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authorEric Anholt <[email protected]>2018-04-24 13:22:41 -0700
committerEric Anholt <[email protected]>2018-04-25 09:21:54 -0700
commit5710532e9e5b44e40c5ed65b2dcffe66f6803d01 (patch)
tree3d027b42a9e6f0b826eb1686c8136d8de424f048 /src/gallium
parent413c5ca3727898fdb4fa1d2849d0c2defdd77b48 (diff)
broadcom/vc5: Fix tile load/store of MSAA surfaces on 4.x.
For single-sample we have to always program SAMPLE_0, but for multisample we want to store all the samples.
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/vc5/vc5_rcl.c12
1 files changed, 11 insertions, 1 deletions
diff --git a/src/gallium/drivers/vc5/vc5_rcl.c b/src/gallium/drivers/vc5/vc5_rcl.c
index 2b1309bc1a9..32892275130 100644
--- a/src/gallium/drivers/vc5/vc5_rcl.c
+++ b/src/gallium/drivers/vc5/vc5_rcl.c
@@ -85,7 +85,11 @@ load_general(struct vc5_cl *cl, struct pipe_surface *psurf, int buffer,
load.height_in_ub_or_stride = slice->stride;
}
- /* XXX: MSAA */
+ if (psurf->texture->nr_samples > 1)
+ load.decimate_mode = V3D_DECIMATE_MODE_ALL_SAMPLES;
+ else
+ load.decimate_mode = V3D_DECIMATE_MODE_SAMPLE_0;
+
#else /* V3D_VERSION < 40 */
/* Can't do raw ZSTENCIL loads -- need to load/store them to
* separate buffers for Z and stencil.
@@ -147,6 +151,12 @@ store_general(struct vc5_job *job,
&rsc->slices[psurf->u.tex.level];
store.height_in_ub_or_stride = slice->stride;
}
+
+ if (psurf->texture->nr_samples > 1)
+ store.decimate_mode = V3D_DECIMATE_MODE_ALL_SAMPLES;
+ else
+ store.decimate_mode = V3D_DECIMATE_MODE_SAMPLE_0;
+
#else /* V3D_VERSION < 40 */
/* Can't do raw ZSTENCIL stores -- need to load/store them to
* separate buffers for Z and stencil.