diff options
author | Keith Whitwell <[email protected]> | 2009-10-08 12:15:12 +0100 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2009-10-08 12:15:12 +0100 |
commit | 5e13dfe6181952f0f538a77b8a9f91c1d7601ceb (patch) | |
tree | 1a993e6e770641c904abc040230242fe7d87a1f9 /src/gallium | |
parent | e529170c11d3cb5812aabeff0a6ee2d7a2ea66f2 (diff) |
llvmpipe: whip out the intra-tile code from lp_setup_tri.c
The "setup" module handles building per-tile display lists.
Intra-tile rendering is handled by lp_rast*.c
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_setup_tri.c | 326 |
1 files changed, 33 insertions, 293 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup_tri.c b/src/gallium/drivers/llvmpipe/lp_setup_tri.c index d43db7b123d..98c87d551f0 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup_tri.c +++ b/src/gallium/drivers/llvmpipe/lp_setup_tri.c @@ -26,12 +26,10 @@ **************************************************************************/ /* - * Recursive rasterization for triangles + * Binning code for triangles */ #include "lp_context.h" -#include "lp_quad.h" -#include "lp_quad_pipe.h" #include "lp_setup.h" #include "lp_state.h" #include "draw/draw_context.h" @@ -42,43 +40,6 @@ #include "util/u_math.h" #include "util/u_memory.h" -#define BLOCKSIZE 4 - -struct triangle { - /* one-pixel sized trivial accept offsets for each plane */ - float ei1; - float ei2; - float ei3; - - /* one-pixel sized trivial reject offsets for each plane */ - float eo1; - float eo2; - float eo3; - - /* y deltas for vertex pairs */ - float dy12; - float dy23; - float dy31; - - /* x deltas for vertex pairs */ - float dx12; - float dx23; - float dx31; - - /* Attribute interpolation: - */ - float oneoverarea; - float x1; - float y1; - struct tgsi_interp_coef coef[PIPE_MAX_SHADER_INPUTS]; - struct tgsi_interp_coef position_coef; - - /* A run of pre-initialized quads: - */ - struct llvmpipe_context *llvmpipe; - struct quad_header quad[4]; -}; - /** * Compute a0 for a constant-valued coefficient (GL_FLAT shading). @@ -267,163 +228,6 @@ static inline float subpixel_snap( float a ) } -/* Convert 8x8 block into four runs of quads and render each in turn. - */ -#if (BLOCKSIZE == 8) -static void block_full( struct triangle *tri, int x, int y ) -{ - struct quad_header *ptrs[4]; - int i; - - tri->quad[0].input.x0 = x + 0; - tri->quad[1].input.x0 = x + 2; - tri->quad[2].input.x0 = x + 4; - tri->quad[3].input.x0 = x + 6; - - for (i = 0; i < 4; i++, y += 2) { - tri->quad[0].inout.mask = 0xf; - tri->quad[1].inout.mask = 0xf; - tri->quad[2].inout.mask = 0xf; - tri->quad[3].inout.mask = 0xf; - - tri->quad[0].input.y0 = y; - tri->quad[1].input.y0 = y; - tri->quad[2].input.y0 = y; - tri->quad[3].input.y0 = y; - - /* XXX: don't bother with this ptrs business */ - ptrs[0] = &tri->quad[0]; - ptrs[1] = &tri->quad[1]; - ptrs[2] = &tri->quad[2]; - ptrs[3] = &tri->quad[3]; - - tri->llvmpipe->quad.first->run( tri->llvmpipe->quad.first, ptrs, 4 ); - } -} -#elif (BLOCKSIZE == 4) -static void block_full( struct triangle *tri, int x, int y ) -{ - struct quad_header *ptrs[4]; - int iy; - - tri->quad[0].input.x0 = x + 0; - tri->quad[1].input.x0 = x + 2; - - for (iy = 0; iy < 4; iy += 2) { - tri->quad[0].inout.mask = 0xf; - tri->quad[1].inout.mask = 0xf; - - tri->quad[0].input.y0 = y + iy; - tri->quad[1].input.y0 = y + iy; - - /* XXX: don't bother with this ptrs business */ - ptrs[0] = &tri->quad[0]; - ptrs[1] = &tri->quad[1]; - - tri->llvmpipe->quad.first->run( tri->llvmpipe->quad.first, ptrs, 2 ); - } -} -#else -static void block_full( struct triangle *tri, int x, int y ) -{ - struct quad_header *ptrs[4]; - int iy; - - tri->quad[0].input.x0 = x; - tri->quad[0].input.y0 = y; - tri->quad[0].inout.mask = 0xf; - - ptrs[0] = &tri->quad[0]; - tri->llvmpipe->quad.first->run( tri->llvmpipe->quad.first, ptrs, 1 ); -} -#endif - - -static void -do_quad( struct triangle *tri, - int x, int y, - float c1, float c2, float c3 ) -{ - struct quad_header *quad = &tri->quad[0]; - - float xstep1 = -tri->dy12; - float xstep2 = -tri->dy23; - float xstep3 = -tri->dy31; - - float ystep1 = tri->dx12; - float ystep2 = tri->dx23; - float ystep3 = tri->dx31; - - quad->input.x0 = x; - quad->input.y0 = y; - quad->inout.mask = 0; - - if (c1 > 0 && - c2 > 0 && - c3 > 0) - quad->inout.mask |= 1; - - if (c1 + xstep1 > 0 && - c2 + xstep2 > 0 && - c3 + xstep3 > 0) - quad->inout.mask |= 2; - - if (c1 + ystep1 > 0 && - c2 + ystep2 > 0 && - c3 + ystep3 > 0) - quad->inout.mask |= 4; - - if (c1 + ystep1 + xstep1 > 0 && - c2 + ystep2 + xstep2 > 0 && - c3 + ystep3 + xstep3 > 0) - quad->inout.mask |= 8; - - if (quad->inout.mask) - tri->llvmpipe->quad.first->run( tri->llvmpipe->quad.first, &quad, 1 ); -} - -/* Evaluate each pixel in a block, generate a mask and possibly render - * the quad: - */ -static void -do_block( struct triangle *tri, - int x, int y, - float c1, - float c2, - float c3 ) -{ - const int step = 2; - - float xstep1 = -step * tri->dy12; - float xstep2 = -step * tri->dy23; - float xstep3 = -step * tri->dy31; - - float ystep1 = step * tri->dx12; - float ystep2 = step * tri->dx23; - float ystep3 = step * tri->dx31; - - int ix, iy; - - for (iy = 0; iy < BLOCKSIZE; iy += 2) { - float cx1 = c1; - float cx2 = c2; - float cx3 = c3; - - for (ix = 0; ix < BLOCKSIZE; ix += 2) { - - do_quad(tri, x+ix, y+iy, cx1, cx2, cx3); - - cx1 += xstep1; - cx2 += xstep2; - cx3 += xstep3; - } - - c1 += ystep1; - c2 += ystep2; - c3 += ystep3; - } -} - @@ -441,14 +245,14 @@ do_block( struct triangle *tri, #define MAX3(a,b,c) MAX2(MAX2(a,b),c) static void -do_triangle_ccw(struct llvmpipe_context *llvmpipe, +do_triangle_ccw(struct lp_setup *setup, const float (*v1)[4], const float (*v2)[4], const float (*v3)[4], boolean frontfacing ) { - const int rt_width = llvmpipe->framebuffer.cbufs[0]->width; - const int rt_height = llvmpipe->framebuffer.cbufs[0]->height; + const int rt_width = setup->framebuffer.cbufs[0]->width; + const int rt_height = setup->framebuffer.cbufs[0]->height; const float y1 = subpixel_snap(v1[0][1]); const float y2 = subpixel_snap(v2[0][1]); @@ -458,15 +262,12 @@ do_triangle_ccw(struct llvmpipe_context *llvmpipe, const float x2 = subpixel_snap(v2[0][0]); const float x3 = subpixel_snap(v3[0][0]); - struct triangle tri; + struct triangle *tri = allocate_triangle; float area; float c1, c2, c3; int i; int minx, maxx, miny, maxy; - tri.llvmpipe = llvmpipe; - - tri.dx12 = x1 - x2; tri.dx23 = x2 - x3; tri.dx31 = x3 - x1; @@ -505,12 +306,7 @@ do_triangle_ccw(struct llvmpipe_context *llvmpipe, /* Setup parameter interpolants: */ - setup_tri_coefficients( llvmpipe, &tri, v1, v2, v3, frontfacing ); - - for (i = 0; i < Elements(tri.quad); i++) { - tri.quad[i].coef = tri.coef; - tri.quad[i].posCoef = &tri.position_coef; - } + setup_tri_coefficients( setup, &tri, v1, v2, v3, frontfacing ); /* half-edge constants, will be interated over the whole * rendertarget. @@ -548,73 +344,22 @@ do_triangle_ccw(struct llvmpipe_context *llvmpipe, tri.ei2 = tri.dx23 - tri.dy23 - tri.eo2; tri.ei3 = tri.dx31 - tri.dy31 - tri.eo3; - minx &= ~(BLOCKSIZE-1); /* aligned blocks */ - miny &= ~(BLOCKSIZE-1); /* aligned blocks */ + minx &= ~(TILESIZE-1); /* aligned blocks */ + miny &= ~(TILESIZE-1); /* aligned blocks */ c1 += tri.dx12 * miny - tri.dy12 * minx; c2 += tri.dx23 * miny - tri.dy23 * minx; c3 += tri.dx31 * miny - tri.dy31 * minx; - if ((miny & ~15) == (maxy & ~15) && - (minx & ~15) == (maxx & ~15)) + if (miny + TILESIZE > maxy && + minx + TILESIZE > maxx) { - const int step = 2; - - float xstep1 = -step * tri.dy12; - float xstep2 = -step * tri.dy23; - float xstep3 = -step * tri.dy31; - - float ystep1 = step * tri.dx12; - float ystep2 = step * tri.dx23; - float ystep3 = step * tri.dx31; - - float