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authorRoland Scheidegger <[email protected]>2014-05-08 16:25:47 +0200
committerRoland Scheidegger <[email protected]>2014-05-08 16:26:49 +0200
commitcf93f8695770ef1c4274857f02739d2a338a4237 (patch)
treee3939206e3d59adf9890d9059c9a4561d98a0192 /src/gallium
parent9af68e9b1d116cdc8eb6a22bac091fe4716679e6 (diff)
llvmpipe: change LP_MAX_SHADER_INSTRUCTIONS limit definition.
When the limit was changed to be defined in terms of LP_MAX_SHADER_VARIANTS (75f1fea14f524ef05e980d825fda3ae226ae2ffe) when it was increased, this inadvertently lowered the limit in some branches (that have a lower LP_MAX_SHADER_VARIANTS number) when merged. So, make sure the limit is always at least the number it once was. Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_limits.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_limits.h b/src/gallium/drivers/llvmpipe/lp_limits.h
index 5ea0c83723a..131c02e4bb9 100644
--- a/src/gallium/drivers/llvmpipe/lp_limits.h
+++ b/src/gallium/drivers/llvmpipe/lp_limits.h
@@ -78,8 +78,10 @@
/**
* Max number of instructions (for all fragment shaders combined per context)
* that will be kept around (counted in terms of llvm ir).
+ * Note: the definition looks odd, but there's branches which use a different
+ * number of max shader variants.
*/
-#define LP_MAX_SHADER_INSTRUCTIONS (512*LP_MAX_SHADER_VARIANTS)
+#define LP_MAX_SHADER_INSTRUCTIONS MAX2(128*1024, 512*LP_MAX_SHADER_VARIANTS)
/**
* Max number of setup variants that will be kept around.