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authorKeith Whitwell <[email protected]>2008-04-17 14:20:00 +0100
committerKeith Whitwell <[email protected]>2008-04-17 14:23:13 +0100
commit280bcff1fa200b790d8712946a4ffbaa47a67433 (patch)
treee9d8ebf9e24e8bee0687a3ca283dcff10787008f /src/gallium
parent938ec19210c5b4e19dcb2b606c9ade415f2c1f84 (diff)
draw: add vertex shader run_linear function
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/auxiliary/draw/draw_aapoint.c2
-rw-r--r--src/gallium/auxiliary/draw/draw_clip.c2
-rw-r--r--src/gallium/auxiliary/draw/draw_context.c17
-rw-r--r--src/gallium/auxiliary/draw/draw_flatshade.c2
-rw-r--r--src/gallium/auxiliary/draw/draw_private.h28
-rw-r--r--src/gallium/auxiliary/draw/draw_pt_fetch_pipeline.c2
-rw-r--r--src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c2
-rw-r--r--src/gallium/auxiliary/draw/draw_twoside.c2
-rw-r--r--src/gallium/auxiliary/draw/draw_vertex_fetch.c2
-rw-r--r--src/gallium/auxiliary/draw/draw_vertex_shader.c7
-rw-r--r--src/gallium/auxiliary/draw/draw_vs.h40
-rw-r--r--src/gallium/auxiliary/draw/draw_vs_exec.c95
-rw-r--r--src/gallium/auxiliary/draw/draw_vs_llvm.c66
-rw-r--r--src/gallium/auxiliary/draw/draw_vs_sse.c76
-rw-r--r--src/gallium/auxiliary/draw/draw_wide_point.c2
15 files changed, 286 insertions, 59 deletions
diff --git a/src/gallium/auxiliary/draw/draw_aapoint.c b/src/gallium/auxiliary/draw/draw_aapoint.c
index fcebe3e7a0c..e84d380e500 100644
--- a/src/gallium/auxiliary/draw/draw_aapoint.c
+++ b/src/gallium/auxiliary/draw/draw_aapoint.c
@@ -48,7 +48,7 @@
#include "tgsi/util/tgsi_dump.h"
#include "draw_context.h"
-#include "draw_private.h"
+#include "draw_vs.h"
/*
diff --git a/src/gallium/auxiliary/draw/draw_clip.c b/src/gallium/auxiliary/draw/draw_clip.c
index e24c5d80322..0ac3a240e5e 100644
--- a/src/gallium/auxiliary/draw/draw_clip.c
+++ b/src/gallium/auxiliary/draw/draw_clip.c
@@ -36,7 +36,7 @@
#include "pipe/p_shader_tokens.h"
#include "draw_context.h"
-#include "draw_private.h"
+#include "draw_vs.h"
#ifndef IS_NEGATIVE
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c
index cdcbfdc3236..9b2dcc0b572 100644
--- a/src/gallium/auxiliary/draw/draw_context.c
+++ b/src/gallium/auxiliary/draw/draw_context.c
@@ -33,8 +33,8 @@
#include "pipe/p_util.h"
#include "draw_context.h"
-#include "draw_private.h"
#include "draw_vbuf.h"
+#include "draw_vs.h"
struct draw_context *draw_create( void )
@@ -108,6 +108,8 @@ struct draw_context *draw_create( void )
draw_vertex_cache_invalidate( draw );
draw_set_mapped_element_buffer( draw, 0, NULL );
+ tgsi_exec_machine_init(&draw->machine);
+
if (!draw_pt_init( draw ))
goto fail;
@@ -460,3 +462,16 @@ boolean draw_get_edgeflag( struct draw_context *draw,
else
return 1;
}
+
+
+#if 0
+/* Crufty init function. Fix me.
