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author | Chia-I Wu <[email protected]> | 2013-08-22 14:59:03 +0800 |
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committer | Chia-I Wu <[email protected]> | 2013-08-22 15:18:29 +0800 |
commit | b6037e734ee22849cea05a3c92d908e5f92a79fb (patch) | |
tree | 5fa4ee5f0094a1d68fda3e2079213623bed45bab /src/gallium/winsys | |
parent | 627d7ca7631c6835f22f2f945c11abba24a650e4 (diff) |
ilo: do not need last shader stage for 3DSTATE_SBE
We have set up 3DSTATE_SBE (or 3DSTATE_SF on GEN6) in
ilo_shader_select_kernel_routing(). There is no need to pass the last shader
stage to the GPE function.
Diffstat (limited to 'src/gallium/winsys')
0 files changed, 0 insertions, 0 deletions