, 0, 0, 0, + 0, 0, 6, 25, 16, 0, + 3, 0, 0, 0, 50, 0, + 0, 9, 114, 0, 16, 0, + 1, 0, 0, 0, 70, 18, + 16, 0, 2, 0, 0, 0, + 6, 0, 16, 0, 0, 0, + 0, 0, 150, 7, 16, 0, + 0, 0, 0, 0, 16, 0, + 0, 7, 18, 0, 16, 0, + 0, 0, 0, 0, 70, 2, + 16, 0, 1, 0, 0, 0, + 70, 2, 16, 0, 1, 0, + 0, 0, 68, 0, 0, 5, + 18, 0, 16, 0, 0, 0, + 0, 0, 10, 0, 16, 0, + 0, 0, 0, 0, 56, 0, + 0, 7, 114, 0, 16, 0, + 1, 0, 0, 0, 6, 0, + 16, 0, 0, 0, 0, 0, + 70, 2, 16, 0, 1, 0, + 0, 0, 16, 0, 0, 7, + 18, 0, 16, 0, 0, 0, + 0, 0, 70, 18, 16, 0, + 1, 0, 0, 0, 70, 18, + 16, 0, 1, 0, 0, 0, + 68, 0, 0, 5, 18, 0, + 16, 0, 0, 0, 0, 0, + 10, 0, 16, 0, 0, 0, + 0, 0, 56, 0, 0, 7, + 114, 0, 16, 0, 2, 0, + 0, 0, 6, 0, 16, 0, + 0, 0, 0, 0, 70, 18, + 16, 0, 1, 0, 0, 0, + 16, 32, 0, 7, 18, 0, + 16, 0, 0, 0, 0, 0, + 70, 2, 16, 0, 2, 0, + 0, 0, 70, 2, 16, 0, + 1, 0, 0, 0, 16, 32, + 0, 7, 34, 0, 16, 0, + 0, 0, 0, 0, 70, 2, + 16, 0, 2, 0, 0, 0, + 150, 7, 16, 0, 0, 0, + 0, 0, 47, 0, 0, 5, + 18, 0, 16, 0, 0, 0, + 0, 0, 10, 0, 16, 0, + 0, 0, 0, 0, 56, 0, + 0, 8, 18, 0, 16, 0, + 0, 0, 0, 0, 10, 0, + 16, 0, 0, 0, 0, 0, + 10, 128, 32, 0, 0, 0, + 0, 0, 11, 0, 0, 0, + 25, 0, 0, 5, 18, 0, + 16, 0, 0, 0, 0, 0, + 10, 0, 16, 0, 0, 0, + 0, 0, 56, 0, 0, 8, + 242, 0, 16, 0, 1, 0, + 0, 0, 6, 0, 16, 0, + 0, 0, 0, 0, 70, 142, + 32, 0, 0, 0, 0, 0, + 10, 0, 0, 0, 50, 0, + 0, 10, 242, 32, 16, 0, + 0, 0, 0, 0, 70, 142, + 32, 0, 0, 0, 0, 0, + 9, 0, 0, 0, 86, 5, + 16, 0, 0, 0, 0, 0, + 70, 14, 16, 0, 1, 0, + 0, 0, 62, 0, 0, 1, + 83, 84, 65, 84, 116, 0, + 0, 0, 20, 0, 0, 0, + 3, 0, 0, 0, 0, 0, + 0, 0, 4, 0, 0, 0, + 17, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0 +}; diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.hlsl.vs.h b/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.hlsl.vs.h index 3170d3a0b65..ee931091c29 100755 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.hlsl.vs.h +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11gears/d3d11gears.hlsl.vs.h @@ -1,308 +1,308 @@ -#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
-//
-//
-// fxc /Fhd3d11gears.hlsl.vs.h /Evs /Tvs_4_0 d3d11gears.hlsl
-//
-//
-// Buffer Definitions:
-//
-// cbuffer cb
-// {
-//
-// float4x4 proj; // Offset: 0 Size: 64
-// float4x4 modelview; // Offset: 64 Size: 64
-// float4 light; // Offset: 128 Size: 16
-// float4 diffuse; // Offset: 144 Size: 16 [unused]
-// float4 specular; // Offset: 160 Size: 16 [unused]
-// float specular_power; // Offset: 176 Size: 4 [unused]
-//
-// }
-//
-//
-// Resource Bindings:
-//
-// Name Type Format Dim Slot Elements
-// ------------------------------ ---------- ------- ----------- ---- --------
-// cb cbuffer NA NA 0 1
-//
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// POSITION 0 xyzw 0 NONE float xyzw
-// NORMAL 0 xyz 1 NONE float xyz
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_POSITION 0 xyzw 0 POS float xyzw
-// NORMAL 0 xyz 1 NONE float xyz
-// EYE 0 xyz 2 NONE float xyz
-// LIGHT 0 xyz 3 NONE float xyz
-//
-vs_4_0
-dcl_constantbuffer cb0[9], immediateIndexed
-dcl_input v0.xyzw
-dcl_input v1.xyz
-dcl_output_siv o0.xyzw, position
-dcl_output o1.xyz
-dcl_output o2.xyz
-dcl_output o3.xyz
-dcl_temps 2
-mul r0.xyz, v0.yyyy, cb0[5].xyzx
-mad r0.xyz, cb0[4].xyzx, v0.xxxx, r0.xyzx
-mad r0.xyz, cb0[6].xyzx, v0.zzzz, r0.xyzx
-mad r0.xyz, cb0[7].xyzx, v0.wwww, r0.xyzx
-mul r1.xyzw, r0.yyyy, cb0[1].xyzw
-mad r1.xyzw, cb0[0].xyzw, r0.xxxx, r1.xyzw
-mad r1.xyzw, cb0[2].xyzw, r0.zzzz, r1.xyzw
-add o0.xyzw, r1.xyzw, cb0[3].xyzw
-mul r1.xyz, v1.yyyy, cb0[5].xyzx
-mad r1.xyz, cb0[4].xyzx, v1.xxxx, r1.xyzx
-mad o1.xyz, cb0[6].xyzx, v1.zzzz, r1.xyzx
-mov o2.xyz, -r0.xyzx
-add o3.xyz, -r0.xyzx, cb0[8].xyzx
-ret
-// Approximately 14 instruction slots used
-#endif
-
-const BYTE g_vs[] =
-{
- 68, 88, 66, 67, 251, 82,
- 65, 114, 135, 66, 139, 83,
- 7, 10, 20, 121, 102, 38,
- 44, 36, 1, 0, 0, 0,
- 104, 5, 0, 0, 5, 0,
- 0, 0, 52, 0, 0, 0,
- 192, 1, 0, 0, 16, 2,
- 0, 0, 160, 2, 0, 0,
- 236, 4, 0, 0, 82, 68,
- 69, 70, 132, 1, 0, 0,
- 1, 0, 0, 0, 64, 0,
- 0, 0, 1, 0, 0, 0,
- 28, 0, 0, 0, 0, 4,
- 254, 255, 0, 1, 0, 0,
- 80, 1, 0, 0, 60, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 99, 98, 0, 171, 60, 0,
- 0, 0, 6, 0, 0, 0,
- 88, 0, 0, 0, 192, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 232, 0,
- 0, 0, 0, 0, 0, 0,
- 64, 0, 0, 0, 2, 0,
- 0, 0, 240, 0, 0, 0,
- 0, 0, 0, 0, 0, 1,
- 0, 0, 64, 0, 0, 0,
- 64, 0, 0, 0, 2, 0,
- 0, 0, 240, 0, 0, 0,
- 0, 0, 0, 0, 10, 1,
- 0, 0, 128, 0, 0, 0,
- 16, 0, 0, 0, 2, 0,
- 0, 0, 16, 1, 0, 0,
- 0, 0, 0, 0, 32, 1,
- 0, 0, 144, 0, 0, 0,
- 16, 0, 0, 0, 0, 0,
- 0, 0, 16, 1, 0, 0,
- 0, 0, 0, 0, 40, 1,
- 0, 0, 160, 0, 0, 0,
- 16, 0, 0, 0, 0, 0,
- 0, 0, 16, 1, 0, 0,
- 0, 0, 0, 0, 49, 1,
- 0, 0, 176, 0, 0, 0,
- 4, 0, 0, 0, 0, 0,
- 0, 0, 64, 1, 0, 0,
- 0, 0, 0, 0, 112, 114,
- 111, 106, 0, 171, 171, 171,
- 3, 0, 3, 0, 4, 0,
- 4, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 109, 111,
- 100, 101, 108, 118, 105, 101,
- 119, 0, 108, 105, 103, 104,
- 116, 0, 1, 0, 3, 0,
- 1, 0, 4, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 100, 105, 102, 102, 117, 115,
- 101, 0, 115, 112, 101, 99,
- 117, 108, 97, 114, 0, 115,
- 112, 101, 99, 117, 108, 97,
- 114, 95, 112, 111, 119, 101,
- 114, 0, 0, 0, 3, 0,
- 1, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 77, 105, 99, 114, 111, 115,
- 111, 102, 116, 32, 40, 82,
- 41, 32, 72, 76, 83, 76,
- 32, 83, 104, 97, 100, 101,
- 114, 32, 67, 111, 109, 112,
- 105, 108, 101, 114, 32, 57,
- 46, 50, 57, 46, 57, 53,
- 50, 46, 51, 49, 49, 49,
- 0, 171, 171, 171, 73, 83,
- 71, 78, 72, 0, 0, 0,
- 2, 0, 0, 0, 8, 0,
- 0, 0, 56, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 3, 0, 0, 0,
- 0, 0, 0, 0, 15, 15,
- 0, 0, 65, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 3, 0, 0, 0,
- 1, 0, 0, 0, 7, 7,
- 0, 0, 80, 79, 83, 73,
- 84, 73, 79, 78, 0, 78,
- 79, 82, 77, 65, 76, 0,
- 79, 83, 71, 78, 136, 0,
- 0, 0, 4, 0, 0, 0,
- 8, 0, 0, 0, 104, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 3, 0,
- 0, 0, 0, 0, 0, 0,
- 15, 0, 0, 0, 116, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 1, 0, 0, 0,
- 7, 8, 0, 0, 123, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 2, 0, 0, 0,
- 7, 8, 0, 0, 127, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 3, 0, 0, 0,
- 7, 8, 0, 0, 83, 86,
- 95, 80, 79, 83, 73, 84,
- 73, 79, 78, 0, 78, 79,
- 82, 77, 65, 76, 0, 69,
- 89, 69, 0, 76, 73, 71,
- 72, 84, 0, 171, 171, 171,
- 83, 72, 68, 82, 68, 2,
- 0, 0, 64, 0, 1, 0,
- 145, 0, 0, 0, 89, 0,
- 0, 4, 70, 142, 32, 0,
- 0, 0, 0, 0, 9, 0,
- 0, 0, 95, 0, 0, 3,
- 242, 16, 16, 0, 0, 0,
- 0, 0, 95, 0, 0, 3,
- 114, 16, 16, 0, 1, 0,
- 0, 0, 103, 0, 0, 4,
- 242, 32, 16, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 101, 0, 0, 3, 114, 32,
- 16, 0, 1, 0, 0, 0,
- 101, 0, 0, 3, 114, 32,
- 16, 0, 2, 0, 0, 0,
- 101, 0, 0, 3, 114, 32,
- 16, 0, 3, 0, 0, 0,
- 104, 0, 0, 2, 2, 0,
- 0, 0, 56, 0, 0, 8,
- 114, 0, 16, 0, 0, 0,
- 0, 0, 86, 21, 16, 0,
- 0, 0, 0, 0, 70, 130,
- 32, 0, 0, 0, 0, 0,
- 5, 0, 0, 0, 50, 0,
- 0, 10, 114, 0, 16, 0,
- 0, 0, 0, 0, 70, 130,
- 32, 0, 0, 0, 0, 0,
- 4, 0, 0, 0, 6, 16,
- 16, 0, 0, 0, 0, 0,
- 70, 2, 16, 0, 0, 0,
- 0, 0, 50, 0, 0, 10,
- 114, 0, 16, 0, 0, 0,
- 0, 0, 70, 130, 32, 0,
- 0, 0, 0, 0, 6, 0,
- 0, 0, 166, 26, 16, 0,
- 0, 0, 0, 0, 70, 2,
- 16, 0, 0, 0, 0, 0,
- 50, 0, 0, 10, 114, 0,
- 16, 0, 0, 0, 0, 0,
- 70, 130, 32, 0, 0, 0,
- 0, 0, 7, 0, 0, 0,
- 246, 31, 16, 0, 0, 0,
- 0, 0, 70, 2, 16, 0,
- 0, 0, 0, 0, 56, 0,
- 0, 8, 242, 0, 16, 0,
- 1, 0, 0, 0, 86, 5,
- 16, 0, 0, 0, 0, 0,
- 70, 142, 32, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 50, 0, 0, 10, 242, 0,
- 16, 0, 1, 0, 0, 0,
- 70, 142, 32, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 6, 0, 16, 0, 0, 0,
- 0, 0, 70, 14, 16, 0,
- 1, 0, 0, 0, 50, 0,
- 0, 10, 242, 0, 16, 0,
- 1, 0, 0, 0, 70, 142,
- 32, 0, 0, 0, 0, 0,
- 2, 0, 0, 0, 166, 10,
- 16, 0, 0, 0, 0, 0,
- 70, 14, 16, 0, 1, 0,
- 0, 0, 0, 0, 0, 8,
- 242, 32, 16, 0, 0, 0,
- 0, 0, 70, 14, 16, 0,
- 1, 0, 0, 0, 70, 142,
- 32, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 56, 0,
- 0, 8, 114, 0, 16, 0,
- 1, 0, 0, 0, 86, 21,
- 16, 0, 1, 0, 0, 0,
- 70, 130, 32, 0, 0, 0,
- 0, 0, 5, 0, 0, 0,
- 50, 0, 0, 10, 114, 0,
- 16, 0, 1, 0, 0, 0,
- 70, 130, 32, 0, 0, 0,
- 0, 0, 4, 0, 0, 0,
- 6, 16, 16, 0, 1, 0,
- 0, 0, 70, 2, 16, 0,
- 1, 0, 0, 0, 50, 0,
- 0, 10, 114, 32, 16, 0,
- 1, 0, 0, 0, 70, 130,
- 32, 0, 0, 0, 0, 0,
- 6, 0, 0, 0, 166, 26,
- 16, 0, 1, 0, 0, 0,
- 70, 2, 16, 0, 1, 0,
- 0, 0, 54, 0, 0, 6,
- 114, 32, 16, 0, 2, 0,
- 0, 0, 70, 2, 16, 128,
- 65, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 9,
- 114, 32, 16, 0, 3, 0,
- 0, 0, 70, 2, 16, 128,
- 65, 0, 0, 0, 0, 0,
- 0, 0, 70, 130, 32, 0,
- 0, 0, 0, 0, 8, 0,
- 0, 0, 62, 0, 0, 1,
- 83, 84, 65, 84, 116, 0,
- 0, 0, 14, 0, 0, 0,
- 2, 0, 0, 0, 0, 0,
- 0, 0, 6, 0, 0, 0,
- 5, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0
-};
+#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// +// fxc /Fhd3d11gears.hlsl.vs.h /Evs /Tvs_4_0 d3d11gears.hlsl +// +// +// Buffer Definitions: +// +// cbuffer cb +// { +// +// float4x4 proj; // Offset: 0 Size: 64 +// float4x4 modelview; // Offset: 64 Size: 64 +// float4 light; // Offset: 128 Size: 16 +// float4 diffuse; // Offset: 144 Size: 16 [unused] +// float4 specular; // Offset: 160 Size: 16 [unused] +// float specular_power; // Offset: 176 Size: 4 [unused] +// +// } +// +// +// Resource Bindings: +// +// Name Type Format Dim Slot Elements +// ------------------------------ ---------- ------- ----------- ---- -------- +// cb cbuffer NA NA 0 1 +// +// +// +// Input signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------ ------ +// POSITION 0 xyzw 0 NONE float xyzw +// NORMAL 0 xyz 1 NONE float xyz +// +// +// Output signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------ ------ +// SV_POSITION 0 xyzw 0 POS float xyzw +// NORMAL 0 xyz 1 NONE float xyz +// EYE 0 xyz 2 NONE float xyz +// LIGHT 0 xyz 3 NONE float xyz +// +vs_4_0 +dcl_constantbuffer cb0[9], immediateIndexed +dcl_input v0.xyzw +dcl_input v1.xyz +dcl_output_siv o0.xyzw, position +dcl_output o1.xyz +dcl_output o2.xyz +dcl_output o3.xyz +dcl_temps 2 +mul r0.xyz, v0.yyyy, cb0[5].xyzx +mad r0.xyz, cb0[4].xyzx, v0.xxxx, r0.xyzx +mad r0.xyz, cb0[6].xyzx, v0.zzzz, r0.xyzx +mad r0.xyz, cb0[7].xyzx, v0.wwww, r0.xyzx +mul r1.xyzw, r0.yyyy, cb0[1].xyzw +mad r1.xyzw, cb0[0].xyzw, r0.xxxx, r1.xyzw +mad r1.xyzw, cb0[2].xyzw, r0.zzzz, r1.xyzw +add o0.xyzw, r1.xyzw, cb0[3].xyzw +mul r1.xyz, v1.yyyy, cb0[5].xyzx +mad r1.xyz, cb0[4].xyzx, v1.xxxx, r1.xyzx +mad o1.xyz, cb0[6].xyzx, v1.zzzz, r1.xyzx +mov o2.xyz, -r0.xyzx +add o3.xyz, -r0.xyzx, cb0[8].xyzx +ret +// Approximately 14 instruction slots used +#endif + +const BYTE g_vs[] = +{ + 68, 88, 66, 67, 251, 82, + 65, 114, 135, 66, 139, 83, + 7, 10, 20, 121, 102, 38, + 44, 36, 1, 0, 0, 0, + 104, 5, 0, 0, 5, 0, + 0, 0, 52, 0, 0, 0, + 192, 1, 0, 0, 16, 2, + 0, 0, 160, 2, 0, 0, + 236, 4, 0, 0, 82, 68, + 69, 70, 132, 1, 0, 0, + 1, 0, 0, 0, 64, 0, + 0, 0, 1, 0, 0, 0, + 28, 0, 0, 0, 0, 4, + 254, 255, 0, 1, 0, 0, + 80, 1, 0, 0, 60, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 99, 98, 0, 171, 60, 0, + 0, 0, 6, 0, 0, 0, + 88, 0, 0, 0, 192, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 232, 0, + 0, 0, 0, 0, 0, 0, + 64, 0, 0, 0, 2, 0, + 0, 0, 240, 0, 0, 0, + 0, 0, 0, 0, 0, 1, + 0, 0, 64, 0, 0, 0, + 64, 0, 0, 0, 2, 0, + 0, 0, 240, 0, 0, 0, + 0, 0, 0, 0, 10, 1, + 0, 0, 128, 0, 0, 0, + 16, 0, 0, 0, 2, 0, + 0, 0, 16, 1, 0, 0, + 0, 0, 0, 0, 32, 1, + 0, 0, 144, 0, 0, 0, + 16, 0, 0, 0, 0, 0, + 0, 0, 16, 1, 0, 0, + 0, 0, 0, 0, 40, 1, + 0, 0, 160, 0, 0, 0, + 16, 0, 0, 0, 0, 0, + 0, 0, 16, 1, 0, 0, + 0, 0, 0, 0, 49, 1, + 0, 0, 176, 0, 0, 0, + 4, 0, 0, 0, 0, 0, + 0, 0, 64, 1, 0, 0, + 0, 0, 0, 0, 112, 114, + 111, 106, 0, 171, 171, 171, + 3, 0, 3, 0, 4, 0, + 4, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 109, 111, + 100, 101, 108, 118, 105, 101, + 119, 0, 108, 105, 103, 104, + 116, 0, 1, 0, 3, 0, + 1, 0, 4, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 100, 105, 102, 102, 117, 115, + 101, 0, 115, 112, 101, 99, + 117, 108, 97, 114, 0, 115, + 112, 101, 99, 117, 108, 97, + 114, 95, 112, 111, 119, 101, + 114, 0, 0, 0, 3, 0, + 1, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 77, 105, 99, 114, 111, 115, + 111, 102, 116, 32, 40, 82, + 41, 32, 72, 76, 83, 76, + 32, 83, 104, 97, 100, 101, + 114, 32, 67, 111, 109, 112, + 105, 108, 101, 114, 32, 57, + 46, 50, 57, 46, 57, 53, + 50, 46, 51, 49, 49, 49, + 0, 171, 171, 171, 73, 83, + 71, 78, 72, 0, 0, 0, + 2, 0, 0, 0, 8, 0, + 0, 0, 56, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 