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authorSamuel Iglesias Gonsalvez <[email protected]>2014-07-09 13:19:34 +0200
committerIago Toral Quiroga <[email protected]>2014-09-19 15:01:16 +0200
commit74d7ff2efda8e33e097ed6e3f9853fc1c8d45618 (patch)
treee2d4a92e9d245b5a046006d952c552fa7761abb4 /src/gallium/winsys
parentd2c2ca9ee81dd1bd9139e8820f5d696ba9f2e430 (diff)
i965/gen6: enable GLSL 1.50, OpenGL 3.2 and GL_AMD_vertex_shader_layered
Geometry shaders was the only thing we needed to enable GLSL 1.50 and OpenGL 3.2 in gen6. v2: Layered clears do not work properly in gen6 with OpenGL 3.2. Kenneth and Jordan realized that for this to work we also need GL_AMD_vertex_shader_layered (which requires OpenGL 3.2, so it could not be enabled before this patch), so we agreed to enable this together with OpenGL 3.2 in this patch. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/gallium/winsys')
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