diff options
author | Marek Olšák <[email protected]> | 2011-03-26 13:19:23 +0100 |
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committer | Marek Olšák <[email protected]> | 2011-03-29 12:50:27 +0200 |
commit | 8d4ec87d7f987b3852dafa6802815bb9a3ec7ad4 (patch) | |
tree | bcf0406b689bf8d7b38eb669da023bfe68b65c23 /src/gallium | |
parent | e28fe8fe5d05c87a065f8e72adef8b5077da2c73 (diff) |
gallium: remove PIPE_CAP_VERTEX_COLOR_CLAMP_CONTROL
The vertex color clamp control is a property of an API,
a lot like gl_rasterization_rules.
The state should be set according to the API being implemented, for example:
OpenGL Compatibility: enabled by default
OpenGL Core: disabled by default
D3D11: always disabled
This patch also changes the way ARB_color_buffer_float is advertised.
If no SNORM or FLOAT render target is supported, fragment color clamping
is not required.
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/include/pipe/p_defines.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h index 4f6daa86a59..1c1a8f26454 100644 --- a/src/gallium/include/pipe/p_defines.h +++ b/src/gallium/include/pipe/p_defines.h @@ -463,7 +463,6 @@ enum pipe_cap { PIPE_CAP_SHADER_STENCIL_EXPORT, PIPE_CAP_TGSI_INSTANCEID, PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR, - PIPE_CAP_VERTEX_COLOR_CLAMP_CONTROL, PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL }; |