diff options
author | Alyssa Rosenzweig <[email protected]> | 2019-02-21 05:57:29 +0000 |
---|---|---|
committer | Alyssa Rosenzweig <[email protected]> | 2019-02-25 02:25:50 +0000 |
commit | 77fea552f69d02497fad8aa4e3a49c424c4b95c0 (patch) | |
tree | c403a82bccee61417537fe60a6f0bb5f31d504b4 /src/gallium | |
parent | 743700be1f583db28ff84104754f38bc6852668e (diff) |
panfrost: Use tiler fast path (performance boost)
For reasons that are still unclear (speculation included in the comment
added in this patch), the tiler? metadata has a fast path that we were
not enabling; there looks to be a possible time/memory tradeoff, but the
details remain unclear.
Regardless, this patch improves performance dramatically. Particular
wins are for geometry-heavy scenes. For instance, glmark2-es2's
Phong-shaded bunny, rendering at fullscreen (2400x1600) via GBM, jumped
from ~20fps to hitting vsync cap at 60fps. Gains are even more obvious
when vsync is disabled, as in glmark2-es2-wayland.
With this patch, on GLES 2.0 samples not involving FBOs, it appears
performance is converging with (and sometimes surpassing) the blob.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/panfrost/pan_context.c | 42 |
1 files changed, 38 insertions, 4 deletions
diff --git a/src/gallium/drivers/panfrost/pan_context.c b/src/gallium/drivers/panfrost/pan_context.c index 822b5a0dfef..2996a9c1e09 100644 --- a/src/gallium/drivers/panfrost/pan_context.c +++ b/src/gallium/drivers/panfrost/pan_context.c @@ -256,7 +256,28 @@ static struct bifrost_framebuffer panfrost_emit_mfbd(struct panfrost_context *ctx) { struct bifrost_framebuffer framebuffer = { - .tiler_meta = 0xf00000c600, + /* It is not yet clear what tiler_meta means or how it's + * calculated, but we can tell the lower 32-bits are a + * (monotonically increasing?) function of tile count and + * geometry complexity; I suspect it defines a memory size of + * some kind? for the tiler. It's really unclear at the + * moment... but to add to the confusion, the hardware is happy + * enough to accept a zero in this field, so we don't even have + * to worry about it right now. + * + * The byte (just after the 32-bit mark) is much more + * interesting. The higher nibble I've only ever seen as 0xF, + * but the lower one I've seen as 0x0 or 0xF, and it's not + * obvious what the difference is. But what -is- obvious is + * that when the lower nibble is zero, performance is severely + * degraded compared to when the lower nibble is set. + * Evidently, that nibble enables some sort of fast path, + * perhaps relating to caching or tile flush? Regardless, at + * this point there's no clear reason not to set it, aside from + * substantially increased memory requirements (of the misc_0 + * buffer) */ + + .tiler_meta = ((uint64_t) 0xff << 32) | 0x0, .width1 = MALI_POSITIVE(ctx->pipe_framebuffer.width), .height1 = MALI_POSITIVE(ctx->pipe_framebuffer.height), @@ -271,10 +292,23 @@ panfrost_emit_mfbd(struct panfrost_context *ctx) .unknown2 = 0x1f, - /* Presumably corresponds to unknown_address_X of SFBD */ + /* Corresponds to unknown_address_X of SFBD */ .scratchpad = ctx->scratchpad.gpu, .tiler_scratch_start = ctx->misc_0.gpu, - .tiler_scratch_middle = ctx->misc_0.gpu + /*ctx->misc_0.size*/40960, /* Size depends on the size of the framebuffer and the number of vertices */ + + /* The constant added here is, like the lower word of + * tiler_meta, (loosely) another product of framebuffer size + * and geometry complexity. It must be sufficiently large for + * the tiler_meta fast path to work; if it's too small, there + * will be DATA_INVALID_FAULTs. Conversely, it must be less + * than the total size of misc_0, or else there's no room. It's + * possible this constant configures a partition between two + * parts of misc_0? We haven't investigated the functionality, + * as these buffers are internally used by the hardware + * (presumably by the tiler) but not seemingly touched by the driver + */ + + .tiler_scratch_middle = ctx->misc_0.gpu + 0xf0000, .tiler_heap_start = ctx->tiler_heap.gpu, .tiler_heap_end = ctx->tiler_heap.gpu + ctx->tiler_heap.size, @@ -2696,7 +2730,7 @@ panfrost_setup_hardware(struct panfrost_context *ctx) screen->driver->allocate_slab(screen, &ctx->varying_mem, 16384, false, 0, 0, 0); screen->driver->allocate_slab(screen, &ctx->shaders, 4096, true, PAN_ALLOCATE_EXECUTE, 0, 0); screen->driver->allocate_slab(screen, &ctx->tiler_heap, 32768, false, PAN_ALLOCATE_GROWABLE, 1, 128); - screen->driver->allocate_slab(screen, &ctx->misc_0, 128, false, PAN_ALLOCATE_GROWABLE, 1, 128); + screen->driver->allocate_slab(screen, &ctx->misc_0, 128*128, false, PAN_ALLOCATE_GROWABLE, 1, 128); } |