diff options
author | Ilia Mirkin <[email protected]> | 2014-03-31 17:26:11 -0400 |
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committer | Ilia Mirkin <[email protected]> | 2014-04-01 10:17:13 -0400 |
commit | 4ca110a7b9bb37cb2704cbbd7df923cfec37e12c (patch) | |
tree | 07b1f7a1ceb4865d3a0f1d311224d3ca4e4c9059 /src/gallium | |
parent | 5d76e4464323fd72af8bd5e455638004a6379e21 (diff) |
gallium/docs: fix a lot of bad formatting
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/docs/source/tgsi.rst | 504 |
1 files changed, 262 insertions, 242 deletions
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst index e184b2ff592..b9ef522c783 100644 --- a/src/gallium/docs/source/tgsi.rst +++ b/src/gallium/docs/source/tgsi.rst @@ -593,26 +593,29 @@ This instruction replicates its result. .. opcode:: TEX - Texture Lookup -.. math:: - - coord = src0 - - bias = 0.0 - - dst = texture_sample(unit, coord, bias) - for array textures src0.y contains the slice for 1D, and src0.z contain the slice for 2D. + for shadow textures with no arrays, src0.z contains the reference value. + for shadow textures with arrays, src0.z contains the reference value for 1D arrays, and src0.w contains the reference value for 2D arrays. + There is no way to pass a bias in the .w value for shadow arrays, and GLSL doesn't allow this. GLSL does allow cube shadows maps to take a bias value, and we have to determine how this will look in TGSI. +.. math:: + + coord = src0 + + bias = 0.0 + + dst = texture_sample(unit, coord, bias) + .. opcode:: TXD - Texture Lookup with Derivatives .. math:: @@ -958,23 +961,22 @@ XXX doesn't look like most of the opcodes really belong here. dst.w = |src0.w - src1.w| + src2.w -.. opcode:: TXF - Texel Fetch (as per NV_gpu_shader4), extract a single texel - from a specified texture image. The source sampler may - not be a CUBE or SHADOW. - src 0 is a four-component signed integer vector used to - identify the single texel accessed. 3 components + level. - src 1 is a 3 component constant signed integer vector, - with each component only have a range of - -8..+8 (hw only seems to deal with this range, interface - allows for up to unsigned int). - TXF(uint_vec coord, int_vec offset). +.. opcode:: TXF - Texel Fetch + As per NV_gpu_shader4, extract a single texel from a specified texture + image. The source sampler may not be a CUBE or SHADOW. src 0 is a + four-component signed integer vector used to identify the single texel + accessed. 3 components + level. src 1 is a 3 component constant signed + integer vector, with each component only have a range of -8..+8 (hw only + seems to deal with this range, interface allows for up to unsigned int). + TXF(uint_vec coord, int_vec offset). -.. opcode:: TXQ - Texture Size Query (as per NV_gpu_program4) - retrieve the dimensions of the texture - depending on the target. For 1D (width), 2D/RECT/CUBE - (width, height), 3D (width, height, depth), - 1D array (width, layers), 2D array (width, height, layers) + +.. opcode:: TXQ - Texture Size Query + + As per NV_gpu_program4, retrieve the dimensions of the texture depending on + the target. For 1D (width), 2D/RECT/CUBE (width, height), 3D (width, height, + depth), 1D array (width, layers), 2D array (width, height, layers) .. math:: @@ -986,25 +988,23 @@ XXX doesn't look like most of the opcodes really belong here. dst.z = texture_depth(unit, lod) -.. opcode:: TG4 - Texture Gather (as per ARB_texture_gather) - Gathers the four texels to be used in a bi-linear - filtering operation and packs them into a single register. - Only works with 2D, 2D array, cubemaps, and cubemaps arrays. - For 2D textures, only the addressing modes of the sampler and - the top level of any mip pyramid are used. Set W to zero. - It behaves like the TEX instruction, but a filtered - sample is not generated. The four samples that contribute - to filtering are placed into xyzw in clockwise order, - starting with the (u,v) texture coordinate delta at the - following locations (-, +), (+, +), (+, -), (-, -), where - the magnitude of the deltas are half a texel. +.. opcode:: TG4 - Texture Gather + + As per ARB_texture_gather, gathers