3, 0, 0, 0, + 0, 0, 0, 0, 15, 15, + 0, 0, 65, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 3, 0, 0, 0, + 1, 0, 0, 0, 7, 7, + 0, 0, 80, 79, 83, 73, + 84, 73, 79, 78, 0, 78, + 79, 82, 77, 65, 76, 0, + 79, 83, 71, 78, 136, 0, + 0, 0, 4, 0, 0, 0, + 8, 0, 0, 0, 104, 0, + 0, 0, 0, 0, 0, 0, + 1, 0, 0, 0, 3, 0, + 0, 0, 0, 0, 0, 0, + 15, 0, 0, 0, 116, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 3, 0, + 0, 0, 1, 0, 0, 0, + 7, 8, 0, 0, 123, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 3, 0, + 0, 0, 2, 0, 0, 0, + 7, 8, 0, 0, 127, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 3, 0, + 0, 0, 3, 0, 0, 0, + 7, 8, 0, 0, 83, 86, + 95, 80, 79, 83, 73, 84, + 73, 79, 78, 0, 78, 79, + 82, 77, 65, 76, 0, 69, + 89, 69, 0, 76, 73, 71, + 72, 84, 0, 171, 171, 171, + 83, 72, 68, 82, 68, 2, + 0, 0, 64, 0, 1, 0, + 145, 0, 0, 0, 89, 0, + 0, 4, 70, 142, 32, 0, + 0, 0, 0, 0, 9, 0, + 0, 0, 95, 0, 0, 3, + 242, 16, 16, 0, 0, 0, + 0, 0, 95, 0, 0, 3, + 114, 16, 16, 0, 1, 0, + 0, 0, 103, 0, 0, 4, + 242, 32, 16, 0, 0, 0, + 0, 0, 1, 0, 0, 0, + 101, 0, 0, 3, 114, 32, + 16, 0, 1, 0, 0, 0, + 101, 0, 0, 3, 114, 32, + 16, 0, 2, 0, 0, 0, + 101, 0, 0, 3, 114, 32, + 16, 0, 3, 0, 0, 0, + 104, 0, 0, 2, 2, 0, + 0, 0, 56, 0, 0, 8, + 114, 0, 16, 0, 0, 0, + 0, 0, 86, 21, 16, 0, + 0, 0, 0, 0, 70, 130, + 32, 0, 0, 0, 0, 0, + 5, 0, 0, 0, 50, 0, + 0, 10, 114, 0, 16, 0, + 0, 0, 0, 0, 70, 130, + 32, 0, 0, 0, 0, 0, + 4, 0, 0, 0, 6, 16, + 16, 0, 0, 0, 0, 0, + 70, 2, 16, 0, 0, 0, + 0, 0, 50, 0, 0, 10, + 114, 0, 16, 0, 0, 0, + 0, 0, 70, 130, 32, 0, + 0, 0, 0, 0, 6, 0, + 0, 0, 166, 26, 16, 0, + 0, 0, 0, 0, 70, 2, + 16, 0, 0, 0, 0, 0, + 50, 0, 0, 10, 114, 0, + 16, 0, 0, 0, 0, 0, + 70, 130, 32, 0, 0, 0, + 0, 0, 7, 0, 0, 0, + 246, 31, 16, 0, 0, 0, + 0, 0, 70, 2, 16, 0, + 0, 0, 0, 0, 56, 0, + 0, 8, 242, 0, 16, 0, + 1, 0, 0, 0, 86, 5, + 16, 0, 0, 0, 0, 0, + 70, 142, 32, 0, 0, 0, + 0, 0, 1, 0, 0, 0, + 50, 0, 0, 10, 242, 0, + 16, 0, 1, 0, 0, 0, + 70, 142, 32, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 6, 0, 16, 0, 0, 0, + 0, 0, 70, 14, 16, 0, + 1, 0, 0, 0, 50, 0, + 0, 10, 242, 0, 16, 0, + 1, 0, 0, 0, 70, 142, + 32, 0, 0, 0, 0, 0, + 2, 0, 0, 0, 166, 10, + 16, 0, 0, 0, 0, 0, + 70, 14, 16, 0, 1, 0, + 0, 0, 0, 0, 0, 8, + 242, 32, 16, 0, 0, 0, + 0, 0, 70, 14, 16, 0, + 1, 0, 0, 0, 70, 142, + 32, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 56, 0, + 0, 8, 114, 0, 16, 0, + 1, 0, 0, 0, 86, 21, + 16, 0, 1, 0, 0, 0, + 70, 130, 32, 0, 0, 0, + 0, 0, 5, 0, 0, 0, + 50, 0, 0, 10, 114, 0, + 16, 0, 1, 0, 0, 0, + 70, 130, 32, 0, 0, 0, + 0, 0, 4, 0, 0, 0, + 6, 16, 16, 0, 1, 0, + 0, 0, 70, 2, 16, 0, + 1, 0, 0, 0, 50, 0, + 0, 10, 114, 32, 16, 0, + 1, 0, 0, 0, 70, 130, + 32, 0, 0, 0, 0, 0, + 6, 0, 0, 0, 166, 26, + 16, 0, 1, 0, 0, 0, + 70, 2, 16, 0, 1, 0, + 0, 0, 54, 0, 0, 6, + 114, 32, 16, 0, 2, 0, + 0, 0, 70, 2, 16, 128, + 65, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 9, + 114, 32, 16, 0, 3, 0, + 0, 0, 70, 2, 16, 128, + 65, 0, 0, 0, 0, 0, + 0, 0, 70, 130, 32, 0, + 0, 0, 0, 0, 8, 0, + 0, 0, 62, 0, 0, 1, + 83, 84, 65, 84, 116, 0, + 0, 0, 14, 0, 0, 0, + 2, 0, 0, 0, 0, 0, + 0, 0, 6, 0, 0, 0, + 5, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0 +}; diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.cpp index 31af95ca2c4..54ca08f23c8 100755 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.cpp +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.cpp @@ -1,227 +1,227 @@ -/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#define _USE_MATH_DEFINES
-#include "d3d11app.h"
-#include "d3d11spikysphere.hlsl.vs.h"
-#include "d3d11spikysphere.hlsl.hs.h"
-#include "d3d11spikysphere.hlsl.ds.h"
-#include "d3d11spikysphere.hlsl.ps.h"
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <math.h>
-#include <float.h>
-#include <D3DX10math.h>
-
-struct cb_frame_t
-{
- D3DXMATRIX model;
- D3DXMATRIX view_proj;
- float disp_scale;
- float disp_freq;
- float tess_factor;
-};
-
-static float vertex_data[] =
-{
- 1.0, 0.0, 0.0,
- 0.0, 1.0, 0.0,
- 0.0, 0.0, 1.0,
-
- 0.0, 1.0, 0.0,
- -1.0, 0.0, 0.0,
- 0.0, 0.0, 1.0,
-
- 0.0, -1.0, 0.0,
- 1.0, 0.0, 0.0,
- 0.0, 0.0, 1.0,
-
- -1.0, 0.0, 0.0,
- 0.0, -1.0, 0.0,
- 0.0, 0.0, 1.0,
-
- 0.0, 1.0, 0.0,
- 1.0, 0.0, 0.0,
- 0.0, 0.0, -1.0,
-
- -1.0, 0.0, 0.0,
- 0.0, 1.0, 0.0,
- 0.0, 0.0, -1.0,
-
- 1.0, 0.0, 0.0,
- 0.0, -1.0, 0.0,
- 0.0, 0.0, -1.0,
-
- 0.0, -1.0, 0.0,
- -1.0, 0.0, 0.0,
- 0.0, 0.0, -1.0,
-};
-
-struct d3d11spikysphere : public d3d11_application
-{
- ID3D11Device* dev;
- ID3D11PixelShader* ps;
- ID3D11DomainShader* ds;
- ID3D11HullShader* hs;
- ID3D11VertexShader* vs;
- ID3D11InputLayout* layout;
- ID3D11Buffer* vb;
- ID3D11RenderTargetView* rtv;
- ID3D11DepthStencilView* zsv;
- ID3D11Buffer* cb_frame;
-
- int cur_width;
- int cur_height;
-
- d3d11spikysphere()
- : cur_width(-1), cur_height(-1), zsv(0)
- {}
-
- bool init(ID3D11Device* dev, int argc, char** argv)
- {
- this->dev = dev;
- ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), NULL, &vs));
- ensure(dev->CreateHullShader(g_hs, sizeof(g_hs), NULL, &hs));
- ensure(dev->CreateDomainShader(g_ds, sizeof(g_ds), NULL, &ds));
- ensure(dev->CreatePixelShader(g_ps, sizeof(g_ps), NULL, &ps));
-
- D3D11_INPUT_ELEMENT_DESC elements[1] =
- {
- {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0,
- 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
- };
-
- ensure(dev->CreateInputLayout(elements, 1, g_vs, sizeof(g_vs), &layout));
-
- D3D11_BUFFER_DESC bufferd;
- bufferd.ByteWidth = sizeof(vertex_data);
- bufferd.Usage = D3D11_USAGE_IMMUTABLE;
- bufferd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
- bufferd.CPUAccessFlags = 0;
- bufferd.MiscFlags = 0;
- bufferd.StructureByteStride = 0;
-
- D3D11_SUBRESOURCE_DATA buffersd;
- buffersd.pSysMem = vertex_data;
-
- ensure(dev->CreateBuffer(&bufferd, &buffersd, &vb));
-
- D3D11_BUFFER_DESC cbd;
- cbd.ByteWidth = (sizeof(cb_frame_t) + 15) & ~15;
- cbd.Usage = D3D11_USAGE_DYNAMIC;
- cbd.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
- cbd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- cbd.MiscFlags = 0;
- cbd.StructureByteStride = 0;
-
- ensure(dev->CreateBuffer(&cbd, NULL, &cb_frame));
- return true;
- }
-
- void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time)
- {
- D3D11_VIEWPORT vp;
- memset(&vp, 0, sizeof(vp));
- vp.Width = (float)width;
- vp.Height = (float)height;
- vp.MaxDepth = 1.0f;
-
- if(width != cur_width || height != cur_height)
- {
- if(zsv)
- zsv->Release();
- ID3D11Texture2D* zsbuf;
- D3D11_TEXTURE2D_DESC zsbufd;
- memset(&zsbufd, 0, sizeof(zsbufd));
- zsbufd.Width = width;
- zsbufd.Height = height;
- zsbufd.Format = DXGI_FORMAT_D32_FLOAT;
- zsbufd.ArraySize = 1;
- zsbufd.MipLevels = 1;
- zsbufd.SampleDesc.Count = 1;
- zsbufd.BindFlags = D3D11_BIND_DEPTH_STENCIL;
- ensure(dev->CreateTexture2D(&zsbufd, 0, &zsbuf));
- ensure(dev->CreateDepthStencilView(zsbuf, 0, &zsv));
- zsbuf->Release();
- }
-
- float black[4] = {0, 0, 0, 0};
-
- D3D11_MAPPED_SUBRESOURCE map;
- ensure(ctx->Map(cb_frame, 0, D3D11_MAP_WRITE_DISCARD, 0, &map));
- cb_frame_t* cb_frame_data = (cb_frame_t*)map.pData;
- D3DXMatrixIdentity(&cb_frame_data->model);
-
- D3DXMATRIX view;
- D3DXVECTOR3 eye(2.0f * (float)sin(time), 0.0f, 2.0f * (float)cos(time));
- D3DXVECTOR3 at(0, 0, 0);
- D3DXVECTOR3 up(0, 1, 0);
- D3DXMatrixLookAtLH(&view, &eye, &at, &up);
- D3DXMATRIX proj;
- D3DXMatrixPerspectiveLH(&proj, 1.1f, 1.1f, 1.0f, 3.0f);
-
- cb_frame_data->view_proj = view * proj;
- float min_tess_factor = 1.0f;
- cb_frame_data->tess_factor = (1.0f - (float)cos(time)) * ((64.0f - min_tess_factor) / 2.0f) + min_tess_factor;
- cb_frame_data->disp_scale = 0.9f;
- //cb_frame_data->disp_scale = (sin(time) + 1.0) / 2.0;
- cb_frame_data->disp_freq = 5.0f * (float)M_PI;
- //cb_frame_data->disp_freq = (4.0 + 4.0 * cos(time / 5.0)) * PI;
- ctx->Unmap(cb_frame, 0);
-
- ctx->HSSetConstantBuffers(0, 1, &cb_frame);
- ctx->DSSetConstantBuffers(0, 1, &cb_frame);
-
- //ctx->OMSetBlendState(bs, black, ~0);
- //ctx->OMSetDepthStencilState(dss, 0);
- ctx->OMSetRenderTargets(1, &rtv, zsv);
- //ctx->RSSetState(rs);
- ctx->RSSetViewports(1, &vp);
-
- ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST);
- ctx->IASetInputLayout(layout);
- unsigned stride = 3 * 4;
- unsigned offset = 0;
- ctx->IASetVertexBuffers(0, 1, &vb, &stride, &offset);
-
- ctx->VSSetShader(vs, NULL, 0);
- ctx->HSSetShader(hs, NULL, 0);
- ctx->DSSetShader(ds, NULL, 0);
- ctx->GSSetShader(NULL, NULL, 0);
- ctx->PSSetShader(ps, NULL, 0);
-
- ctx->ClearRenderTargetView(rtv, black);
- ctx->ClearDepthStencilView(zsv, D3D11_CLEAR_DEPTH, 1.0f, 0);
-
- ctx->Draw(3 * 8, 0);
- }
-};
-
-d3d11_application* d3d11_application_create()
-{
- return new d3d11spikysphere();
-}
+/************************************************************************** + * + * Copyright 2010 Luca Barbieri + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#define _USE_MATH_DEFINES +#include "d3d11app.h" +#include "d3d11spikysphere.hlsl.vs.h" +#include "d3d11spikysphere.hlsl.hs.h" +#include "d3d11spikysphere.hlsl.ds.h" +#include "d3d11spikysphere.hlsl.ps.h" + +#include <stdlib.h> +#include <stdio.h> +#include <math.h> +#include <float.h> +#include <D3DX10math.h> + +struct cb_frame_t +{ + D3DXMATRIX model; + D3DXMATRIX view_proj; + float disp_scale; + float disp_freq; + float tess_factor; +}; + +static float vertex_data[] = +{ + 1.0, 0.0, 0.0, + 0.0, 1.0, 0.0, + 0.0, 0.0, 1.0, + + 0.0, 1.0, 0.0, + -1.0, 0.0, 0.0, + 0.0, 0.0, 1.0, + + 0.0, -1.0, 0.0, + 1.0, 0.0, 0.0, + 0.0, 0.0, 1.0, + + -1.0, 0.0, 0.0, + 0.0, -1.0, 0.0, + 0.0, 0.0, 1.0, + + 0.0, 1.0, 0.0, + 1.0, 0.0, 0.0, + 0.0, 0.0, -1.0, + + -1.0, 0.0, 0.0, + 0.0, 1.0, 0.0, + 0.0, 0.0, -1.0, + + 1.0, 0.0, 0.0, + 0.0, -1.0, 0.0, + 0.0, 0.0, -1.0, + + 0.0, -1.0, 0.0, + -1.0, 0.0, 0.0, + 0.0, 0.0, -1.0, +}; + +struct d3d11spikysphere : public d3d11_application +{ + ID3D11Device* dev; + ID3D11PixelShader* ps; + ID3D11DomainShader* ds; + ID3D11HullShader* hs; + ID3D11VertexShader* vs; + ID3D11InputLayout* layout; + ID3D11Buffer* vb; + ID3D11RenderTargetView* rtv; + ID3D11DepthStencilView* zsv; + ID3D11Buffer* cb_frame; + + int cur_width; + int cur_height; + + d3d11spikysphere() + : cur_width(-1), cur_height(-1), zsv(0) + {} + + bool init(ID3D11Device* dev, int argc, char** argv) + { + this->dev = dev; + ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), NULL, &vs)); + ensure(dev->CreateHullShader(g_hs, sizeof(g_hs), NULL, &hs)); + ensure(dev->CreateDomainShader(g_ds, sizeof(g_ds), NULL, &ds)); + ensure(dev->CreatePixelShader(g_ps, sizeof(g_ps), NULL, &ps)); + + D3D11_INPUT_ELEMENT_DESC elements[1] = + { + {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, + 0, D3D11_INPUT_PER_VERTEX_DATA, 0}, + }; + + ensure(dev->CreateInputLayout(elements, 1, g_vs, sizeof(g_vs), &layout)); + + D3D11_BUFFER_DESC bufferd; + bufferd.ByteWidth = sizeof(vertex_data); + bufferd.Usage = D3D11_USAGE_IMMUTABLE; + bufferd.BindFlags = D3D11_BIND_VERTEX_BUFFER; + bufferd.CPUAccessFlags = 0; + bufferd.MiscFlags = 0; + bufferd.StructureByteStride = 0; + + D3D11_SUBRESOURCE_DATA buffersd; + buffersd.pSysMem = vertex_data; + + ensure(dev->CreateBuffer(&bufferd, &buffersd, &vb)); + + D3D11_BUFFER_DESC cbd; + cbd.ByteWidth = (sizeof(cb_frame_t) + 15) & ~15; + cbd.Usage = D3D11_USAGE_DYNAMIC; + cbd.BindFlags = D3D11_BIND_CONSTANT_BUFFER; + cbd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; + cbd.MiscFlags = 0; + cbd.StructureByteStride = 0; + + ensure(dev->CreateBuffer(&cbd, NULL, &cb_frame)); + return true; + } + + void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time) + { + D3D11_VIEWPORT vp; + memset(&vp, 0, sizeof(vp)); + vp.Width = (float)width; + vp.Height = (float)height; + vp.MaxDepth = 1.0f; + + if(width != cur_width || height != cur_height) + { + if(zsv) + zsv->Release(); + ID3D11Texture2D* zsbuf; + D3D11_TEXTURE2D_DESC zsbufd; + memset(&zsbufd, 0, sizeof(zsbufd)); + zsbufd.Width = width; + zsbufd.Height = height; + zsbufd.Format = DXGI_FORMAT_D32_FLOAT; + zsbufd.ArraySize = 1; + zsbufd.MipLevels = 1; + zsbufd.SampleDesc.Count = 1; + zsbufd.BindFlags = D3D11_BIND_DEPTH_STENCIL; + ensure(dev->CreateTexture2D(&zsbufd, 0, &zsbuf)); + ensure(dev->CreateDepthStencilView(zsbuf, 0, &zsv)); + zsbuf->Release(); + } + + float black[4] = {0, 0, 0, 0}; + + D3D11_MAPPED_SUBRESOURCE map; + ensure(ctx->Map(cb_frame, 0, D3D11_MAP_WRITE_DISCARD, 0, &map)); + cb_frame_t* cb_frame_data = (cb_frame_t*)map.pData; + D3DXMatrixIdentity(&cb_frame_data->model); + + D3DXMATRIX view; + D3DXVECTOR3 