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author | Brian Paul <[email protected]> | 2010-09-22 11:20:48 -0600 |
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committer | Brian Paul <[email protected]> | 2010-09-22 11:25:18 -0600 |
commit | 516ac2bd50ad1e71bd2a359d247532d9f18bcf99 (patch) | |
tree | f267f8969edd0bf08c72ed38965a0fe09f57e2f0 /src/gallium/winsys | |
parent | bd6b8107ad551d8c7439102b8e9027abf901b139 (diff) |
llvmpipe: fix sprite texcoord setup for non-projective texturing
Normally the Mesa state tracker uses TXP instructions for texturing.
But if a fragment shader uses texture2D() that's a TEX instruction.
In that case we were incorrectly computing the texcoord coefficients
in the point sprite setup code. Some new comments in the code explain
things.
Diffstat (limited to 'src/gallium/winsys')
0 files changed, 0 insertions, 0 deletions