diff options
author | Eric Anholt <[email protected]> | 2018-07-06 15:48:46 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2018-07-09 11:48:32 -0700 |
commit | beeb94402f9d33081147c88de2b9d4c4ea24e842 (patch) | |
tree | 16b9c11668b6a0fe39c667b229aebceb8dfd2a01 /src/gallium | |
parent | 4b4795be9de7a73ebc89916753d18a2d0f2ef7a3 (diff) |
v3d: Implement noperspective varyings on V3D 4.x.
Fixes a bunch of piglit interpolation tests, and reduces my concern about
some MSAA blit shaders with noperspective varyings.
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/v3d/v3d_context.h | 1 | ||||
-rw-r--r-- | src/gallium/drivers/v3d/v3d_program.c | 5 | ||||
-rw-r--r-- | src/gallium/drivers/v3d/v3dx_emit.c | 25 |
3 files changed, 31 insertions, 0 deletions
diff --git a/src/gallium/drivers/v3d/v3d_context.h b/src/gallium/drivers/v3d/v3d_context.h index dea9f9f3d2c..5822ca9f7f8 100644 --- a/src/gallium/drivers/v3d/v3d_context.h +++ b/src/gallium/drivers/v3d/v3d_context.h @@ -81,6 +81,7 @@ void v3d_job_add_bo(struct v3d_job *job, struct v3d_bo *bo); #define VC5_DIRTY_STREAMOUT (1 << 27) #define VC5_DIRTY_OQ (1 << 28) #define VC5_DIRTY_CENTROID_FLAGS (1 << 29) +#define VC5_DIRTY_NOPERSPECTIVE_FLAGS (1 << 30) #define VC5_MAX_FS_INPUTS 64 diff --git a/src/gallium/drivers/v3d/v3d_program.c b/src/gallium/drivers/v3d/v3d_program.c index 93228b53c5c..85554586a6c 100644 --- a/src/gallium/drivers/v3d/v3d_program.c +++ b/src/gallium/drivers/v3d/v3d_program.c @@ -485,6 +485,11 @@ v3d_update_compiled_fs(struct v3d_context *v3d, uint8_t prim_mode) v3d->dirty |= VC5_DIRTY_FLAT_SHADE_FLAGS; } + if (v3d->prog.fs->prog_data.fs->noperspective_flags != + old_fs->prog_data.fs->noperspective_flags) { + v3d->dirty |= VC5_DIRTY_NOPERSPECTIVE_FLAGS; + } + if (v3d->prog.fs->prog_data.fs->centroid_flags != old_fs->prog_data.fs->centroid_flags) { v3d->dirty |= VC5_DIRTY_CENTROID_FLAGS; diff --git a/src/gallium/drivers/v3d/v3dx_emit.c b/src/gallium/drivers/v3d/v3dx_emit.c index 09965f68250..9c97bb6c25d 100644 --- a/src/gallium/drivers/v3d/v3dx_emit.c +++ b/src/gallium/drivers/v3d/v3dx_emit.c @@ -328,6 +328,23 @@ emit_flat_shade_flags(struct v3d_job *job, #if V3D_VERSION >= 40 static void +emit_noperspective_flags(struct v3d_job *job, + int varying_offset, + uint32_t varyings, + enum V3DX(Varying_Flags_Action) lower, + enum V3DX(Varying_Flags_Action) higher) +{ + cl_emit(&job->bcl, NON_PERSPECTIVE_FLAGS, flags) { + flags.varying_offset_v0 = varying_offset; + flags.non_perspective_flags_for_varyings_v024 = varyings; + flags.action_for_non_perspective_flags_of_lower_numbered_varyings = + lower; + flags.action_for_non_perspective_flags_of_higher_numbered_varyings = + higher; + } +} + +static void emit_centroid_flags(struct v3d_job *job, int varying_offset, uint32_t varyings, @@ -648,6 +665,14 @@ v3dX(emit_state)(struct pipe_context *pctx) } #if V3D_VERSION >= 40 + if (v3d->dirty & VC5_DIRTY_NOPERSPECTIVE_FLAGS) { + if (!emit_varying_flags(job, + v3d->prog.fs->prog_data.fs->noperspective_flags, + emit_noperspective_flags)) { + cl_emit(&job->bcl, ZERO_ALL_NON_PERSPECTIVE_FLAGS, flags); + } + } + if (v3d->dirty & VC5_DIRTY_CENTROID_FLAGS) { if (!emit_varying_flags(job, v3d->prog.fs->prog_data.fs->centroid_flags, |