the four texels to be used in a bi-linear + filtering operation and packs them into a single register. Only works with + 2D, 2D array, cubemaps, and cubemaps arrays. For 2D textures, only the + addressing modes of the sampler and the top level of any mip pyramid are + used. Set W to zero. It behaves like the TEX instruction, but a filtered + sample is not generated. The four samples that contribute to filtering are + placed into xyzw in clockwise order, starting with the (u,v) texture + coordinate delta at the following locations (-, +), (+, +), (+, -), (-, -), + where the magnitude of the deltas are half a texel. - PIPE_CAP_TEXTURE_SM5 enhances this instruction to support - shadow per-sample depth compares, single component selection, - and a non-constant offset. It doesn't allow support for the - GL independent offset to get i0,j0. This would require another - CAP is hw can do it natively. For now we lower that before - TGSI. + PIPE_CAP_TEXTURE_SM5 enhances this instruction to support shadow per-sample + depth compares, single component selection, and a non-constant offset. It + doesn't allow support for the GL independent offset to get i0,j0. This would + require another CAP is hw can do it natively. For now we lower that before + TGSI. .. math:: @@ -1016,8 +1016,10 @@ XXX doesn't look like most of the opcodes really belong here. (with SM5 - cube array shadow) +.. math:: + coord = src0 - + compare = src1 dst = texture_gather (uint, coord, compare) @@ -1687,18 +1689,19 @@ Some require glsl version 1.30 (UIF/BREAKC/SWITCH/CASE/DEFAULT/ENDSWITCH). just as last statement, and fallthrough is allowed into/from it. CASE src arguments are evaluated at bit level against the SWITCH src argument. - Example: - SWITCH src[0].x - CASE src[0].x - (some instructions here) - (optional BRK here) - DEFAULT - (some instructions here) - (optional BRK here) - CASE src[0].x - (some instructions here) - (optional BRK here) - ENDSWITCH + Example:: + + SWITCH src[0].x + CASE src[0].x + (some instructions here) + (optional BRK here) + DEFAULT + (some instructions here) + (optional BRK here) + CASE src[0].x + (some instructions here) + (optional BRK here) + ENDSWITCH .. opcode:: CASE - Switch case @@ -1865,153 +1868,171 @@ instructions. If in doubt double check Direct3D documentation. Note that the swizzle on SVIEW (src1) determines texel swizzling after lookup. -.. opcode:: SAMPLE - Using provided address, sample data from the - specified texture using the filtering mode identified - by the gven sampler. The source data may come from - any resource type other than buffers. - SAMPLE dst, address, sampler_view, sampler - e.g. - SAMPLE TEMP[0], TEMP[1], SVIEW[0], SAMP[0] - -.. opcode:: SAMPLE_I - Simplified alternative to the SAMPLE instruction. - Using the provided integer address, SAMPLE_I fetches data - from the specified sampler view without any filtering. - The source data may come from any resource type other - than CUBE. - SAMPLE_I dst, address, sampler_view - e.g. - SAMPLE_I TEMP[0], TEMP[1], SVIEW[0] - The 'address' is specified as unsigned integers. If the - 'address' is out of range [0...(# texels - 1)] the - result of the fetch is always 0 in all components. - As such the instruction doesn't honor address wrap - modes, in cases where that behavior is desirable - 'SAMPLE' instruction should be used. - address.w always provides an unsigned integer mipmap - level. If the value is out of the range then the - instruction always returns 0 in all components. - address.yz are ignored for buffers and 1d textures. - address.z is ignored for 1d texture arrays and 2d - textures. - For 1D texture arrays address.y provides the array - index (also as unsigned integer). If the value is - out of the range of available array indices - [0... (array size - 1)] then the opcode always returns - 0 in all components. - For 2D texture arrays address.z provides the array - index, otherwise it exhibits the same behavior as in - the case for 1D texture arrays. - The exact semantics of the source address are presented - in the table below: - resource type X Y Z W - ------------- ------------------------ - PIPE_BUFFER x ignored - PIPE_TEXTURE_1D x mpl - PIPE_TEXTURE_2D x y mpl - PIPE_TEXTURE_3D x y z mpl - PIPE_TEXTURE_RECT x y mpl - PIPE_TEXTURE_CUBE not allowed as source - PIPE_TEXTURE_1D_ARRAY x idx mpl - PIPE_TEXTURE_2D_ARRAY x y idx mpl - - Where 'mpl' is a mipmap level and 'idx' is the - array index. - -.. opcode:: SAMPLE_I_MS - Just like SAMPLE_I but allows fetch data from - multi-sampled surfaces. - SAMPLE_I_MS dst, address, sampler_view, sample - -.. opcode:: SAMPLE_B - Just like the SAMPLE instruction with the - exception that an additional bias is applied to the - level of detail computed as part of the instruction - execution. - SAMPLE_B dst, address, sampler_view, sampler, lod_bias - e.g. - SAMPLE_B TEMP[0], TEMP[1], SVIEW[0], SAMP[0], TEMP[2].x - -.. opcode:: SAMPLE_C - Similar to the SAMPLE instruction but it - performs a comparison filter. The operands to SAMPLE_C - are identical to SAMPLE, except that there is an additional - float32 operand, reference value, which must be a register - with single-component, or a scalar literal. - SAMPLE_C makes the hardware use the current samplers - compare_func (in pipe_sampler_state) to compare - reference value against the red component value for the - surce resource at each texel that the currently configured - texture filter covers based on the provided coordinates. - SAMPLE_C dst, address, sampler_view.r, sampler, ref_value - e.g. - SAMPLE_C TEMP[0], TEMP[1], SVIEW[0].r, SAMP[0], TEMP[2].x - -.. opcode:: SAMPLE_C_LZ - Same as SAMPLE_C, but LOD is 0 and derivatives - are ignored. The LZ stands for level-zero. - SAMPLE_C_LZ dst, address, sampler_view.r, sampler, ref_value - e.g. - SAMPLE_C_LZ TEMP[0], TEMP[1], SVIEW[0].r, SAMP[0], TEMP[2].x - - -.. opcode:: SAMPLE_D - SAMPLE_D is identical to the SAMPLE opcode except - that the derivatives for the source address in the x - direction and the y direction are provided by extra - parameters. - SAMPLE_D dst, address, sampler_view, sampler, der_x, der_y - e.g. - SAMPLE_D TEMP[0], TEMP[1], SVIEW[0], SAMP[0], TEMP[2], TEMP[3] - -.. opcode:: SAMPLE_L - SAMPLE_L is identical to the SAMPLE opcode except - that the LOD is provided directly as a scalar value, - representing no anisotropy. - SAMPLE_L dst, address, sampler_view, sampler, explicit_lod - e.g. - SAMPLE_L TEMP[0], TEMP[1], SVIEW[0], SAMP[0], TEMP[2].x - -.. opcode:: GATHER4 - Gathers the four texels to be used in a bi-linear - filtering operation and packs them into a single register. - Only works with 2D, 2D array, cubemaps, and cubemaps arrays. - For 2D textures, only the addressing modes of the sampler and - the top level of any mip pyramid are used. Set W to zero. - It behaves like the SAMPLE instruction, but a filtered - sample is not generated. The four samples that contribute - to filtering are placed into xyzw in counter-clockwise order, - starting with the (u,v) texture coordinate delta at the - following locations (-, +), (+, +), (+, -), (-, -), where - the magnitude of the deltas are half a texel. - - -.. opcode:: SVIEWINFO - query the dimensions of a given sampler view. - dst receives width, height, depth or array size and - number of mipmap levels as int4. The dst can have a writemask - which will specify what info is the caller interested - in. - SVIEWINFO dst, src_mip_level, sampler_view - e.g. - SVIEWINFO TEMP[0], TEMP[1].x, SVIEW[0] - src_mip_level is an unsigned integer scalar. If it's - out of range then returns 0 for width, height and - depth/array size but the total number of mipmap is - still returned correctly for the given sampler view. - The returned width, height and depth values are for - the mipmap level selected by the src_mip_level and - are in the number of texels. - For 1d texture array width is in dst.x, array size - is in dst.y and dst.z is 0. The number of mipmaps - is still in dst.w. - In contrast to d3d10 resinfo, there's no way in the - tgsi instruction encoding to specify the return type - (float/rcpfloat/uint), hence always using uint. Also, - unlike the SAMPLE instructions, the swizzle on src1 - resinfo allowing swizzling dst values is ignored (due - to the interaction