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authorZack Rusin <[email protected]>2010-06-15 16:09:30 -0400
committerZack Rusin <[email protected]>2010-06-15 16:10:18 -0400
commit215e10ac2615359065cc264c68f08f39533bafd4 (patch)
treed715b6183f9929726bf76d1a1eabd1073ddfc111 /src/gallium
parent80dfec3e53fd5b5c8c31fb16376c9910258c91b0 (diff)
draw/gs: make sure gs works with elts and doesn't overrun the buffer
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/auxiliary/draw/draw_gs.c53
-rw-r--r--src/gallium/auxiliary/draw/draw_gs_tmp.h1
2 files changed, 43 insertions, 11 deletions
diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c
index 5d8fe10d77f..505622d138b 100644
--- a/src/gallium/auxiliary/draw/draw_gs.c
+++ b/src/gallium/auxiliary/draw/draw_gs.c
@@ -276,6 +276,11 @@ static void gs_flush(struct draw_geometry_shader *shader,
out_prim_count =
machine->Temps[TGSI_EXEC_TEMP_PRIMITIVE_I].xyzw[TGSI_EXEC_TEMP_PRIMITIVE_C].u[0];
+#if 0
+ debug_printf("PRIM emitted prims = %d (verts=%d), cur prim count = %d\n",
+ shader->emitted_primitives, shader->emitted_vertices,
+ out_prim_count);
+#endif
draw_geometry_fetch_outputs(shader, out_prim_count,
&shader->tmp_output);
}
@@ -326,7 +331,21 @@ static void gs_tri(struct draw_geometry_shader *shader,
#define LINE(gs,i0,i1) gs_line(gs,i0,i1)
#define POINT(gs,i0) gs_point(gs,i0)
#define FUNC gs_run
+#define LOCAL_VARS
+#include "draw_gs_tmp.h"
+#undef LOCAL_VARS
+#undef FUNC
+
+
+#define TRIANGLE(gs,i0,i1,i2) gs_tri(gs,elts[i0],elts[i1],elts[i2])
+#define LINE(gs,i0,i1) gs_line(gs,elts[i0],elts[i1])
+#define POINT(gs,i0) gs_point(gs,elts[i0])
+#define FUNC gs_run_elts
+#define LOCAL_VARS \
+ const ushort *elts = input_prims->elts;
#include "draw_gs_tmp.h"
+#undef LOCAL_VARS
+#undef FUNC
int draw_geometry_shader_run(struct draw_geometry_shader *shader,
const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
@@ -340,28 +359,34 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
unsigned vertex_size = input_verts->vertex_size;
struct tgsi_exec_machine *machine = shader->machine;
unsigned int i;
- unsigned num_in_primitives = u_gs_prims_for_vertices(input_prim->prim,
- input_verts->count);
+ unsigned num_input_verts = input_prim->linear ?
+ input_verts->count :
+ input_prim->count;
+ unsigned num_in_primitives =
+ MAX2(u_gs_prims_for_vertices(input_prim->prim, num_input_verts),
+ u_gs_prims_for_vertices(shader->input_primitive, num_input_verts));
unsigned max_out_prims = u_gs_prims_for_vertices(shader->output_primitive,
shader->max_output_vertices)
* num_in_primitives;
output_verts->vertex_size = input_verts->vertex_size;
output_verts->stride = input_verts->vertex_size;
-
- output_verts->count = draw_max_output_vertices(shader->draw,
- input_prim->prim,
- input_verts->count);
-
output_verts->verts =
(struct vertex_header *)MALLOC(input_verts->vertex_size *
num_in_primitives *
shader->max_output_vertices);
-
- if (0) debug_printf("%s count = %d (prims = %d)\n", __FUNCTION__,
- input_verts->count, num_in_primitives);
+#if 0
+ debug_printf("%s count = %d (in prims # = %d)\n",
+ __FUNCTION__, num_input_verts, num_in_primitives);
+ debug_printf("\tlinear = %d, prim_info->count = %d\n",
+ input_prim->linear, input_prim->count);
+ debug_printf("\tprimt pipe = %d, shader in = %d, shader out = %d, max out = %d\n",
+ input_prim->prim, shader->input_primitive,
+ shader->output_primitive,
+ shader->max_output_vertices);
+#endif
shader->emitted_vertices = 0;
shader->emitted_primitives = 0;
@@ -379,7 +404,12 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
machine->Consts[i] = constants[i];
}
- gs_run(shader, input_prim, input_verts, output_prims, output_verts);
+ if (input_prim->linear)
+ gs_run(shader, input_prim, input_verts,
+ output_prims, output_verts);
+ else
+ gs_run_elts(shader, input_prim, input_verts,
+ output_prims, output_verts);
/* Update prim_info:
*/
@@ -389,6 +419,7 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
output_prims->prim = shader->output_primitive;
output_prims->primitive_lengths = shader->primitive_lengths;
output_prims->primitive_count = shader->emitted_primitives;
+ output_verts->count = shader->emitted_vertices;
return shader->emitted_vertices;
}
diff --git a/src/gallium/auxiliary/draw/draw_gs_tmp.h b/src/gallium/auxiliary/draw/draw_gs_tmp.h
index ded1c6012eb..61ca347007f 100644
--- a/src/gallium/auxiliary/draw/draw_gs_tmp.h
+++ b/src/gallium/auxiliary/draw/draw_gs_tmp.h
@@ -11,6 +11,7 @@ static void FUNC( struct draw_geometry_shader *shader,
draw->rasterizer->flatshade_first);
unsigned i;
unsigned count = input_prims->count;
+ LOCAL_VARS
if (0) debug_printf("%s %d\n", __FUNCTION__, count);