+ */
+boolean draw_init_machine( struct draw_context *draw )
+{
+ ALIGN16_DECL(struct tgsi_exec_vector, inputs, PIPE_MAX_ATTRIBS);
+ ALIGN16_DECL(struct tgsi_exec_vector, outputs, PIPE_MAX_ATTRIBS);
+ machine->Inputs = ALIGN16_ASSIGN(inputs);
+ machine->Outputs = ALIGN16_ASSIGN(outputs);
+}
+#endif
diff --git a/src/gallium/auxiliary/draw/draw_flatshade.c b/src/gallium/auxiliary/draw/draw_flatshade.c
index af2cb05c989..54baa1fbc98 100644
--- a/src/gallium/auxiliary/draw/draw_flatshade.c
+++ b/src/gallium/auxiliary/draw/draw_flatshade.c
@@ -30,7 +30,7 @@
#include "pipe/p_util.h"
#include "pipe/p_shader_tokens.h"
-#include "draw_private.h"
+#include "draw_vs.h"
/** subclass of draw_stage */
diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h
index 359a8b8a3db..7953dbb7d9e 100644
--- a/src/gallium/auxiliary/draw/draw_private.h
+++ b/src/gallium/auxiliary/draw/draw_private.h
@@ -55,6 +55,7 @@ struct gallivm_cpu_engine;
struct draw_pt_middle_end;
struct draw_pt_front_end;
+struct draw_vertex_shader;
#define MAX_SHADER_VERTICES 128
@@ -132,33 +133,6 @@ struct draw_stage
#define VCACHE_OVERFLOW 4
#define VS_QUEUE_LENGTH (VCACHE_SIZE + VCACHE_OVERFLOW + 1) /* can never fill up */
-/**
- * Private version of the compiled vertex_shader
- */
-struct draw_vertex_shader {
-
- /* This member will disappear shortly:
- */
- struct pipe_shader_state state;
-
- struct tgsi_shader_info info;
-
- void (*prepare)( struct draw_vertex_shader *shader,
- struct draw_context *draw );
-
- /* Run the shader - this interface will get cleaned up in the
- * future:
- */
- boolean (*run)( struct draw_vertex_shader *shader,
- struct draw_context *draw,
- const unsigned *elts,
- unsigned count,
- void *out,
- unsigned vertex_size);
-
-
- void (*delete)( struct draw_vertex_shader * );
-};
/* Internal function for vertex fetch.
diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_pipeline.c b/src/gallium/auxiliary/draw/draw_pt_fetch_pipeline.c
index db6d6c76ea7..79548d41563 100644
--- a/src/gallium/auxiliary/draw/draw_pt_fetch_pipeline.c
+++ b/src/gallium/auxiliary/draw/draw_pt_fetch_pipeline.c
@@ -32,9 +32,9 @@
#include "pipe/p_util.h"
#include "draw/draw_context.h"
-#include "draw/draw_private.h"
#include "draw/draw_vertex.h"
#include "draw/draw_pt.h"
+#include "draw/draw_vs.h"
/* The simplest 'middle end' in the new vertex code.
*
diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
index a66e8b0ba22..cf37493eb62 100644
--- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
+++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
@@ -27,10 +27,10 @@
#include "pipe/p_util.h"
#include "draw/draw_context.h"
-#include "draw/draw_private.h"
#include "draw/draw_vbuf.h"
#include "draw/draw_vertex.h"
#include "draw/draw_pt.h"
+#include "draw/draw_vs.h"
#include "translate/translate.h"
diff --git a/src/gallium/auxiliary/draw/draw_twoside.c b/src/gallium/auxiliary/draw/draw_twoside.c
index 3debaac2822..01d905c1534 100644
--- a/src/gallium/auxiliary/draw/draw_twoside.c
+++ b/src/gallium/auxiliary/draw/draw_twoside.c
@@ -31,7 +31,7 @@
#include "pipe/p_util.h"
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
-#include "draw_private.h"
