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authorMarek Olšák <[email protected]>2014-01-13 13:51:21 +0100
committerMarek Olšák <[email protected]>2014-01-23 01:47:14 +0100
commit2b033f3aab8267eb6499954fe4a582472f91ef28 (patch)
tree14ebc6325235fa76d9abd566e5401c8230845140 /src/gallium
parent11baad35088dfd4bdabc1710df650dbfb413e7a3 (diff)
gallium/vl: use u_upload_mgr to upload vertices for vl_compositor
This is the recommended way for streaming vertices. Always use this if you need to upload vertices every frame. Reviewed-by: Christian König <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/auxiliary/vl/vl_compositor.c51
-rw-r--r--src/gallium/auxiliary/vl/vl_compositor.h1
2 files changed, 20 insertions, 32 deletions
diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c
index 2574010cb97..33b2a119356 100644
--- a/src/gallium/auxiliary/vl/vl_compositor.c
+++ b/src/gallium/auxiliary/vl/vl_compositor.c
@@ -33,6 +33,7 @@
#include "util/u_memory.h"
#include "util/u_draw.h"
#include "util/u_surface.h"
+#include "util/u_upload_mgr.h"
#include "tgsi/tgsi_ureg.h"
@@ -498,23 +499,6 @@ static void cleanup_pipe_state(struct vl_compositor *c)
}
static bool
-create_vertex_buffer(struct vl_compositor *c)
-{
- assert(c);
-
- pipe_resource_reference(&c->vertex_buf.buffer, NULL);
- c->vertex_buf.buffer = pipe_buffer_create
- (
- c->pipe->screen,
- PIPE_BIND_VERTEX_BUFFER,
- PIPE_USAGE_STREAM,
- c->vertex_buf.stride * VL_COMPOSITOR_MAX_LAYERS * 4
- );
-
- return c->vertex_buf.buffer != NULL;
-}
-
-static bool
init_buffers(struct vl_compositor *c)
{
struct pipe_vertex_element vertex_elems[3];
@@ -526,7 +510,7 @@ init_buffers(struct vl_compositor *c)
*/
c->vertex_buf.stride = sizeof(struct vertex2f) + sizeof(struct vertex4f) * 2;
c->vertex_buf.buffer_offset = 0;
- create_vertex_buffer(c);
+ c->vertex_buf.buffer = NULL;
vertex_elems[0].src_offset = 0;
vertex_elems[0].instance_divisor = 0;
@@ -659,22 +643,15 @@ static void
gen_vertex_data(struct vl_compositor *c, struct vl_compositor_state *s, struct u_rect *dirty)
{
struct vertex2f *vb;
- struct pipe_transfer *buf_transfer;
unsigned i;
assert(c);
- vb = pipe_buffer_map(c->pipe, c->vertex_buf.buffer,
- PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE | PIPE_TRANSFER_DONTBLOCK,
- &buf_transfer);
-
- if (!vb) {
- // If buffer is still locked from last draw create a new one
- create_vertex_buffer(c);
- vb = pipe_buffer_map(c->pipe, c->vertex_buf.buffer,
- PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
- &buf_transfer);
- }
+ /* Allocate new memory for vertices. */
+ u_upload_alloc(c->upload, 0,
+ c->vertex_buf.stride * VL_COMPOSITOR_MAX_LAYERS * 4, /* size */
+ &c->vertex_buf.buffer_offset, &c->vertex_buf.buffer,
+ (void**)&vb);
for (i = 0; i < VL_COMPOSITOR_MAX_LAYERS; i++) {
if (s->used_layers & (1 << i)) {
@@ -705,7 +682,7 @@ gen_vertex_data(struct vl_compositor *c, struct vl_compositor_state *s, struct u
}
}
- pipe_buffer_unmap(c->pipe, buf_transfer);
+ u_upload_unmap(c->upload);
}
static void
@@ -802,6 +779,7 @@ vl_compositor_cleanup(struct vl_compositor *c)
{
assert(c);
+ u_upload_destroy(c->upload);
cleanup_buffers(c);
cleanup_shaders(c);
cleanup_pipe_state(c);
@@ -1037,15 +1015,24 @@ vl_compositor_init(struct vl_compositor *c, struct pipe_context *pipe)
c->pipe = pipe;
- if (!init_pipe_state(c))
+ c->upload = u_upload_create(pipe, 128 * 1024, 4, PIPE_BIND_VERTEX_BUFFER);
+
+ if (!c->upload)
+ return false;
+
+ if (!init_pipe_state(c)) {
+ u_upload_destroy(c->upload);
return false;
+ }
if (!init_shaders(c)) {
+ u_upload_destroy(c->upload);
cleanup_pipe_state(c);
return false;
}
if (!init_buffers(c)) {
+ u_upload_destroy(c->upload);
cleanup_shaders(c);
cleanup_pipe_state(c);
return false;
diff --git a/src/gallium/auxiliary/vl/vl_compositor.h b/src/gallium/auxiliary/vl/vl_compositor.h
index 049eefbd961..97cbef03fa0 100644
--- a/src/gallium/auxiliary/vl/vl_compositor.h
+++ b/src/gallium/auxiliary/vl/vl_compositor.h
@@ -89,6 +89,7 @@ struct vl_compositor_state
struct vl_compositor
{
struct pipe_context *pipe;
+ struct u_upload_mgr *upload;
struct pipe_framebuffer_state fb_state;
struct pipe_vertex_buffer vertex_buf;