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authorBrian Paul <[email protected]>2014-01-31 17:23:11 -0700
committerBrian Paul <[email protected]>2014-02-03 12:40:13 -0700
commit97fdace6d70b6499d0490cd6ca2a4253284b386d (patch)
tree4cde216c693890b17c9bfd56ce126c10f7fb7086 /src/gallium/winsys
parent4686f610b18a04bc6213ccadf7be1176bbda3e34 (diff)
svga: check shader size against max command buffer size
If the shader is too large, plug in a dummy shader. This patch also reworks the existing dummy shader code. Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/winsys')
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