+#include "draw_vs.h"
struct twoside_stage {
diff --git a/src/gallium/auxiliary/draw/draw_vertex_fetch.c b/src/gallium/auxiliary/draw/draw_vertex_fetch.c
index 9041041006e..0bc2fcb4245 100644
--- a/src/gallium/auxiliary/draw/draw_vertex_fetch.c
+++ b/src/gallium/auxiliary/draw/draw_vertex_fetch.c
@@ -32,7 +32,7 @@
#include "pipe/p_util.h"
#include "pipe/p_shader_tokens.h"
-#include "draw_private.h"
+#include "draw_vs.h"
#include "draw_context.h"
diff --git a/src/gallium/auxiliary/draw/draw_vertex_shader.c b/src/gallium/auxiliary/draw/draw_vertex_shader.c
index 8572a6d40c3..c0c17c116ea 100644
--- a/src/gallium/auxiliary/draw/draw_vertex_shader.c
+++ b/src/gallium/auxiliary/draw/draw_vertex_shader.c
@@ -95,10 +95,8 @@ draw_create_vertex_shader(struct draw_context *draw,
vs = draw_create_vs_exec( draw, shader );
}
}
- assert(vs);
-
- tgsi_scan_shader(shader->tokens, &vs->info);
+ assert(vs);
return vs;
}
@@ -113,9 +111,6 @@ draw_bind_vertex_shader(struct draw_context *draw,
{
draw->vertex_shader = dvs;
draw->num_vs_outputs = dvs->info.num_outputs;
-
- tgsi_exec_machine_init(&draw->machine);
-
dvs->prepare( dvs, draw );
}
else {
diff --git a/src/gallium/auxiliary/draw/draw_vs.h b/src/gallium/auxiliary/draw/draw_vs.h
index 33ce1e335e0..e88d00e2479 100644
--- a/src/gallium/auxiliary/draw/draw_vs.h
+++ b/src/gallium/auxiliary/draw/draw_vs.h
@@ -35,10 +35,46 @@
#include "draw_private.h"
-struct draw_vertex_shader;
struct draw_context;
struct pipe_shader_state;
+/**
+ * Private version of the compiled vertex_shader
+ */
+struct draw_vertex_shader {
+
+ /* This member will disappear shortly:
+ */
+ struct pipe_shader_state state;
+
+ struct tgsi_shader_info info;
+
+ void (*prepare)( struct draw_vertex_shader *shader,
+ struct draw_context *draw );
+
+ /* Run the shader - this interface will get cleaned up in the
+ * future:
+ */
+ boolean (*run)( struct draw_vertex_shader *shader,
+ struct draw_context *draw,
+ const unsigned *elts,
+ unsigned count,
+ void *out,
+ unsigned vertex_size);
+
+ void (*run_linear)( struct draw_vertex_shader *shader,
+ const float (*input)[4],
+ float (*output)[4],
+ const float (*constants)[4],
+ unsigned count,
+ unsigned input_stride,
+ unsigned output_stride );
+
+
+ void (*delete)( struct draw_vertex_shader * );
+};
+
+
struct draw_vertex_shader *
draw_create_vs_exec(struct draw_context *draw,
const struct pipe_shader_state *templ);
@@ -79,5 +115,7 @@ compute_clipmask(const float *clip, /*const*/ float plane[][4], unsigned nr)
return mask;
}
+#define MAX_TGSI_VERTICES 4
+
#endif
diff --git a/src/gallium/auxiliary/draw/draw_vs_exec.c b/src/gallium/auxiliary/draw/draw_vs_exec.c
index 5c88c2e24e3..0e05b797159 100644
--- a/src/gallium/auxiliary/draw/draw_vs_exec.c
+++ b/src/gallium/auxiliary/draw/draw_vs_exec.c
@@ -40,8 +40,20 @@
#include "tgsi/util/tgsi_parse.h"
-#define MAX_TGSI_VERTICES 4
+struct exec_vertex_shader {
+ struct draw_vertex_shader base;
+ struct tgsi_exec_machine *machine;
+};
+
+static struct exec_vertex_shader *exec_vertex_shader( struct draw_vertex_shader *vs )
+{
+ return (struct exec_vertex_shader *)vs;
+}
+
+
+/* Not required for run_linear.
