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authorDave Airlie <[email protected]>2015-11-30 11:14:26 +1000
committerDave Airlie <[email protected]>2015-12-07 09:58:59 +1000
commit8a0e21fc5aa2b9a096b1eec1182b536a6e303a89 (patch)
treebe9fd8ec049197ea418bfaad5d09d0d87f2aa50b /src/gallium
parent3a7232a9a9ef9823a3581f0e02f732ca0e134638 (diff)
r600: move selecting shaders into earlier code.
select the ps/gs/vs in that order then process the results. Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/r600/r600_state_common.c9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/gallium/drivers/r600/r600_state_common.c b/src/gallium/drivers/r600/r600_state_common.c
index 68b1a4246c0..64cb67a7b19 100644
--- a/src/gallium/drivers/r600/r600_state_common.c
+++ b/src/gallium/drivers/r600/r600_state_common.c
@@ -1319,9 +1319,12 @@ static bool r600_update_derived_state(struct r600_context *rctx)
update_gs_block_state(rctx, rctx->gs_shader != NULL);
- if (rctx->gs_shader) {
+ if (rctx->gs_shader)
SELECT_SHADER_OR_FAIL(gs);
+ SELECT_SHADER_OR_FAIL(vs);
+
+ if (rctx->gs_shader) {
if (!rctx->shader_stages.geom_enable) {
rctx->shader_stages.geom_enable = true;
r600_mark_atom_dirty(rctx, &rctx->shader_stages.atom);
@@ -1336,8 +1339,6 @@ static bool r600_update_derived_state(struct r600_context *rctx)
rctx->b.streamout.enabled_stream_buffers_mask = rctx->gs_shader->current->gs_copy_shader->enabled_stream_buffers_mask;
}
- SELECT_SHADER_OR_FAIL(vs);
-
/* vs_shader is used as ES */
if (unlikely(vs_dirty || rctx->hw_shader_stages[R600_HW_STAGE_ES].shader != rctx->vs_shader->current)) {
update_shader_atom(ctx, &rctx->hw_shader_stages[R600_HW_STAGE_ES], rctx->vs_shader->current);
@@ -1350,8 +1351,6 @@ static bool r600_update_derived_state(struct r600_context *rctx)
r600_mark_atom_dirty(rctx, &rctx->shader_stages.atom);
}
- SELECT_SHADER_OR_FAIL(vs);
-
if (unlikely(vs_dirty || rctx->hw_shader_stages[R600_HW_STAGE_VS].shader != rctx->vs_shader->current)) {
update_shader_atom(ctx, &rctx->hw_shader_stages[R600_HW_STAGE_VS], rctx->vs_shader->current);