diff options
author | Dave Airlie <[email protected]> | 2020-07-02 15:29:32 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2020-07-04 07:19:05 +1000 |
commit | 3366171d0ac4c1b19b475f7b72e5dae95a091795 (patch) | |
tree | 32e6ec6a9542721b822c896cc90ae00aaf2b4eee /src/gallium | |
parent | 0e7b7c3087026015b293e224f024dc4ba7aecb84 (diff) |
draw/clip: cleanup viewport index handling code.
This moves code around, and adds initial clamping
Reviewed-by: Roland Scheidegger <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5489>
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_cliptest_tmp.h | 22 |
1 files changed, 12 insertions, 10 deletions
diff --git a/src/gallium/auxiliary/draw/draw_cliptest_tmp.h b/src/gallium/auxiliary/draw/draw_cliptest_tmp.h index dd57c5678e0..ba02461db48 100644 --- a/src/gallium/auxiliary/draw/draw_cliptest_tmp.h +++ b/src/gallium/auxiliary/draw/draw_cliptest_tmp.h @@ -43,13 +43,18 @@ static boolean TAG(do_cliptest)( struct pt_post_vs *pvs, unsigned j; unsigned i; bool have_cd = false; + bool uses_vp_idx = draw_current_shader_uses_viewport_index(pvs->draw); unsigned viewport_index_output = draw_current_shader_viewport_index_output(pvs->draw); - int viewport_index = - draw_current_shader_uses_viewport_index(pvs->draw) ? - u_bitcast_f2u(out->data[viewport_index_output][0]): 0; + int viewport_index = 0; int num_written_clipdistance = draw_current_shader_num_written_clipdistances(pvs->draw); + unsigned verts_per_prim = u_vertices_per_prim(prim_info->prim); + + if (uses_vp_idx) { + viewport_index = u_bitcast_f2u(out->data[viewport_index_output][0]); + viewport_index = draw_clamp_viewport_idx(viewport_index); + } cd[0] = draw_current_shader_ccdistance_output(pvs->draw, 0); cd[1] = draw_current_shader_ccdistance_output(pvs->draw, 1); @@ -68,19 +73,16 @@ static boolean TAG(do_cliptest)( struct pt_post_vs *pvs, for (j = 0; j < info->count; j++) { float *position = out->data[pos]; unsigned mask = 0x0; - float *scale = pvs->draw->viewports[0].scale; - float *trans = pvs->draw->viewports[0].translate; - if (draw_current_shader_uses_viewport_index(pvs->draw)) { - unsigned verts_per_prim = u_vertices_per_prim(prim_info->prim); + + if (uses_vp_idx) { /* only change the viewport_index for the leading vertex */ if (!(j % verts_per_prim)) { viewport_index = u_bitcast_f2u(out->data[viewport_index_output][0]); viewport_index = draw_clamp_viewport_idx(viewport_index); } - scale = pvs->draw->viewports[viewport_index].scale; - trans = pvs->draw->viewports[viewport_index].translate; } - + float *scale = pvs->draw->viewports[viewport_index].scale; + float *trans = pvs->draw->viewports[viewport_index].translate; initialize_vertex_header(out); if (flags & (DO_CLIP_XY | DO_CLIP_XY_GUARD_BAND | |