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authorEric Anholt <[email protected]>2014-09-29 12:26:21 -0700
committerEric Anholt <[email protected]>2014-09-29 13:48:08 -0700
commitae22f5aa14db0a42f4b6adafa11aa9f7bfd5d115 (patch)
tree22b4e9e1f2d6de2beb516ee2c273cd9253ae5a2e /src/gallium
parentb65761f764f2c03b375460b3d6e36227ec161c2d (diff)
vc4: Add support for texture border color.
One spot in the docs says that it's stored at a miplevel just beyond the last miplevel, which was scary. But really, you just load it as the R coordinate (which conflicts with cubemaps, but you don't do border clamping on cubes).
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/vc4/vc4_program.c83
-rw-r--r--src/gallium/drivers/vc4/vc4_qir.h2
2 files changed, 84 insertions, 1 deletions
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c
index 4c97ddfd26f..e16b2ce739b 100644
--- a/src/gallium/drivers/vc4/vc4_program.c
+++ b/src/gallium/drivers/vc4/vc4_program.c
@@ -28,6 +28,7 @@
#include "util/u_hash_table.h"
#include "util/u_hash.h"
#include "util/u_memory.h"
+#include "util/u_pack_color.h"
#include "util/ralloc.h"
#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_info.h"
@@ -45,6 +46,8 @@ struct vc4_key {
enum pipe_format format;
unsigned compare_mode:1;
unsigned compare_func:3;
+ unsigned wrap_s:3;
+ unsigned wrap_t:3;
uint8_t swizzle[4];
} tex[VC4_MAX_TEXTURE_SAMPLERS];
};
@@ -521,7 +524,9 @@ tgsi_to_qir_tex(struct vc4_compile *c,
get_temp_for_uniform(c,
QUNIFORM_TEXRECT_SCALE_Y,
unit));
- } else if (tgsi_inst->Texture.Texture == TGSI_TEXTURE_CUBE ||
+ }
+
+ if (tgsi_inst->Texture.Texture == TGSI_TEXTURE_CUBE ||
tgsi_inst->Texture.Texture == TGSI_TEXTURE_SHADOWCUBE) {
struct qreg ma = qir_FMAXABS(c, qir_FMAXABS(c, s, t), r);
struct qreg rcp_ma = qir_RCP(c, ma);
@@ -532,6 +537,12 @@ tgsi_to_qir_tex(struct vc4_compile *c,
texture_u[2] = add_uniform(c, QUNIFORM_TEXTURE_CONFIG_P2, unit);
qir_TEX_R(c, r, texture_u[next_texture_u++]);
+ } else if (c->key->tex[unit].wrap_s == PIPE_TEX_WRAP_CLAMP_TO_BORDER ||
+ c->key->tex[unit].wrap_s == PIPE_TEX_WRAP_CLAMP ||
+ c->key->tex[unit].wrap_t == PIPE_TEX_WRAP_CLAMP_TO_BORDER ||
+ c->key->tex[unit].wrap_t == PIPE_TEX_WRAP_CLAMP) {
+ qir_TEX_R(c, get_temp_for_uniform(c, QUNIFORM_TEXTURE_BORDER_COLOR, unit),
+ texture_u[next_texture_u++]);
}
qir_TEX_T(c, t, texture_u[next_texture_u++]);
@@ -1705,6 +1716,8 @@ texstate->samplers[i];
key->tex[i].swizzle[3] = sampler->swizzle_a;
key->tex[i].compare_mode = sampler_state->compare_mode;
key->tex[i].compare_func = sampler_state->compare_func;
+ key->tex[i].wrap_s = sampler_state->wrap_s;
+ key->tex[i].wrap_t = sampler_state->wrap_t;
}
}
}
@@ -1954,6 +1967,70 @@ write_texture_p2(struct vc4_context *vc4,
cl_u32(&vc4->uniforms, (1 << 30) | rsc->cube_map_stride);
}
+
+#define SWIZ(x,y,z,w) { \
+ UTIL_FORMAT_SWIZZLE_##x, \
+ UTIL_FORMAT_SWIZZLE_##y, \
+ UTIL_FORMAT_SWIZZLE_##z, \
+ UTIL_FORMAT_SWIZZLE_##w \
+}
+
+static void
+write_texture_border_color(struct vc4_context *vc4,
+ struct vc4_texture_stateobj *texstate,
+ uint32_t unit)
+{
+ struct pipe_sampler_state *sampler = texstate->samplers[unit];
+ struct pipe_sampler_view *texture = texstate->textures[unit];
+ struct vc4_resource *rsc = vc4_resource(texture->texture);
+ union util_color uc;
+
+ const struct util_format_description *tex_format_desc =
+ util_format_description(texture->format);
+
+ /* Turn the border color into the layout of channels that it would
+ * have when stored as texture contents.
