diff options
author | Marek Olšák <[email protected]> | 2014-09-30 18:15:17 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2014-10-04 15:16:15 +0200 |
commit | 68d36c0bb532987db27a596408e0326f20ca0365 (patch) | |
tree | 9f084fd8524df5f9d19c5b3044e94eb6bd06b924 /src/gallium | |
parent | aeb05f011eb3d7314005deb99e15ea24f73841ec (diff) |
radeonsi: pass the GS shader directly to si_generate_gs_copy_shader
Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_shader.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c index 286014cdb5e..4e8f80f20dc 100644 --- a/src/gallium/drivers/radeonsi/si_shader.c +++ b/src/gallium/drivers/radeonsi/si_shader.c @@ -2701,14 +2701,13 @@ int si_compile_llvm(struct si_screen *sscreen, struct si_shader *shader, /* Generate code for the hardware VS shader stage to go with a geometry shader */ static int si_generate_gs_copy_shader(struct si_screen *sscreen, struct si_shader_context *si_shader_ctx, - bool dump) + struct si_shader *gs, bool dump) { struct gallivm_state *gallivm = &si_shader_ctx->radeon_bld.gallivm; struct lp_build_tgsi_context *bld_base = &si_shader_ctx->radeon_bld.soa.bld_base; struct lp_build_context *base = &bld_base->base; struct lp_build_context *uint = &bld_base->uint_bld; struct si_shader *shader = si_shader_ctx->shader; - struct si_shader *gs = si_shader_ctx->shader->selector->current; struct si_shader_output_values *outputs; LLVMValueRef t_list_ptr, t_list; LLVMValueRef args[9]; @@ -2910,7 +2909,8 @@ int si_shader_create(struct si_screen *sscreen, struct si_shader *shader) shader->gs_copy_shader->selector = shader->selector; shader->gs_copy_shader->key = shader->key; si_shader_ctx.shader = shader->gs_copy_shader; - if ((r = si_generate_gs_copy_shader(sscreen, &si_shader_ctx, dump))) { + if ((r = si_generate_gs_copy_shader(sscreen, &si_shader_ctx, + shader, dump))) { free(shader->gs_copy_shader); shader->gs_copy_shader = NULL; goto out; |