eye(2.0f * (float)sin(time), 0.0f, 2.0f * (float)cos(time)); + D3DXVECTOR3 at(0, 0, 0); + D3DXVECTOR3 up(0, 1, 0); + D3DXMatrixLookAtLH(&view, &eye, &at, &up); + D3DXMATRIX proj; + D3DXMatrixPerspectiveLH(&proj, 1.1f, 1.1f, 1.0f, 3.0f); + + cb_frame_data->view_proj = view * proj; + float min_tess_factor = 1.0f; + cb_frame_data->tess_factor = (1.0f - (float)cos(time)) * ((64.0f - min_tess_factor) / 2.0f) + min_tess_factor; + cb_frame_data->disp_scale = 0.9f; + //cb_frame_data->disp_scale = (sin(time) + 1.0) / 2.0; + cb_frame_data->disp_freq = 5.0f * (float)M_PI; + //cb_frame_data->disp_freq = (4.0 + 4.0 * cos(time / 5.0)) * PI; + ctx->Unmap(cb_frame, 0); + + ctx->HSSetConstantBuffers(0, 1, &cb_frame); + ctx->DSSetConstantBuffers(0, 1, &cb_frame); + + //ctx->OMSetBlendState(bs, black, ~0); + //ctx->OMSetDepthStencilState(dss, 0); + ctx->OMSetRenderTargets(1, &rtv, zsv); + //ctx->RSSetState(rs); + ctx->RSSetViewports(1, &vp); + + ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST); + ctx->IASetInputLayout(layout); + unsigned stride = 3 * 4; + unsigned offset = 0; + ctx->IASetVertexBuffers(0, 1, &vb, &stride, &offset); + + ctx->VSSetShader(vs, NULL, 0); + ctx->HSSetShader(hs, NULL, 0); + ctx->DSSetShader(ds, NULL, 0); + ctx->GSSetShader(NULL, NULL, 0); + ctx->PSSetShader(ps, NULL, 0); + + ctx->ClearRenderTargetView(rtv, black); + ctx->ClearDepthStencilView(zsv, D3D11_CLEAR_DEPTH, 1.0f, 0); + + ctx->Draw(3 * 8, 0); + } +}; + +d3d11_application* d3d11_application_create() +{ + return new d3d11spikysphere(); +} diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.ds.h b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.ds.h index 4ec1f6b87e3..45045e5c613 100755 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.ds.h +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.ds.h @@ -1,623 +1,623 @@ -#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
-//
-//
-// fxc /Fhd3d11spikysphere.hlsl.ds.h /Eds /Tds_5_0 d3d11spikysphere.hlsl
-//
-//
-// Buffer Definitions:
-//
-// cbuffer cb_frame
-// {
-//
-// float4x4 model; // Offset: 0 Size: 64
-// float4x4 view_proj; // Offset: 64 Size: 64
-// float disp_scale; // Offset: 128 Size: 4
-// float disp_freq; // Offset: 132 Size: 4
-// float tess_factor; // Offset: 136 Size: 4 [unused]
-//
-// }
-//
-//
-// Resource Bindings:
-//
-// Name Type Format Dim Slot Elements
-// ------------------------------ ---------- ------- ----------- ---- --------
-// cb_frame cbuffer NA NA 0 1
-//
-//
-//
-// Patch Constant signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_TessFactor 0 x 0 TRIEDGE float
-// SV_TessFactor 1 x 1 TRIEDGE float
-// SV_TessFactor 2 x 2 TRIEDGE float
-// SV_InsideTessFactor 0 x 3 TRIINT float
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// POSITION 0 xyz 0 NONE float xyz
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_POSITION 0 xyzw 0 POS float xyzw
-// OBJPOS 0 xyz 1 NONE float xyz
-// OBJNORMAL 0 xyz 2 NONE float xyz
-// WORLDNORMAL 0 xyz 3 NONE float xyz
-//
-// Tessellation Domain # of control points
-// -------------------- --------------------
-// Triangle 3
-//
-ds_5_0
-dcl_input_control_point_count 3
-dcl_tessellator_domain domain_tri
-dcl_globalFlags refactoringAllowed
-dcl_constantbuffer cb0[9], immediateIndexed
-dcl_input vDomain.xyz
-dcl_input vicp[3][0].xyz
-dcl_output_siv o0.xyzw, position
-dcl_output o1.xyz
-dcl_output o2.xyz
-dcl_output o3.xyz
-dcl_temps 5
-add r0.x, cb0[8].x, l(1.000000)
-mul r0.yzw, vDomain.yyyy, vicp[1][0].yyzx
-mad r0.yzw, vicp[0][0].yyzx, vDomain.xxxx, r0.yyzw
-mad r0.yzw, vicp[2][0].yyzx, vDomain.zzzz, r0.yyzw
-dp3 r1.x, r0.yzwy, r0.yzwy
-rsq r1.x, r1.x
-mul r0.yzw, r0.yyzw, r1.xxxx
-mul r1.xyz, r0.wyzw, cb0[8].yyyy
-sincos null, r2.xyz, r1.zxyz
-sincos r1.xyz, null, -r1.xyzx
-mul r1.xyz, r1.xyzx, cb0[8].yyyy
-mul r1.xyz, r2.zxyz, r1.xyzx
-mul r1.xyz, r2.xyzx, r1.xyzx
-mul r1.xyz, r1.xyzx, cb0[8].xxxx
-mul r1.w, r2.z, r2.y
-mul r1.w, r2.x, r1.w
-mad r1.w, r1.w, cb0[8].x, l(1.000000)
-mul r2.xyz, r0.wyzw, r1.wwww
-div r2.xyz, r2.xyzx, r0.xxxx
-mul r3.xyz, r2.yyyy, cb0[1].xyzx
-mad r3.xyz, cb0[0].xyzx, r2.xxxx, r3.xyzx
-mad r3.xyz, cb0[2].xyzx, r2.zzzz, r3.xyzx
-mov o1.xyz, r2.xyzx
-add r2.xyz, r3.xyzx, cb0[3].xyzx
-mul r3.xyzw, r2.yyyy, cb0[5].xyzw
-mad r3.xyzw, cb0[4].xyzw, r2.xxxx, r3.xyzw
-mad r2.xyzw, cb0[6].xyzw, r2.zzzz, r3.xyzw
-add o0.xyzw, r2.xyzw, cb0[7].xyzw
-mov r2.y, l(0)
-lt r0.x, |r0.y|, |r0.w|
-mul r2.xz, r0.zzwz, l(-1.000000, 0.000000, 1.000000, 0.000000)
-mov r2.w, r0.y
-movc r2.xyz, r0.xxxx, r2.zxyz, r2.wyxw
-dp3 r0.x, r2.xyzx, r2.xyzx
-rsq r0.x, r0.x
-mul r2.xyz, r0.xxxx, r2.xyzx
-mul r3.xyz, r0.wyzw, r2.xyzx
-mad r3.xyz, r0.zwyz, r2.yzxy, -r3.xyzx
-dp3 r0.x, r3.xyzx, r3.xyzx
-rsq r0.x, r0.x
-mul r3.xyz, r0.xxxx, r3.xyzx
-dp3 r0.x, r1.yzxy, r3.xyzx
-mul r3.xyz, r1.wwww, r3.xyzx
-mul r4.xyz, r1.wwww, r2.xyzx
-dp3 r1.x, r1.zxyz, r2.xyzx
-mad r1.xyz, r0.zwyz, r1.xxxx, r4.xyzx
-mad r0.xyz, r0.yzwy, r0.xxxx, r3.xyzx
-mul r2.xyz, r0.xyzx, r1.xyzx
-mad r0.xyz, r1.zxyz, r0.yzxy, -r2.xyzx
-dp3 r0.w, r0.xyzx, r0.xyzx
-rsq r0.w, r0.w
-mul r0.xyz, r0.wwww, r0.xyzx
-mov o2.xyz, r0.xyzx
-mul r1.xyz, r0.yyyy, cb0[1].xyzx
-mad r0.xyw, cb0[0].xyxz, r0.xxxx, r1.xyxz
-mad o3.xyz, cb0[2].xyzx, r0.zzzz, r0.xywx
-ret
-// Approximately 57 instruction slots used
-#endif
-
-const BYTE g_ds[] =
-{
- 68, 88, 66, 67, 0, 128,
- 111, 5, 170, 61, 238, 30,
- 169, 104, 139, 245, 182, 233,
- 180, 255, 1, 0, 0, 0,
- 112, 11, 0, 0, 6, 0,
- 0, 0, 56, 0, 0, 0,
- 68, 2, 0, 0, 120, 2,
- 0, 0, 12, 3, 0, 0,
- 168, 3, 0, 0, 212, 10,
- 0, 0, 82, 68, 69, 70,
- 4, 2, 0, 0, 1, 0,
- 0, 0, 104, 0, 0, 0,
- 1, 0, 0, 0, 60, 0,
- 0, 0, 0, 5, 83, 68,
- 0, 1, 0, 0, 210, 1,
- 0, 0, 82, 68, 49, 49,
- 60, 0, 0, 0, 24, 0,
- 0, 0, 32, 0, 0, 0,
- 40, 0, 0, 0, 36, 0,
- 0, 0, 12, 0, 0, 0,
- 0, 0, 0, 0, 92, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 99, 98, 95, 102, 114, 97,
- 109, 101, 0, 171, 171, 171,
- 92, 0, 0, 0, 5, 0,
- 0, 0, 128, 0, 0, 0,
- 144, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 72, 1, 0, 0, 0, 0,
- 0, 0, 64, 0, 0, 0,
- 2, 0, 0, 0, 88, 1,
- 0, 0, 0, 0, 0, 0,
- 255, 255, 255, 255, 0, 0,
- 0, 0, 255, 255, 255, 255,
- 0, 0, 0, 0, 124, 1,
- 0, 0, 64, 0, 0, 0,
- 64, 0, 0, 0, 2, 0,
- 0, 0, 88, 1, 0, 0,
- 0, 0, 0, 0, 255, 255,
- 255, 255, 0, 0, 0, 0,
- 255, 255, 255, 255, 0, 0,
- 0, 0, 134, 1, 0, 0,
- 128, 0, 0, 0, 4, 0,
- 0, 0, 2, 0, 0, 0,
- 152, 1, 0, 0, 0, 0,
- 0, 0, 255, 255, 255, 255,
- 0, 0, 0, 0, 255, 255,
- 255, 255, 0, 0, 0, 0,
- 188, 1, 0, 0, 132, 0,
- 0, 0, 4, 0, 0, 0,
- 2, 0, 0, 0, 152, 1,
- 0, 0, 0, 0, 0, 0,
- 255, 255, 255, 255, 0, 0,
- 0, 0, 255, 255, 255, 255,
- 0, 0, 0, 0, 198, 1,
- 0, 0, 136, 0, 0, 0,
- 4, 0, 0, 0, 0, 0,
- 0, 0, 152, 1, 0, 0,
- 0, 0, 0, 0, 255, 255,
- 255, 255, 0, 0, 0, 0,
- 255, 255, 255, 255, 0, 0,
- 0, 0, 109, 111, 100, 101,
- 108, 0, 102, 108, 111, 97,
- 116, 52, 120, 52, 0, 171,
- 3, 0, 3, 0, 4, 0,
- 4, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 78, 1, 0, 0,
- 118, 105, 101, 119, 95, 112,
- 114, 111, 106, 0, 100, 105,
- 115, 112, 95, 115, 99, 97,
- 108, 101, 0, 102, 108, 111,
- 97, 116, 0, 171, 0, 0,
- 3, 0, 1, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 145, 1, 0, 0, 100, 105,
- 115, 112, 95, 102, 114, 101,
- 113, 0, 116, 101, 115, 115,
- 95, 102, 97, 99, 116, 111,
- 114, 0, 77, 105, 99, 114,
- 111, 115, 111, 102, 116, 32,
- 40, 82, 41, 32, 72, 76,
- 83, 76, 32, 83, 104, 97,
- 100, 101, 114, 32, 67, 111,
- 109, 112, 105, 108, 101, 114,
- 32, 57, 46, 50, 57, 46,
- 57, 53, 50, 46, 51, 49,
- 49, 49, 0, 171, 73, 83,
- 71, 78, 44, 0, 0, 0,
- 1, 0, 0, 0, 8, 0,
- 0, 0, 32, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 3, 0, 0, 0,
- 0, 0, 0, 0, 7, 7,
- 0, 0, 80, 79, 83, 73,
- 84, 73, 79, 78, 0, 171,
- 171, 171, 80, 67, 83, 71,
- 140, 0, 0, 0, 4, 0,
- 0, 0, 8, 0, 0, 0,
- 104, 0, 0, 0, 0, 0,
- 0, 0, 13, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 104, 0, 0, 0, 1, 0,
- 0, 0, 13, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 1, 0, 0, 0,
- 104, 0, 0, 0, 2, 0,
- 0, 0, 13, 0, 0, 0,
- 3, 0, 0, 0, 2, 0,
- 0, 0, 1, 0, 0, 0,
- 118, 0, 0, 0, 0, 0,
- 0, 0, 14, 0, 0, 0,
- 3, 0, 0, 0, 3, 0,
- 0, 0, 1, 0, 0, 0,
- 83, 86, 95, 84, 101, 115,
- 115, 70, 97, 99, 116, 111,
- 114, 0, 83, 86, 95, 73,
- 110, 115, 105, 100, 101, 84,
- 101, 115, 115, 70, 97, 99,
- 116, 111, 114, 0, 171, 171,
- 79, 83, 71, 78, 148, 0,
- 0, 0, 4, 0, 0, 0,
- 8, 0, 0, 0, 104, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 3, 0,
- 0, 0, 0, 0, 0, 0,
- 15, 0, 0, 0, 116, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 1, 0, 0, 0,
- 7, 8, 0, 0, 123, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 2, 0, 0, 0,
- 7, 8, 0, 0, 133, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 3, 0, 0, 0,
- 7, 8, 0, 0, 83, 86,
- 95, 80, 79, 83, 73, 84,
- 73, 79, 78, 0, 79, 66,
- 74, 80, 79, 83, 0, 79,
- 66, 74, 78, 79, 82, 77,
- 65, 76, 0, 87, 79, 82,
- 76, 68, 78, 79, 82, 77,
- 65, 76, 0, 171, 171, 171,
- 83, 72, 69, 88, 36, 7,
- 0, 0, 80, 0, 4, 0,
- 201, 1, 0, 0, 147, 24,
- 0, 1, 149, 16, 0, 1,
- 106, 8, 0, 1, 89, 0,
- 0, 4, 70, 142, 32, 0,
- 0, 0, 0, 0, 9, 0,
- 0, 0, 95, 0, 0, 2,
- 114, 192, 1, 0, 95, 0,
- 0, 4, 114, 144, 33, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 103, 0, 0, 4,
- 242, 32, 16, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 101, 0, 0, 3, 114, 32,
- 16, 0, 1, 0, 0, 0,
- 101, 0, 0, 3, 114, 32,
- 16, 0, 2, 0, 0, 0,
- 101, 0, 0, 3, 114, 32,
- 16, 0, 3, 0, 0, 0,
- 104, 0, 0, 2, 5, 0,
- 0, 0, 0, 0, 0, 8,
- 18, 0, 16, 0, 0, 0,
- 0, 0, 10, 128, 32, 0,
- 0, 0, 0, 0, 8, 0,
- 0, 0, 1, 64, 0, 0,
- 0, 0, 128, 63, 56, 0,
- 0, 7, 226, 0, 16, 0,
- 0, 0, 0, 0, 86, 197,
- 1, 0, 86, 146, 33, 0,
- 1, 0, 0, 0, 0, 0,
- 0, 0, 50, 0, 0, 9,
- 226, 0, 16, 0, 0, 0,
- 0, 0, 86, 146, 33, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 6, 192, 1, 0,
- 86, 14, 16, 0, 0, 0,
- 0, 0, 50, 0, 0, 9,
- 226, 0, 16, 0, 0, 0,
- 0, 0, 86, 146, 33, 0,
- 2, 0, 0, 0, 0, 0,
- 0, 0, 166, 202, 1, 0,
- 86, 14, 16, 0, 0, 0,
- 0, 0, 16, 0, 0, 7,
- 18, 0, 16, 0, 1, 0,
- 0, 0, 150, 7, 16, 0,
- 0, 0, 0, 0, 150, 7,
- 16, 0, 0, 0, 0, 0,
- 68, 0, 0, 5, 18, 0,
- 16, 0, 1, 0, 0, 0,
- 10, 0, 16, 0, 1, 0,
- 0, 0, 56, 0, 0, 7,
- 226, 0, 16, 0, 0, 0,
- 0, 0, 86, 14, 16, 0,
- 0, 0, 0, 0, 6, 0,
- 16, 0, 1, 0, 0, 0,
- 56, 0, 0, 8, 114, 0,
- 16, 0, 1, 0, 0, 0,
- 118, 14, 16, 0, 0, 0,
- 0, 0, 86, 133, 32, 0,
- 0, 0, 0, 0, 8, 0,
- 0, 0, 77, 0, 0, 6,
- 0, 208, 0, 0, 114, 0,
- 16, 0, 2, 0, 0, 0,
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+#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// +// fxc /Fhd3d11spikysphere.hlsl.ds.h /Eds /Tds_5_0 d3d11spikysphere.hlsl +// +// +// Buffer Definitions: +// +// cbuffer cb_frame +// { +// +// float4x4 model; // Offset: 0 Size: 64 +// float4x4 view_proj; // Offset: 64 Size: 64 +// float disp_scale; // Offset: 128 Size: 4 +// float disp_freq; // Offset: 132 Size: 4 +// float tess_factor; // Offset: 136 Size: 4 [unused] +// +// } +// +// +// Resource Bindings: +// +// Name Type Format Dim Slot Elements +// ------------------------------ ---------- ------- ----------- ---- -------- +// cb_frame cbuffer NA NA 0 1 +// +// +// +// Patch Constant signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------ ------ +// SV_TessFactor 0 x 0 TRIEDGE float +// SV_TessFactor 1 x 1 TRIEDGE float +// SV_TessFactor 2 x 2 TRIEDGE float +// SV_InsideTessFactor 0 x 3 TRIINT float +// +// +// Input signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------ ------ +// POSITION 0 xyz 0 NONE float xyz +// +// +// Output signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------ ------ +// SV_POSITION 0 xyzw 0 POS float xyzw +// OBJPOS 0 xyz 1 NONE float xyz +// OBJNORMAL 0 xyz 2 NONE float xyz +// WORLDNORMAL 0 xyz 3 NONE float xyz +// +// Tessellation Domain # of control points +// -------------------- -------------------- +// Triangle 3 +// +ds_5_0 +dcl_input_control_point_count 3 +dcl_tessellator_domain domain_tri +dcl_globalFlags refactoringAllowed +dcl_constantbuffer cb0[9], immediateIndexed +dcl_input vDomain.xyz +dcl_input vicp[3][0].xyz +dcl_output_siv o0.xyzw, position +dcl_output o1.xyz +dcl_output o2.xyz +dcl_output o3.xyz +dcl_temps 5 +add r0.x, cb0[8].x, l(1.000000) +mul r0.yzw, vDomain.yyyy, vicp[1][0].yyzx +mad r0.yzw, vicp[0][0].yyzx, vDomain.xxxx, r0.yyzw +mad r0.yzw, vicp[2][0].yyzx, vDomain.zzzz, r0.yyzw +dp3 r1.x, r0.yzwy, r0.yzwy +rsq r1.x, r1.x +mul r0.yzw, r0.yyzw, r1.xxxx +mul r1.xyz, r0.wyzw, cb0[8].yyyy +sincos null, r2.xyz, r1.zxyz +sincos r1.xyz, null, -r1.xyzx +mul r1.xyz, r1.xyzx, cb0[8].yyyy +mul r1.xyz, r2.zxyz, r1.xyzx +mul r1.xyz, r2.xyzx, r1.xyzx +mul r1.xyz, r1.xyzx, cb0[8].xxxx +mul r1.w, r2.z, r2.y +mul r1.w, r2.x, r1.w +mad r1.w, r1.w, cb0[8].x, l(1.000000) +mul r2.xyz, r0.wyzw, r1.wwww +div r2.xyz, r2.xyzx, r0.xxxx +mul r3.xyz, r2.yyyy, cb0[1].xyzx +mad r3.xyz, cb0[0].xyzx, r2.xxxx, r3.xyzx +mad r3.xyz, cb0[2].xyzx, r2.zzzz, r3.xyzx +mov o1.xyz, r2.xyzx +add r2.xyz, r3.xyzx, cb0[3].xyzx +mul r3.xyzw, r2.yyyy, cb0[5].xyzw +mad r3.xyzw, cb0[4].xyzw, r2.xxxx, r3.xyzw +mad r2.xyzw, cb0[6].xyzw, r2.zzzz, r3.xyzw +add o0.xyzw, r2.xyzw, cb0[7].xyzw +mov r2.y, l(0) +lt r0.x, |r0.y|, |r0.w| +mul r2.xz, r0.zzwz, l(-1.000000, 0.000000, 1.000000, 0.000000) +mov r2.w, r0.y +movc r2.xyz, r0.xxxx, r2.zxyz, r2.wyxw +dp3 r0.x, r2.xyzx, r2.xyzx +rsq r0.x, r0.x +mul r2.xyz, r0.xxxx, r2.xyzx +mul r3.xyz, r0.wyzw, r2.xyzx +mad r3.xyz, r0.zwyz, r2.yzxy, -r3.xyzx +dp3 r0.x, r3.xyzx, r3.xyzx +rsq r0.x, r0.x +mul r3.xyz, r0.xxxx, r3.xyzx +dp3 r0.x, r1.yzxy, r3.xyzx +mul r3.xyz, r1.wwww, r3.xyzx +mul r4.xyz, r1.wwww, r2.xyzx +dp3 r1.x, r1.zxyz, r2.xyzx +mad r1.xyz, r0.zwyz, r1.xxxx, r4.xyzx +mad r0.xyz, r0.yzwy, r0.xxxx, r3.xyzx +mul r2.xyz, r0.xyzx, r1.xyzx +mad r0.xyz, r1.zxyz, r0.yzxy, -r2.xyzx +dp3 r0.w, r0.xyzx, r0.xyzx +rsq r0.w, r0.w +mul r0.xyz, r0.wwww, r0.xyzx +mov o2.xyz, r0.xyzx +mul r1.xyz, r0.yyyy, cb0[1].xyzx +mad r0.xyw, cb0[0].xyxz, r0.xxxx, r1.xyxz +mad o3.xyz, cb0[2].xyzx, r0.zzzz, r0.xywx +ret +// Approximately 57 instruction slots used +#endif + +const BYTE g_ds[] = +{ + 68, 88, 66, 67, 0, 128, + 111, 5, 170, 61, 238, 30, + 169, 104, 139, 245, 182, 233, + 180, 255, 1, 0, 0, 0, + 112, 11, 0, 0, 6, 0, + 0, 0, 56, 0, 0, 0, + 68, 2, 0, 0, 120, 2, + 0, 0, 12, 3, 0, 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16, 0, + 1, 0, 0, 0, 50, 0, + 0, 10, 114, 32, 16, 0, + 3, 0, 0, 0, 70, 130, + 32, 0, 0, 0, 0, 0, + 2, 0, 0, 0, 166, 10, + 16, 0, 0, 0, 0, 0, + 70, 3, 16, 0, 0, 0, + 0, 0, 62, 0, 0, 1, + 83, 84, 65, 84, 148, 0, + 0, 0, 57, 0, 0, 0, + 5, 0, 0, 0, 0, 0, + 0, 0, 6, 0, 0, 0, + 38, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 4, 0, 0, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 3, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 2, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0 +}; diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.hs.h b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.hs.h index 316bcdfedd7..d37502a5a86 100755 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.hs.h +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.hs.h @@ -1,297 +1,297 @@ -#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
-//
-//
-// fxc /Fhd3d11spikysphere.hlsl.hs.h /Ehs /Ths_5_0 d3d11spikysphere.hlsl
-//
-//
-// Buffer Definitions:
-//
-// cbuffer cb_frame
-// {
-//
-// float4x4 model; // Offset: 0 Size: 64 [unused]
-// float4x4 view_proj; // Offset: 64 Size: 64 [unused]
-// float disp_scale; // Offset: 128 Size: 4 [unused]
-// float disp_freq; // Offset: 132 Size: 4 [unused]
-// float tess_factor; // Offset: 136 Size: 4
-//
-// }
-//
-//
-// Resource Bindings:
-//
-// Name Type Format Dim Slot Elements
-// ------------------------------ ---------- ------- ----------- ---- --------
-// cb_frame cbuffer NA NA 0 1
-//
-//
-//
-// Patch Constant signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_TessFactor 0 x 0 TRIEDGE float x
-// SV_TessFactor 1 x 1 TRIEDGE float x
-// SV_TessFactor 2 x 2 TRIEDGE float x
-// SV_InsideTessFactor 0 x 3 TRIINT float x
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// POSITION 0 xyz 0 NONE float xyz
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// POSITION 0 xyz 0 NONE float xyz
-//
-// Tessellation Domain # of control points
-// -------------------- --------------------
-// Triangle 3
-//
-// Tessellation Output Primitive Partitioning Type
-// ------------------------------ ------------------
-// Clockwise Triangles Even Fractional
-//
-hs_5_0
-hs_decls
-dcl_input_control_point_count 3
-dcl_output_control_point_count 3
-dcl_tessellator_domain domain_tri
-dcl_tessellator_partitioning partitioning_fractional_even
-dcl_tessellator_output_primitive output_triangle_cw
-dcl_globalFlags refactoringAllowed
-dcl_constantbuffer cb0[9], immediateIndexed
-hs_fork_phase
-dcl_hs_fork_phase_instance_count 3
-dcl_input vForkInstanceID
-dcl_output_siv o0.x, finalTriUeq0EdgeTessFactor
-dcl_output_siv o1.x, finalTriVeq0EdgeTessFactor
-dcl_output_siv o2.x, finalTriWeq0EdgeTessFactor
-dcl_temps 1
-dcl_indexrange o0.x 3
-mov r0.x, vForkInstanceID.x
-mov o[r0.x + 0].x, cb0[8].z
-ret
-hs_fork_phase
-dcl_output_siv o3.x, finalTriInsideTessFactor
-mov o3.x, cb0[8].z
-ret
-// Approximately 5 instruction slots used
-#endif
-
-const BYTE g_hs[] =
-{
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- 0, 0, 56, 0, 0, 0,
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- 255, 255, 255, 255, 0, 0,
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- 97, 116, 0, 171, 0, 0,
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- 0, 0, 0, 0, 0, 0,
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- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
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- 113, 0, 116, 101, 115, 115,
- 95, 102, 97, 99, 116, 111,
- 114, 0, 77, 105, 99, 114,
- 111, 115, 111, 102, 116, 32,
- 40, 82, 41, 32, 72, 76,
- 83, 76, 32, 83, 104, 97,
- 100, 101, 114, 32, 67, 111,
- 109, 112, 105, 108, 101, 114,
- 32, 57, 46, 50, 57, 46,
- 57, 53, 50, 46, 51, 49,
- 49, 49, 0, 171, 73, 83,
- 71, 78, 44, 0, 0, 0,
- 1, 0, 0, 0, 8, 0,
- 0, 0, 32, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 3, 0, 0, 0,
- 0, 0, 0, 0, 7, 7,
- 0, 0, 80, 79, 83, 73,
- 84, 73, 79, 78, 0, 171,
- 171, 171, 79, 83, 71, 78,
- 44, 0, 0, 0, 1, 0,
- 0, 0, 8, 0, 0, 0,
- 32, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 7, 8, 0, 0,
- 80, 79, 83, 73, 84, 73,
- 79, 78, 0, 171, 171, 171,
- 80, 67, 83, 71, 140, 0,
- 0, 0, 4, 0, 0, 0,
- 8, 0, 0, 0, 104, 0,
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- 13, 0, 0, 0, 3, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 14, 0, 0, 104, 0,
- 0, 0, 1, 0, 0, 0,
- 13, 0, 0, 0, 3, 0,
- 0, 0, 1, 0, 0, 0,
- 1, 14, 0, 0, 104, 0,
- 0, 0, 2, 0, 0, 0,
- 13, 0, 0, 0, 3, 0,
- 0, 0, 2, 0, 0, 0,
- 1, 14, 0, 0, 118, 0,
- 0, 0, 0, 0, 0, 0,
- 14, 0, 0, 0, 3, 0,
- 0, 0, 3, 0, 0, 0,
- 1, 14, 0, 0, 83, 86,
- 95, 84, 101, 115, 115, 70,
- 97, 99, 116, 111, 114, 0,
- 83, 86, 95, 73, 110, 115,
- 105, 100, 101, 84, 101, 115,
- 115, 70, 97, 99, 116, 111,
- 114, 0, 171, 171, 83, 72,
- 69, 88, 240, 0, 0, 0,
- 80, 0, 3, 0, 60, 0,
- 0, 0, 113, 0, 0, 1,
- 147, 24, 0, 1, 148, 24,
- 0, 1, 149, 16, 0, 1,
- 150, 32, 0, 1, 151, 24,
- 0, 1, 106, 8, 0, 1,
- 89, 0, 0, 4, 70, 142,
- 32, 0, 0, 0, 0, 0,
- 9, 0, 0, 0, 115, 0,
- 0, 1, 153, 0, 0, 2,
- 3, 0, 0, 0, 95, 0,
- 0, 2, 0, 112, 1, 0,
- 103, 0, 0, 4, 18, 32,
- 16, 0, 0, 0, 0, 0,
- 17, 0, 0, 0, 103, 0,
- 0, 4, 18, 32, 16, 0,
- 1, 0, 0, 0, 18, 0,
- 0, 0, 103, 0, 0, 4,
- 18, 32, 16, 0, 2, 0,
- 0, 0, 19, 0, 0, 0,
- 104, 0, 0, 2, 1, 0,
- 0, 0, 91, 0, 0, 4,
- 18, 32, 16, 0, 0, 0,
- 0, 0, 3, 0, 0, 0,
- 54, 0, 0, 4, 18, 0,
- 16, 0, 0, 0, 0, 0,
- 10, 112, 1, 0, 54, 0,
- 0, 7, 18, 32, 144, 0,
- 10, 0, 16, 0, 0, 0,
- 0, 0, 42, 128, 32, 0,
- 0, 0, 0, 0, 8, 0,
- 0, 0, 62, 0, 0, 1,
- 115, 0, 0, 1, 103, 0,
- 0, 4, 18, 32, 16, 0,
- 3, 0, 0, 0, 20, 0,
- 0, 0, 54, 0, 0, 6,
- 18, 32, 16, 0, 3, 0,
- 0, 0, 42, 128, 32, 0,
- 0, 0, 0, 0, 8, 0,
- 0, 0, 62, 0, 0, 1,
- 83, 84, 65, 84, 148, 0,
- 0, 0, 5, 0, 0, 0,
- 1, 0, 0, 0, 0, 0,
- 0, 0, 4, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 10, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 3, 0, 0, 0,
- 3, 0, 0, 0, 4, 0,
- 0, 0, 2, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0
-};
+#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// +// fxc /Fhd3d11spikysphere.hlsl.hs.h /Ehs /Ths_5_0 d3d11spikysphere.hlsl +// +// +// Buffer Definitions: +// +// cbuffer cb_frame +// { +// +// float4x4 model; // Offset: 0 Size: 64 [unused] +// float4x4 view_proj; // Offset: 64 Size: 64 [unused] +// float disp_scale; // Offset: 128 Size: 4 [unused] +// float disp_freq; // Offset: 132 Size: 4 [unused] +// float tess_factor; // Offset: 136 Size: 4 +// +// } +// +// +// Resource Bindings: +// +// Name Type Format Dim Slot Elements +// ------------------------------ ---------- ------- ----------- ---- -------- +// cb_frame cbuffer NA NA 0 1 +// +// +// +// Patch Constant signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------ ------ +// SV_TessFactor 0 x 0 TRIEDGE float x +// SV_TessFactor 1 x 1 TRIEDGE float x +// SV_TessFactor 2 x 2 TRIEDGE float x +// SV_InsideTessFactor 0 x 3 TRIINT float x +// +// +// Input signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------ ------ +// POSITION 0 xyz 0 NONE float xyz +// +// +// Output signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------ ------ +// POSITION 0 xyz 0 NONE float xyz +// +// Tessellation Domain # of control points +// -------------------- -------------------- +// Triangle 3 +// +// Tessellation Output Primitive Partitioning Type +// ------------------------------ ------------------ +// Clockwise Triangles Even Fractional +// +hs_5_0 +hs_decls +dcl_input_control_point_count 3 +dcl_output_control_point_count 3 +dcl_tessellator_domain domain_tri +dcl_tessellator_partitioning partitioning_fractional_even +dcl_tessellator_output_primitive output_triangle_cw +dcl_globalFlags refactoringAllowed +dcl_constantbuffer cb0[9], immediateIndexed +hs_fork_phase +dcl_hs_fork_phase_instance_count 3 +dcl_input vForkInstanceID +dcl_output_siv o0.x, finalTriUeq0EdgeTessFactor +dcl_output_siv o1.x, finalTriVeq0EdgeTessFactor +dcl_output_siv o2.x, finalTriWeq0EdgeTessFactor +dcl_temps 1 +dcl_indexrange o0.x 3 +mov r0.x, vForkInstanceID.x +mov o[r0.x + 0].x, cb0[8].z +ret +hs_fork_phase +dcl_output_siv o3.x, finalTriInsideTessFactor +mov o3.x, cb0[8].z +ret +// Approximately 5 instruction slots used +#endif + +const BYTE g_hs[] = +{ + 68, 88, 66, 67, 174, 23, + 253, 184, 171, 234, 181, 122, + 114, 17, 23, 172, 69, 130, + 17, 19, 1, 0, 0, 0, + 212, 4, 0, 0, 6, 0, + 0, 0, 56, 0, 0, 0, + 68, 2, 0, 0, 120, 2, + 0, 0, 172, 2, 0, 0, + 64, 3, 0, 0, 56, 4, + 0, 0, 82, 68, 69, 70, + 4, 2, 0, 0, 1, 0, + 0, 0, 104, 0, 0, 0, + 1, 0, 0, 0, 60, 0, + 0, 0, 0, 5, 83, 72, + 0, 1, 0, 0, 210, 1, + 0, 0, 82, 68, 49, 49, + 60, 0, 0, 0, 24, 0, + 0, 0, 32, 0, 0, 0, + 40, 0, 0, 0, 36, 0, + 0, 0, 12, 0, 0, 0, + 0, 0, 0, 0, 92, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 99, 98, 95, 102, 114, 97, + 109, 101, 0, 171, 171, 171, + 92, 0, 0, 0, 5, 0, + 0, 0, 128, 0, 0, 0, + 144, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 72, 1, 0, 0, 0, 0, + 0, 0, 64, 0, 0, 0, + 0, 0, 0, 0, 88, 1, + 0, 0, 0, 0, 0, 0, + 255, 255, 255, 255, 0, 0, + 0, 0, 255, 255, 255, 255, + 0, 0, 0, 0, 124, 1, + 0, 0, 64, 0, 0, 0, + 64, 0, 0, 0, 0, 0, + 0, 0, 88, 1, 0, 0, + 0, 0, 0, 0, 255, 255, + 255, 255, 0, 0, 0, 0, + 255, 255, 255, 255, 0, 0, + 0, 0, 134, 1, 0, 0, + 128, 0, 0, 0, 4, 0, + 0, 0, 0, 0, 0, 0, + 152, 1, 0, 0, 0, 0, + 0, 0, 255, 255, 255, 255, + 0, 0, 0, 0, 255, 255, + 255, 255, 0, 0, 0, 0, + 188, 1, 0, 0, 132, 0, + 0, 0, 4, 0, 0, 0, + 0, 0, 0, 0, 152, 1, + 0, 0, 0, 0, 0, 0, + 255, 255, 255, 255, 0, 0, + 0, 0, 255, 255, 255, 255, + 0, 0, 0, 0, 198, 1, + 0, 0, 136, 0, 0, 0, + 4, 0, 0, 0, 2, 0, + 0, 0, 152, 1, 0, 0, + 0, 0, 0, 0, 255, 255, + 255, 255, 0, 0, 0, 0, + 255, 255, 255, 255, 0, 0, + 0, 0, 109, 111, 100, 101, + 108, 0, 102, 108, 111, 97, + 116, 52, 120, 52, 0, 171, + 3, 0, 3, 0, 4, 0, + 4, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 78, 1, 0, 0, + 118, 105, 101, 119, 95, 112, + 114, 111, 106, 0, 100, 105, + 115, 112, 95, 115, 99, 97, + 108, 101, 0, 102, 108, 111, + 97, 116, 0, 171, 0, 0, + 3, 0, 1, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 145, 1, 0, 0, 100, 105, + 115, 112, 95, 102, 114, 101, + 113, 0, 116, 101, 115, 115, + 95, 102, 97, 99, 116, 111, + 114, 0, 77, 105, 99, 114, + 111, 115, 111, 102, 116, 32, + 40, 82, 41, 32, 72, 76, + 83, 76, 32, 83, 104, 97, + 100, 101, 114, 32, 67, 111, + 109, 112, 105, 108, 101, 114, + 32, 57, 46, 50, 57, 46, + 57, 53, 50, 46, 51, 49, + 49, 49, 0, 171, 73, 83, + 71, 78, 44, 0, 0, 0, + 1, 0, 0, 0, 8, 0, + 0, 0, 32, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 3, 0, 0, 0, + 0, 0, 0, 0, 7, 7, + 0, 0, 80, 79, 83, 73, + 84, 73, 79, 78, 0, 171, + 171, 171, 79, 83, 71, 78, + 44, 0, 0, 0, 1, 0, + 0, 0, 8, 0, 0, 0, + 32, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 0, 0, + 0, 0, 7, 8, 0, 