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authorFrancisco Jerez <[email protected]>2012-05-01 02:47:03 +0200
committerFrancisco Jerez <[email protected]>2012-05-11 12:39:40 +0200
commit5f55cbc7d93c6568566893f9345e43fff311a32b (patch)
treede19782dee5eb32e279e4f0da962e6763fd3c200 /src/gallium
parenta5f44cc8c2ce0916809ce5da5a2490ad000ef099 (diff)
gallium: Add context hooks for binding shader resources.
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/docs/source/context.rst20
-rw-r--r--src/gallium/docs/source/screen.rst4
-rw-r--r--src/gallium/include/pipe/p_context.h32
-rw-r--r--src/gallium/include/pipe/p_defines.h2
-rw-r--r--src/gallium/include/pipe/p_state.h1
5 files changed, 58 insertions, 1 deletions
diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst
index cb9b8de7d5a..eae400d5d5b 100644
--- a/src/gallium/docs/source/context.rst
+++ b/src/gallium/docs/source/context.rst
@@ -120,6 +120,22 @@ to the array index which is used for sampling.
* ``sampler_view_destroy`` destroys a sampler view and releases its reference
to associated texture.
+Shader Resources
+^^^^^^^^^^^^^^^^
+
+Shader resources are textures or buffers that may be read or written
+from a shader without an associated sampler. This means that they
+have no support for floating point coordinates, address wrap modes or
+filtering.
+
+Shader resources are specified for all the shader stages at once using
+the ``set_shader_resources`` method. When binding texture resources,
+the ``level``, ``first_layer`` and ``last_layer`` pipe_surface fields
+specify the mipmap level and the range of layers the texture will be
+constrained to. In the case of buffers, ``first_element`` and
+``last_element`` specify the range within the buffer that will be used
+by the shader resource.
+
Surfaces
^^^^^^^^
@@ -575,7 +591,9 @@ The compute program has access to four special resources:
These resources use a byte-based addressing scheme, and they can be
accessed from the compute program by means of the LOAD/STORE TGSI
-opcodes.
+opcodes. Additional resources to be accessed using the same opcodes
+may be specified by the user with the ``set_compute_resources``
+method.
In addition, normal texture sampling is allowed from the compute
program: ``bind_compute_sampler_states`` may be used to set up texture
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst
index 5d8280a244b..8e4584023df 100644
--- a/src/gallium/docs/source/screen.rst
+++ b/src/gallium/docs/source/screen.rst
@@ -249,6 +249,10 @@ resources might be created and handled quite differently.
process.
* ``PIPE_BIND_GLOBAL``: A buffer that can be mapped into the global
address space of a compute program.
+* ``PIPE_BIND_SHADER_RESOURCE``: A buffer or texture that can be
+ bound to the graphics pipeline as a shader resource.
+* ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be
+ bound to the compute program as a shader resource.
.. _pipe_usage:
diff --git a/src/gallium/include/pipe/p_context.h b/src/gallium/include/pipe/p_context.h
index 3c0b89e9c2d..0951e70f481 100644
--- a/src/gallium/include/pipe/p_context.h
+++ b/src/gallium/include/pipe/p_context.h
@@ -229,6 +229,22 @@ struct pipe_context {
unsigned start_slot, unsigned num_views,
struct pipe_sampler_view **);
+ /**
+ * Bind an array of shader resources that will be used by the
+ * graphics pipeline. Any resources that were previously bound to
+ * the specified range will be unbound after this call.
+ *
+ * \param first first resource to bind.
+ * \param count number of consecutive resources to bind.
+ * \param resources array of pointers to the resources to bind, it
+ * should contain at least \a count elements
+ * unless it's NULL, in which case no new
+ * resources will be bound.
+ */
+ void (*set_shader_resources)(struct pipe_context *,
+ unsigned start, unsigned count,
+ struct pipe_surface **resources);
+
void (*set_vertex_buffers)( struct pipe_context *,
unsigned num_buffers,
const struct pipe_vertex_buffer * );
@@ -442,6 +458,22 @@ struct pipe_context {
void (*delete_compute_state)(struct pipe_context *, void *);
/**
+ * Bind an array of shader resources that will be used by the
+ * compute program. Any resources that were previously bound to
+ * the specified range will be unbound after this call.
+ *
+ * \param first first resource to bind.
+ * \param count number of consecutive resources to bind.
+ * \param resources array of pointers to the resources to bind, it
+ * should contain at least \a count elements
+ * unless it's NULL, in which case no new
+ * resources will be bound.
+ */
+ void (*set_compute_resources)(struct pipe_context *,
+ unsigned start, unsigned count,
+ struct pipe_surface **resources);
+
+ /**
* Bind an array of buffers to be mapped into the address space of
* the GLOBAL resource. Any buffers that were previously bound
* between [first, first + count - 1] are unbound after this call.
diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h
index c4c217b911f..9a0bce1c658 100644
--- a/src/gallium/include/pipe/p_defines.h
+++ b/src/gallium/include/pipe/p_defines.h
@@ -305,6 +305,8 @@ enum pipe_transfer_usage {
#define PIPE_BIND_CURSOR (1 << 16) /* mouse cursor */
#define PIPE_BIND_CUSTOM (1 << 17) /* state-tracker/winsys usages */
#define PIPE_BIND_GLOBAL (1 << 18) /* set_global_binding */
+#define PIPE_BIND_SHADER_RESOURCE (1 << 19) /* set_shader_resources */
+#define PIPE_BIND_COMPUTE_RESOURCE (1 << 20) /* set_compute_resources */
/* The first two flags above were previously part of the amorphous
* TEXTURE_USAGE, most of which are now descriptions of the ways a
diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h
index 74f4ebd8f4c..788ded58dcd 100644
--- a/src/gallium/include/pipe/p_state.h
+++ b/src/gallium/include/pipe/p_state.h
@@ -62,6 +62,7 @@ extern "C" {
#define PIPE_MAX_GEOMETRY_SAMPLERS 16
#define PIPE_MAX_SHADER_INPUTS 32
#define PIPE_MAX_SHADER_OUTPUTS 32
+#define PIPE_MAX_SHADER_SAMPLER_VIEWS 32
#define PIPE_MAX_SHADER_RESOURCES 32
#define PIPE_MAX_TEXTURE_LEVELS 16
#define PIPE_MAX_SO_BUFFERS 4