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authorBrian Paul <[email protected]>2010-01-12 17:08:07 -0700
committerBrian Paul <[email protected]>2010-01-12 17:08:07 -0700
commit214ffad01598c8780417b9fa9df75e951c8ac049 (patch)
tree2132c46804a7569cfdd6fb4563d1aa7b32529e28 /src/gallium
parentde10168a462f57ead41800ea135476bb5ae8c678 (diff)
llvmpipe: clamp maxx,maxy to framebuffer size (in terms of tiles)
In some corner cases the right-most / bottom-most vertex can be right on the edge of the framebuffer. Because the maxx, maxy vals are computed with a series of float/int, pixel/tile transformations we can end up with maxx >= scene->x_tiles or maxy >= scene->y_tiles. This leads to putting data into bins that never get processed, or reset. This becomes stale data that can lead to segfaults. Clamping fixes this.
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup_tri.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_setup_tri.c b/src/gallium/drivers/llvmpipe/lp_setup_tri.c
index 5197dca8f99..9248125de8b 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup_tri.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup_tri.c
@@ -389,6 +389,11 @@ do_triangle_ccw(struct setup_context *setup,
maxx = tri->maxx / TILE_SIZE;
maxy = tri->maxy / TILE_SIZE;
+ /* Clamp maxx, maxy to framebuffer size
+ */
+ maxx = MIN2(maxx, scene->tiles_x - 1);
+ maxy = MIN2(maxy, scene->tiles_y - 1);
+
/* Determine which tile(s) intersect the triangle's bounding box
*/
if (miny == maxy && minx == maxx)