diff options
author | Lucas Stach <[email protected]> | 2012-07-19 21:09:28 +0200 |
---|---|---|
committer | Michel Dänzer <[email protected]> | 2012-07-20 18:47:54 +0200 |
commit | cdad337fec39d788a4b04de080a51d0ea1325e10 (patch) | |
tree | 23d7bc5c5d58ba2382e96d2610f7d6943cc0611a /src/gallium | |
parent | 60c3e69dbf297426c42e4b8f94c5f0493bd9be5f (diff) |
st/xorg: fix masked transformations
Someone tried to be clever and "optimized" add_vertex_data2() to just use
two points for the texture coordinates and then reuse individual
components. Sadly this is not how matrix multiplication works.
Fixes rendercheck -t tmcoords
Signed-off-by: Lucas Stach <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/state_trackers/xorg/xorg_renderer.c | 60 |
1 files changed, 40 insertions, 20 deletions
diff --git a/src/gallium/state_trackers/xorg/xorg_renderer.c b/src/gallium/state_trackers/xorg/xorg_renderer.c index bf2d5b75dd7..286ab34149a 100644 --- a/src/gallium/state_trackers/xorg/xorg_renderer.c +++ b/src/gallium/state_trackers/xorg/xorg_renderer.c @@ -213,53 +213,73 @@ add_vertex_data2(struct xorg_renderer *r, struct pipe_resource *mask, float *src_matrix, float *mask_matrix) { - float src_s0, src_t0, src_s1, src_t1; - float mask_s0, mask_t0, mask_s1, mask_t1; - float spt0[2], spt1[2]; - float mpt0[2], mpt1[2]; + float src_s0, src_t0, src_s1, src_t1, src_s2, src_t2, src_s3, src_t3; + float mask_s0, mask_t0, mask_s1, mask_t1, mask_s2, mask_t2, mask_s3, mask_t3; + float spt0[2], spt1[2], spt2[2], spt3[2]; + float mpt0[2], mpt1[2], mpt2[2], mpt3[2]; spt0[0] = srcX; spt0[1] = srcY; - spt1[0] = srcX + width; - spt1[1] = srcY + height; + spt1[0] = (srcX + width); + spt1[1] = srcY; + spt2[0] = (srcX + width); + spt2[1] = (srcY + height); + spt3[0] = srcX; + spt3[1] = (srcY + height); mpt0[0] = maskX; mpt0[1] = maskY; - mpt1[0] = maskX + width; - mpt1[1] = maskY + height; + mpt1[0] = (maskX + width); + mpt1[1] = maskY; + mpt2[0] = (maskX + width); + mpt2[1] = (maskY + height); + mpt3[0] = maskX; + mpt3[1] = (maskY + height); if (src_matrix) { map_point(src_matrix, spt0[0], spt0[1], &spt0[0], &spt0[1]); map_point(src_matrix, spt1[0], spt1[1], &spt1[0], &spt1[1]); + map_point(src_matrix, spt2[0], spt2[1], &spt2[0], &spt2[1]); + map_point(src_matrix, spt3[0], spt3[1], &spt3[0], &spt3[1]); } if (mask_matrix) { map_point(mask_matrix, mpt0[0], mpt0[1], &mpt0[0], &mpt0[1]); map_point(mask_matrix, mpt1[0], mpt1[1], &mpt1[0], &mpt1[1]); + map_point(mask_matrix, mpt2[0], mpt2[1], &mpt2[0], &mpt2[1]); + map_point(mask_matrix, mpt3[0], mpt3[1], &mpt3[0], &mpt3[1]); } - src_s0 = spt0[0] / src->width0; - src_t0 = spt0[1] / src->height0; - src_s1 = spt1[0] / src->width0; - src_t1 = spt1[1] / src->height0; - - mask_s0 = mpt0[0] / mask->width0; - mask_t0 = mpt0[1] / mask->height0; - mask_s1 = mpt1[0] / mask->width0; - mask_t1 = mpt1[1] / mask->height0; + src_s0 = spt0[0] / src->width0; + src_s1 = spt1[0] / src->width0; + src_s2 = spt2[0] / src->width0; + src_s3 = spt3[0] / src->width0; + src_t0 = spt0[1] / src->height0; + src_t1 = spt1[1] / src->height0; + src_t2 = spt2[1] / src->height0; + src_t3 = spt3[1] / src->height0; + + mask_s0 = mpt0[0] / mask->width0; + mask_s1 = mpt1[0] / mask->width0; + mask_s2 = mpt2[0] / mask->width0; + mask_s3 = mpt3[0] / mask->width0; + mask_t0 = mpt0[1] / mask->height0; + mask_t1 = mpt1[1] / mask->height0; + mask_t2 = mpt2[1] / mask->height0; + mask_t3 = mpt3[1] / mask->height0; /* 1st vertex */ add_vertex_2tex(r, dstX, dstY, src_s0, src_t0, mask_s0, mask_t0); /* 2nd vertex */ add_vertex_2tex(r, dstX + width, dstY, - src_s1, src_t0, mask_s1, mask_t0); + src_s1, src_t1, mask_s1, mask_t1); /* 3rd vertex */ add_vertex_2tex(r, dstX + width, dstY + height, - src_s1, src_t1, mask_s1, mask_t1); + src_s2, src_t2, mask_s2, mask_t2); /* 4th vertex */ add_vertex_2tex(r, dstX, dstY + height, - src_s0, src_t1, mask_s0, mask_t1); + src_s3, src_t3, mask_s3, mask_t3); } static void |