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author | Zack Rusin <zackr@vmware.com> | 2013-04-22 20:44:21 -0400 |
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committer | Zack Rusin <zackr@vmware.com> | 2013-04-23 06:17:59 -0400 |
commit | 1a87473998b4af2dbe37aa3ce0c004e62d3fe2c0 (patch) | |
tree | fb2b581d05436488e7d00920014e48b9b23154f0 /src/gallium/winsys/sw | |
parent | addf00e2add2a51e50f33468221656a9c1389b02 (diff) |
draw/gs: preserve leading vertex info for gs
We need to handle the leading vertex information when
assembling primitives for the geometry shader otherwise
the resulting triangles will have vertices at incorrect
input locations.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'src/gallium/winsys/sw')
0 files changed, 0 insertions, 0 deletions