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authorEric Anholt <[email protected]>2017-05-08 15:57:21 -0700
committerEric Anholt <[email protected]>2017-06-15 11:41:22 -0700
commit7029ec05e2c7cb9f9fe34070161be7d190a7581e (patch)
treefda95b737e0b06f14ab932fde759598a57fa1c82 /src/gallium/winsys/vc4
parent7a171913052bacfee4c68f6fbd2b5d67e001dbae (diff)
gallium: Add renderonly-based support for pl111+vc4.
This follows the model of imx (display) and etnaviv (render): pl111 is a display-only device, so when asked to do GL for it, we see if we have a vc4 renderer, make the vc4 screen, and have vc4 call back to pl111 to do scanout allocations. The difference from etnaviv is that we share the same BO between vc4 and pl111, rather than having a vc4 bo and a pl11 bo and copies between the two. The only mismatch between their requirements is that vc4 requires 4-pixel (at 32bpp) stride alignment, while pl111 requires that stride match width. The kernel will reject any modesets to an incorrect stride, so the 3D driver doesn't need to worry about that. v2: Rebase on Android rework, drop unused include. v3: Fix another Android bug, from Rob Herring's build-testing. Reviewed-by: Christian Gmeiner <[email protected]>
Diffstat (limited to 'src/gallium/winsys/vc4')
-rw-r--r--src/gallium/winsys/vc4/drm/vc4_drm_public.h2
-rw-r--r--src/gallium/winsys/vc4/drm/vc4_drm_winsys.c10
2 files changed, 10 insertions, 2 deletions
diff --git a/src/gallium/winsys/vc4/drm/vc4_drm_public.h b/src/gallium/winsys/vc4/drm/vc4_drm_public.h
index f9d0585a3e0..102c1487ba5 100644
--- a/src/gallium/winsys/vc4/drm/vc4_drm_public.h
+++ b/src/gallium/winsys/vc4/drm/vc4_drm_public.h
@@ -25,7 +25,9 @@
#define __VC4_DRM_PUBLIC_H__
struct pipe_screen;
+struct renderonly;
struct pipe_screen *vc4_drm_screen_create(int drmFD);
+struct pipe_screen *vc4_drm_screen_create_renderonly(struct renderonly *ro);
#endif /* __VC4_DRM_PUBLIC_H__ */
diff --git a/src/gallium/winsys/vc4/drm/vc4_drm_winsys.c b/src/gallium/winsys/vc4/drm/vc4_drm_winsys.c
index 23fe8e7b9cf..b2ffa90fe19 100644
--- a/src/gallium/winsys/vc4/drm/vc4_drm_winsys.c
+++ b/src/gallium/winsys/vc4/drm/vc4_drm_winsys.c
@@ -24,12 +24,18 @@
#include <unistd.h>
#include <fcntl.h>
+#include "renderonly/renderonly.h"
#include "vc4_drm_public.h"
-
#include "vc4/vc4_screen.h"
struct pipe_screen *
vc4_drm_screen_create(int fd)
{
- return vc4_screen_create(fcntl(fd, F_DUPFD_CLOEXEC, 3));
+ return vc4_screen_create(fcntl(fd, F_DUPFD_CLOEXEC, 3), NULL);
+}
+
+struct pipe_screen *
+vc4_drm_screen_create_renderonly(struct renderonly *ro)
+{
+ return vc4_screen_create(fcntl(ro->gpu_fd, F_DUPFD_CLOEXEC, 3), ro);
}