diff options
author | Zack Rusin <[email protected]> | 2013-04-22 20:44:21 -0400 |
---|---|---|
committer | Zack Rusin <[email protected]> | 2013-04-23 06:17:59 -0400 |
commit | 1a87473998b4af2dbe37aa3ce0c004e62d3fe2c0 (patch) | |
tree | fb2b581d05436488e7d00920014e48b9b23154f0 /src/gallium | |
parent | addf00e2add2a51e50f33468221656a9c1389b02 (diff) |
draw/gs: preserve leading vertex info for gs
We need to handle the leading vertex information when
assembling primitives for the geometry shader otherwise
the resulting triangles will have vertices at incorrect
input locations.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_gs_tmp.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/draw/draw_gs_tmp.h b/src/gallium/auxiliary/draw/draw_gs_tmp.h index 92b6fb75ea1..b10bbc413d9 100644 --- a/src/gallium/auxiliary/draw/draw_gs_tmp.h +++ b/src/gallium/auxiliary/draw/draw_gs_tmp.h @@ -10,7 +10,7 @@ const unsigned prim_flags = input_prims->flags; \ const unsigned count = input_prims->count; \ const boolean quads_flatshade_last = FALSE; \ - const boolean last_vertex_last = TRUE; \ + const boolean last_vertex_last = !gs->draw->rasterizer->flatshade_first; \ do { \ debug_assert(input_prims->primitive_count == 1); \ switch (prim) { \ |