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authorEric Anholt <[email protected]>2014-10-02 22:14:03 -0700
committerEric Anholt <[email protected]>2014-10-19 08:42:33 +0100
commit572fba95e4cd85aebdde9bd757c17f719af2af04 (patch)
tree9a8e72c55c67b4a9190e9812ab3e38fc98d5a462 /src/gallium
parent15eb4c59f6504473989e6a064fda11d6c009ed8f (diff)
vc4: Add support for rebasing texture levels so firstlevel == 0.
GLES2 doesn't have GL_TEXTURE_BASE_LEVEL, so the hardware doesn't. Fixes piglit levelclamp, tex-miplevel-selection, and texture-storage/2D mipmap rendering.
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/vc4/vc4_context.c6
-rw-r--r--src/gallium/drivers/vc4/vc4_program.c3
-rw-r--r--src/gallium/drivers/vc4/vc4_resource.c37
-rw-r--r--src/gallium/drivers/vc4/vc4_resource.h14
-rw-r--r--src/gallium/drivers/vc4/vc4_state.c26
5 files changed, 83 insertions, 3 deletions
diff --git a/src/gallium/drivers/vc4/vc4_context.c b/src/gallium/drivers/vc4/vc4_context.c
index cc57486e103..87f025142ce 100644
--- a/src/gallium/drivers/vc4/vc4_context.c
+++ b/src/gallium/drivers/vc4/vc4_context.c
@@ -253,6 +253,12 @@ vc4_setup_rcl(struct vc4_context *vc4)
assert(!coords_emitted);
}
}
+
+ if (vc4->resolve & PIPE_CLEAR_COLOR0)
+ ctex->writes++;
+
+ if (vc4->resolve & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL))
+ ztex->writes++;
}
void
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c
index 66dff974a71..7a2a9756a59 100644
--- a/src/gallium/drivers/vc4/vc4_program.c
+++ b/src/gallium/drivers/vc4/vc4_program.c
@@ -2265,7 +2265,8 @@ write_texture_p0(struct vc4_context *vc4,
cl_reloc(vc4, &vc4->uniforms, rsc->bo,
VC4_SET_FIELD(rsc->slices[0].offset >> 12, VC4_TEX_P0_OFFSET) |
- VC4_SET_FIELD(texture->u.tex.last_level, VC4_TEX_P0_MIPLVLS) |
+ VC4_SET_FIELD(texture->u.tex.last_level -
+ texture->u.tex.first_level, VC4_TEX_P0_MIPLVLS) |
VC4_SET_FIELD(texture->target == PIPE_TEXTURE_CUBE,
VC4_TEX_P0_CMMODE) |
VC4_SET_FIELD(rsc->vc4_format & 7, VC4_TEX_P0_TYPE));
diff --git a/src/gallium/drivers/vc4/vc4_resource.c b/src/gallium/drivers/vc4/vc4_resource.c
index 7006af3d8ff..803d3575f09 100644
--- a/src/gallium/drivers/vc4/vc4_resource.c
+++ b/src/gallium/drivers/vc4/vc4_resource.c
@@ -83,6 +83,9 @@ vc4_resource_transfer_map(struct pipe_context *pctx,
if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED))
vc4_flush_for_bo(pctx, rsc->bo);
+ if (usage & PIPE_TRANSFER_WRITE)
+ rsc->writes++;
+
trans = util_slab_alloc(&vc4->transfer_pool);
if (!trans)
return NULL;
@@ -168,6 +171,7 @@ vc4_resource_destroy(struct pipe_screen *pscreen,
struct pipe_resource *prsc)
{
struct vc4_resource *rsc = vc4_resource(prsc);
+ pipe_resource_reference(&rsc->shadow_parent, NULL);
vc4_bo_unreference(&rsc->bo);
free(rsc);
}
@@ -297,7 +301,7 @@ get_resource_texture_format(struct pipe_resource *prsc)
return format;
}
-static struct pipe_resource *
+struct pipe_resource *
vc4_resource_create(struct pipe_screen *pscreen,
const struct pipe_resource *tmpl)
{
@@ -478,6 +482,37 @@ vc4_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
}
void
+vc4_update_shadow_baselevel_texture(struct pipe_context *pctx,
+ struct pipe_sampler_view *view)
+{
+ struct vc4_resource *shadow = vc4_resource(view->texture);
+ struct vc4_resource *orig = vc4_resource(shadow->shadow_parent);