+ */
static void
vs_exec_prepare( struct draw_vertex_shader *shader,
struct draw_context *draw )
@@ -81,10 +93,9 @@ vs_exec_run( struct draw_vertex_shader *shader,
const float *scale = draw->viewport.scale;
const float *trans = draw->viewport.translate;
- assert(draw->vertex_shader->info.output_semantic_name[0]
- == TGSI_SEMANTIC_POSITION);
+ assert(shader->info.output_semantic_name[0] == TGSI_SEMANTIC_POSITION);
- machine->Consts = (float (*)[4]) draw->user.constants;
+ machine->Consts = (const float (*)[4]) draw->user.constants;
machine->Inputs = ALIGN16_ASSIGN(inputs);
if (draw->rasterizer->bypass_vs) {
/* outputs are just the inputs */
@@ -179,6 +190,64 @@ vs_exec_run( struct draw_vertex_shader *shader,
+/* Simplified vertex shader interface for the pt paths. Given the
+ * complexity of code-generating all the above operations together,
+ * it's time to try doing all the other stuff separately.
+ */
+static void
+vs_exec_run_linear( struct draw_vertex_shader *shader,
+ const float (*input)[4],
+ float (*output)[4],
+ const float (*constants)[4],
+ unsigned count,
+ unsigned input_stride,
+ unsigned output_stride )
+{
+ struct exec_vertex_shader *evs = exec_vertex_shader(shader);
+ struct tgsi_exec_machine *machine = evs->machine;
+ unsigned int i, j;
+ unsigned slot;
+
+ machine->Consts = constants;
+
+ for (i = 0; i < count; i += MAX_TGSI_VERTICES) {
+ unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i);
+
+ /* Swizzle inputs.
+ */
+ for (j = 0; j < max_vertices; j++) {
+ for (slot = 0; slot < shader->info.num_inputs; slot++) {
+ machine->Inputs[slot].xyzw[0].f[j] = input[slot][0];
+ machine->Inputs[slot].xyzw[1].f[j] = input[slot][1];
+ machine->Inputs[slot].xyzw[2].f[j] = input[slot][2];
+ machine->Inputs[slot].xyzw[3].f[j] = input[slot][3];
+ }
+ }
+
+ /* run interpreter */
+ tgsi_exec_machine_run( machine );
+
+ /* Unswizzle all output results.
+ */
+ for (j = 0; j < max_vertices; j++) {
+ for (slot = 0; slot < shader->info.num_outputs; slot++) {
+ output[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
+ output[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
+ output[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
+ output[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
+ }
+ }
+
+ /* Advance input, output pointers:
+ */
+ input = (const float (*)[4])((const char *)input + input_stride);
+ output = (float (*)[4])((char *)output + output_stride);
+ }
+}
+
+
+
+
static void
vs_exec_delete( struct draw_vertex_shader *dvs )
{
@@ -191,17 +260,23 @@ struct draw_vertex_shader *
draw_create_vs_exec(struct draw_context *draw,
const struct pipe_shader_state *state)
{
- struct draw_vertex_shader *vs = CALLOC_STRUCT( draw_vertex_shader );
+ struct exec_vertex_shader *vs = CALLOC_STRUCT( exec_vertex_shader );
uint nt = tgsi_num_tokens(state->tokens);
if (vs == NULL)
return NULL;
/* we make a private copy of the tokens */
- vs->state.tokens = mem_dup(state->tokens, nt * sizeof(state->tokens[0]));
- vs->prepare = vs_exec_prepare;
- vs->run = vs_exec_run;
- vs->delete = vs_exec_delete;
+ vs->base.state.tokens = mem_dup(state->tokens, nt * sizeof(state->tokens[0]));
+ tgsi_scan_shader(state->tokens, &vs->base.info);
+
+
+ vs->base.prepare = vs_exec_prepare;
+ vs->base.run = vs_exec_run;
+ vs->base.run_linear = vs_exec_run_linear;
+ vs->base.delete = vs_exec_delete;
+ vs->machine = &draw->machine;
+
- return vs;
+ return &vs->base;
}
diff --git a/src/gallium/auxiliary/draw/draw_vs_llvm.c b/src/gallium/auxiliary/draw/draw_vs_llvm.c
index 73076d24674..d0baca715e6 100644
--- a/src/gallium/auxiliary/draw/draw_vs_llvm.c
+++ b/src/gallium/auxiliary/draw/draw_vs_llvm.c
@@ -88,8 +88,7 @@ vs_llvm_run( struct draw_vertex_shader *base,
assert(count <= 4);
- assert(draw->vertex_shader->state->output_semantic_name[0]
- == TGSI_SEMANTIC_POSITION);
