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author | Kenneth Graunke <[email protected]> | 2015-04-10 10:24:33 -0700 |
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committer | Emil Velikov <[email protected]> | 2015-04-22 16:14:51 +0100 |
commit | 597d85c6b761028e00d9a75405afcba7612f9d58 (patch) | |
tree | 7ef635bfedd4a7c4e47f2d6c4b793da934e0d114 /src/gallium | |
parent | ef0e335c1422b8a394073d89a781ed5847da0eb1 (diff) |
drirc: Add "Second Life" quirk (allow_glsl_extension_directive_midshader).
Appears to fix shader compilation. Tested by starting the client,
dragging the "quality and speed" slider back and forth, and watching the
console output - instead of piles of "shader failed to compile", the CPU
seems to be busy compiling shaders. I haven't actually tried to play.
Signed-off-by: Kenneth Graunke <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=69226
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71591
Cc: [email protected]
(cherry picked from commit 00bf7d2e9cd60dbd82d25b459c448e11c545a89a)
Diffstat (limited to 'src/gallium')
0 files changed, 0 insertions, 0 deletions