+ assert(orig);
+
+ if (shadow->writes == orig->writes)
+ return;
+
+ for (int i = 0; i <= shadow->base.b.last_level; i++) {
+ struct pipe_box box = {
+ .x = 0,
+ .y = 0,
+ .z = 0,
+ .width = u_minify(shadow->base.b.width0, i),
+ .height = u_minify(shadow->base.b.height0, i),
+ .depth = 1,
+ };
+
+ util_resource_copy_region(pctx,
+ &shadow->base.b, i, 0, 0, 0,
+ &orig->base.b,
+ view->u.tex.first_level + i,
+ &box);
+ }
+
+ shadow->writes = orig->writes;
+}
+
+void
vc4_resource_screen_init(struct pipe_screen *pscreen)
{
pscreen->resource_create = vc4_resource_create;
diff --git a/src/gallium/drivers/vc4/vc4_resource.h b/src/gallium/drivers/vc4/vc4_resource.h
index 01f481d15c4..7cc16a4540b 100644
--- a/src/gallium/drivers/vc4/vc4_resource.h
+++ b/src/gallium/drivers/vc4/vc4_resource.h
@@ -61,6 +61,16 @@ struct vc4_resource {
bool tiled;
/** One of VC4_TEXTURE_TYPE_* */
enum vc4_texture_data_type vc4_format;
+
+ /**
+ * Number of times the resource has been written to.
+ *
+ * This is used to track when we need to update this shadow resource
+ * from its parent in the case of GL_TEXTURE_BASE_LEVEL (which we
+ * can't support in hardware).
+ */
+ uint64_t writes;
+ struct pipe_resource *shadow_parent;
};
static INLINE struct vc4_resource *
@@ -83,5 +93,9 @@ vc4_transfer(struct pipe_transfer *ptrans)
void vc4_resource_screen_init(struct pipe_screen *pscreen);
void vc4_resource_context_init(struct pipe_context *pctx);
+struct pipe_resource *vc4_resource_create(struct pipe_screen *pscreen,
+ const struct pipe_resource *tmpl);
+void vc4_update_shadow_baselevel_texture(struct pipe_context *pctx,
+ struct pipe_sampler_view *view);
#endif /* VC4_RESOURCE_H */
diff --git a/src/gallium/drivers/vc4/vc4_state.c b/src/gallium/drivers/vc4/vc4_state.c
index 099006b3e57..d3219b39d61 100644
--- a/src/gallium/drivers/vc4/vc4_state.c
+++ b/src/gallium/drivers/vc4/vc4_state.c
@@ -483,7 +483,28 @@ vc4_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
return NULL;
*so = *cso;
+
pipe_reference(NULL, &prsc->reference);
+
+ /* There is no hardware level clamping, and the start address of a
+ * texture may be misaligned, so in that case we have to copy to a
+ * temporary.
+ */
+ if (so->u.tex.first_level) {
+ struct vc4_resource *shadow_parent = vc4_resource(prsc);
+ struct pipe_resource tmpl = shadow_parent->base.b;
+ struct vc4_resource *clone;
+
+ tmpl.width0 = u_minify(tmpl.width0, so->u.tex.first_level);
+ tmpl.height0 = u_minify(tmpl.height0, so->u.tex.first_level);
+ tmpl.last_level = so->u.tex.last_level - so->u.tex.first_level;
+
+ prsc = vc4_resource_create(pctx->screen, &tmpl);
+ clone = vc4_resource(prsc);
+ clone->shadow_parent = &shadow_parent->base.b;
+ /* Flag it as needing update of the contents from the parent. */
+ clone->writes = shadow_parent->writes - 1;
+ }
so->texture = prsc;
so->reference.count = 1;
so->context = pctx;
@@ -514,8 +535,11 @@ vc4_set_sampler_views(struct pipe_context *pctx, unsigned shader,
vc4->dirty |= VC4_DIRTY_TEXSTATE;
for (i = 0; i < nr; i++) {
- if (views[i])
+ if (views[i]) {
new_nr = i + 1;
+ if (views[i]->u.tex.first_level != 0)
+ vc4_update_shadow_baselevel_texture(pctx, views[i]);
+ }
pipe_sampler_view_reference(&stage_tex->textures[i], views[i]);
stage_tex->dirty_samplers |= (1 << i);
}