diff options
author | Marek Olšák <[email protected]> | 2017-03-04 00:25:27 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2017-05-05 00:23:44 +0200 |
commit | 9dfc030b486afab38f86f2b04f3a7c90f0a02fe6 (patch) | |
tree | fe36dc31a1e8e1a7d2fcfadc9fab0a3fc17c77d3 /src/gallium | |
parent | 1b01014cbfa1d343a3b84cabfd4759bcc8520ea6 (diff) |
radeonsi: separate scratch state patching code into its own function
Picked from a different branch. When we stop using the scratch patching,
this function will not be called.
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state_shaders.c | 101 |
1 files changed, 55 insertions, 46 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 3a9a6f7fcf9..032cc0c3965 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -2651,6 +2651,60 @@ static unsigned si_get_max_scratch_bytes_per_wave(struct si_context *sctx) return bytes; } +static bool si_update_scratch_relocs(struct si_context *sctx) +{ + int r; + + /* Update the shaders, so that they are using the latest scratch. + * The scratch buffer may have been changed since these shaders were + * last used, so we still need to try to update them, even if they + * require scratch buffers smaller than the current size. + */ + r = si_update_scratch_buffer(sctx, sctx->ps_shader.current); + if (r < 0) + return false; + if (r == 1) + si_pm4_bind_state(sctx, ps, sctx->ps_shader.current->pm4); + + r = si_update_scratch_buffer(sctx, sctx->gs_shader.current); + if (r < 0) + return false; + if (r == 1) + si_pm4_bind_state(sctx, gs, sctx->gs_shader.current->pm4); + + r = si_update_scratch_buffer(sctx, sctx->tcs_shader.current); + if (r < 0) + return false; + if (r == 1) + si_pm4_bind_state(sctx, hs, sctx->tcs_shader.current->pm4); + + /* VS can be bound as LS, ES, or VS. */ + r = si_update_scratch_buffer(sctx, sctx->vs_shader.current); + if (r < 0) + return false; + if (r == 1) { + if (sctx->tes_shader.current) + si_pm4_bind_state(sctx, ls, sctx->vs_shader.current->pm4); + else if (sctx->gs_shader.current) + si_pm4_bind_state(sctx, es, sctx->vs_shader.current->pm4); + else + si_pm4_bind_state(sctx, vs, sctx->vs_shader.current->pm4); + } + + /* TES can be bound as ES or VS. */ + r = si_update_scratch_buffer(sctx, sctx->tes_shader.current); + if (r < 0) + return false; + if (r == 1) { + if (sctx->gs_shader.current) + si_pm4_bind_state(sctx, es, sctx->tes_shader.current->pm4); + else + si_pm4_bind_state(sctx, vs, sctx->tes_shader.current->pm4); + } + + return true; +} + static bool si_update_spi_tmpring_size(struct si_context *sctx) { unsigned current_scratch_buffer_size = @@ -2660,7 +2714,6 @@ static bool si_update_spi_tmpring_size(struct si_context *sctx) unsigned scratch_needed_size = scratch_bytes_per_wave * sctx->scratch_waves; unsigned spi_tmpring_size; - int r; if (scratch_needed_size > 0) { if (scratch_needed_size > current_scratch_buffer_size) { @@ -2680,52 +2733,8 @@ static bool si_update_spi_tmpring_size(struct si_context *sctx) &sctx->scratch_buffer->b.b); } - /* Update the shaders, so they are using the latest scratch. The - * scratch buffer may have been changed since these shaders were - * last used, so we still need to try to update them, even if - * they require scratch buffers smaller than the current size. - */ - r = si_update_scratch_buffer(sctx, sctx->ps_shader.current); - if (r < 0) - return false; - if (r == 1) - si_pm4_bind_state(sctx, ps, sctx->ps_shader.current->pm4); - - r = si_update_scratch_buffer(sctx, sctx->gs_shader.current); - if (r < 0) - return false; - if (r == 1) - si_pm4_bind_state(sctx, gs, sctx->gs_shader.current->pm4); - - r = si_update_scratch_buffer(sctx, sctx->tcs_shader.current); - if (r < 0) + if (!si_update_scratch_relocs(sctx)) return false; - if (r == 1) - si_pm4_bind_state(sctx, hs, sctx->tcs_shader.current->pm4); - - /* VS can be bound as LS, ES, or VS. */ - r = si_update_scratch_buffer(sctx, sctx->vs_shader.current); - if (r < 0) - return false; - if (r == 1) { - if (sctx->tes_shader.current) - si_pm4_bind_state(sctx, ls, sctx->vs_shader.current->pm4); - else if (sctx->gs_shader.current) - si_pm4_bind_state(sctx, es, sctx->vs_shader.current->pm4); - else - si_pm4_bind_state(sctx, vs, sctx->vs_shader.current->pm4); - } - - /* TES can be bound as ES or VS. */ - r = si_update_scratch_buffer(sctx, sctx->tes_shader.current); - if (r < 0) - return false; - if (r == 1) { - if (sctx->gs_shader.current) - si_pm4_bind_state(sctx, es, sctx->tes_shader.current->pm4); - else - si_pm4_bind_state(sctx, vs, sctx->tes_shader.current->pm4); - } } /* The LLVM shader backend should be reporting aligned scratch_sizes. */ |