0, + 80, 79, 83, 73, 84, 73, + 79, 78, 0, 171, 171, 171, + 80, 67, 83, 71, 140, 0, + 0, 0, 4, 0, 0, 0, + 8, 0, 0, 0, 104, 0, + 0, 0, 0, 0, 0, 0, + 13, 0, 0, 0, 3, 0, + 0, 0, 0, 0, 0, 0, + 1, 14, 0, 0, 104, 0, + 0, 0, 1, 0, 0, 0, + 13, 0, 0, 0, 3, 0, + 0, 0, 1, 0, 0, 0, + 1, 14, 0, 0, 104, 0, + 0, 0, 2, 0, 0, 0, + 13, 0, 0, 0, 3, 0, + 0, 0, 2, 0, 0, 0, + 1, 14, 0, 0, 118, 0, + 0, 0, 0, 0, 0, 0, + 14, 0, 0, 0, 3, 0, + 0, 0, 3, 0, 0, 0, + 1, 14, 0, 0, 83, 86, + 95, 84, 101, 115, 115, 70, + 97, 99, 116, 111, 114, 0, + 83, 86, 95, 73, 110, 115, + 105, 100, 101, 84, 101, 115, + 115, 70, 97, 99, 116, 111, + 114, 0, 171, 171, 83, 72, + 69, 88, 240, 0, 0, 0, + 80, 0, 3, 0, 60, 0, + 0, 0, 113, 0, 0, 1, + 147, 24, 0, 1, 148, 24, + 0, 1, 149, 16, 0, 1, + 150, 32, 0, 1, 151, 24, + 0, 1, 106, 8, 0, 1, + 89, 0, 0, 4, 70, 142, + 32, 0, 0, 0, 0, 0, + 9, 0, 0, 0, 115, 0, + 0, 1, 153, 0, 0, 2, + 3, 0, 0, 0, 95, 0, + 0, 2, 0, 112, 1, 0, + 103, 0, 0, 4, 18, 32, + 16, 0, 0, 0, 0, 0, + 17, 0, 0, 0, 103, 0, + 0, 4, 18, 32, 16, 0, + 1, 0, 0, 0, 18, 0, + 0, 0, 103, 0, 0, 4, + 18, 32, 16, 0, 2, 0, + 0, 0, 19, 0, 0, 0, + 104, 0, 0, 2, 1, 0, + 0, 0, 91, 0, 0, 4, + 18, 32, 16, 0, 0, 0, + 0, 0, 3, 0, 0, 0, + 54, 0, 0, 4, 18, 0, + 16, 0, 0, 0, 0, 0, + 10, 112, 1, 0, 54, 0, + 0, 7, 18, 32, 144, 0, + 10, 0, 16, 0, 0, 0, + 0, 0, 42, 128, 32, 0, + 0, 0, 0, 0, 8, 0, + 0, 0, 62, 0, 0, 1, + 115, 0, 0, 1, 103, 0, + 0, 4, 18, 32, 16, 0, + 3, 0, 0, 0, 20, 0, + 0, 0, 54, 0, 0, 6, + 18, 32, 16, 0, 3, 0, + 0, 0, 42, 128, 32, 0, + 0, 0, 0, 0, 8, 0, + 0, 0, 62, 0, 0, 1, + 83, 84, 65, 84, 148, 0, + 0, 0, 5, 0, 0, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 4, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 10, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 3, 0, 0, 0, + 3, 0, 0, 0, 4, 0, + 0, 0, 2, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0 +}; diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.ps.h b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.ps.h index df0ad052880..9af20713716 100755 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.ps.h +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.ps.h @@ -1,211 +1,211 @@ -#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
-//
-//
-// fxc /Fhd3d11spikysphere.hlsl.ps.h /Eps /Tps_4_0 d3d11spikysphere.hlsl
-//
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_POSITION 0 xyzw 0 POS float
-// OBJPOS 0 xyz 1 NONE float xyz
-// OBJNORMAL 0 xyz 2 NONE float xyz
-// WORLDNORMAL 0 xyz 3 NONE float xyz
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_TARGET 0 xyzw 0 TARGET float xyzw
-//
-ps_4_0
-dcl_input_ps linear v1.xyz
-dcl_input_ps linear v2.xyz
-dcl_input_ps linear v3.xyz
-dcl_output o0.xyzw
-dcl_temps 2
-dp3 r0.x, v2.xyzx, v2.xyzx
-rsq r0.x, r0.x
-mul r0.xyz, r0.xxxx, v2.xyzx
-dp3 r0.w, v1.xyzx, v1.xyzx
-rsq r0.w, r0.w
-mul r1.xyz, r0.wwww, v1.xyzx
-dp3_sat r0.x, r0.xyzx, r1.xyzx
-dp3 r0.y, v3.xyzx, v3.xyzx
-rsq r0.y, r0.y
-mul r0.yz, r0.yyyy, v3.yyzy
-dp2_sat r0.y, l(0.707107, -0.707107, 0.000000, 0.000000), r0.yzyy
-mul r0.yzw, r0.yyyy, l(0.000000, 0.600000, 0.600000, 0.400000)
-mad o0.xyz, r0.xxxx, l(0.400000, 0.400000, 0.600000, 0.000000), r0.yzwy
-mov o0.w, l(1.000000)
-ret
-// Approximately 15 instruction slots used
-#endif
-
-const BYTE g_ps[] =
-{
- 68, 88, 66, 67, 211, 117,
- 143, 38, 226, 40, 181, 77,
- 39, 255, 33, 137, 74, 241,
- 40, 100, 1, 0, 0, 0,
- 184, 3, 0, 0, 5, 0,
- 0, 0, 52, 0, 0, 0,
- 140, 0, 0, 0, 40, 1,
- 0, 0, 92, 1, 0, 0,
- 60, 3, 0, 0, 82, 68,
- 69, 70, 80, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 28, 0, 0, 0, 0, 4,
- 255, 255, 0, 1, 0, 0,
- 28, 0, 0, 0, 77, 105,
- 99, 114, 111, 115, 111, 102,
- 116, 32, 40, 82, 41, 32,
- 72, 76, 83, 76, 32, 83,
- 104, 97, 100, 101, 114, 32,
- 67, 111, 109, 112, 105, 108,
- 101, 114, 32, 57, 46, 50,
- 57, 46, 57, 53, 50, 46,
- 51, 49, 49, 49, 0, 171,
- 171, 171, 73, 83, 71, 78,
- 148, 0, 0, 0, 4, 0,
- 0, 0, 8, 0, 0, 0,
- 104, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 0, 0, 0,
- 116, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 7, 7, 0, 0,
- 123, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 2, 0,
- 0, 0, 7, 7, 0, 0,
- 133, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 3, 0,
- 0, 0, 7, 7, 0, 0,
- 83, 86, 95, 80, 79, 83,
- 73, 84, 73, 79, 78, 0,
- 79, 66, 74, 80, 79, 83,
- 0, 79, 66, 74, 78, 79,
- 82, 77, 65, 76, 0, 87,
- 79, 82, 76, 68, 78, 79,
- 82, 77, 65, 76, 0, 171,
- 171, 171, 79, 83, 71, 78,
- 44, 0, 0, 0, 1, 0,
- 0, 0, 8, 0, 0, 0,
- 32, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 0, 0, 0,
- 83, 86, 95, 84, 65, 82,
- 71, 69, 84, 0, 171, 171,
- 83, 72, 68, 82, 216, 1,
- 0, 0, 64, 0, 0, 0,
- 118, 0, 0, 0, 98, 16,
- 0, 3, 114, 16, 16, 0,
- 1, 0, 0, 0, 98, 16,
- 0, 3, 114, 16, 16, 0,
- 2, 0, 0, 0, 98, 16,
- 0, 3, 114, 16, 16, 0,
- 3, 0, 0, 0, 101, 0,
- 0, 3, 242, 32, 16, 0,
- 0, 0, 0, 0, 104, 0,
- 0, 2, 2, 0, 0, 0,
- 16, 0, 0, 7, 18, 0,
- 16, 0, 0, 0, 0, 0,
- 70, 18, 16, 0, 2, 0,
- 0, 0, 70, 18, 16, 0,
- 2, 0, 0, 0, 68, 0,
- 0, 5, 18, 0, 16, 0,
- 0, 0, 0, 0, 10, 0,
- 16, 0, 0, 0, 0, 0,
- 56, 0, 0, 7, 114, 0,
- 16, 0, 0, 0, 0, 0,
- 6, 0, 16, 0, 0, 0,
- 0, 0, 70, 18, 16, 0,
- 2, 0, 0, 0, 16, 0,
- 0, 7, 130, 0, 16, 0,
- 0, 0, 0, 0, 70, 18,
- 16, 0, 1, 0, 0, 0,
- 70, 18, 16, 0, 1, 0,
- 0, 0, 68, 0, 0, 5,
- 130, 0, 16, 0, 0, 0,
- 0, 0, 58, 0, 16, 0,
- 0, 0, 0, 0, 56, 0,
- 0, 7, 114, 0, 16, 0,
- 1, 0, 0, 0, 246, 15,
- 16, 0, 0, 0, 0, 0,
- 70, 18, 16, 0, 1, 0,
- 0, 0, 16, 32, 0, 7,
- 18, 0, 16, 0, 0, 0,
- 0, 0, 70, 2, 16, 0,
- 0, 0, 0, 0, 70, 2,
- 16, 0, 1, 0, 0, 0,
- 16, 0, 0, 7, 34, 0,
- 16, 0, 0, 0, 0, 0,
- 70, 18, 16, 0, 3, 0,
- 0, 0, 70, 18, 16, 0,
- 3, 0, 0, 0, 68, 0,
- 0, 5, 34, 0, 16, 0,
- 0, 0, 0, 0, 26, 0,
- 16, 0, 0, 0, 0, 0,
- 56, 0, 0, 7, 98, 0,
- 16, 0, 0, 0, 0, 0,
- 86, 5, 16, 0, 0, 0,
- 0, 0, 86, 22, 16, 0,
- 3, 0, 0, 0, 15, 32,
- 0, 10, 34, 0, 16, 0,
- 0, 0, 0, 0, 2, 64,
- 0, 0, 243, 4, 53, 63,
- 243, 4, 53, 191, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 150, 5, 16, 0, 0, 0,
- 0, 0, 56, 0, 0, 10,
- 226, 0, 16, 0, 0, 0,
- 0, 0, 86, 5, 16, 0,
- 0, 0, 0, 0, 2, 64,
- 0, 0, 0, 0, 0, 0,
- 154, 153, 25, 63, 154, 153,
- 25, 63, 205, 204, 204, 62,
- 50, 0, 0, 12, 114, 32,
- 16, 0, 0, 0, 0, 0,
- 6, 0, 16, 0, 0, 0,
- 0, 0, 2, 64, 0, 0,
- 205, 204, 204, 62, 205, 204,
- 204, 62, 154, 153, 25, 63,
- 0, 0, 0, 0, 150, 7,
- 16, 0, 0, 0, 0, 0,
- 54, 0, 0, 5, 130, 32,
- 16, 0, 0, 0, 0, 0,
- 1, 64, 0, 0, 0, 0,
- 128, 63, 62, 0, 0, 1,
- 83, 84, 65, 84, 116, 0,
- 0, 0, 15, 0, 0, 0,
- 2, 0, 0, 0, 0, 0,
- 0, 0, 4, 0, 0, 0,
- 12, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0
-};
+#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// +// fxc /Fhd3d11spikysphere.hlsl.ps.h /Eps /Tps_4_0 d3d11spikysphere.hlsl +// +// +// +// Input signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------ ------ +// SV_POSITION 0 xyzw 0 POS float +// OBJPOS 0 xyz 1 NONE float xyz +// OBJNORMAL 0 xyz 2 NONE float xyz +// WORLDNORMAL 0 xyz 3 NONE float xyz +// +// +// Output signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------ ------ +// SV_TARGET 0 xyzw 0 TARGET float xyzw +// +ps_4_0 +dcl_input_ps linear v1.xyz +dcl_input_ps linear v2.xyz +dcl_input_ps linear v3.xyz +dcl_output o0.xyzw +dcl_temps 2 +dp3 r0.x, v2.xyzx, v2.xyzx +rsq r0.x, r0.x +mul r0.xyz, r0.xxxx, v2.xyzx +dp3 r0.w, v1.xyzx, v1.xyzx +rsq r0.w, r0.w +mul r1.xyz, r0.wwww, v1.xyzx +dp3_sat r0.x, r0.xyzx, r1.xyzx +dp3 r0.y, v3.xyzx, v3.xyzx +rsq r0.y, r0.y +mul r0.yz, r0.yyyy, v3.yyzy +dp2_sat r0.y, l(0.707107, -0.707107, 0.000000, 0.000000), r0.yzyy +mul r0.yzw, r0.yyyy, l(0.000000, 0.600000, 0.600000, 0.400000) +mad o0.xyz, r0.xxxx, l(0.400000, 0.400000, 0.600000, 0.000000), r0.yzwy +mov o0.w, l(1.000000) +ret +// Approximately 15 instruction slots used +#endif + +const BYTE g_ps[] = +{ + 68, 88, 66, 67, 211, 117, + 143, 38, 226, 40, 181, 77, + 39, 255, 33, 137, 74, 241, + 40, 100, 1, 0, 0, 0, + 184, 3, 0, 0, 5, 0, + 0, 0, 52, 0, 0, 0, + 140, 0, 0, 0, 40, 1, + 0, 0, 92, 1, 0, 0, + 60, 3, 0, 0, 82, 68, + 69, 70, 80, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 28, 0, 0, 0, 0, 4, + 255, 255, 0, 1, 0, 0, + 28, 0, 0, 0, 77, 105, + 99, 114, 111, 115, 111, 102, + 116, 32, 40, 82, 41, 32, + 72, 76, 83, 76, 32, 83, + 104, 97, 100, 101, 114, 32, + 67, 111, 109, 112, 105, 108, + 101, 114, 32, 57, 46, 50, + 57, 46, 57, 53, 50, 46, + 51, 49, 49, 49, 0, 171, + 171, 171, 73, 83, 71, 78, + 148, 0, 0, 0, 4, 0, + 0, 0, 8, 0, 0, 0, + 104, 0, 0, 0, 0, 0, + 0, 0, 1, 0, 0, 0, + 3, 0, 0, 0, 0, 0, + 0, 0, 15, 0, 0, 0, + 116, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 1, 0, + 0, 0, 7, 7, 0, 0, + 123, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 2, 0, + 0, 0, 7, 7, 0, 0, + 133, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 3, 0, + 0, 0, 7, 7, 0, 0, + 83, 86, 95, 80, 79, 83, + 73, 84, 73, 79, 78, 0, + 79, 66, 74, 80, 79, 83, + 0, 79, 66, 74, 78, 79, + 82, 77, 65, 76, 0, 87, + 79, 82, 76, 68, 78, 79, + 82, 77, 65, 76, 0, 171, + 171, 171, 79, 83, 71, 78, + 44, 0, 0, 0, 1, 0, + 0, 0, 8, 0, 0, 0, + 32, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 0, 0, + 0, 0, 15, 0, 0, 0, + 83, 86, 95, 84, 65, 82, + 71, 69, 84, 0, 171, 171, + 83, 72, 68, 82, 216, 1, + 0, 0, 64, 0, 0, 0, + 118, 0, 0, 0, 98, 16, + 0, 3, 114, 16, 16, 0, + 1, 0, 0, 0, 98, 16, + 0, 3, 114, 16, 16, 0, + 2, 0, 0, 0, 98, 16, + 0, 3, 114, 16, 16, 0, + 3, 0, 0, 0, 101, 0, + 0, 3, 242, 32, 16, 0, + 0, 0, 0, 0, 104, 0, + 0, 2, 2, 0, 0, 0, + 16, 0, 0, 7, 18, 0, + 16, 0, 0, 0, 0, 0, + 70, 18, 16, 0, 2, 0, + 0, 0, 70, 18, 16, 0, + 2, 0, 0, 0, 68, 0, + 0, 5, 18, 0, 16, 0, + 0, 0, 0, 0, 10, 0, + 16, 0, 0, 0, 0, 0, + 56, 0, 0, 7, 114, 0, + 16, 0, 0, 0, 0, 0, + 6, 0, 16, 0, 0, 0, + 0, 0, 70, 18, 16, 0, + 2, 0, 0, 0, 16, 0, + 0, 7, 130, 0, 16, 0, + 0, 0, 0, 0, 70, 18, + 16, 0, 1, 0, 0, 0, + 70, 18, 16, 0, 1, 0, + 0, 0, 68, 0, 0, 5, + 130, 0, 16, 0, 0, 0, + 0, 0, 58, 0, 16, 0, + 0, 0, 0, 0, 56, 0, + 0, 7, 114, 0, 16, 0, + 1, 0, 0, 0, 246, 15, + 16, 0, 0, 0, 0, 0, + 70, 18, 16, 0, 1, 0, + 0, 0, 16, 32, 0, 7, + 18, 0, 16, 0, 0, 0, + 0, 0, 70, 2, 16, 0, + 0, 0, 0, 0, 70, 2, + 16, 0, 1, 0, 0, 0, + 16, 0, 0, 7, 34, 0, + 16, 0, 0, 0, 0, 0, + 70, 18, 16, 0, 3, 0, + 0, 0, 70, 18, 16, 0, + 3, 0, 0, 0, 68, 0, + 0, 5, 34, 0, 16, 0, + 0, 0, 0, 0, 26, 0, + 16, 0, 0, 0, 0, 0, + 56, 0, 0, 7, 98, 0, + 16, 0, 0, 0, 0, 0, + 86, 5, 16, 0, 0, 0, + 0, 0, 86, 22, 16, 0, + 3, 0, 0, 0, 15, 32, + 0, 10, 34, 0, 16, 0, + 0, 0, 0, 0, 2, 64, + 0, 0, 243, 4, 53, 63, + 243, 4, 53, 191, 0, 0, + 0, 0, 0, 0, 0, 0, + 150, 5, 16, 0, 0, 0, + 0, 0, 56, 0, 0, 10, + 226, 0, 16, 0, 0, 0, + 0, 0, 86, 5, 16, 0, + 0, 0, 0, 0, 2, 64, + 0, 0, 0, 0, 0, 0, + 154, 153, 25, 63, 154, 153, + 25, 63, 205, 204, 204, 62, + 50, 0, 0, 12, 114, 32, + 16, 0, 0, 0, 0, 0, + 6, 0, 16, 0, 0, 0, + 0, 0, 2, 64, 0, 0, + 205, 204, 204, 62, 205, 204, + 204, 62, 154, 153, 25, 63, + 0, 0, 0, 0, 150, 7, + 16, 0, 0, 0, 0, 0, + 54, 0, 0, 5, 130, 32, + 16, 0, 0, 0, 0, 0, + 1, 64, 0, 0, 0, 0, + 128, 63, 62, 0, 0, 1, + 83, 84, 65, 84, 116, 0, + 0, 0, 15, 0, 0, 0, + 2, 0, 0, 0, 0, 0, + 0, 0, 4, 0, 0, 0, + 12, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0 +}; diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.vs.h b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.vs.h index 15a4663c0db..c71b0c3ae0b 100755 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.vs.h +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11spikysphere/d3d11spikysphere.hlsl.vs.h @@ -1,105 +1,105 @@ -#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
-//
-//
-// fxc /Fhd3d11spikysphere.hlsl.vs.h /Evs /Tvs_4_0 d3d11spikysphere.hlsl
-//
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// POSITION 0 xyz 0 NONE float xyz
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// POSITION 0 xyz 0 NONE float xyz
-//
-vs_4_0
-dcl_input v0.xyz
-dcl_output o0.xyz
-mov o0.xyz, v0.xyzx
-ret
-// Approximately 2 instruction slots used
-#endif
-
-const BYTE g_vs[] =
-{
- 68, 88, 66, 67, 71, 140,
- 219, 201, 207, 71, 236, 3,
- 158, 208, 157, 229, 54, 227,
- 221, 132, 1, 0, 0, 0,
- 176, 1, 0, 0, 5, 0,
- 0, 0, 52, 0, 0, 0,
- 140, 0, 0, 0, 192, 0,
- 0, 0, 244, 0, 0, 0,
- 52, 1, 0, 0, 82, 68,
- 69, 70, 80, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 28, 0, 0, 0, 0, 4,
- 254, 255, 0, 1, 0, 0,
- 28, 0, 0, 0, 77, 105,
- 99, 114, 111, 115, 111, 102,
- 116, 32, 40, 82, 41, 32,
- 72, 76, 83, 76, 32, 83,
- 104, 97, 100, 101, 114, 32,
- 67, 111, 109, 112, 105, 108,
- 101, 114, 32, 57, 46, 50,
- 57, 46, 57, 53, 50, 46,
- 51, 49, 49, 49, 0, 171,
- 171, 171, 73, 83, 71, 78,
