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authorMarek Olšák <[email protected]>2011-03-12 06:11:18 +0100
committerMarek Olšák <[email protected]>2011-03-12 07:56:33 +0100
commit4b92c688a45480027390764b06077105298666c3 (patch)
treecc3f8a13d2082ec9f145bdfc422cd43fc272cc21 /src/gallium
parente4707604ab46252d2e010906124775d3300f0be1 (diff)
r300g: implement fragment color clamping in the shader
This finishes the implementation of the fragment color clamp control for ARB_color_buffer_float. I don't wanna keep this stuff in a branch...
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/r300/r300_context.h2
-rw-r--r--src/gallium/drivers/r300/r300_fs.c2
-rw-r--r--src/gallium/drivers/r300/r300_state.c6
3 files changed, 10 insertions, 0 deletions
diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h
index 76ea5ee2517..16247087103 100644
--- a/src/gallium/drivers/r300/r300_context.h
+++ b/src/gallium/drivers/r300/r300_context.h
@@ -65,6 +65,8 @@ struct r300_aa_state {
};
struct r300_blend_state {
+ struct pipe_blend_state state;
+
uint32_t cb[8];
uint32_t cb_no_readwrite[8];
};
diff --git a/src/gallium/drivers/r300/r300_fs.c b/src/gallium/drivers/r300/r300_fs.c
index cec7473009a..4c502fefb3f 100644
--- a/src/gallium/drivers/r300/r300_fs.c
+++ b/src/gallium/drivers/r300/r300_fs.c
@@ -149,6 +149,8 @@ static void get_external_state(
unsigned i;
unsigned char *swizzle;
+ state->frag_clamp = 0;
+
for (i = 0; i < texstate->sampler_state_count; i++) {
struct r300_sampler_state *s = texstate->sampler_states[i];
struct r300_sampler_view *v = texstate->sampler_views[i];
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c
index 49c2b883504..f0830e13f04 100644
--- a/src/gallium/drivers/r300/r300_state.c
+++ b/src/gallium/drivers/r300/r300_state.c
@@ -195,6 +195,8 @@ static void* r300_create_blend_state(struct pipe_context* pipe,
boolean clamp = TRUE;
CB_LOCALS;
+ blend->state = *state;
+
if (state->rt[0].blend_enable)
{
unsigned eqRGB = state->rt[0].rgb_func;
@@ -377,6 +379,10 @@ static void r300_bind_blend_state(struct pipe_context* pipe,
struct r300_context* r300 = r300_context(pipe);
UPDATE_STATE(state, r300->blend_state);
+
+ if (r300->fs.state && r300_pick_fragment_shader(r300)) {
+ r300_mark_fs_code_dirty(r300);
+ }
}
/* Free blend state. */