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author | Kenneth Graunke <[email protected]> | 2015-04-10 10:24:33 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2015-04-21 22:16:30 -0700 |
commit | 00bf7d2e9cd60dbd82d25b459c448e11c545a89a (patch) | |
tree | f5af14d5bf740c4a4771feb38c9e6dc23c5877c0 /src/gallium/winsys | |
parent | 44461e70985278464f5c2ce89bda2336c7299b0b (diff) |
drirc: Add "Second Life" quirk (allow_glsl_extension_directive_midshader).
Appears to fix shader compilation. Tested by starting the client,
dragging the "quality and speed" slider back and forth, and watching the
console output - instead of piles of "shader failed to compile", the CPU
seems to be busy compiling shaders. I haven't actually tried to play.
Signed-off-by: Kenneth Graunke <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=69226
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71591
Cc: [email protected]
Diffstat (limited to 'src/gallium/winsys')
0 files changed, 0 insertions, 0 deletions