- 44, 0, 0, 0, 1, 0,
- 0, 0, 8, 0, 0, 0,
- 32, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 7, 7, 0, 0,
- 80, 79, 83, 73, 84, 73,
- 79, 78, 0, 171, 171, 171,
- 79, 83, 71, 78, 44, 0,
- 0, 0, 1, 0, 0, 0,
- 8, 0, 0, 0, 32, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 0, 0, 0, 0,
- 7, 8, 0, 0, 80, 79,
- 83, 73, 84, 73, 79, 78,
- 0, 171, 171, 171, 83, 72,
- 68, 82, 56, 0, 0, 0,
- 64, 0, 1, 0, 14, 0,
- 0, 0, 95, 0, 0, 3,
- 114, 16, 16, 0, 0, 0,
- 0, 0, 101, 0, 0, 3,
- 114, 32, 16, 0, 0, 0,
- 0, 0, 54, 0, 0, 5,
- 114, 32, 16, 0, 0, 0,
- 0, 0, 70, 18, 16, 0,
- 0, 0, 0, 0, 62, 0,
- 0, 1, 83, 84, 65, 84,
- 116, 0, 0, 0, 2, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 2, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0
-};
+#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// +// fxc /Fhd3d11spikysphere.hlsl.vs.h /Evs /Tvs_4_0 d3d11spikysphere.hlsl +// +// +// +// Input signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------ ------ +// POSITION 0 xyz 0 NONE float xyz +// +// +// Output signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------ ------ +// POSITION 0 xyz 0 NONE float xyz +// +vs_4_0 +dcl_input v0.xyz +dcl_output o0.xyz +mov o0.xyz, v0.xyzx +ret +// Approximately 2 instruction slots used +#endif + +const BYTE g_vs[] = +{ + 68, 88, 66, 67, 71, 140, + 219, 201, 207, 71, 236, 3, + 158, 208, 157, 229, 54, 227, + 221, 132, 1, 0, 0, 0, + 176, 1, 0, 0, 5, 0, + 0, 0, 52, 0, 0, 0, + 140, 0, 0, 0, 192, 0, + 0, 0, 244, 0, 0, 0, + 52, 1, 0, 0, 82, 68, + 69, 70, 80, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 28, 0, 0, 0, 0, 4, + 254, 255, 0, 1, 0, 0, + 28, 0, 0, 0, 77, 105, + 99, 114, 111, 115, 111, 102, + 116, 32, 40, 82, 41, 32, + 72, 76, 83, 76, 32, 83, + 104, 97, 100, 101, 114, 32, + 67, 111, 109, 112, 105, 108, + 101, 114, 32, 57, 46, 50, + 57, 46, 57, 53, 50, 46, + 51, 49, 49, 49, 0, 171, + 171, 171, 73, 83, 71, 78, + 44, 0, 0, 0, 1, 0, + 0, 0, 8, 0, 0, 0, + 32, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 0, 0, + 0, 0, 7, 7, 0, 0, + 80, 79, 83, 73, 84, 73, + 79, 78, 0, 171, 171, 171, + 79, 83, 71, 78, 44, 0, + 0, 0, 1, 0, 0, 0, + 8, 0, 0, 0, 32, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 3, 0, + 0, 0, 0, 0, 0, 0, + 7, 8, 0, 0, 80, 79, + 83, 73, 84, 73, 79, 78, + 0, 171, 171, 171, 83, 72, + 68, 82, 56, 0, 0, 0, + 64, 0, 1, 0, 14, 0, + 0, 0, 95, 0, 0, 3, + 114, 16, 16, 0, 0, 0, + 0, 0, 101, 0, 0, 3, + 114, 32, 16, 0, 0, 0, + 0, 0, 54, 0, 0, 5, + 114, 32, 16, 0, 0, 0, + 0, 0, 70, 18, 16, 0, + 0, 0, 0, 0, 62, 0, + 0, 1, 83, 84, 65, 84, + 116, 0, 0, 0, 2, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 2, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0 +}; diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.cpp index db3742e2f12..19c669be9c8 100755 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.cpp +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.cpp @@ -1,116 +1,116 @@ -/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "d3d11app.h"
-#include "d3d11u.h"
-#include "d3d11tex.hlsl.ps.h"
-#include "d3d11tex.hlsl.vs.h"
-#include "../data/cornell_box_image.h"
-#include "../data/tux_image.h"
-
-struct d3d11tex : public d3d11_application
-{
- ID3D11PixelShader* ps;
- ID3D11VertexShader* vs;
- mesh* quad;
- ID3D11ShaderResourceView* srv[2];
- ID3D11SamplerState* samp[2];
-
- virtual bool init(ID3D11Device* dev, int argc, char** argv)
- {
- ensure(dev->CreatePixelShader(g_ps, sizeof(g_ps), NULL, &ps));
- ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), NULL, &vs));
-
- quad = create_tex_quad(dev, g_vs, sizeof(g_vs));
-
- D3D11_TEXTURE2D_DESC texd;
- memset(&texd, 0, sizeof(texd));
- texd.BindFlags = D3D11_BIND_SHADER_RESOURCE;
- texd.Usage = D3D11_USAGE_IMMUTABLE;
- texd.SampleDesc.Count = 1;
- texd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
- texd.Width = 32;
- texd.Height = 32;
- texd.ArraySize = 1;
- texd.MipLevels = 1;
-
- D3D11_SUBRESOURCE_DATA texsd;
- texsd.SysMemPitch = 32 * 4;
- texsd.SysMemSlicePitch = 32 * 32 * 4;
-
- ID3D11Texture2D* tex;
-
- texsd.pSysMem = g_cornell_box_image;
- ensure(dev->CreateTexture2D(&texd, &texsd, &tex));
- ensure(dev->CreateShaderResourceView(tex, 0, &srv[0]));
- tex->Release();
-
- texsd.pSysMem = g_tux_image;
- ensure(dev->CreateTexture2D(&texd, &texsd, &tex));
- ensure(dev->CreateShaderResourceView(tex, 0, &srv[1]));
- tex->Release();
-
- D3D11_SAMPLER_DESC sampd;
- memset(&sampd, 0, sizeof(sampd));
- sampd.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
- sampd.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
- sampd.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
- sampd.MinLOD = -FLT_MAX;
- sampd.MaxLOD = FLT_MAX;
-
- sampd.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
- dev->CreateSamplerState(&sampd, &samp[0]);
-
- sampd.Filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
- dev->CreateSamplerState(&sampd, &samp[1]);
- return true;
- }
-
- virtual void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time)
- {
- D3D11_VIEWPORT vp;
- memset(&vp, 0, sizeof(vp));
- vp.Width = (float)width;
- vp.Height = (float)height;
- vp.MaxDepth = 1.0f;
-
- ctx->OMSetRenderTargets(1, &rtv, 0);
- ctx->RSSetViewports(1, &vp);
-
- ctx->VSSetShader(vs, NULL, 0);
- ctx->PSSetShader(ps, NULL, 0);
-
- ctx->PSSetShaderResources(0, 2, srv);
- ctx->PSSetSamplers(0, 2, samp);
-
- quad->bind_and_draw(ctx);
- }
-};
-
-d3d11_application* d3d11_application_create()
-{
- return new d3d11tex();
-}
+/************************************************************************** + * + * Copyright 2010 Luca Barbieri + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "d3d11app.h" +#include "d3d11u.h" +#include "d3d11tex.hlsl.ps.h" +#include "d3d11tex.hlsl.vs.h" +#include "../data/cornell_box_image.h" +#include "../data/tux_image.h" + +struct d3d11tex : public d3d11_application +{ + ID3D11PixelShader* ps; + ID3D11VertexShader* vs; + mesh* quad; + ID3D11ShaderResourceView* srv[2]; + ID3D11SamplerState* samp[2]; + + virtual bool init(ID3D11Device* dev, int argc, char** argv) + { + ensure(dev->CreatePixelShader(g_ps, sizeof(g_ps), NULL, &ps)); + ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), NULL, &vs)); + + quad = create_tex_quad(dev, g_vs, sizeof(g_vs)); + + D3D11_TEXTURE2D_DESC texd; + memset(&texd, 0, sizeof(texd)); + texd.BindFlags = D3D11_BIND_SHADER_RESOURCE; + texd.Usage = D3D11_USAGE_IMMUTABLE; + texd.SampleDesc.Count = 1; + texd.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + texd.Width = 32; + texd.Height = 32; + texd.ArraySize = 1; + texd.MipLevels = 1; + + D3D11_SUBRESOURCE_DATA texsd; + texsd.SysMemPitch = 32 * 4; + texsd.SysMemSlicePitch = 32 * 32 * 4; + + ID3D11Texture2D* tex; + + texsd.pSysMem = g_cornell_box_image; + ensure(dev->CreateTexture2D(&texd, &texsd, &tex)); + ensure(dev->CreateShaderResourceView(tex, 0, &srv[0])); + tex->Release(); + + texsd.pSysMem = g_tux_image; + ensure(dev->CreateTexture2D(&texd, &texsd, &tex)); + ensure(dev->CreateShaderResourceView(tex, 0, &srv[1])); + tex->Release(); + + D3D11_SAMPLER_DESC sampd; + memset(&sampd, 0, sizeof(sampd)); + sampd.AddressU = D3D11_TEXTURE_ADDRESS_WRAP; + sampd.AddressV = D3D11_TEXTURE_ADDRESS_WRAP; + sampd.AddressW = D3D11_TEXTURE_ADDRESS_WRAP; + sampd.MinLOD = -FLT_MAX; + sampd.MaxLOD = FLT_MAX; + + sampd.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT; + dev->CreateSamplerState(&sampd, &samp[0]); + + sampd.Filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT; + dev->CreateSamplerState(&sampd, &samp[1]); + return true; + } + + virtual void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time) + { + D3D11_VIEWPORT vp; + memset(&vp, 0, sizeof(vp)); + vp.Width = (float)width; + vp.Height = (float)height; + vp.MaxDepth = 1.0f; + + ctx->OMSetRenderTargets(1, &rtv, 0); + ctx->RSSetViewports(1, &vp); + + ctx->VSSetShader(vs, NULL, 0); + ctx->PSSetShader(ps, NULL, 0); + + ctx->PSSetShaderResources(0, 2, srv); + ctx->PSSetSamplers(0, 2, samp); + + quad->bind_and_draw(ctx); + } +}; + +d3d11_application* d3d11_application_create() +{ + return new d3d11tex(); +} diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.hlsl.ps.h b/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.hlsl.ps.h index 722ed9afd0f..29795a99097 100755 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.hlsl.ps.h +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.hlsl.ps.h @@ -1,234 +1,234 @@ -#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
-//
-//
-// fxc /Fhd3d11tex.hlsl.ps.h /Eps /Tps_4_0 d3d11tex.hlsl
-//
-//
-// Resource Bindings:
-//
-// Name Type Format Dim Slot Elements
-// ------------------------------ ---------- ------- ----------- ---- --------
-// samp0 sampler NA NA 0 1
-// samp1 sampler NA NA 1 1
-// tex0 texture float4 2d 0 1
-// tex1 texture float4 2d 1 1
-//
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_POSITION 0 xyzw 0 POS float
-// TEXCOORD 0 xy 1 NONE float xy
-// FACTORS 0 xyzw 2 NONE float xyzw
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_TARGET 0 xyzw 0 TARGET float xyzw
-//
-ps_4_0
-dcl_sampler s0, mode_default
-dcl_sampler s1, mode_default
-dcl_resource_texture2d (float,float,float,float) t0
-dcl_resource_texture2d (float,float,float,float) t1
-dcl_input_ps linear v1.xy
-dcl_input_ps linear v2.xyzw
-dcl_output o0.xyzw
-dcl_temps 3
-sample r0.xyzw, v1.xyxx, t1.xyzw, s1
-mul r0.xyzw, r0.xyzw, v2.xxxx
-sample r1.xyzw, v1.xyxx, t1.xyzw, s0
-mad r0.xyzw, r1.xyzw, v2.zzzz, r0.xyzw
-mul r0.xyzw, r0.xyzw, v2.yyyy
-sample r1.xyzw, v1.xyxx, t0.xyzw, s1
-mul r1.xyzw, r1.xyzw, v2.xxxx
-sample r2.xyzw, v1.xyxx, t0.xyzw, s0
-mad r1.xyzw, r2.xyzw, v2.zzzz, r1.xyzw
-mad o0.xyzw, r1.xyzw, v2.wwww, r0.xyzw
-ret
-// Approximately 11 instruction slots used
-#endif
-
-const BYTE g_ps[] =
-{
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- 114, 37, 104, 101, 201, 12,
- 197, 147, 116, 98, 80, 214,
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- 115, 97, 109, 112, 49, 0,
- 116, 101, 120, 48, 0, 116,
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- 88, 24, 0, 4, 0, 112,
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- 242, 0, 16, 0, 1, 0,
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- 16, 0, 2, 0, 0, 0,
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- 16, 0, 2, 0, 0, 0,
- 70, 16, 16, 0, 1, 0,
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- 16, 0, 1, 0, 0, 0,
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- 2, 0, 0, 0, 70, 14,
- 16, 0, 1, 0, 0, 0,
- 50, 0, 0, 9, 242, 32,
- 16, 0, 0, 0, 0, 0,
- 70, 14, 16, 0, 1, 0,
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- 16, 0, 0, 0, 0, 0,
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- 65, 84, 116, 0, 0, 0,
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- 3, 0, 0, 0, 3, 0,
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- 0, 0
-};
