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author | Marek Olšák <[email protected]> | 2017-06-20 22:44:53 +0200 |
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committer | Marek Olšák <[email protected]> | 2017-06-23 19:50:20 +0200 |
commit | 118b2008ba18d6cf5d511e0a0bacbb846aad6982 (patch) | |
tree | fa55539ece957d80882b4a814a4e77e6983bb8e6 /src/gallium/winsys | |
parent | 6b0f6e693ba4b682679e31cc528974bbf0291e45 (diff) |
st/dri: add a drirc workaround for Rocket League
This needs to be passed to gallium drivers.
No game fix is planned at this time.
The addition of glsl_correct_derivatives_after_discard is
generally a good thing for mesa compatibility with the broader GL
driver ecosystem.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100070
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/winsys')
0 files changed, 0 insertions, 0 deletions