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authorDave Airlie <[email protected]>2018-07-25 13:14:58 +1000
committerDave Airlie <[email protected]>2018-07-31 04:55:38 +1000
commit9039cf70fa0b785f390c649486e12d6c10e9142b (patch)
tree660b1333eae97f796209d33fc39c4d714243e419 /src/gallium
parent0ea243dcd502e18fde160179faf90639fb012288 (diff)
r600: reduce num compute threads to 1024.
I copied this value from radeonsi, but it was wrong, 1024 seems to be correct answer from looking at gpuinfo. This should fix a few compute shader related hangs. (at least in CTS) Cc: <[email protected]> (airlied: pushed because it avoids hangs)
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/r600/r600_pipe_common.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/r600/r600_pipe_common.c b/src/gallium/drivers/r600/r600_pipe_common.c
index a8ea9c44854..f7cfd0d46a6 100644
--- a/src/gallium/drivers/r600/r600_pipe_common.c
+++ b/src/gallium/drivers/r600/r600_pipe_common.c
@@ -998,7 +998,7 @@ static unsigned get_max_threads_per_block(struct r600_common_screen *screen,
if (ir_type != PIPE_SHADER_IR_TGSI)
return 256;
if (screen->chip_class >= EVERGREEN)
- return 2048;
+ return 1024;
return 256;
}