+#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// +// fxc /Fhd3d11tex.hlsl.ps.h /Eps /Tps_4_0 d3d11tex.hlsl +// +// +// Resource Bindings: +// +// Name Type Format Dim Slot Elements +// ------------------------------ ---------- ------- ----------- ---- -------- +// samp0 sampler NA NA 0 1 +// samp1 sampler NA NA 1 1 +// tex0 texture float4 2d 0 1 +// tex1 texture float4 2d 1 1 +// +// +// +// Input signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------ ------ +// SV_POSITION 0 xyzw 0 POS float +// TEXCOORD 0 xy 1 NONE float xy +// FACTORS 0 xyzw 2 NONE float xyzw +// +// +// Output signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------ ------ +// SV_TARGET 0 xyzw 0 TARGET float xyzw +// +ps_4_0 +dcl_sampler s0, mode_default +dcl_sampler s1, mode_default +dcl_resource_texture2d (float,float,float,float) t0 +dcl_resource_texture2d (float,float,float,float) t1 +dcl_input_ps linear v1.xy +dcl_input_ps linear v2.xyzw +dcl_output o0.xyzw +dcl_temps 3 +sample r0.xyzw, v1.xyxx, t1.xyzw, s1 +mul r0.xyzw, r0.xyzw, v2.xxxx +sample r1.xyzw, v1.xyxx, t1.xyzw, s0 +mad r0.xyzw, r1.xyzw, v2.zzzz, r0.xyzw +mul r0.xyzw, r0.xyzw, v2.yyyy +sample r1.xyzw, v1.xyxx, t0.xyzw, s1 +mul r1.xyzw, r1.xyzw, v2.xxxx +sample r2.xyzw, v1.xyxx, t0.xyzw, s0 +mad r1.xyzw, r2.xyzw, v2.zzzz, r1.xyzw +mad o0.xyzw, r1.xyzw, v2.wwww, r0.xyzw +ret +// Approximately 11 instruction slots used +#endif + +const BYTE g_ps[] = +{ + 68, 88, 66, 67, 139, 203, + 114, 37, 104, 101, 201, 12, + 197, 147, 116, 98, 80, 214, + 173, 207, 1, 0, 0, 0, + 16, 4, 0, 0, 5, 0, + 0, 0, 52, 0, 0, 0, + 32, 1, 0, 0, 152, 1, + 0, 0, 204, 1, 0, 0, + 148, 3, 0, 0, 82, 68, + 69, 70, 228, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 4, 0, 0, 0, + 28, 0, 0, 0, 0, 4, + 255, 255, 0, 1, 0, 0, + 178, 0, 0, 0, 156, 0, + 0, 0, 3, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 162, 0, 0, 0, 3, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 1, 0, 0, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 168, 0, 0, 0, + 2, 0, 0, 0, 5, 0, + 0, 0, 4, 0, 0, 0, + 255, 255, 255, 255, 0, 0, + 0, 0, 1, 0, 0, 0, + 12, 0, 0, 0, 173, 0, + 0, 0, 2, 0, 0, 0, + 5, 0, 0, 0, 4, 0, + 0, 0, 255, 255, 255, 255, + 1, 0, 0, 0, 1, 0, + 0, 0, 12, 0, 0, 0, + 115, 97, 109, 112, 48, 0, + 115, 97, 109, 112, 49, 0, + 116, 101, 120, 48, 0, 116, + 101, 120, 49, 0, 77, 105, + 99, 114, 111, 115, 111, 102, + 116, 32, 40, 82, 41, 32, + 72, 76, 83, 76, 32, 83, + 104, 97, 100, 101, 114, 32, + 67, 111, 109, 112, 105, 108, + 101, 114, 32, 57, 46, 50, + 57, 46, 57, 53, 50, 46, + 51, 49, 49, 49, 0, 171, + 73, 83, 71, 78, 112, 0, + 0, 0, 3, 0, 0, 0, + 8, 0, 0, 0, 80, 0, + 0, 0, 0, 0, 0, 0, + 1, 0, 0, 0, 3, 0, + 0, 0, 0, 0, 0, 0, + 15, 0, 0, 0, 92, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 3, 0, + 0, 0, 1, 0, 0, 0, + 3, 3, 0, 0, 101, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 3, 0, + 0, 0, 2, 0, 0, 0, + 15, 15, 0, 0, 83, 86, + 95, 80, 79, 83, 73, 84, + 73, 79, 78, 0, 84, 69, + 88, 67, 79, 79, 82, 68, + 0, 70, 65, 67, 84, 79, + 82, 83, 0, 171, 171, 171, + 79, 83, 71, 78, 44, 0, + 0, 0, 1, 0, 0, 0, + 8, 0, 0, 0, 32, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 3, 0, + 0, 0, 0, 0, 0, 0, + 15, 0, 0, 0, 83, 86, + 95, 84, 65, 82, 71, 69, + 84, 0, 171, 171, 83, 72, + 68, 82, 192, 1, 0, 0, + 64, 0, 0, 0, 112, 0, + 0, 0, 90, 0, 0, 3, + 0, 96, 16, 0, 0, 0, + 0, 0, 90, 0, 0, 3, + 0, 96, 16, 0, 1, 0, + 0, 0, 88, 24, 0, 4, + 0, 112, 16, 0, 0, 0, + 0, 0, 85, 85, 0, 0, + 88, 24, 0, 4, 0, 112, + 16, 0, 1, 0, 0, 0, + 85, 85, 0, 0, 98, 16, + 0, 3, 50, 16, 16, 0, + 1, 0, 0, 0, 98, 16, + 0, 3, 242, 16, 16, 0, + 2, 0, 0, 0, 101, 0, + 0, 3, 242, 32, 16, 0, + 0, 0, 0, 0, 104, 0, + 0, 2, 3, 0, 0, 0, + 69, 0, 0, 9, 242, 0, + 16, 0, 0, 0, 0, 0, + 70, 16, 16, 0, 1, 0, + 0, 0, 70, 126, 16, 0, + 1, 0, 0, 0, 0, 96, + 16, 0, 1, 0, 0, 0, + 56, 0, 0, 7, 242, 0, + 16, 0, 0, 0, 0, 0, + 70, 14, 16, 0, 0, 0, + 0, 0, 6, 16, 16, 0, + 2, 0, 0, 0, 69, 0, + 0, 9, 242, 0, 16, 0, + 1, 0, 0, 0, 70, 16, + 16, 0, 1, 0, 0, 0, + 70, 126, 16, 0, 1, 0, + 0, 0, 0, 96, 16, 0, + 0, 0, 0, 0, 50, 0, + 0, 9, 242, 0, 16, 0, + 0, 0, 0, 0, 70, 14, + 16, 0, 1, 0, 0, 0, + 166, 26, 16, 0, 2, 0, + 0, 0, 70, 14, 16, 0, + 0, 0, 0, 0, 56, 0, + 0, 7, 242, 0, 16, 0, + 0, 0, 0, 0, 70, 14, + 16, 0, 0, 0, 0, 0, + 86, 21, 16, 0, 2, 0, + 0, 0, 69, 0, 0, 9, + 242, 0, 16, 0, 1, 0, + 0, 0, 70, 16, 16, 0, + 1, 0, 0, 0, 70, 126, + 16, 0, 0, 0, 0, 0, + 0, 96, 16, 0, 1, 0, + 0, 0, 56, 0, 0, 7, + 242, 0, 16, 0, 1, 0, + 0, 0, 70, 14, 16, 0, + 1, 0, 0, 0, 6, 16, + 16, 0, 2, 0, 0, 0, + 69, 0, 0, 9, 242, 0, + 16, 0, 2, 0, 0, 0, + 70, 16, 16, 0, 1, 0, + 0, 0, 70, 126, 16, 0, + 0, 0, 0, 0, 0, 96, + 16, 0, 0, 0, 0, 0, + 50, 0, 0, 9, 242, 0, + 16, 0, 1, 0, 0, 0, + 70, 14, 16, 0, 2, 0, + 0, 0, 166, 26, 16, 0, + 2, 0, 0, 0, 70, 14, + 16, 0, 1, 0, 0, 0, + 50, 0, 0, 9, 242, 32, + 16, 0, 0, 0, 0, 0, + 70, 14, 16, 0, 1, 0, + 0, 0, 246, 31, 16, 0, + 2, 0, 0, 0, 70, 14, + 16, 0, 0, 0, 0, 0, + 62, 0, 0, 1, 83, 84, + 65, 84, 116, 0, 0, 0, + 11, 0, 0, 0, 3, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 3, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 4, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0 +}; diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.hlsl.vs.h b/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.hlsl.vs.h index 0e3ebcd66d8..3aae79441a3 100755 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.hlsl.vs.h +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11tex/d3d11tex.hlsl.vs.h @@ -1,153 +1,153 @@ -#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
-//
-//
-// fxc /Fhd3d11tex.hlsl.vs.h /Evs /Tvs_4_0 d3d11tex.hlsl
-//
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// POSITION 0 xyzw 0 NONE float xyzw
-// TEXCOORD 0 xy 1 NONE float xy
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_POSITION 0 xyzw 0 POS float xyzw
-// TEXCOORD 0 xy 1 NONE float xy
-// FACTORS 0 xyzw 2 NONE float xyzw
-//
-vs_4_0
-dcl_input v0.xyzw
-dcl_input v1.xy
-dcl_output_siv o0.xyzw, position
-dcl_output o1.xy
-dcl_output o2.xyzw
-mov o0.xyzw, v0.xyzw
-mul o1.xy, v1.xyxx, l(8.000000, 8.000000, 0.000000, 0.000000)
-mad o2.xyzw, v1.xyxy, l(1.000000, 1.000000, -1.000000, -1.000000), l(0.000000, 0.000000, 1.000000, 1.000000)
-ret
-// Approximately 4 instruction slots used
-#endif
-
-const BYTE g_vs[] =
-{
- 68, 88, 66, 67, 129, 141,
- 49, 0, 46, 132, 26, 20,
- 64, 38, 200, 86, 119, 202,
- 172, 121, 1, 0, 0, 0,
- 160, 2, 0, 0, 5, 0,
- 0, 0, 52, 0, 0, 0,
- 140, 0, 0, 0, 224, 0,
- 0, 0, 88, 1, 0, 0,
- 36, 2, 0, 0, 82, 68,
- 69, 70, 80, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 28, 0, 0, 0, 0, 4,
- 254, 255, 0, 1, 0, 0,
- 28, 0, 0, 0, 77, 105,
- 99, 114, 111, 115, 111, 102,
- 116, 32, 40, 82, 41, 32,
- 72, 76, 83, 76, 32, 83,
- 104, 97, 100, 101, 114, 32,
- 67, 111, 109, 112, 105, 108,
- 101, 114, 32, 57, 46, 50,
- 57, 46, 57, 53, 50, 46,
- 51, 49, 49, 49, 0, 171,
- 171, 171, 73, 83, 71, 78,
- 76, 0, 0, 0, 2, 0,
- 0, 0, 8, 0, 0, 0,
- 56, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 15, 0, 0,
- 65, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 3, 3, 0, 0,
- 80, 79, 83, 73, 84, 73,
- 79, 78, 0, 84, 69, 88,
- 67, 79, 79, 82, 68, 0,
- 171, 171, 79, 83, 71, 78,
- 112, 0, 0, 0, 3, 0,
- 0, 0, 8, 0, 0, 0,
- 80, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 0, 0, 0,
- 92, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 3, 12, 0, 0,
- 101, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 2, 0,
- 0, 0, 15, 0, 0, 0,
- 83, 86, 95, 80, 79, 83,
- 73, 84, 73, 79, 78, 0,
- 84, 69, 88, 67, 79, 79,
- 82, 68, 0, 70, 65, 67,
- 84, 79, 82, 83, 0, 171,
- 171, 171, 83, 72, 68, 82,
- 196, 0, 0, 0, 64, 0,
- 1, 0, 49, 0, 0, 0,
- 95, 0, 0, 3, 242, 16,
- 16, 0, 0, 0, 0, 0,
- 95, 0, 0, 3, 50, 16,
- 16, 0, 1, 0, 0, 0,
- 103, 0, 0, 4, 242, 32,
- 16, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 101, 0,
- 0, 3, 50, 32, 16, 0,
- 1, 0, 0, 0, 101, 0,
- 0, 3, 242, 32, 16, 0,
- 2, 0, 0, 0, 54, 0,
- 0, 5, 242, 32, 16, 0,
- 0, 0, 0, 0, 70, 30,
- 16, 0, 0, 0, 0, 0,
- 56, 0, 0, 10, 50, 32,
- 16, 0, 1, 0, 0, 0,
- 70, 16, 16, 0, 1, 0,
- 0, 0, 2, 64, 0, 0,
- 0, 0, 0, 65, 0, 0,
- 0, 65, 0, 0, 0, 0,
- 0, 0, 0, 0, 50, 0,
- 0, 15, 242, 32, 16, 0,
- 2, 0, 0, 0, 70, 20,
- 16, 0, 1, 0, 0, 0,
- 2, 64, 0, 0, 0, 0,
- 128, 63, 0, 0, 128, 63,
- 0, 0, 128, 191, 0, 0,
- 128, 191, 2, 64, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 128, 63,
- 0, 0, 128, 63, 62, 0,
- 0, 1, 83, 84, 65, 84,
- 116, 0, 0, 0, 4, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 5, 0,
- 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0
-};
+#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// +// fxc /Fhd3d11tex.hlsl.vs.h /Evs /Tvs_4_0 d3d11tex.hlsl +// +// +// +// Input signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------ ------ +// POSITION 0 xyzw 0 NONE float xyzw +// TEXCOORD 0 xy 1 NONE float xy +// +// +// Output signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------ ------ +// SV_POSITION 0 xyzw 0 POS float xyzw +// TEXCOORD 0 xy 1 NONE float xy +// FACTORS 0 xyzw 2 NONE float xyzw +// +vs_4_0 +dcl_input v0.xyzw +dcl_input v1.xy +dcl_output_siv o0.xyzw, position +dcl_output o1.xy +dcl_output o2.xyzw +mov o0.xyzw, v0.xyzw +mul o1.xy, v1.xyxx, l(8.000000, 8.000000, 0.000000, 0.000000) +mad o2.xyzw, v1.xyxy, l(1.000000, 1.000000, -1.000000, -1.000000), l(0.000000, 0.000000, 1.000000, 1.000000) +ret +// Approximately 4 instruction slots used +#endif + +const BYTE g_vs[] = +{ + 68, 88, 66, 67, 129, 141, + 49, 0, 46, 132, 26, 20, + 64, 38, 200, 86, 119, 202, + 172, 121, 1, 0, 0, 0, + 160, 2, 0, 0, 5, 0, + 0, 0, 52, 0, 0, 0, + 140, 0, 0, 0, 224, 0, + 0, 0, 88, 1, 0, 0, + 36, 2, 0, 0, 82, 68, + 69, 70, 80, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 28, 0, 0, 0, 0, 4, + 254, 255, 0, 1, 0, 0, + 28, 0, 0, 0, 77, 105, + 99, 114, 111, 115, 111, 102, + 116, 32, 40, 82, 41, 32, + 72, 76, 83, 76, 32, 83, + 104, 97, 100, 101, 114, 32, + 67, 111, 109, 112, 105, 108, + 101, 114, 32, 57, 46, 50, + 57, 46, 57, 53, 50, 46, + 51, 49, 49, 49, 0, 171, + 171, 171, 73, 83, 71, 78, + 76, 0, 0, 0, 2, 0, + 0, 0, 8, 0, 0, 0, + 56, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 0, 0, + 0, 0, 15, 15, 0, 0, + 65, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 1, 0, + 0, 0, 3, 3, 0, 0, + 80, 79, 83, 73, 84, 73, + 79, 78, 0, 84, 69, 88, + 67, 79, 79, 82, 68, 0, + 171, 171, 79, 83, 71, 78, + 112, 0, 0, 0, 3, 0, + 0, 0, 8, 0, 0, 0, + 80, 0, 0, 0, 0, 0, + 0, 0, 1, 0, 0, 0, + 3, 0, 0, 0, 0, 0, + 0, 0, 15, 0, 0, 0, + 92, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 1, 0, + 0, 0, 3, 12, 0, 0, + 101, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 2, 0, + 0, 0, 15, 0, 0, 0, + 83, 86, 95, 80, 79, 83, + 73, 84, 73, 79, 78, 0, + 84, 69, 88, 67, 79, 79, + 82, 68, 0, 70, 65, 67, + 84, 79, 82, 83, 0, 171, + 171, 171, 83, 72, 68, 82, + 196, 0, 0, 0, 64, 0, + 1, 0, 49, 0, 0, 0, + 95, 0, 0, 3, 242, 16, + 16, 0, 0, 0, 0, 0, + 95, 0, 0, 3, 50, 16, + 16, 0, 1, 0, 0, 0, + 103, 0, 0, 4, 242, 32, + 16, 0, 0, 0, 0, 0, + 1, 0, 0, 0, 101, 0, + 0, 3, 50, 32, 16, 0, + 1, 0, 0, 0, 101, 0, + 0, 3, 242, 32, 16, 0, + 2, 0, 0, 0, 54, 0, + 0, 5, 242, 32, 16, 0, + 0, 0, 0, 0, 70, 30, + 16, 0, 0, 0, 0, 0, + 56, 0, 0, 10, 50, 32, + 16, 0, 1, 0, 0, 0, + 70, 16, 16, 0, 1, 0, + 0, 0, 2, 64, 0, 0, + 0, 0, 0, 65, 0, 0, + 0, 65, 0, 0, 0, 0, + 0, 0, 0, 0, 50, 0, + 0, 15, 242, 32, 16, 0, + 2, 0, 0, 0, 70, 20, + 16, 0, 1, 0, 0, 0, + 2, 64, 0, 0, 0, 0, + 128, 63, 0, 0, 128, 63, + 0, 0, 128, 191, 0, 0, + 128, 191, 2, 64, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 128, 63, + 0, 0, 128, 63, 62, 0, + 0, 1, 83, 84, 65, 84, + 116, 0, 0, 0, 4, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 5, 0, + 0, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0 +}; diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.cpp b/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.cpp index 30c2ffa5cca..524b7d1c01c 100755 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.cpp +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.cpp @@ -1,120 +1,120 @@ -/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "d3d11app.h"
-#include "d3d11tri.hlsl.ps.h"
-#include "d3d11tri.hlsl.vs.h"
-
-struct vertex {
- float position[4];
- float color[4];
-};
-
-static struct vertex vertices[3] =
-{
- {
- { 0.0f, 0.9f, 0.5f, 1.0f },
- { 1.0f, 0.0f, 0.0f, 1.0f }
- },
- {
- { 0.9f, -0.9f, 0.5f, 1.0f },
- { 0.0f, 0.0f, 1.0f, 1.0f }
- },
- {
- { -0.9f, -0.9f, 0.5f, 1.0f },
- { 0.0f, 1.0f, 0.0f, 1.0f }
- },
-};
-
-struct d3d11tri : public d3d11_application
-{
- ID3D11PixelShader* ps;
- ID3D11VertexShader* vs;
- ID3D11InputLayout* layout;
- ID3D11Buffer* vb;
-
- virtual bool init(ID3D11Device* dev, int argc, char** argv)
- {
- ensure(dev->CreatePixelShader(g_ps, sizeof(g_ps), NULL, &ps));
- ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), NULL, &vs));
-
- D3D11_INPUT_ELEMENT_DESC elements[] =
- {
- // inverse order to make sure the implementation can properly parse the vertex shader signature
- {"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 16, D3D11_INPUT_PER_VERTEX_DATA, 0},
- {"POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
- };
-
- ensure(dev->CreateInputLayout(elements, sizeof(elements) / sizeof(elements[0]), g_vs, sizeof(g_vs), &layout));
- D3D11_BUFFER_DESC bufferd;
- bufferd.ByteWidth = sizeof(vertices);
- bufferd.Usage = D3D11_USAGE_IMMUTABLE;
- bufferd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
- bufferd.CPUAccessFlags = 0;
- bufferd.MiscFlags = 0;
- bufferd.StructureByteStride = 0;
-
- D3D11_SUBRESOURCE_DATA buffersd;
- buffersd.pSysMem = vertices;
- buffersd.SysMemPitch = sizeof(vertices);
- buffersd.SysMemSlicePitch = sizeof(vertices);
-
- ensure(dev->CreateBuffer(&bufferd, &buffersd, &vb));
-
- return true;
- }
-
- virtual void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time)
- {
- float clear_color[4] = {1, 0, 1, 1};
- D3D11_VIEWPORT vp;
- memset(&vp, 0, sizeof(vp));
- vp.Width = (float)width;
- vp.Height = (float)height;
- vp.MaxDepth = 1.0f;
-
- ctx->OMSetRenderTargets(1, &rtv, 0);
- ctx->RSSetViewports(1, &vp);
-
- ctx->ClearRenderTargetView(rtv, clear_color);
-
- ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
- ctx->IASetInputLayout(layout);
