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authorBen Skeggs <[email protected]>2008-03-19 21:52:19 +1100
committerBen Skeggs <[email protected]>2008-03-19 22:50:42 +1100
commit176df85568992a5d99aab7f0b1e382d41459aa13 (patch)
treecb3697be74540a05812981dc23e7da75321fecc9 /src/gallium
parent9575e35807c89c0b8a745671bc2dcd54d96379ff (diff)
nv40: "implement" noise opcodes in fragprog
For the moment, we do what NVIDIA does and return 0 unconditionally. This isn't correct, but it's an implementation at least.
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/nv40/nv40_fragprog.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gallium/drivers/nv40/nv40_fragprog.c b/src/gallium/drivers/nv40/nv40_fragprog.c
index 4fb28a01ea2..33aac37d569 100644
--- a/src/gallium/drivers/nv40/nv40_fragprog.c
+++ b/src/gallium/drivers/nv40/nv40_fragprog.c
@@ -554,6 +554,12 @@ nv40_fragprog_parse_instruction(struct nv40_fpc *fpc,
case TGSI_OPCODE_MUL:
arith(fpc, sat, MUL, dst, mask, src[0], src[1], none);
break;
+ case TGSI_OPCODE_NOISE1:
+ case TGSI_OPCODE_NOISE2:
+ case TGSI_OPCODE_NOISE3:
+ case TGSI_OPCODE_NOISE4:
+ arith(fpc, sat, SFL, dst, mask, none, none, none);
+ break;
case TGSI_OPCODE_POW:
tmp = temp(fpc);
arith(fpc, 0, LG2, tmp, MASK_X,