+ */
+ float storage_color[4];
+ util_format_unswizzle_4f(storage_color,
+ sampler->border_color.f,
+ tex_format_desc->swizzle);
+
+ /* Now, pack so that when the vc4_format-sampled texture contents are
+ * replaced with our border color, the vc4_get_format_swizzle()
+ * swizzling will get the right channels.
+ */
+ if (util_format_is_depth_or_stencil(texture->format)) {
+ uc.ui[0] = util_pack_z(PIPE_FORMAT_Z24X8_UNORM,
+ sampler->border_color.f[0]) << 8;
+ } else {
+ switch (rsc->vc4_format) {
+ default:
+ case VC4_TEXTURE_TYPE_RGBA8888:
+ util_pack_color(storage_color,
+ PIPE_FORMAT_R8G8B8A8_UNORM, &uc);
+ break;
+ case VC4_TEXTURE_TYPE_RGBA4444:
+ util_pack_color(storage_color,
+ PIPE_FORMAT_A8B8G8R8_UNORM, &uc);
+ break;
+ case VC4_TEXTURE_TYPE_RGB565:
+ util_pack_color(storage_color,
+ PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
+ break;
+ case VC4_TEXTURE_TYPE_ALPHA:
+ uc.ui[0] = float_to_ubyte(storage_color[0]) << 24;
+ break;
+ case VC4_TEXTURE_TYPE_LUMALPHA:
+ uc.ui[0] = ((float_to_ubyte(storage_color[1]) << 24) |
+ (float_to_ubyte(storage_color[0]) << 0));
+ break;
+ }
+ }
+
+ cl_u32(&vc4->uniforms, uc.ui[0]);
+}
+
static uint32_t
get_texrect_scale(struct vc4_texture_stateobj *texstate,
enum quniform_contents contents,
@@ -2017,6 +2094,10 @@ vc4_write_uniforms(struct vc4_context *vc4, struct vc4_compiled_shader *shader,
write_texture_p2(vc4, texstate, uinfo->data[i]);
break;
+ case QUNIFORM_TEXTURE_BORDER_COLOR:
+ write_texture_border_color(vc4, texstate, uinfo->data[i]);
+ break;
+
case QUNIFORM_TEXRECT_SCALE_X:
case QUNIFORM_TEXRECT_SCALE_Y:
cl_u32(&vc4->uniforms,
diff --git a/src/gallium/drivers/vc4/vc4_qir.h b/src/gallium/drivers/vc4/vc4_qir.h
index f4b01423387..2807b497ffe 100644
--- a/src/gallium/drivers/vc4/vc4_qir.h
+++ b/src/gallium/drivers/vc4/vc4_qir.h
@@ -207,6 +207,8 @@ enum quniform_contents {
QUNIFORM_TEXRECT_SCALE_X,
QUNIFORM_TEXRECT_SCALE_Y,
+ QUNIFORM_TEXTURE_BORDER_COLOR,
+
QUNIFORM_BLEND_CONST_COLOR,
QUNIFORM_STENCIL,