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author | Marek Olšák <[email protected]> | 2013-05-10 02:03:15 +0200 |
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committer | Marek Olšák <[email protected]> | 2013-05-15 20:22:48 +0200 |
commit | 639d0f73c137a76ae76501da4e09cdd0e33d4c37 (patch) | |
tree | 7130a53dc90ae864bb3f9a504fbbbd9441766b4d /src/gallium/winsys | |
parent | 5a3fac4d2667b5d46058564151142fec158f5f82 (diff) |
st/mesa: handle texture_from_pixmap and other surface-based textures correctly
There were 2 issues with it:
1) The texture format which should be used for texturing was only set
in gl_texture_image::TexFormat, which wasn't used for sampler views.
2) Textures are sometimes reallocated under some circumstances
in st_finalize_texture, which is unacceptable if the texture comes
from a window system.
The issues are resolved as follows:
1) If surface_based is true (texture_from_pixmap, etc.), store the format
in a new variable st_texture_object::surface_format.
2) Don't reallocate a surface-based texture in st_finalize_texture.
Also don't use st_ChooseTextureFormat is st_context_teximage, because
the format is dictated by the caller.
This fixes the glx-tfp piglit test.
Reviewed-by: Adam Jackson <[email protected]>
Diffstat (limited to 'src/gallium/winsys')
0 files changed, 0 insertions, 0 deletions