- unsigned stride = 2 * 4 * 4;
- unsigned offset = 0;
- ctx->IASetVertexBuffers(0, 1, &vb, &stride, &offset);
-
- ctx->VSSetShader(vs, NULL, 0);
- ctx->PSSetShader(ps, NULL, 0);
-
- ctx->Draw(3, 0);
- }
-};
-
-d3d11_application* d3d11_application_create()
-{
- return new d3d11tri();
-}
+/************************************************************************** + * + * Copyright 2010 Luca Barbieri + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "d3d11app.h" +#include "d3d11tri.hlsl.ps.h" +#include "d3d11tri.hlsl.vs.h" + +struct vertex { + float position[4]; + float color[4]; +}; + +static struct vertex vertices[3] = +{ + { + { 0.0f, 0.9f, 0.5f, 1.0f }, + { 1.0f, 0.0f, 0.0f, 1.0f } + }, + { + { 0.9f, -0.9f, 0.5f, 1.0f }, + { 0.0f, 0.0f, 1.0f, 1.0f } + }, + { + { -0.9f, -0.9f, 0.5f, 1.0f }, + { 0.0f, 1.0f, 0.0f, 1.0f } + }, +}; + +struct d3d11tri : public d3d11_application +{ + ID3D11PixelShader* ps; + ID3D11VertexShader* vs; + ID3D11InputLayout* layout; + ID3D11Buffer* vb; + + virtual bool init(ID3D11Device* dev, int argc, char** argv) + { + ensure(dev->CreatePixelShader(g_ps, sizeof(g_ps), NULL, &ps)); + ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), NULL, &vs)); + + D3D11_INPUT_ELEMENT_DESC elements[] = + { + // inverse order to make sure the implementation can properly parse the vertex shader signature + {"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 16, D3D11_INPUT_PER_VERTEX_DATA, 0}, + {"POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0}, + }; + + ensure(dev->CreateInputLayout(elements, sizeof(elements) / sizeof(elements[0]), g_vs, sizeof(g_vs), &layout)); + D3D11_BUFFER_DESC bufferd; + bufferd.ByteWidth = sizeof(vertices); + bufferd.Usage = D3D11_USAGE_IMMUTABLE; + bufferd.BindFlags = D3D11_BIND_VERTEX_BUFFER; + bufferd.CPUAccessFlags = 0; + bufferd.MiscFlags = 0; + bufferd.StructureByteStride = 0; + + D3D11_SUBRESOURCE_DATA buffersd; + buffersd.pSysMem = vertices; + buffersd.SysMemPitch = sizeof(vertices); + buffersd.SysMemSlicePitch = sizeof(vertices); + + ensure(dev->CreateBuffer(&bufferd, &buffersd, &vb)); + + return true; + } + + virtual void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time) + { + float clear_color[4] = {1, 0, 1, 1}; + D3D11_VIEWPORT vp; + memset(&vp, 0, sizeof(vp)); + vp.Width = (float)width; + vp.Height = (float)height; + vp.MaxDepth = 1.0f; + + ctx->OMSetRenderTargets(1, &rtv, 0); + ctx->RSSetViewports(1, &vp); + + ctx->ClearRenderTargetView(rtv, clear_color); + + ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); + ctx->IASetInputLayout(layout); + unsigned stride = 2 * 4 * 4; + unsigned offset = 0; + ctx->IASetVertexBuffers(0, 1, &vb, &stride, &offset); + + ctx->VSSetShader(vs, NULL, 0); + ctx->PSSetShader(ps, NULL, 0); + + ctx->Draw(3, 0); + } +}; + +d3d11_application* d3d11_application_create() +{ + return new d3d11tri(); +} diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl.ps.h b/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl.ps.h index 21f6141f380..68eaee5cb2e 100755 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl.ps.h +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl.ps.h @@ -1,112 +1,112 @@ -#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
-//
-//
-// fxc /Fhd3d11tri.hlsl.ps.h /Eps /Tps_4_0 d3d11tri.hlsl
-//
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_POSITION 0 xyzw 0 POS float
-// COLOR 0 xyzw 1 NONE float xyzw
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_TARGET 0 xyzw 0 TARGET float xyzw
-//
-ps_4_0
-dcl_input_ps linear v1.xyzw
-dcl_output o0.xyzw
-mov o0.xyzw, v1.xyzw
-ret
-// Approximately 2 instruction slots used
-#endif
-
-const BYTE g_ps[] =
-{
- 68, 88, 66, 67, 206, 120,
- 117, 238, 118, 127, 10, 87,
- 80, 75, 114, 198, 95, 2,
- 120, 102, 1, 0, 0, 0,
- 208, 1, 0, 0, 5, 0,
- 0, 0, 52, 0, 0, 0,
- 140, 0, 0, 0, 224, 0,
- 0, 0, 20, 1, 0, 0,
- 84, 1, 0, 0, 82, 68,
- 69, 70, 80, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 28, 0, 0, 0, 0, 4,
- 255, 255, 0, 1, 0, 0,
- 28, 0, 0, 0, 77, 105,
- 99, 114, 111, 115, 111, 102,
- 116, 32, 40, 82, 41, 32,
- 72, 76, 83, 76, 32, 83,
- 104, 97, 100, 101, 114, 32,
- 67, 111, 109, 112, 105, 108,
- 101, 114, 32, 57, 46, 50,
- 57, 46, 57, 53, 50, 46,
- 51, 49, 49, 49, 0, 171,
- 171, 171, 73, 83, 71, 78,
- 76, 0, 0, 0, 2, 0,
- 0, 0, 8, 0, 0, 0,
- 56, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 0, 0, 0,
- 68, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 15, 15, 0, 0,
- 83, 86, 95, 80, 79, 83,
- 73, 84, 73, 79, 78, 0,
- 67, 79, 76, 79, 82, 0,
- 171, 171, 79, 83, 71, 78,
- 44, 0, 0, 0, 1, 0,
- 0, 0, 8, 0, 0, 0,
- 32, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 0, 0, 0,
- 83, 86, 95, 84, 65, 82,
- 71, 69, 84, 0, 171, 171,
- 83, 72, 68, 82, 56, 0,
- 0, 0, 64, 0, 0, 0,
- 14, 0, 0, 0, 98, 16,
- 0, 3, 242, 16, 16, 0,
- 1, 0, 0, 0, 101, 0,
- 0, 3, 242, 32, 16, 0,
- 0, 0, 0, 0, 54, 0,
- 0, 5, 242, 32, 16, 0,
- 0, 0, 0, 0, 70, 30,
- 16, 0, 1, 0, 0, 0,
- 62, 0, 0, 1, 83, 84,
- 65, 84, 116, 0, 0, 0,
- 2, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 2, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0
-};
+#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// +// fxc /Fhd3d11tri.hlsl.ps.h /Eps /Tps_4_0 d3d11tri.hlsl +// +// +// +// Input signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------ ------ +// SV_POSITION 0 xyzw 0 POS float +// COLOR 0 xyzw 1 NONE float xyzw +// +// +// Output signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------ ------ +// SV_TARGET 0 xyzw 0 TARGET float xyzw +// +ps_4_0 +dcl_input_ps linear v1.xyzw +dcl_output o0.xyzw +mov o0.xyzw, v1.xyzw +ret +// Approximately 2 instruction slots used +#endif + +const BYTE g_ps[] = +{ + 68, 88, 66, 67, 206, 120, + 117, 238, 118, 127, 10, 87, + 80, 75, 114, 198, 95, 2, + 120, 102, 1, 0, 0, 0, + 208, 1, 0, 0, 5, 0, + 0, 0, 52, 0, 0, 0, + 140, 0, 0, 0, 224, 0, + 0, 0, 20, 1, 0, 0, + 84, 1, 0, 0, 82, 68, + 69, 70, 80, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 28, 0, 0, 0, 0, 4, + 255, 255, 0, 1, 0, 0, + 28, 0, 0, 0, 77, 105, + 99, 114, 111, 115, 111, 102, + 116, 32, 40, 82, 41, 32, + 72, 76, 83, 76, 32, 83, + 104, 97, 100, 101, 114, 32, + 67, 111, 109, 112, 105, 108, + 101, 114, 32, 57, 46, 50, + 57, 46, 57, 53, 50, 46, + 51, 49, 49, 49, 0, 171, + 171, 171, 73, 83, 71, 78, + 76, 0, 0, 0, 2, 0, + 0, 0, 8, 0, 0, 0, + 56, 0, 0, 0, 0, 0, + 0, 0, 1, 0, 0, 0, + 3, 0, 0, 0, 0, 0, + 0, 0, 15, 0, 0, 0, + 68, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 1, 0, + 0, 0, 15, 15, 0, 0, + 83, 86, 95, 80, 79, 83, + 73, 84, 73, 79, 78, 0, + 67, 79, 76, 79, 82, 0, + 171, 171, 79, 83, 71, 78, + 44, 0, 0, 0, 1, 0, + 0, 0, 8, 0, 0, 0, + 32, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 0, 0, + 0, 0, 15, 0, 0, 0, + 83, 86, 95, 84, 65, 82, + 71, 69, 84, 0, 171, 171, + 83, 72, 68, 82, 56, 0, + 0, 0, 64, 0, 0, 0, + 14, 0, 0, 0, 98, 16, + 0, 3, 242, 16, 16, 0, + 1, 0, 0, 0, 101, 0, + 0, 3, 242, 32, 16, 0, + 0, 0, 0, 0, 54, 0, + 0, 5, 242, 32, 16, 0, + 0, 0, 0, 0, 70, 30, + 16, 0, 1, 0, 0, 0, + 62, 0, 0, 1, 83, 84, + 65, 84, 116, 0, 0, 0, + 2, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 2, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0 +}; diff --git a/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl.vs.h b/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl.vs.h index edf18e01f76..43e2a18275c 100755 --- a/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl.vs.h +++ b/src/gallium/state_trackers/d3d1x/progs/d3d11tri/d3d11tri.hlsl.vs.h @@ -1,128 +1,128 @@ -#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
-//
-//
-// fxc /Fhd3d11tri.hlsl.vs.h /Evs /Tvs_4_0 d3d11tri.hlsl
-//
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// POSITION 0 xyzw 0 NONE float xyzw
-// COLOR 0 xyzw 1 NONE float xyzw
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_POSITION 0 xyzw 0 POS float xyzw
-// COLOR 0 xyzw 1 NONE float xyzw
-//
-vs_4_0
-dcl_input v0.xyzw
-dcl_input v1.xyzw
-dcl_output_siv o0.xyzw, position
-dcl_output o1.xyzw
-mov o0.xyzw, v0.xyzw
-mov o1.xyzw, v1.xyzw
-ret
-// Approximately 3 instruction slots used
-#endif
-
-const BYTE g_vs[] =
-{
- 68, 88, 66, 67, 190, 171,
- 186, 20, 44, 105, 95, 129,
- 137, 204, 223, 72, 251, 159,
- 126, 176, 1, 0, 0, 0,
- 28, 2, 0, 0, 5, 0,
- 0, 0, 52, 0, 0, 0,
- 140, 0, 0, 0, 220, 0,
- 0, 0, 48, 1, 0, 0,
- 160, 1, 0, 0, 82, 68,
- 69, 70, 80, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 28, 0, 0, 0, 0, 4,
- 254, 255, 0, 1, 0, 0,
- 28, 0, 0, 0, 77, 105,
- 99, 114, 111, 115, 111, 102,
- 116, 32, 40, 82, 41, 32,
- 72, 76, 83, 76, 32, 83,
- 104, 97, 100, 101, 114, 32,
- 67, 111, 109, 112, 105, 108,
- 101, 114, 32, 57, 46, 50,
- 57, 46, 57, 53, 50, 46,
- 51, 49, 49, 49, 0, 171,
- 171, 171, 73, 83, 71, 78,
- 72, 0, 0, 0, 2, 0,
- 0, 0, 8, 0, 0, 0,
- 56, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 15, 0, 0,
- 65, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 15, 15, 0, 0,
- 80, 79, 83, 73, 84, 73,
- 79, 78, 0, 67, 79, 76,
- 79, 82, 0, 171, 79, 83,
- 71, 78, 76, 0, 0, 0,
- 2, 0, 0, 0, 8, 0,
- 0, 0, 56, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 3, 0, 0, 0,
- 0, 0, 0, 0, 15, 0,
- 0, 0, 68, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 3, 0, 0, 0,
- 1, 0, 0, 0, 15, 0,
- 0, 0, 83, 86, 95, 80,
- 79, 83, 73, 84, 73, 79,
- 78, 0, 67, 79, 76, 79,
- 82, 0, 171, 171, 83, 72,
- 68, 82, 104, 0, 0, 0,
- 64, 0, 1, 0, 26, 0,
- 0, 0, 95, 0, 0, 3,
- 242, 16, 16, 0, 0, 0,
- 0, 0, 95, 0, 0, 3,
- 242, 16, 16, 0, 1, 0,
- 0, 0, 103, 0, 0, 4,
- 242, 32, 16, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 101, 0, 0, 3, 242, 32,
- 16, 0, 1, 0, 0, 0,
- 54, 0, 0, 5, 242, 32,
- 16, 0, 0, 0, 0, 0,
- 70, 30, 16, 0, 0, 0,
- 0, 0, 54, 0, 0, 5,
- 242, 32, 16, 0, 1, 0,
- 0, 0, 70, 30, 16, 0,
- 1, 0, 0, 0, 62, 0,
- 0, 1, 83, 84, 65, 84,
- 116, 0, 0, 0, 3, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 4, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 2, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0
-};
+#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 +// +// +// fxc /Fhd3d11tri.hlsl.vs.h /Evs /Tvs_4_0 d3d11tri.hlsl +// +// +// +// Input signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------ ------ +// POSITION 0 xyzw 0 NONE float xyzw +// COLOR 0 xyzw 1 NONE float xyzw +// +// +// Output signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------ ------ +// SV_POSITION 0 xyzw 0 POS float xyzw +// COLOR 0 xyzw 1 NONE float xyzw +// +vs_4_0 +dcl_input v0.xyzw +dcl_input v1.xyzw +dcl_output_siv o0.xyzw, position +dcl_output o1.xyzw +mov o0.xyzw, v0.xyzw +mov o1.xyzw, v1.xyzw +ret +// Approximately 3 instruction slots used +#endif + +const BYTE g_vs[] = +{ + 68, 88, 66, 67, 190, 171, + 186, 20, 44, 105, 95, 129, + 137, 204, 223, 72, 251, 159, + 126, 176, 1, 0, 0, 0, + 28, 2, 0, 0, 5, 0, + 0, 0, 52, 0, 0, 0, + 140, 0, 0, 0, 220, 0, + 0, 0, 48, 1, 0, 0, + 160, 1, 0, 0, 82, 68, + 69, 70, 80, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 28, 0, 0, 0, 0, 4, + 254, 255, 0, 1, 0, 0, + 28, 0, 0, 0, 77, 105, + 99, 114, 111, 115, 111, 102, + 116, 32, 40, 82, 41, 32, + 72, 76, 83, 76, 32, 83, + 104, 97, 100, 101, 114, 32, + 67, 111, 109, 112, 105, 108, + 101, 114, 32, 57, 46, 50, + 57, 46, 57, 53, 50, 46, + 51, 49, 49, 49, 0, 171, + 171, 171, 73, 83, 71, 78, + 72, 0, 0, 0, 2, 0, + 0, 0, 8, 0, 0, 0, + 56, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 0, 0, + 0, 0, 15, 15, 0, 0, + 65, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 1, 0, + 0, 0, 15, 15, 0, 0, + 80, 79, 83, 73, 84, 73, + 79, 78, 0, 67, 79, 76, + 79, 82, 0, 171, 79, 83, + 71, 78, 76, 0, 0, 0, + 2, 0, 0, 0, 8, 0, + 0, 0, 56, 0, 0, 0, + 0, 0, 0, 0, 1, 0, + 0, 0, 3, 0, 0, 0, + 0, 0, 0, 0, 15, 0, + 0, 0, 68, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 3, 0, 0, 0, + 1, 0, 0, 0, 15, 0, + 0, 0, 83, 86, 95, 80, + 79, 83, 73, 84, 73, 79, + 78, 0, 67, 79, 76, 79, + 82, 0, 171, 171, 83, 72, + 68, 82, 104, 0, 0, 0, + 64, 0, 1, 0, 26, 0, + 0, 0, 95, 0, 0, 3, + 242, 16, 16, 0, 0, 0, + 0, 0, 95, 0, 0, 3, + 242, 16, 16, 0, 1, 0, + 0, 0, 103, 0, 0, 4, + 242, 32, 16, 0, 0, 0, + 0, 0, 1, 0, 0, 0, + 101, 0, 0, 3, 242, 32, + 16, 0, 1, 0, 0, 0, + 54, 0, 0, 5, 242, 32, + 16, 0, 0, 0, 0, 0, + 70, 30, 16, 0, 0, 0, + 0, 0, 54, 0, 0, 5, + 242, 32, 16, 0, 1, 0, + 0, 0, 70, 30, 16, 0, + 1, 0, 0, 0, 62, 0, + 0, 1, 83, 84, 65, 84, + 116, 0, 0, 0, 3, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 4, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 2, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0 +}; |