eo1 = tri.eo1 * step; - float eo2 = tri.eo2 * step; - float eo3 = tri.eo3 * step; - - int x, y; - - /* Subdivide space into NxM blocks, where each block is square and - * power-of-four in dimension. - * - * Trivially accept or reject blocks, else jump to per-pixel - * examination above. + /* Triangle is contained in a single tile: */ - for (y = miny; y < maxy; y += step) - { - float cx1 = c1; - float cx2 = c2; - float cx3 = c3; - - for (x = minx; x < maxx; x += step) - { - if (cx1 + eo1 < 0 || - cx2 + eo2 < 0 || - cx3 + eo3 < 0) - { - } - else - { - do_quad(&tri, x, y, cx1, cx2, cx3); - } - - /* Iterate cx values across the region: - */ - cx1 += xstep1; - cx2 += xstep2; - cx3 += xstep3; - } - - /* Iterate c values down the region: - */ - c1 += ystep1; - c2 += ystep2; - c3 += ystep3; - } } else { - const int step = BLOCKSIZE; + const int step = TILESIZE; float ei1 = tri.ei1 * step; float ei2 = tri.ei2 * step; @@ -645,7 +390,6 @@ do_triangle_ccw(struct llvmpipe_context *llvmpipe, float cx1 = c1; float cx2 = c2; float cx3 = c3; - boolean in = false; for (x = minx; x < maxx; x += step) { @@ -654,21 +398,18 @@ do_triangle_ccw(struct llvmpipe_context *llvmpipe, cx3 + eo3 < 0) { /* do nothing */ - if (in) - break; } else if (cx1 + ei1 > 0 && cx2 + ei2 > 0 && cx3 + ei3 > 0) { - in = TRUE; - block_full(&tri, x, y); /* trivial accept */ + /* shade whole tile */ + bin_command(tile[x][y], lp_rast_shade_tile, &tri->inputs ); } else { - in = TRUE; - // block_full(&tri, x, y); /* trivial accept */ - do_block(&tri, x, y, cx1, cx2, cx3); + /* shade partial tile */ + bin_command(tile[x][y], lp_rast_triangle, &tri ); } /* Iterate cx values across the region: @@ -687,23 +428,23 @@ do_triangle_ccw(struct llvmpipe_context *llvmpipe, } } -static void triangle_cw( struct llvmpipe_context *llvmpipe, +static void triangle_cw( struct setup_context *setup, const float (*v0)[4], const float (*v1)[4], const float (*v2)[4] ) { - do_triangle_ccw( llvmpipe, v1, v0, v2, !llvmpipe->ccw_is_frontface ); + do_triangle_ccw( setup, v1, v0, v2, !setup->ccw_is_frontface ); } -static void triangle_ccw( struct llvmpipe_context *llvmpipe, +static void triangle_ccw( struct setup_context *setup, const float (*v0)[4], const float (*v1)[4], const float (*v2)[4] ) { - do_triangle_ccw( llvmpipe, v0, v1, v2, llvmpipe->ccw_is_frontface ); + do_triangle_ccw( setup, v0, v1, v2, setup->ccw_is_frontface ); } -static void triangle_both( struct llvmpipe_context *llvmpipe, +static void triangle_both( struct setup_context *setup, const float (*v0)[4], const float (*v1)[4], const float (*v2)[4] ) @@ -716,38 +457,37 @@ static void triangle_both( struct llvmpipe_context *llvmpipe, /* det = cross(e,f).z */ if (ex * fy - ey * fx < 0) - triangle_ccw( llvmpipe, v0, v1, v2 ); + triangle_ccw( setup, v0, v1, v2 ); else - triangle_cw( llvmpipe, v0, v1, v2 ); + triangle_cw( setup, v0, v1, v2 ); } -static void triangle_nop( struct llvmpipe_context *llvmpipe, +static void triangle_nop( struct setup_context *setup, const float (*v0)[4], const float (*v1)[4], const float (*v2)[4] ) { } - - - -void setup_prepare_tri( struct llvmpipe_context *llvmpipe ) +void setup_prepare_tri( struct setup_context *setup ) { - llvmpipe->ccw_is_frontface = (llvmpipe->rasterizer->front_winding == - PIPE_WINDING_CW); + struct llvmpipe_context *llvmpipe = setup->llvmpipe; + + setup->ccw_is_frontface = (llvmpipe->rasterizer->front_winding == + PIPE_WINDING_CW); switch (llvmpipe->rasterizer->cull_mode) { case PIPE_WINDING_NONE: - llvmpipe->triangle = triangle_both; + setup->triangle = triangle_both; break; case PIPE_WINDING_CCW: - llvmpipe->triangle = triangle_cw; + setup->triangle = triangle_cw; break; case PIPE_WINDING_CW: - llvmpipe->triangle = triangle_ccw; + setup->triangle = triangle_ccw; break; default: - llvmpipe->triangle = triangle_nop; + setup->triangle = triangle_nop; break; } } |