+ assert(base->state->output_semantic_name[0] == TGSI_SEMANTIC_POSITION);
/* Consts does not require 16 byte alignment. */
machine->Consts = (float (*)[4]) draw->user.constants;
@@ -169,6 +168,65 @@ vs_llvm_run( struct draw_vertex_shader *base,
return clipped != 0;
}
+
+
+
+static void
+vs_llvm_run_linear( struct draw_vertex_shader *base,
+ const float (*input)[4],
+ float (*output)[4],
+ const float (*constants)[4],
+ unsigned count,
+ unsigned input_stride,
+ unsigned output_stride )
+{
+ struct draw_llvm_vertex_shader *shader =
+ (struct draw_llvm_vertex_shader *)base;
+
+ struct tgsi_exec_machine *machine = &draw->machine;
+ unsigned int j;
+
+
+ for (i = 0; i < count; i += MAX_TGSI_VERTICES) {
+ unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i);
+
+ /* Swizzle inputs.
+ */
+ for (j = 0; j < max_vertices; j++) {
+ for (slot = 0; slot < draw->num_vs_inputs; slot++) {
+ machine->Inputs[slot].xyzw[0].f[j] = input[slot][0];
+ machine->Inputs[slot].xyzw[1].f[j] = input[slot][1];
+ machine->Inputs[slot].xyzw[2].f[j] = input[slot][2];
+ machine->Inputs[slot].xyzw[3].f[j] = input[slot][3];
+ }
+ }
+
+ /* run shader */
+ gallivm_cpu_vs_exec(shader->llvm_prog,
+ machine->Inputs,
+ machine->Outputs,
+ (float (*)[4]) constants,
+ machine->Temps);
+
+
+ /* Unswizzle all output results
+ */
+ for (slot = 1; slot < draw->num_vs_outputs; slot++) {
+ output[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
+ output[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
+ output[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
+ output[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
+ }
+
+ /* Advance input, output pointers:
+ */
+ input = (const float (*)[4])((const char *)input + input_stride);
+ output = (float (*)[4])((char *)output + output_stride);
+ }
+}
+
+
+
static void
vs_llvm_delete( struct draw_vertex_shader *base )
{
@@ -198,8 +256,12 @@ draw_create_vs_llvm(struct draw_context *draw,
/* we make a private copy of the tokens */
vs->base.state.tokens = mem_dup(templ->tokens, nt * sizeof(templ->tokens[0]));
+
+ tgsi_scan_shader(shader->tokens, &vs->base.info);
+
vs->base.prepare = vs_llvm_prepare;
vs->base.run = vs_llvm_run;
+ vs->base.run_linear = vs_llvm_run_linear;
vs->base.delete = vs_llvm_delete;
{
diff --git a/src/gallium/auxiliary/draw/draw_vs_sse.c b/src/gallium/auxiliary/draw/draw_vs_sse.c
index ee0a3105b99..873ecfdc5d3 100644
--- a/src/gallium/auxiliary/draw/draw_vs_sse.c
+++ b/src/gallium/auxiliary/draw/draw_vs_sse.c
@@ -58,7 +58,11 @@ typedef void (XSTDCALL *codegen_function) (
struct draw_sse_vertex_shader {
struct draw_vertex_shader base;
struct x86_function sse2_program;
+
codegen_function func;
+
+ struct tgsi_exec_machine *machine;
+
float immediates[TGSI_EXEC_NUM_IMMEDIATES][4];
};
@@ -96,11 +100,10 @@ vs_sse_run( struct draw_vertex_shader *base,
const float *scale = draw->viewport.scale;
const float *trans = draw->viewport.translate;
- assert(draw->vertex_shader->info.output_semantic_name[0]
- == TGSI_SEMANTIC_POSITION);
+ assert(base->info.output_semantic_name[0] == TGSI_SEMANTIC_POSITION);
/* Consts does not require 16 byte alignment. */
- machine->Consts = (float (*)[4]) draw->user.constants;
+ machine->Consts = (const float (*)[4]) draw->user.constants;
machine->Inputs = ALIGN16_ASSIGN(inputs);
if (draw->rasterizer->bypass_vs) {
/* outputs are just the inputs */
@@ -124,7 +127,7 @@ vs_sse_run( struct draw_vertex_shader *base,
*/
shader->func(machine->Inputs,
machine->Outputs,
- machine->Consts,
+ (float (*)[4])machine->Consts,
machine->Temps,
shader->immediates);
}
@@ -200,6 +203,67 @@ vs_sse_run( struct draw_vertex_shader *base,
}
+/* Simplified vertex shader interface for the pt paths. Given the
+ * complexity of code-generating all the above operations together,
+ * it's time to try doing all the other stuff separately.
