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authorEric Anholt <[email protected]>2016-10-20 16:48:12 -0700
committerEric Anholt <[email protected]>2016-10-21 14:12:06 -0700
commit1d7874fa7b4683cba8f8bc78c139402b989dd9df (patch)
tree50e419e79e478893e4f062a5f5c35c3b6a6300b8 /src/gallium
parent3f05fc62f924c051bdb883482452fb37650d5768 (diff)
vc4: Fix termination of the initial scan for branch targets.
The loop is scanning until the original max_ip (size of the BO), but we want to not examine any code after the PROG_END's delay slots. There was a block trying to do that, except that we had some early continue statements if the signal wasn't a PROG_END or a BRANCH. The failure mode would be that a valid shader is rejected because some undefined memory after the PROG_END slots is parsed as a branch and the rest of its setup is illegal. I haven't seen this in the wild, but valgrind was complaining and the new userland simulator code started triggering it.
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/vc4/kernel/vc4_validate_shaders.c19
1 files changed, 8 insertions, 11 deletions
diff --git a/src/gallium/drivers/vc4/kernel/vc4_validate_shaders.c b/src/gallium/drivers/vc4/kernel/vc4_validate_shaders.c
index 82717ca554a..0ff3d01f3f2 100644
--- a/src/gallium/drivers/vc4/kernel/vc4_validate_shaders.c
+++ b/src/gallium/drivers/vc4/kernel/vc4_validate_shaders.c
@@ -603,9 +603,7 @@ static bool
vc4_validate_branches(struct vc4_shader_validation_state *validation_state)
{
uint32_t max_branch_target = 0;
- bool found_shader_end = false;
int ip;
- int shader_end_ip = 0;
int last_branch = -2;
for (ip = 0; ip < validation_state->max_ip; ip++) {
@@ -616,8 +614,13 @@ vc4_validate_branches(struct vc4_shader_validation_state *validation_state)
uint32_t branch_target_ip;
if (sig == QPU_SIG_PROG_END) {
- shader_end_ip = ip;
- found_shader_end = true;
+ /* There are two delay slots after program end is
+ * signaled that are still executed, then we're
+ * finished. validation_state->max_ip is the
+ * instruction after the last valid instruction in the
+ * program.
+ */
+ validation_state->max_ip = ip + 3;
continue;
}
@@ -671,15 +674,9 @@ vc4_validate_branches(struct vc4_shader_validation_state *validation_state)
}
set_bit(after_delay_ip, validation_state->branch_targets);
max_branch_target = max(max_branch_target, after_delay_ip);
-
- /* There are two delay slots after program end is signaled
- * that are still executed, then we're finished.
- */
- if (found_shader_end && ip == shader_end_ip + 2)
- break;
}
- if (max_branch_target > shader_end_ip) {
+ if (max_branch_target > validation_state->max_ip - 3) {
DRM_ERROR("Branch landed after QPU_SIG_PROG_END");
return false;
}