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authorEric Anholt <[email protected]>2018-01-09 16:09:10 -0800
committerEric Anholt <[email protected]>2018-01-12 21:56:10 -0800
commit66f2f3ed97c4225e4d290f4b4401e74ccd33313c (patch)
treed490c98d23cab55f78c7e7d0dfdcd233bce09cd9 /src/gallium
parent469bbd8387d11bbac2aae4c49765c748c2a9fd04 (diff)
broadcom/vc5: Always use the RGBA8 formats for RGBX8.
The RGBX8 formats were dropped from V3D 4.x, but we don't really need them anyway (we already handle other non-alpha formats by forcing A to 1).
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/vc5/v3dx_format_table.c10
1 files changed, 7 insertions, 3 deletions
diff --git a/src/gallium/drivers/vc5/v3dx_format_table.c b/src/gallium/drivers/vc5/v3dx_format_table.c
index 510a3e39743..6282bf9fbb2 100644
--- a/src/gallium/drivers/vc5/v3dx_format_table.c
+++ b/src/gallium/drivers/vc5/v3dx_format_table.c
@@ -60,11 +60,11 @@
static const struct vc5_format format_table[] = {
FORMAT(B8G8R8A8_UNORM, RGBA8, RGBA8, SWIZ_ZYXW, 16, 0),
- FORMAT(B8G8R8X8_UNORM, RGBX8, RGBA8, SWIZ_ZYX1, 16, 0),
+ FORMAT(B8G8R8X8_UNORM, RGBA8, RGBA8, SWIZ_ZYX1, 16, 0),
FORMAT(B8G8R8A8_SRGB, SRGB8_ALPHA8, RGBA8, SWIZ_ZYXW, 16, 0),
- FORMAT(B8G8R8X8_SRGB, SRGBX8, RGBA8, SWIZ_ZYX1, 16, 0),
+ FORMAT(B8G8R8X8_SRGB, SRGB8_ALPHA8, RGBA8, SWIZ_ZYX1, 16, 0),
FORMAT(R8G8B8A8_UNORM, RGBA8, RGBA8, SWIZ_XYZW, 16, 0),
- FORMAT(R8G8B8X8_UNORM, RGBX8, RGBA8, SWIZ_XYZ1, 16, 0),
+ FORMAT(R8G8B8X8_UNORM, RGBA8, RGBA8, SWIZ_XYZ1, 16, 0),
FORMAT(R8G8B8A8_SNORM, NO, RGBA8_SNORM, SWIZ_XYZW, 16, 0),
FORMAT(R8G8B8X8_SNORM, NO, RGBA8_SNORM, SWIZ_XYZ1, 16, 0),
FORMAT(R10G10B10A2_UNORM, RGB10_A2, RGB10_A2, SWIZ_XYZW, 16, 0),
@@ -184,7 +184,9 @@ v3dX(get_internal_type_bpp_for_output_format)(uint32_t format,
{
switch (format) {
case V3D_OUTPUT_IMAGE_FORMAT_RGBA8:
+#if V3D_VERSION < 41
case V3D_OUTPUT_IMAGE_FORMAT_RGBX8:
+#endif
case V3D_OUTPUT_IMAGE_FORMAT_RGB8:
case V3D_OUTPUT_IMAGE_FORMAT_RG8:
case V3D_OUTPUT_IMAGE_FORMAT_R8:
@@ -213,7 +215,9 @@ v3dX(get_internal_type_bpp_for_output_format)(uint32_t format,
case V3D_OUTPUT_IMAGE_FORMAT_SRGB:
case V3D_OUTPUT_IMAGE_FORMAT_RGB10_A2:
case V3D_OUTPUT_IMAGE_FORMAT_R11F_G11F_B10F:
+#if V3D_VERSION < 41
case V3D_OUTPUT_IMAGE_FORMAT_SRGBX8:
+#endif
case V3D_OUTPUT_IMAGE_FORMAT_RGBA16F:
/* Note that sRGB RTs are stored in the tile buffer at 16F,
* and the conversion to sRGB happens at tilebuffer