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authorCorbin Simpson <[email protected]>2009-04-01 15:14:19 -0700
committerCorbin Simpson <[email protected]>2009-04-01 15:14:19 -0700
commitc4fb791909e687d5af5b95d88ebd6332c82c3095 (patch)
tree3be4539549c30c41caa356e2750e5a4e5a1ef971 /src/gallium
parent8d72caea3f10a26e4b11a522f4f973ce61f95127 (diff)
r300-gallium: Add vertex shader for surface_copy.
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/r300/r300_state_tcl.h13
-rw-r--r--src/gallium/drivers/r300/r300_surface.c35
2 files changed, 37 insertions, 11 deletions
diff --git a/src/gallium/drivers/r300/r300_state_tcl.h b/src/gallium/drivers/r300/r300_state_tcl.h
index bc22cd984dd..06767c9b02f 100644
--- a/src/gallium/drivers/r300/r300_state_tcl.h
+++ b/src/gallium/drivers/r300/r300_state_tcl.h
@@ -79,6 +79,19 @@ static struct r300_vertex_shader r300_passthrough_vertex_shader = {
.instructions[1].inst3 = 0x0,
};
+static struct r300_vertex_shader r300_texture_vertex_shader = {
+ /* XXX translate these back into normal instructions */
+ .instruction_count = 2,
+ .instructions[0].inst0 = 0xF00203,
+ .instructions[0].inst1 = 0xD10001,
+ .instructions[0].inst2 = 0x1248001,
+ .instructions[0].inst3 = 0x0,
+ .instructions[1].inst0 = 0xF00203,
+ .instructions[1].inst1 = 0xD10061,
+ .instructions[1].inst2 = 0x1248061,
+ .instructions[1].inst3 = 0x0,
+};
+
void r300_translate_vertex_shader(struct r300_context* r300,
struct r300_vertex_shader* vs);
diff --git a/src/gallium/drivers/r300/r300_surface.c b/src/gallium/drivers/r300/r300_surface.c
index 8cafe7d1045..ab0ecac35a4 100644
--- a/src/gallium/drivers/r300/r300_surface.c
+++ b/src/gallium/drivers/r300/r300_surface.c
@@ -39,17 +39,6 @@ static void r300_surface_setup(struct pipe_context* pipe,
r300_emit_dsa_state(r300, &dsa_clear_state);
r300_emit_rs_state(r300, &rs_clear_state);
- /* XXX these magic numbers should be explained when
- * this becomes a cached state object */
- if (caps->has_tcl) {
- r300_emit_vertex_shader(r300, &r300_passthrough_vertex_shader);
- } else {
- OUT_CS_REG(R300_VAP_CNTL, R300_PVS_NUM_SLOTS(5) |
- R300_PVS_NUM_CNTLRS(5) |
- R300_PVS_NUM_FPUS(caps->num_vert_fpus) |
- R300_PVS_VF_MAX_VTX_NUM(12));
- }
-
BEGIN_CS(15);
/* Pixel scissors. */
@@ -116,6 +105,18 @@ static void r300_surface_fill(struct pipe_context* pipe,
r300_surface_setup(r300, dest, x, y, w, h);
+ /* Vertex shader setup */
+ if (caps->has_tcl) {
+ r300_emit_vertex_shader(r300, &r300_passthrough_vertex_shader);
+ } else {
+ BEGIN_CS(2);
+ OUT_CS_REG(R300_VAP_CNTL, R300_PVS_NUM_SLOTS(5) |
+ R300_PVS_NUM_CNTLRS(5) |
+ R300_PVS_NUM_FPUS(caps->num_vert_fpus) |
+ R300_PVS_VF_MAX_VTX_NUM(12));
+ END_CS;
+ }
+
/* Fragment shader setup */
if (caps->is_r500) {
r500_emit_fragment_shader(r300, &r500_passthrough_fragment_shader);
@@ -222,6 +223,18 @@ static void r300_surface_copy(struct pipe_context* pipe,
r300_emit_texture(r300, srctex, 0);
r300_flush_textures(r300);
+ /* Vertex shader setup */
+ if (caps->has_tcl) {
+ r300_emit_vertex_shader(r300, &r300_texture_vertex_shader);
+ } else {
+ BEGIN_CS(2);
+ OUT_CS_REG(R300_VAP_CNTL, R300_PVS_NUM_SLOTS(5) |
+ R300_PVS_NUM_CNTLRS(5) |
+ R300_PVS_NUM_FPUS(caps->num_vert_fpus) |
+ R300_PVS_VF_MAX_VTX_NUM(12));
+ END_CS;
+ }
+
/* Fragment shader setup */
if (caps->is_r500) {
r500_emit_fragment_shader(r300, &r500_texture_fragment_shader);