with rcpfloat modifier which requires - some swizzle handling in the state tracker anyway). - -.. opcode:: SAMPLE_POS - query the position of a given sample. - dst receives float4 (x, y, 0, 0) indicated where the - sample is located. If the resource is not a multi-sample - resource and not a render target, the result is 0. - -.. opcode:: SAMPLE_INFO - dst receives number of samples in x. - If the resource is not a multi-sample resource and - not a render target, the result is 0. +.. opcode:: SAMPLE + + Using provided address, sample data from the specified texture using the + filtering mode identified by the gven sampler. The source data may come from + any resource type other than buffers. + + Syntax: ``SAMPLE dst, address, sampler_view, sampler`` + + Example: ``SAMPLE TEMP[0], TEMP[1], SVIEW[0], SAMP[0]`` + +.. opcode:: SAMPLE_I + + Simplified alternative to the SAMPLE instruction. Using the provided + integer address, SAMPLE_I fetches data from the specified sampler view + without any filtering. The source data may come from any resource type + other than CUBE. + + Syntax: ``SAMPLE_I dst, address, sampler_view`` + + Example: ``SAMPLE_I TEMP[0], TEMP[1], SVIEW[0]`` + + The 'address' is specified as unsigned integers. If the 'address' is out of + range [0...(# texels - 1)] the result of the fetch is always 0 in all + components. As such the instruction doesn't honor address wrap modes, in + cases where that behavior is desirable 'SAMPLE' instruction should be used. + address.w always provides an unsigned integer mipmap level. If the value is + out of the range then the instruction always returns 0 in all components. + address.yz are ignored for buffers and 1d textures. address.z is ignored + for 1d texture arrays and 2d textures. + + For 1D texture arrays address.y provides the array index (also as unsigned + integer). If the value is out of the range of available array indices + [0... (array size - 1)] then the opcode always returns 0 in all components. + For 2D texture arrays address.z provides the array index, otherwise it + exhibits the same behavior as in the case for 1D texture arrays. The exact + semantics of the source address are presented in the table below: + + +---------------------------+----+-----+-----+---------+ + | resource type | X | Y | Z | W | + +===========================+====+=====+=====+=========+ + | ``PIPE_BUFFER`` | x | | | ignored | + +---------------------------+----+-----+-----+---------+ + | ``PIPE_TEXTURE_1D`` | x | | | mpl | + +---------------------------+----+-----+-----+---------+ + | ``PIPE_TEXTURE_2D`` | x | y | | mpl | + +---------------------------+----+-----+-----+---------+ + | ``PIPE_TEXTURE_3D`` | x | y | z | mpl | + +---------------------------+----+-----+-----+---------+ + | ``PIPE_TEXTURE_RECT`` | x | y | | mpl | + +---------------------------+----+-----+-----+---------+ + | ``PIPE_TEXTURE_CUBE`` | not allowed as source | + +---------------------------+----+-----+-----+---------+ + | ``PIPE_TEXTURE_1D_ARRAY`` | x | idx | | mpl | + +---------------------------+----+-----+-----+---------+ + | ``PIPE_TEXTURE_2D_ARRAY`` | x | y | idx | mpl | + +---------------------------+----+-----+-----+---------+ + + Where 'mpl' is a mipmap level and 'idx' is the array index. + +.. opcode:: SAMPLE_I_MS + + Just like SAMPLE_I but allows fetch data from multi-sampled surfaces. + + Syntax: ``SAMPLE_I_MS dst, address, sampler_view, sample`` + +.. opcode:: SAMPLE_B + + Just like the SAMPLE instruction with the exception that an additional bias + is applied to the level of detail computed as part of the instruction + execution. + + Syntax: ``SAMPLE_B dst, address, sampler_view, sampler, lod_bias`` + + Example: ``SAMPLE_B TEMP[0], TEMP[1], SVIEW[0], SAMP[0], TEMP[2].x`` + +.. opcode:: SAMPLE_C + + Similar to the SAMPLE instruction but it performs a comparison filter. The + operands to SAMPLE_C are identical to SAMPLE, except that there is an + additional float32 operand, reference value, which must be a register with + single-component, or a scalar literal. SAMPLE_C makes the hardware use the + current samplers compare_func (in pipe_sampler_state) to