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authorMarek Olšák <[email protected]>2011-03-26 13:19:23 +0100
committerMarek Olšák <[email protected]>2011-03-29 12:50:27 +0200
commit8d4ec87d7f987b3852dafa6802815bb9a3ec7ad4 (patch)
treebcf0406b689bf8d7b38eb669da023bfe68b65c23 /src/gallium
parente28fe8fe5d05c87a065f8e72adef8b5077da2c73 (diff)
gallium: remove PIPE_CAP_VERTEX_COLOR_CLAMP_CONTROL
The vertex color clamp control is a property of an API, a lot like gl_rasterization_rules. The state should be set according to the API being implemented, for example: OpenGL Compatibility: enabled by default OpenGL Core: disabled by default D3D11: always disabled This patch also changes the way ARB_color_buffer_float is advertised. If no SNORM or FLOAT render target is supported, fragment color clamping is not required.
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/include/pipe/p_defines.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h
index 4f6daa86a59..1c1a8f26454 100644
--- a/src/gallium/include/pipe/p_defines.h
+++ b/src/gallium/include/pipe/p_defines.h
@@ -463,7 +463,6 @@ enum pipe_cap {
PIPE_CAP_SHADER_STENCIL_EXPORT,
PIPE_CAP_TGSI_INSTANCEID,
PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR,
- PIPE_CAP_VERTEX_COLOR_CLAMP_CONTROL,
PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL
};