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authorPaul Berry <[email protected]>2011-10-22 09:33:16 -0700
committerPaul Berry <[email protected]>2011-10-27 15:32:20 -0700
commit5aa96286e7e1a5380673eb75e8653616b48751fd (patch)
tree9022be2d7baf88cd63f7502f378d5db216e2c742 /src/gallium
parent4d563ec1cc912e4b3f02e71ad72d7b08f001d4d7 (diff)
i965/gen6+: Add support for noperspective interpolation.
This required the following changes: - WM setup now makes the appropriate set of barycentric coordinates (perspective vs. noperspective) available to the fragment shader, based on whether the shader requires perspective interpolation, noperspective interpolation, both, or neither. - The fragment shader backend now uses the appropriate set of barycentric coordiantes when interpolating, based on the interpolation mode returned by ir_variable::determine_interpolation_mode(). - SF setup now uses gl_fragment_program::InterpQualifier to determine which attributes are to be flat shaded (as opposed to the old logic, which only flat shaded colors). - CLIP setup now ensures that the clipper outputs non-perspective barycentric coordinates when they are needed by the fragment shader. Fixes the remaining piglit tests of interpolation qualifiers that were failing: - interpolation-flat-*-smooth-none - interpolation-flat-other-flat-none - interpolation-noperspective-* - interpolation-smooth-gl_*Color-flat-* Reviewed-by: Eric Anholt <[email protected]>
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