compare reference + value against the red component value for the surce resource at each texel + that the currently configured texture filter covers based on the provided + coordinates. + + Syntax: ``SAMPLE_C dst, address, sampler_view.r, sampler, ref_value`` + + Example: ``SAMPLE_C TEMP[0], TEMP[1], SVIEW[0].r, SAMP[0], TEMP[2].x`` + +.. opcode:: SAMPLE_C_LZ + + Same as SAMPLE_C, but LOD is 0 and derivatives are ignored. The LZ stands + for level-zero. + + Syntax: ``SAMPLE_C_LZ dst, address, sampler_view.r, sampler, ref_value`` + + Example: ``SAMPLE_C_LZ TEMP[0], TEMP[1], SVIEW[0].r, SAMP[0], TEMP[2].x`` + + +.. opcode:: SAMPLE_D + + SAMPLE_D is identical to the SAMPLE opcode except that the derivatives for + the source address in the x direction and the y direction are provided by + extra parameters. + + Syntax: ``SAMPLE_D dst, address, sampler_view, sampler, der_x, der_y`` + + Example: ``SAMPLE_D TEMP[0], TEMP[1], SVIEW[0], SAMP[0], TEMP[2], TEMP[3]`` + +.. opcode:: SAMPLE_L + + SAMPLE_L is identical to the SAMPLE opcode except that the LOD is provided + directly as a scalar value, representing no anisotropy. + + Syntax: ``SAMPLE_L dst, address, sampler_view, sampler, explicit_lod`` + + Example: ``SAMPLE_L TEMP[0], TEMP[1], SVIEW[0], SAMP[0], TEMP[2].x`` + +.. opcode:: GATHER4 + + Gathers the four texels to be used in a bi-linear filtering operation and + packs them into a single register. Only works with 2D, 2D array, cubemaps, + and cubemaps arrays. For 2D textures, only the addressing modes of the + sampler and the top level of any mip pyramid are used. Set W to zero. It + behaves like the SAMPLE instruction, but a filtered sample is not + generated. The four samples that contribute to filtering are placed into + xyzw in counter-clockwise order, starting with the (u,v) texture coordinate + delta at the following locations (-, +), (+, +), (+, -), (-, -), where the + magnitude of the deltas are half a texel. + + +.. opcode:: SVIEWINFO + + Query the dimensions of a given sampler view. dst receives width, height, + depth or array size and number of mipmap levels as int4. The dst can have a + writemask which will specify what info is the caller interested in. + + Syntax: ``SVIEWINFO dst, src_mip_level, sampler_view`` + + Example: ``SVIEWINFO TEMP[0], TEMP[1].x, SVIEW[0]`` + + src_mip_level is an unsigned integer scalar. If it's out of range then + returns 0 for width, height and depth/array size but the total number of + mipmap is still returned correctly for the given sampler view. The returned + width, height and depth values are for the mipmap level selected by the + src_mip_level and are in the number of texels. For 1d texture array width + is in dst.x, array size is in dst.y and dst.z is 0. The number of mipmaps is + still in dst.w. In contrast to d3d10 resinfo, there's no way in the tgsi + instruction encoding to specify the return type (float/rcpfloat/uint), hence + always using uint. Also, unlike the SAMPLE instructions, the swizzle on src1 + resinfo allowing swizzling dst values is ignored (due to the interaction + with rcpfloat modifier which requires some swizzle handling in the state + tracker anyway). + +.. opcode:: SAMPLE_POS + + Query the position of a given sample. dst receives float4 (x, y, 0, 0) + indicated where the sample is located. If the resource is not a multi-sample + resource and not a render target, the result is 0. + +.. opcode:: SAMPLE_INFO + + dst receives number of samples in x. If the resource is not a multi-sample + resource and not a render target, the result is 0. .. _resourceopcodes: @@ -2384,24 +2405,24 @@ and will prevent packing of scalar/vec2 arrays and effective alias analysis. Declaration Semantic ^^^^^^^^^^^^^^^^^^^^^^^^ - Vertex and fragment shader input and output registers may be labeled - with semantic information consisting of a name and index. +Vertex and fragment shader input and output registers may be labeled +with semantic information consisting of a name and index. - Follows Declaration token if Semantic bit is set. +Follows Declaration token if Semantic bit is set. - Since its purpose is to link a shader with