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authorEric Anholt <[email protected]>2017-10-24 12:29:39 -0700
committerEric Anholt <[email protected]>2017-10-30 13:31:16 -0700
commiteecdbaa98578110523b04b8a4f160b8df2dea82f (patch)
treec4f4d57912314d50450b72a1b16ff643b0994609 /src/gallium
parente798455330d15d7c99b5ebe36f7de0793aae39b5 (diff)
broadcom/vc5: Add PIPE_TEX_WRAP_CLAMP support for linear-filtered textures.
I already had the texture's wrapping set up to use different behavior for nearest or linear, so we just needed to saturate the coordinates in linear mode to get the "proper" blend between the edge and border values.
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/vc5/vc5_program.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/gallium/drivers/vc5/vc5_program.c b/src/gallium/drivers/vc5/vc5_program.c
index 8e9af1ad8ab..37173ae58d5 100644
--- a/src/gallium/drivers/vc5/vc5_program.c
+++ b/src/gallium/drivers/vc5/vc5_program.c
@@ -304,8 +304,12 @@ vc5_setup_shared_key(struct vc5_context *vc5, struct v3d_key *key,
} else if (sampler){
key->tex[i].compare_mode = sampler_state->compare_mode;
key->tex[i].compare_func = sampler_state->compare_func;
- key->tex[i].wrap_s = sampler_state->wrap_s;
- key->tex[i].wrap_t = sampler_state->wrap_t;
+ key->tex[i].clamp_s =
+ sampler_state->wrap_s == PIPE_TEX_WRAP_CLAMP;
+ key->tex[i].clamp_t =
+ sampler_state->wrap_t == PIPE_TEX_WRAP_CLAMP;
+ key->tex[i].clamp_r =
+ sampler_state->wrap_r == PIPE_TEX_WRAP_CLAMP;
}
}