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authorEric Anholt <[email protected]>2016-12-27 12:29:09 -0800
committerEric Anholt <[email protected]>2016-12-29 14:41:09 -0800
commit63e7671c7e65f9df1678d3d79c92f358ae0bdc82 (patch)
tree418b643880826eaa37879b55597c3444ec6d5e4a /src/gallium
parent5f323198ea598b97f3a0d7bc0a11eb92a118c87a (diff)
vc4: Enable NIR-based loop unrolling.
This successfully unrolls a new shader in GLB2.7, which also gets that shader to successfully compile in multithreaded mode.
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/vc4/vc4_program.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c
index 611c90d7bc3..54692bc73f9 100644
--- a/src/gallium/drivers/vc4/vc4_program.c
+++ b/src/gallium/drivers/vc4/vc4_program.c
@@ -1540,6 +1540,10 @@ vc4_optimize_nir(struct nir_shader *s)
NIR_PASS(progress, s, nir_opt_algebraic);
NIR_PASS(progress, s, nir_opt_constant_folding);
NIR_PASS(progress, s, nir_opt_undef);
+ NIR_PASS(progress, s, nir_opt_loop_unroll,
+ nir_var_shader_in |
+ nir_var_shader_out |
+ nir_var_local);
} while (progress);
}
@@ -2155,6 +2159,7 @@ static const nir_shader_compiler_options nir_options = {
.lower_fsqrt = true,
.lower_negate = true,
.native_integers = true,
+ .max_unroll_iterations = 32,
};
const void *