other stages of the pipeline, - it is valid to follow only those Declaration tokens that declare a register - either in INPUT or OUTPUT file. +Since its purpose is to link a shader with other stages of the pipeline, +it is valid to follow only those Declaration tokens that declare a register +either in INPUT or OUTPUT file. - SemanticName field contains the semantic name of the register being declared. - There is no default value. +SemanticName field contains the semantic name of the register being declared. +There is no default value. - SemanticIndex is an optional subscript that can be used to distinguish - different register declarations with the same semantic name. The default value - is 0. +SemanticIndex is an optional subscript that can be used to distinguish +different register declarations with the same semantic name. The default value +is 0. - The meanings of the individual semantic names are explained in the following - sections. +The meanings of the individual semantic names are explained in the following +sections. TGSI_SEMANTIC_POSITION """""""""""""""""""""" @@ -2618,54 +2639,53 @@ should be interpolated according to cylindrical wrapping rules. Declaration Sampler View ^^^^^^^^^^^^^^^^^^^^^^^^ - Follows Declaration token if file is TGSI_FILE_SAMPLER_VIEW. +Follows Declaration token if file is TGSI_FILE_SAMPLER_VIEW. - DCL SVIEW[#], resource, type(s) +DCL SVIEW[#], resource, type(s) - Declares a shader input sampler view and assigns it to a SVIEW[#] - register. +Declares a shader input sampler view and assigns it to a SVIEW[#] +register. - resource can be one of BUFFER, 1D, 2D, 3D, 1DArray and 2DArray. +resource can be one of BUFFER, 1D, 2D, 3D, 1DArray and 2DArray. - type must be 1 or 4 entries (if specifying on a per-component - level) out of UNORM, SNORM, SINT, UINT and FLOAT. +type must be 1 or 4 entries (if specifying on a per-component +level) out of UNORM, SNORM, SINT, UINT and FLOAT. Declaration Resource ^^^^^^^^^^^^^^^^^^^^ - Follows Declaration token if file is TGSI_FILE_RESOURCE. +Follows Declaration token if file is TGSI_FILE_RESOURCE. - DCL RES[#], resource [, WR] [, RAW] +DCL RES[#], resource [, WR] [, RAW] - Declares a shader input resource and assigns it to a RES[#] - register. +Declares a shader input resource and assigns it to a RES[#] +register. - resource can be one of BUFFER, 1D, 2D, 3D, CUBE, 1DArray and - 2DArray. +resource can be one of BUFFER, 1D, 2D, 3D, CUBE, 1DArray and +2DArray. - If the RAW keyword is not specified, the texture data will be - subject to conversion, swizzling and scaling as required to yield - the specified data type from the physical data format of the bound - resource. +If the RAW keyword is not specified, the texture data will be +subject to conversion, swizzling and scaling as required to yield +the specified data type from the physical data format of the bound +resource. - If the RAW keyword is specified, no channel conversion will be - performed: the values read for each of the channels (X,Y,Z,W) will - correspond to consecutive words in the same order and format - they're found in memory. No element-to-address conversion will be - performed either: the value of the provided X coordinate will be - interpreted in byte units instead of texel units. The result of - accessing a misaligned address is undefined. +If the RAW keyword is specified, no channel conversion will be +performed: the values read for each of the channels (X,Y,Z,W) will +correspond to consecutive words in the same order and format +they're found in memory. No element-to-address conversion will be +performed either: the value of the provided X coordinate will be +interpreted in byte units instead of texel units. The result of +accessing a misaligned address is undefined. - Usage of the STORE opcode is only allowed if the WR (writable) flag - is set. +Usage of the STORE opcode is only allowed if the WR (writable) flag +is set. Properties ^^^^^^^^^^^^^^^^^^^^^^^^ - - Properties are general directives that apply to the whole TGSI program. +Properties are general directives that apply to the whole TGSI program. FS_COORD_ORIGIN """"""""""""""" |