+ */
+static void
+vs_sse_run_linear( struct draw_vertex_shader *base,
+ const float (*input)[4],
+ float (*output)[4],
+ const float (*constants)[4],
+ unsigned count,
+ unsigned input_stride,
+ unsigned output_stride )
+{
+ struct draw_sse_vertex_shader *shader = (struct draw_sse_vertex_shader *)base;
+ struct tgsi_exec_machine *machine = shader->machine;
+ unsigned int i, j;
+ unsigned slot;
+
+ for (i = 0; i < count; i += MAX_TGSI_VERTICES) {
+ unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i);
+
+ /* Swizzle inputs.
+ */
+ for (j = 0; j < max_vertices; j++) {
+ for (slot = 0; slot < base->info.num_inputs; slot++) {
+ machine->Inputs[slot].xyzw[0].f[j] = input[slot][0];
+ machine->Inputs[slot].xyzw[1].f[j] = input[slot][1];
+ machine->Inputs[slot].xyzw[2].f[j] = input[slot][2];
+ machine->Inputs[slot].xyzw[3].f[j] = input[slot][3];
+ }
+ }
+
+ /* run compiled shader
+ */
+ shader->func(machine->Inputs,
+ machine->Outputs,
+ (float (*)[4])constants,
+ machine->Temps,
+ shader->immediates);
+
+
+ /* Unswizzle all output results.
+ */
+ for (j = 0; j < max_vertices; j++) {
+ for (slot = 0; slot < base->info.num_outputs; slot++) {
+ output[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
+ output[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
+ output[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
+ output[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
+ }
+ }
+
+ /* Advance input, output pointers:
+ */
+ input = (const float (*)[4])((const char *)input + input_stride);
+ output = (float (*)[4])((char *)output + output_stride);
+ }
+}
+
+
+
static void
vs_sse_delete( struct draw_vertex_shader *base )
@@ -229,8 +293,12 @@ draw_create_vs_sse(struct draw_context *draw,
/* we make a private copy of the tokens */
vs->base.state.tokens = mem_dup(templ->tokens, nt * sizeof(templ->tokens[0]));
+
+ tgsi_scan_shader(templ->tokens, &vs->base.info);
+
vs->base.prepare = vs_sse_prepare;
vs->base.run = vs_sse_run;
+ vs->base.run_linear = vs_sse_run_linear;
vs->base.delete = vs_sse_delete;
x86_init_func( &vs->sse2_program );
diff --git a/src/gallium/auxiliary/draw/draw_wide_point.c b/src/gallium/auxiliary/draw/draw_wide_point.c
index 6fc7c9fcd7a..0fa7c9313c1 100644
--- a/src/gallium/auxiliary/draw/draw_wide_point.c
+++ b/src/gallium/auxiliary/draw/draw_wide_point.c
@@ -31,7 +31,7 @@
#include "pipe/p_util.h"
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
-#include "draw_private.h"
+#include "draw_vs.h"
struct widepoint_stage {