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authorLuca Barbieri <[email protected]>2010-02-21 18:17:03 +0100
committerYounes Manton <[email protected]>2010-03-15 00:03:05 -0400
commit49f2a89956203a99be37a6fb18a1fab79c5e5429 (patch)
treea3ec9102ba4827edfe8a6760d3961117ec343e39 /src/gallium/winsys
parenta174db480b9dbe3ae3475ce0cf4b3591234e8f05 (diff)
nvfx: clean up shader header
Currently the behavior of shader.h depends on some constants that are defined differently in vertex and fragment programs. This patch cleans that up by splitting the relevant symbols in vertex program and fragment program variants
Diffstat (limited to 'src/gallium/winsys')
0 files changed, 0 insertions, 0 deletions