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authorTimothy Arceri <[email protected]>2017-08-23 16:33:00 +1000
committerTimothy Arceri <[email protected]>2017-08-25 13:20:29 +1000
commitea2515d780a40599036ff50b572d309e69635d20 (patch)
tree59e522c374888ab726219ac72bfb5b81537fcd0b /src/gallium
parent07018d49dc95b0a9cf7b22c33af2286c36583e82 (diff)
glsl: pass shader source keys to the disk cache
We don't actually write them to disk here. That will happen in the following commit. Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/radeonsi/si_state_shaders.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index af432e0b3c7..35bc0db74e8 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -213,7 +213,7 @@ static bool si_shader_cache_insert_shader(struct si_screen *sscreen,
disk_cache_compute_key(sscreen->b.disk_shader_cache, tgsi_binary,
*((uint32_t *)tgsi_binary), key);
disk_cache_put(sscreen->b.disk_shader_cache, key, hw_binary,
- *((uint32_t *) hw_binary));
+ *((uint32_t *) hw_binary), NULL);
}
return true;