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authorChia-I Wu <[email protected]>2013-08-22 14:59:03 +0800
committerChia-I Wu <[email protected]>2013-08-22 15:18:29 +0800
commitb6037e734ee22849cea05a3c92d908e5f92a79fb (patch)
tree5fa4ee5f0094a1d68fda3e2079213623bed45bab /src/gallium/winsys
parent627d7ca7631c6835f22f2f945c11abba24a650e4 (diff)
ilo: do not need last shader stage for 3DSTATE_SBE
We have set up 3DSTATE_SBE (or 3DSTATE_SF on GEN6) in ilo_shader_select_kernel_routing(). There is no need to pass the last shader stage to the GPE function.
Diffstat (limited to 'src/gallium/winsys')
0 files changed, 0 insertions, 0 deletions